11 months ago - Play New World - Direct link

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0s favorite character Motif that you did
3s I'd say timus cuz then I was able to
5s just take this like ball of of musical
9s goop and just like start pulling
12s different intervals and just expand on
14s it it felt like playing with Playdoh
16s it's pretty
21s cool welcome to forge eternum it is the
24s show where we talk about All Things New
26s World hello I'm Austin Dev I'm an audio
30s lead or the audio lead on new world if
33s you look at my background here you can
35s probably guess which
37s feature um I might have contributed most
40s to but I've done a lot of other like
42s Tech stuff and creature stuff and things
44s in the background that make the game
46s sound good this is a very special
49s episode with us we have Edward brenen
51s our composer for the soundtrack let's
54s see here Ed uh welcome first of all I
57s don't know if you'd like to give a
59s little bit of a a
61s background on yourself so the players
63s can get to know you I actually never set
65s out to become a composer for media um my
69s first thing was uh guitar and I uh
73s played Rock for a little while when I
75s was a kid until somehow I ran into jazz
79s and improvised music at large and that
82s was my trajectory um I was uh um back
87s then I lived in France which is my
89s country of origin um and I decided you
92s know the best thing for me would be to
94s somehow move to New York I I I thought
96s the the best thing the safest thing for
99s me would be to kind of do a little bit
100s of schooling and and see if I could get
103s some uh little bit of a network prior to
105s moving to this very big city and um I
108s went to Berkeley in Boston for about a
111s year and a half uh where I was a a
114s performance major meaning you know my
116s field of study was my instrument and
120s Jazz improvisation at large and um I'd
123s say the the best thing I got from
125s Berkeley was um kind of a blueprint on
130s how to keep going um and where I take
133s things from that point forward um which
137s ended up being super relevant for me
139s from being curious about music for
142s moving pictures and kind of having this
146s um hunger for trying things um
151s I turned what was my path as a
154s improvising musician to be that of a
157s composer uh it didn't happen overnight
160s but certainly uh uh something that uh um
164s kind of uh yeah just kind of happened
167s one step at a time that kind of cuts off
171s the the like who are who are you what's
175s the background we we skipped over a lot
177s of stuff but it might be a good launch
179s point for
180s talking about the alian
186s Wilds we were trying to figure out how
189s do we make this amazing art with the
192s like melium all these really cool dryad
195s creatures the
197s haene and then the story arc between
200s Artemis and the Beast Lords and the
203s player and give that all a shape music
206s supporting the
207s narrative um and also having it work
210s with the the other requirements of our
212s gameplay systems and and things like
215s that and I guess the first thing that we
217s were able to execute on was the 3D
220s cinematic and we at this point still
222s trying to figure out what are the sounds
225s of the expansion I I think the the 3D
228s catic was super important for us because
232s it's well first of all we were able to
235s kind of find the theme for Elian
239s Wilds in doing that research um and what
242s that meant for the emotional trajectory
246s of the expansion but more importantly
248s there's something that you wanted to
250s touch on with the music which was that
254s although some of these
256s characters do bad things their
260s motivations are generally
262s not
264s unpure um there's something that emis is
267s seeking that is not
270s fundamentally bad um there's a Humanity
274s to her even when they're not human
276s there's there's an element of uh uh of
280s neutrality there I say where where
283s nature isn't bad or good it just is and
288s we wanted the music to kind of have this
290s slightly more truthful aspect to it um
296s with regards to the emotion we wanted to
298s Showcase um it's not not something where
300s the music is casting a judgment it it's
304s if if anything it's it's highlighting
308s certain things and and the power of
310s nature and and what you know and the
313s idea that it's safeguarding itself to a
316s large degree that's what emis is about
319s right it's about safeguarding her view
322s of the natural world the the emis theme
325s I think is interesting uh it's it's got
329s a very simple melodic Motif in there
333s that is inverted and played with across
337s the uh the 3D cinematic the uh 2.5d
341s cinematics and then again in the boss
343s fight and that in collaboration with
346s like all the different instrumentations
348s there flush out the theme and like
351s they're shift they shift the light
353s around the character I thought that that
355s was just like a
356s fantastic way to show her evolution
359s ution as uh when you first meet her in
362s the early campaign to what she becomes
366s when she terraforms the whole Legion
368s Wilds yeah I'm looking at the session
370s with all the
371s stems the density of the music that was
374s delivered was pretty pretty intense and
377s a lot to go through and then there's
378s lots of little micro edits and
381s processing on each one of these to make
384s it sit with the uh the gamep playay my
387s favorite tune ended end up being the uh
392s the gorilla
394s fight like that one was a ton of fun
397s that's uh The Proving Grounds is that
400s track uh just cuz I think I think that
403s was inspired through a baritone
408s player that had a really really fun kind
411s of tribal chanting track that I heard
414s him like this is this is Gorilla music
417s and then you were able to go in there
419s and interpret that into what we have in
422s the game and it made the fight uh just
426s with the the Rhythm and motion of it all
427s fit together really well that's that's
430s my favorite thing I think in the whole
431s release did you have a track like that
434s where you're just like oh yeah that
435s that's that's the best one out of out of
437s the group I I like the the entirety of
441s the soundtrack honestly and for a
443s reasons that I think we should dive into
445s cuz for me it was a sort of a Creative
448s Discovery that was a little different
449s from what we from what I had done before
452s um in terms of process but I'd say if
454s there's any single queue that stands out
456s for me that' be a rage of the mammoth
458s where for this incredibly massive Beast
462s the biggest one in the game you have the
465s actually the most feminine approach to
468s sound and something that's incredibly
471s simple with this like kind of super
474s gooey synth on top and just those female
476s vocals with a very rhythmic approach to
479s things
480s uh based on rhythmic subdivisions and
483s can I ramble on that for a second let's
486s go for it all right this is this is a
489s fun music nerd thing it's um it's got
493s triplets it's got fives it's got fours
496s modulating between each other with the
499s female vocal and we went back and forth
502s about how we were going to use that but
503s like that sound of the vocal is like the
507s texture that we used for Artemis emis is
510s showing her influence over uh I was just
514s say
515s mam cuz I don't know how to pronounce
518s the actual Mahan Tran whatever they Nam
520s the the the
522s mammoth um but that female voice like
525s weaves in and out of the whole Suite of
528s music just to show that Artemis is there
530s and like there's different uh groupings
533s of instruments that do the same thing
535s for the other characters and yeah that
538s that track is really really cool awesome
541s awesome use of uh rhythm in it yeah and
545s then this idea that um you you can show
549s rage by sheer power and sheer muscle but
552s in this case it was really again you
555s know that conversation about what's her
558s true motivations what is she after and
561s the element of pain that that is within
564s her the thing that actually causes rage
567s you know the the the the feel I was
568s going for is that that that that
572s absolute shiny Red Rage that you you
575s could experience at times um and if you
578s drive in La uh you you'll you'll
580s experience it U at least a few times a
583s day uh but um all joking aside this um
588s this the the the way it kind of dulls
591s the senses and make make you feel
593s disorientated um you know so that was
596s that that shifting sense but
598s rhythmically this time not
600s harmonically and I guess
603s besides hitting the emotional uh uh
608s um precursor to everything that's
610s happening in the game one of the things
612s you wanted me to seek out in the music
614s was like hey let's make that exotic in a
618s way that is unique to eternum and I'm
621s hoping we w we went beyond that to
624s figure something out that was uniquely
626s Eternal recently we got our uh first
630s award for New World which is a Hollywood
633s music and media award and you wrote the
637s music for this and it's fantastic and
641s I'm pretty bewildered that we ended up
644s getting it against some of the games
647s that we
648s were uh just there's so much great work
651s so how do you feel with that uh I'm
655s incredibly humbled I fully expected not
657s to win um the awards took place in this
661s like old theater in Hollywood and I was
664s up on the balcony filming the
666s announcement and then they called my
668s name and I had to get up and run like
672s what felt like half a mile down uh and
675s and just cut through a crowd and go
678s backstage and stuff so took me a a good
681s 45 minutes to make it to the stage um
684s but it was uh it was really really
686s awesome um so Ed rapid fire back and
689s forth
690s yep favorite character Motif that you
692s did I'd say emus cuz then I was able to
695s just take this like ball of of musical
699s goop and just like start pulling
702s different intervals and just expand on
704s it it felt like playing with Plato was
706s pretty cool uh who would win the
708s gorillas or the Lions the gorillas
711s that's fair yeah I agree with that
713s favorite composer let's go with that
714s favorite
716s composer um I'll give you a few
718s different comp composers um I I'd go
722s with uh Revel sh sovic Pat
725s meini and um yeah let's go with those
729s three for now I appreciate that chopan
731s would be on my list for that actually
733s I'll throw in James Newton Howard huge
735s influence on me so Ed to wrap things up
739s here when players listen to the whole
742s soundtrack or experience it in game is
744s there a core feeling that you're like
746s this is what it was meant to be that
748s you'd want them to experience
750s that's a great question uh there are so
753s many things and like I said you know we
755s had to tap into so many different
757s creative muscles but if there's one
759s thing I think there's a spirit of
761s curiosity and awe that is there uh which
767s that is the first thing I experienced
768s when I got the footage from you when we
770s kicked things off I was like what am I
772s looking at uh and I'm hoping that the
776s music does its part in kind of bringing
780s that that feeling of curiosity and and
782s awe and and all that magical lend uh
786s around you and how exotic it should feel
791s to you well thank you very much Ed for
793s being here it's been wonderful having
795s this back and forth with you and
797s collaborating with you to get this music
799s out congratulations on getting the
801s Hollywood music and media award uh
804s that's just mind-blowing you deserve it
807s absolutely uh but this is going to bring
810s us to our community question which again
814s it is not going to be about balancing
816s the game we I don't I don't do that
819s don't ask in the comments I mean you can
821s but don't the community question this
823s week is if you're making a band but all
826s the players are animals and each animal
828s plays a different instrument what animal
830s would play what instrument what type of
832s music would they make and what would
834s that band be called have fun with it um
838s if you enjoy what you've seen here
840s please like And subscribe and that is
843s the WAP on forged in aternum see you in
846s aternum Ed I'll see you in a tum see you
849s in turn a and thank you very much for
854s [Music]
855s [Applause]
861s [Music]
865s [Applause]
866s coming