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Play New World
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0s | favorite character Motif that you did |
---|---|
3s | I'd say timus cuz then I was able to |
5s | just take this like ball of of musical |
9s | goop and just like start pulling |
12s | different intervals and just expand on |
14s | it it felt like playing with Playdoh |
16s | it's pretty |
21s | cool welcome to forge eternum it is the |
24s | show where we talk about All Things New |
26s | World hello I'm Austin Dev I'm an audio |
30s | lead or the audio lead on new world if |
33s | you look at my background here you can |
35s | probably guess which |
37s | feature um I might have contributed most |
40s | to but I've done a lot of other like |
42s | Tech stuff and creature stuff and things |
44s | in the background that make the game |
46s | sound good this is a very special |
49s | episode with us we have Edward brenen |
51s | our composer for the soundtrack let's |
54s | see here Ed uh welcome first of all I |
57s | don't know if you'd like to give a |
59s | little bit of a a |
61s | background on yourself so the players |
63s | can get to know you I actually never set |
65s | out to become a composer for media um my |
69s | first thing was uh guitar and I uh |
73s | played Rock for a little while when I |
75s | was a kid until somehow I ran into jazz |
79s | and improvised music at large and that |
82s | was my trajectory um I was uh um back |
87s | then I lived in France which is my |
89s | country of origin um and I decided you |
92s | know the best thing for me would be to |
94s | somehow move to New York I I I thought |
96s | the the best thing the safest thing for |
99s | me would be to kind of do a little bit |
100s | of schooling and and see if I could get |
103s | some uh little bit of a network prior to |
105s | moving to this very big city and um I |
108s | went to Berkeley in Boston for about a |
111s | year and a half uh where I was a a |
114s | performance major meaning you know my |
116s | field of study was my instrument and |
120s | Jazz improvisation at large and um I'd |
123s | say the the best thing I got from |
125s | Berkeley was um kind of a blueprint on |
130s | how to keep going um and where I take |
133s | things from that point forward um which |
137s | ended up being super relevant for me |
139s | from being curious about music for |
142s | moving pictures and kind of having this |
146s | um hunger for trying things um |
151s | I turned what was my path as a |
154s | improvising musician to be that of a |
157s | composer uh it didn't happen overnight |
160s | but certainly uh uh something that uh um |
164s | kind of uh yeah just kind of happened |
167s | one step at a time that kind of cuts off |
171s | the the like who are who are you what's |
175s | the background we we skipped over a lot |
177s | of stuff but it might be a good launch |
179s | point for |
180s | talking about the alian |
186s | Wilds we were trying to figure out how |
189s | do we make this amazing art with the |
192s | like melium all these really cool dryad |
195s | creatures the |
197s | haene and then the story arc between |
200s | Artemis and the Beast Lords and the |
203s | player and give that all a shape music |
206s | supporting the |
207s | narrative um and also having it work |
210s | with the the other requirements of our |
212s | gameplay systems and and things like |
215s | that and I guess the first thing that we |
217s | were able to execute on was the 3D |
220s | cinematic and we at this point still |
222s | trying to figure out what are the sounds |
225s | of the expansion I I think the the 3D |
228s | catic was super important for us because |
232s | it's well first of all we were able to |
235s | kind of find the theme for Elian |
239s | Wilds in doing that research um and what |
242s | that meant for the emotional trajectory |
246s | of the expansion but more importantly |
248s | there's something that you wanted to |
250s | touch on with the music which was that |
254s | although some of these |
256s | characters do bad things their |
260s | motivations are generally |
262s | not |
264s | unpure um there's something that emis is |
267s | seeking that is not |
270s | fundamentally bad um there's a Humanity |
274s | to her even when they're not human |
276s | there's there's an element of uh uh of |
280s | neutrality there I say where where |
283s | nature isn't bad or good it just is and |
288s | we wanted the music to kind of have this |
290s | slightly more truthful aspect to it um |
296s | with regards to the emotion we wanted to |
298s | Showcase um it's not not something where |
300s | the music is casting a judgment it it's |
304s | if if anything it's it's highlighting |
308s | certain things and and the power of |
310s | nature and and what you know and the |
313s | idea that it's safeguarding itself to a |
316s | large degree that's what emis is about |
319s | right it's about safeguarding her view |
322s | of the natural world the the emis theme |
325s | I think is interesting uh it's it's got |
329s | a very simple melodic Motif in there |
333s | that is inverted and played with across |
337s | the uh the 3D cinematic the uh 2.5d |
341s | cinematics and then again in the boss |
343s | fight and that in collaboration with |
346s | like all the different instrumentations |
348s | there flush out the theme and like |
351s | they're shift they shift the light |
353s | around the character I thought that that |
355s | was just like a |
356s | fantastic way to show her evolution |
359s | ution as uh when you first meet her in |
362s | the early campaign to what she becomes |
366s | when she terraforms the whole Legion |
368s | Wilds yeah I'm looking at the session |
370s | with all the |
371s | stems the density of the music that was |
374s | delivered was pretty pretty intense and |
377s | a lot to go through and then there's |
378s | lots of little micro edits and |
381s | processing on each one of these to make |
384s | it sit with the uh the gamep playay my |
387s | favorite tune ended end up being the uh |
392s | the gorilla |
394s | fight like that one was a ton of fun |
397s | that's uh The Proving Grounds is that |
400s | track uh just cuz I think I think that |
403s | was inspired through a baritone |
408s | player that had a really really fun kind |
411s | of tribal chanting track that I heard |
414s | him like this is this is Gorilla music |
417s | and then you were able to go in there |
419s | and interpret that into what we have in |
422s | the game and it made the fight uh just |
426s | with the the Rhythm and motion of it all |
427s | fit together really well that's that's |
430s | my favorite thing I think in the whole |
431s | release did you have a track like that |
434s | where you're just like oh yeah that |
435s | that's that's the best one out of out of |
437s | the group I I like the the entirety of |
441s | the soundtrack honestly and for a |
443s | reasons that I think we should dive into |
445s | cuz for me it was a sort of a Creative |
448s | Discovery that was a little different |
449s | from what we from what I had done before |
452s | um in terms of process but I'd say if |
454s | there's any single queue that stands out |
456s | for me that' be a rage of the mammoth |
458s | where for this incredibly massive Beast |
462s | the biggest one in the game you have the |
465s | actually the most feminine approach to |
468s | sound and something that's incredibly |
471s | simple with this like kind of super |
474s | gooey synth on top and just those female |
476s | vocals with a very rhythmic approach to |
479s | things |
480s | uh based on rhythmic subdivisions and |
483s | can I ramble on that for a second let's |
486s | go for it all right this is this is a |
489s | fun music nerd thing it's um it's got |
493s | triplets it's got fives it's got fours |
496s | modulating between each other with the |
499s | female vocal and we went back and forth |
502s | about how we were going to use that but |
503s | like that sound of the vocal is like the |
507s | texture that we used for Artemis emis is |
510s | showing her influence over uh I was just |
514s | say |
515s | mam cuz I don't know how to pronounce |
518s | the actual Mahan Tran whatever they Nam |
520s | the the the |
522s | mammoth um but that female voice like |
525s | weaves in and out of the whole Suite of |
528s | music just to show that Artemis is there |
530s | and like there's different uh groupings |
533s | of instruments that do the same thing |
535s | for the other characters and yeah that |
538s | that track is really really cool awesome |
541s | awesome use of uh rhythm in it yeah and |
545s | then this idea that um you you can show |
549s | rage by sheer power and sheer muscle but |
552s | in this case it was really again you |
555s | know that conversation about what's her |
558s | true motivations what is she after and |
561s | the element of pain that that is within |
564s | her the thing that actually causes rage |
567s | you know the the the the feel I was |
568s | going for is that that that that |
572s | absolute shiny Red Rage that you you |
575s | could experience at times um and if you |
578s | drive in La uh you you'll you'll |
580s | experience it U at least a few times a |
583s | day uh but um all joking aside this um |
588s | this the the the way it kind of dulls |
591s | the senses and make make you feel |
593s | disorientated um you know so that was |
596s | that that shifting sense but |
598s | rhythmically this time not |
600s | harmonically and I guess |
603s | besides hitting the emotional uh uh |
608s | um precursor to everything that's |
610s | happening in the game one of the things |
612s | you wanted me to seek out in the music |
614s | was like hey let's make that exotic in a |
618s | way that is unique to eternum and I'm |
621s | hoping we w we went beyond that to |
624s | figure something out that was uniquely |
626s | Eternal recently we got our uh first |
630s | award for New World which is a Hollywood |
633s | music and media award and you wrote the |
637s | music for this and it's fantastic and |
641s | I'm pretty bewildered that we ended up |
644s | getting it against some of the games |
647s | that we |
648s | were uh just there's so much great work |
651s | so how do you feel with that uh I'm |
655s | incredibly humbled I fully expected not |
657s | to win um the awards took place in this |
661s | like old theater in Hollywood and I was |
664s | up on the balcony filming the |
666s | announcement and then they called my |
668s | name and I had to get up and run like |
672s | what felt like half a mile down uh and |
675s | and just cut through a crowd and go |
678s | backstage and stuff so took me a a good |
681s | 45 minutes to make it to the stage um |
684s | but it was uh it was really really |
686s | awesome um so Ed rapid fire back and |
689s | forth |
690s | yep favorite character Motif that you |
692s | did I'd say emus cuz then I was able to |
695s | just take this like ball of of musical |
699s | goop and just like start pulling |
702s | different intervals and just expand on |
704s | it it felt like playing with Plato was |
706s | pretty cool uh who would win the |
708s | gorillas or the Lions the gorillas |
711s | that's fair yeah I agree with that |
713s | favorite composer let's go with that |
714s | favorite |
716s | composer um I'll give you a few |
718s | different comp composers um I I'd go |
722s | with uh Revel sh sovic Pat |
725s | meini and um yeah let's go with those |
729s | three for now I appreciate that chopan |
731s | would be on my list for that actually |
733s | I'll throw in James Newton Howard huge |
735s | influence on me so Ed to wrap things up |
739s | here when players listen to the whole |
742s | soundtrack or experience it in game is |
744s | there a core feeling that you're like |
746s | this is what it was meant to be that |
748s | you'd want them to experience |
750s | that's a great question uh there are so |
753s | many things and like I said you know we |
755s | had to tap into so many different |
757s | creative muscles but if there's one |
759s | thing I think there's a spirit of |
761s | curiosity and awe that is there uh which |
767s | that is the first thing I experienced |
768s | when I got the footage from you when we |
770s | kicked things off I was like what am I |
772s | looking at uh and I'm hoping that the |
776s | music does its part in kind of bringing |
780s | that that feeling of curiosity and and |
782s | awe and and all that magical lend uh |
786s | around you and how exotic it should feel |
791s | to you well thank you very much Ed for |
793s | being here it's been wonderful having |
795s | this back and forth with you and |
797s | collaborating with you to get this music |
799s | out congratulations on getting the |
801s | Hollywood music and media award uh |
804s | that's just mind-blowing you deserve it |
807s | absolutely uh but this is going to bring |
810s | us to our community question which again |
814s | it is not going to be about balancing |
816s | the game we I don't I don't do that |
819s | don't ask in the comments I mean you can |
821s | but don't the community question this |
823s | week is if you're making a band but all |
826s | the players are animals and each animal |
828s | plays a different instrument what animal |
830s | would play what instrument what type of |
832s | music would they make and what would |
834s | that band be called have fun with it um |
838s | if you enjoy what you've seen here |
840s | please like And subscribe and that is |
843s | the WAP on forged in aternum see you in |
846s | aternum Ed I'll see you in a tum see you |
849s | in turn a and thank you very much for |
854s | [Music] |
855s | [Applause] |
861s | [Music] |
865s | [Applause] |
866s | coming |