about 1 year
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Play New World
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0s | but it was very important to to sell |
---|---|
2s | like the weight of the weapon because we |
5s | could animate the chain and we could you |
7s | know really sell like the impacts and |
9s | like the sweeping motions |
10s | [Music] |
16s | welcome to forge and eternum where we |
18s | talk about all things new world today |
20s | we're going to be talking about the new |
21s | weapon coming out on the expansion the |
24s | flail I'm joined today by Josh who |
27s | designed this weapon uh a combat lead a |
29s | combat designer Jr or player experience |
32s | lead and Kyle the sound designer on the |
35s | weapon |
35s | uh so let's Jump Right In and start with |
38s | you Jr uh why did we choose the flail |
40s | like why of all the potential weapons |
42s | that we could have created did we sort |
43s | of land on this |
45s | well uh we we actually started the |
48s | development of this weapon years ago and |
51s | it started as actually we were thinking |
54s | about doing a whip and through much |
57s | iteration and much back and forth we |
60s | tried lots of different concepts and we |
62s | ended up actually coming back to |
65s | something more whip-like but with the |
67s | flail |
68s | um and it was uh this weapon is uh it's |
73s | you know it has |
75s | different aspects to it but it's it's |
77s | you know part partly uh tank focused and |
80s | and partly healer focused |
82s | um and that was like kind of an |
83s | archetype that we didn't have in the |
85s | game yet um so it's it's very much like |
87s | a paladin type |
88s | um archetype that we did this weapon and |
91s | Josh what was sort of like some of the |
92s | inspiration early on when you were |
93s | designing this weapon |
95s | uh well some of the inspiration for it |
97s | was trying to kind of add an additional |
100s | level of experience that was very |
101s | limited that we already had like Jr said |
103s | where uh we had our healer which was the |
106s | life staff we had the tank which was the |
107s | sword and shield and then we kind of |
109s | wanted to be able to |
110s | add additional stuff for both of those |
112s | based on |
114s | like |
115s | kind of being able to get two birds in |
117s | one stone so we added a kind of a tanky |
120s | aspect to it which is The Shield part |
122s | where it's very defensive and supportive |
124s | and then the flail or the healing aspect |
127s | of it which adds to healing and a kind |
130s | of additional support aspect of it so we |
131s | were able to go strength and focus and |
134s | in a way kind of add two weapons in one |
137s | and then Kyle tell me a little bit about |
138s | the sound like early on like what are |
141s | you thinking about in terms of like the |
142s | aesthetic and sound for the flail |
145s | yeah that's one was really fun to work |
146s | was really fun to work on |
148s | um because it kind of straddles the line |
152s | between physical and Magic so it was fun |
157s | to play into what you know when you see |
160s | something happen on screen with a chain |
162s | type flail weapon there sounds that you |
164s | inherently you you think of |
169s | you're just kind of |
171s | um designing cool stuff to cover that |
174s | and then from there you can be more |
176s | creative and really expand your palette |
178s | with the magic stuff |
180s | um all the Arcane kind of like elements |
183s | here and there |
184s | um |
185s | art came from really really out there |
187s | sound design techniques and very |
190s | um |
191s | none of it is you have the natural stuff |
193s | and the physical stuff kind of grounding |
195s | it and then the Arcane stuff |
200s | peppered in to give it that magical feel |
202s | and it's funny that it started as a whip |
205s | too because whips were actually a huge |
207s | inspiration in the soundscape as well |
209s | and then what about you briefly |
211s | mentioned how does this weapon scale |
212s | what are the attributes that it scales |
214s | on uh so it's primary scaling is |
216s | strength and then secondary is focus so |
218s | it does do less scaling on the focus but |
221s | that's because it has a lot more utility |
222s | with the healing and we added some |
225s | additional functionality where the Buffs |
227s | will Scale based on how much Focus you |
229s | have so there's some where the duration |
231s | starts relatively low but the more Focus |
233s | you put into it the duration will will |
235s | go up or it'll just get more power and |
237s | so |
238s | we went with strength to kind of Aid |
241s | into more of a kind of bruther tanky |
243s | style build and focus to do support and |
245s | healing and so just to make it as |
248s | versatile as possible and it's the first |
250s | weapon that we have that is a strength |
252s | and focus combination that's cool Jr you |
255s | mentioned a little bit about this but |
256s | one of the things that I think is |
258s | coolest about this weapon is it's the |
259s | first weapon that has animation in the |
261s | weapon itself right tell us a little |
263s | more about that and like how we use that |
266s | yeah so uh this was the first weapon |
268s | that actually has animation on the |
270s | weapon itself and that that involves |
272s | like actually creating a rig for the in |
275s | case you don't know what a rig is it's |
276s | like you know anything that's animated |
278s | needs bones for it um and so the player |
281s | character has has bones they get |
284s | animated and so does the flail itself |
287s | um so it was it was one of the more |
288s | complicated weapons to actually execute |
290s | on because that and it required a lot |
291s | more uh animation |
294s | um uh iteration to just get it to feel |
297s | really good but it was very important to |
299s | to sell like the weight of the weapon |
301s | because we could animate the chain and |
303s | we could you know really sell like the |
305s | impacts and like the sweeping motions |
308s | um so it was like kind of pivotal to |
311s | to the flail experience that's really |
313s | cool because we call it a flail but it's |
314s | important to note that that head of the |
316s | flail really animates very far out in |
319s | some of the moves so |
321s | so Josh tell us a little bit about the |
324s | two trees obviously we don't want to |
325s | give too many spoilers give us a little |
327s | high level of what the two trees are and |
329s | sort of what the focus of each one is |
330s | and maybe highlight one ability or |
332s | something in each tree that you like |
333s | okay yeah so the left tree uh it's |
336s | called the cleric tree it's mainly |
337s | focused for healing and support but uh |
340s | support via |
342s | uh kind of debuffing enemies but then |
344s | also simultaneously healing or buffing |
346s | your allies so |
348s | be aggressive attack things and heal and |
350s | buff them at the same time and then uh |
352s | the right tree is called the Bastion |
354s | tree it's more about defensiveness and |
356s | tanking and kind of similar to the other |
359s | tree where it's all about attacking and |
361s | then you buff your allies give them more |
363s | defense increase your own survivability |
365s | and |
367s | kind of you can mix and match the trees |
369s | to kind of get combinations but each one |
371s | kind of strengthens Itself by kind of |
373s | going all in on it and then certain |
376s | abilities that stand out so the the |
377s | right tree the Bastion one there's one |
379s | called barrage which is a pretty big fan |
382s | favorite for most people but you charge |
383s | forward you can uh pass through all that |
386s | all the enemies and allies and just |
388s | clear a path basically and then when you |
391s | decide that you get to choose when it |
392s | ends and when you decide for like when |
394s | you hit that limit you do this awesome |
397s | cool animated flip and hit the ground |
398s | and then fortify yourself fortify any |
401s | allies that may be nearby that impact |
403s | point and so that one definitely stands |
405s | out and then uh for the cleric tree one |
408s | that one of my personal favorites is |
410s | called Arcane Vortex and it's just |
411s | visually uh very kind of magnificent in |
415s | a way that's very awesome bfx to it your |
417s | character spins and the flail spins |
418s | around several times and it just it just |
420s | looks and stands out like just visually |
422s | it's a cool one |
424s | Kyle what about you like when you were |
427s | making these moves any standout move any |
429s | stories about sort of the creation of |
430s | the specific ability sound effects you |
432s | got |
434s | um well I could talk about |
436s | um the ability that you just mentioned |
438s | the vortex one |
439s | um there I don't want to give too much |
441s | away but there are |
443s | um the VFX are very kind of like |
446s | particleistic |
447s | um |
448s | so I used |
451s | um |
452s | something called granular synthesis |
453s | which can take an audio file basically |
456s | and use like little grains to like play |
458s | different pieces of that file |
460s | so using like some natural source and |
464s | then putting it into my granular synth |
467s | and then hitting a key on the keyboard |
468s | gives you like a really partically |
470s | sounding |
472s | kind of glassy like magic style sound |
475s | that fit really well with that ability |
479s | yeah |
481s | and what about a whips you mentioned |
483s | whips how did you use the whips in the |
485s | filming yeah |
486s | um there's a couple abilities that |
489s | um look a bit more whip-like than than |
491s | some |
492s | um so with the closer distance uh sounds |
496s | it was more taking |
499s | the envelope or like kind of |
502s | um the shape of |
504s | the whip sound it's kind of like quiet |
507s | at the very beginning and then you hear |
509s | it come up really fast then there's a |
511s | loud crack and then it goes down really |
513s | fast as well for like the volume of it |
518s | laughs |
520s | and then |
522s | um with the distant sounds I actually |
524s | use a lot of like you know everybody |
527s | knows the sound of like the whip crack |
528s | and it like kind of Echoes in the |
530s | canyons and whatnot um so there's that |
532s | and then mixed in with |
535s | um |
535s | kind of whistly whooshes that like fit |
539s | really well with like something that's |
541s | whippy it was you know like a horse |
548s | oh |
553s | so those are Blended in when you get a |
555s | little farther out and give it a |
557s | different kind of sound when you're |
559s | more distant that's cool |
561s | uh one more thing for you Josh we had |
565s | you mentioned we have some new tech |
566s | where things scale off focus we also |
568s | have some new tech in this weapon that |
570s | based on which Shield type you're using |
572s | things change also right can you talk a |
574s | little bit about that uh yeah we wanted |
576s | to kind of give Shield some additional |
578s | value and kind of mix up what kind of |
581s | happens with each type of Shield so for |
583s | a lot of the upgrades to abilities or |
585s | even some of the passives there's |
586s | functionality changes based on what |
588s | Shield type you have equipped so some |
590s | will potentially do more damage if you |
592s | have the round Shield uh give you some |
594s | sort of increased defense or grit if you |
596s | have the tower shield and then the kite |
599s | right now it's the kite Shield kind of |
601s | gets |
602s | a little bit forgotten it's not yeah |
604s | Left Behind |
605s | um and so we wanted to kind of give the |
606s | kite Shield some really good value to |
608s | kind of mix up the builds people use and |
611s | so uh one of the abilities uh it |
613s | staggers if you use the kite Shield |
614s | which it normally doesn't if you used a |
615s | round or Tower shield and then uh the |
619s | other one the kite will give just some |
621s | other additional functionality and |
623s | interesting benefits based on which one |
625s | of these that's cool finally some love |
627s | for the kite Shields I like it |
629s | well that was our deep diving in the |
631s | flail I hope you enjoyed the program uh |
633s | I do have a community question for you |
635s | all what will be the weapon that you |
637s | pair the flail with what will be your |
638s | two weapon combo let us know in the |
640s | comments uh also like And subscribe if |
643s | you're enjoying the show and see you in |
644s | a tournament |
648s | [Music] |