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0s but it was very important to to sell
2s like the weight of the weapon because we
5s could animate the chain and we could you
7s know really sell like the impacts and
9s like the sweeping motions
10s [Music]
16s welcome to forge and eternum where we
18s talk about all things new world today
20s we're going to be talking about the new
21s weapon coming out on the expansion the
24s flail I'm joined today by Josh who
27s designed this weapon uh a combat lead a
29s combat designer Jr or player experience
32s lead and Kyle the sound designer on the
35s weapon
35s uh so let's Jump Right In and start with
38s you Jr uh why did we choose the flail
40s like why of all the potential weapons
42s that we could have created did we sort
43s of land on this
45s well uh we we actually started the
48s development of this weapon years ago and
51s it started as actually we were thinking
54s about doing a whip and through much
57s iteration and much back and forth we
60s tried lots of different concepts and we
62s ended up actually coming back to
65s something more whip-like but with the
67s flail
68s um and it was uh this weapon is uh it's
73s you know it has
75s different aspects to it but it's it's
77s you know part partly uh tank focused and
80s and partly healer focused
82s um and that was like kind of an
83s archetype that we didn't have in the
85s game yet um so it's it's very much like
87s a paladin type
88s um archetype that we did this weapon and
91s Josh what was sort of like some of the
92s inspiration early on when you were
93s designing this weapon
95s uh well some of the inspiration for it
97s was trying to kind of add an additional
100s level of experience that was very
101s limited that we already had like Jr said
103s where uh we had our healer which was the
106s life staff we had the tank which was the
107s sword and shield and then we kind of
109s wanted to be able to
110s add additional stuff for both of those
112s based on
114s like
115s kind of being able to get two birds in
117s one stone so we added a kind of a tanky
120s aspect to it which is The Shield part
122s where it's very defensive and supportive
124s and then the flail or the healing aspect
127s of it which adds to healing and a kind
130s of additional support aspect of it so we
131s were able to go strength and focus and
134s in a way kind of add two weapons in one
137s and then Kyle tell me a little bit about
138s the sound like early on like what are
141s you thinking about in terms of like the
142s aesthetic and sound for the flail
145s yeah that's one was really fun to work
146s was really fun to work on
148s um because it kind of straddles the line
152s between physical and Magic so it was fun
157s to play into what you know when you see
160s something happen on screen with a chain
162s type flail weapon there sounds that you
164s inherently you you think of
169s you're just kind of
171s um designing cool stuff to cover that
174s and then from there you can be more
176s creative and really expand your palette
178s with the magic stuff
180s um all the Arcane kind of like elements
183s here and there
184s um
185s art came from really really out there
187s sound design techniques and very
190s um
191s none of it is you have the natural stuff
193s and the physical stuff kind of grounding
195s it and then the Arcane stuff
200s peppered in to give it that magical feel
202s and it's funny that it started as a whip
205s too because whips were actually a huge
207s inspiration in the soundscape as well
209s and then what about you briefly
211s mentioned how does this weapon scale
212s what are the attributes that it scales
214s on uh so it's primary scaling is
216s strength and then secondary is focus so
218s it does do less scaling on the focus but
221s that's because it has a lot more utility
222s with the healing and we added some
225s additional functionality where the Buffs
227s will Scale based on how much Focus you
229s have so there's some where the duration
231s starts relatively low but the more Focus
233s you put into it the duration will will
235s go up or it'll just get more power and
237s so
238s we went with strength to kind of Aid
241s into more of a kind of bruther tanky
243s style build and focus to do support and
245s healing and so just to make it as
248s versatile as possible and it's the first
250s weapon that we have that is a strength
252s and focus combination that's cool Jr you
255s mentioned a little bit about this but
256s one of the things that I think is
258s coolest about this weapon is it's the
259s first weapon that has animation in the
261s weapon itself right tell us a little
263s more about that and like how we use that
266s yeah so uh this was the first weapon
268s that actually has animation on the
270s weapon itself and that that involves
272s like actually creating a rig for the in
275s case you don't know what a rig is it's
276s like you know anything that's animated
278s needs bones for it um and so the player
281s character has has bones they get
284s animated and so does the flail itself
287s um so it was it was one of the more
288s complicated weapons to actually execute
290s on because that and it required a lot
291s more uh animation
294s um uh iteration to just get it to feel
297s really good but it was very important to
299s to sell like the weight of the weapon
301s because we could animate the chain and
303s we could you know really sell like the
305s impacts and like the sweeping motions
308s um so it was like kind of pivotal to
311s to the flail experience that's really
313s cool because we call it a flail but it's
314s important to note that that head of the
316s flail really animates very far out in
319s some of the moves so
321s so Josh tell us a little bit about the
324s two trees obviously we don't want to
325s give too many spoilers give us a little
327s high level of what the two trees are and
329s sort of what the focus of each one is
330s and maybe highlight one ability or
332s something in each tree that you like
333s okay yeah so the left tree uh it's
336s called the cleric tree it's mainly
337s focused for healing and support but uh
340s support via
342s uh kind of debuffing enemies but then
344s also simultaneously healing or buffing
346s your allies so
348s be aggressive attack things and heal and
350s buff them at the same time and then uh
352s the right tree is called the Bastion
354s tree it's more about defensiveness and
356s tanking and kind of similar to the other
359s tree where it's all about attacking and
361s then you buff your allies give them more
363s defense increase your own survivability
365s and
367s kind of you can mix and match the trees
369s to kind of get combinations but each one
371s kind of strengthens Itself by kind of
373s going all in on it and then certain
376s abilities that stand out so the the
377s right tree the Bastion one there's one
379s called barrage which is a pretty big fan
382s favorite for most people but you charge
383s forward you can uh pass through all that
386s all the enemies and allies and just
388s clear a path basically and then when you
391s decide that you get to choose when it
392s ends and when you decide for like when
394s you hit that limit you do this awesome
397s cool animated flip and hit the ground
398s and then fortify yourself fortify any
401s allies that may be nearby that impact
403s point and so that one definitely stands
405s out and then uh for the cleric tree one
408s that one of my personal favorites is
410s called Arcane Vortex and it's just
411s visually uh very kind of magnificent in
415s a way that's very awesome bfx to it your
417s character spins and the flail spins
418s around several times and it just it just
420s looks and stands out like just visually
422s it's a cool one
424s Kyle what about you like when you were
427s making these moves any standout move any
429s stories about sort of the creation of
430s the specific ability sound effects you
432s got
434s um well I could talk about
436s um the ability that you just mentioned
438s the vortex one
439s um there I don't want to give too much
441s away but there are
443s um the VFX are very kind of like
446s particleistic
447s um
448s so I used
451s um
452s something called granular synthesis
453s which can take an audio file basically
456s and use like little grains to like play
458s different pieces of that file
460s so using like some natural source and
464s then putting it into my granular synth
467s and then hitting a key on the keyboard
468s gives you like a really partically
470s sounding
472s kind of glassy like magic style sound
475s that fit really well with that ability
479s yeah
481s and what about a whips you mentioned
483s whips how did you use the whips in the
485s filming yeah
486s um there's a couple abilities that
489s um look a bit more whip-like than than
491s some
492s um so with the closer distance uh sounds
496s it was more taking
499s the envelope or like kind of
502s um the shape of
504s the whip sound it's kind of like quiet
507s at the very beginning and then you hear
509s it come up really fast then there's a
511s loud crack and then it goes down really
513s fast as well for like the volume of it
518s laughs
520s and then
522s um with the distant sounds I actually
524s use a lot of like you know everybody
527s knows the sound of like the whip crack
528s and it like kind of Echoes in the
530s canyons and whatnot um so there's that
532s and then mixed in with
535s um
535s kind of whistly whooshes that like fit
539s really well with like something that's
541s whippy it was you know like a horse
548s oh
553s so those are Blended in when you get a
555s little farther out and give it a
557s different kind of sound when you're
559s more distant that's cool
561s uh one more thing for you Josh we had
565s you mentioned we have some new tech
566s where things scale off focus we also
568s have some new tech in this weapon that
570s based on which Shield type you're using
572s things change also right can you talk a
574s little bit about that uh yeah we wanted
576s to kind of give Shield some additional
578s value and kind of mix up what kind of
581s happens with each type of Shield so for
583s a lot of the upgrades to abilities or
585s even some of the passives there's
586s functionality changes based on what
588s Shield type you have equipped so some
590s will potentially do more damage if you
592s have the round Shield uh give you some
594s sort of increased defense or grit if you
596s have the tower shield and then the kite
599s right now it's the kite Shield kind of
601s gets
602s a little bit forgotten it's not yeah
604s Left Behind
605s um and so we wanted to kind of give the
606s kite Shield some really good value to
608s kind of mix up the builds people use and
611s so uh one of the abilities uh it
613s staggers if you use the kite Shield
614s which it normally doesn't if you used a
615s round or Tower shield and then uh the
619s other one the kite will give just some
621s other additional functionality and
623s interesting benefits based on which one
625s of these that's cool finally some love
627s for the kite Shields I like it
629s well that was our deep diving in the
631s flail I hope you enjoyed the program uh
633s I do have a community question for you
635s all what will be the weapon that you
637s pair the flail with what will be your
638s two weapon combo let us know in the
640s comments uh also like And subscribe if
643s you're enjoying the show and see you in
644s a tournament
648s [Music]