about 1 year ago - Play New World - Direct link

Transcript (by Youtube)


0s The intensity of the enemy VFX indicator in PVP - I think a couple of people have commented that it's very strong.
7s We are toning it down a little bit in this balance patch, which I think will help playability, especially in OPR and War.
19s Welcome to Forged in Aeternum where we talk about all-things New World.
23s Today we're going to be doing a Balance of Power episode where we dive deep on combat, the meta of New World, and the state of balance.
30s We're going to try a different format today where Michael asks the questions.
33s So Michael, take it away.
35s So overall, are you happy with the changes you made in Season One?
40s Overall, we're pretty happy with the changes.
42s Obviously, when you make this many changes, it's hard to be 100% happy with everything.
47s But in general, we're happy.
49s We think we have a good foundation with the fortifying and armor mitigation changes, with separating out CC imbalance and the grit change.
58s I think we've got a good balance upon which we can build now.
61s We're also seeing a pretty nice shift in meta.
63s We're seeing a lot more diversity in build, especially in Arenas.
68s I played a bunch of Arenas over the week and we're seeing a lot of diversity in builds and all those builds performing pretty well.
74s We're also seeing a lot more diversity now in Expeditions, which we really like.
78s Even in War, there's still a heavy bruiser element, but we are seeing a couple new builds sneak in as people are trying new strategies.
86s So that's all good.
88s On the sort of negative side, we are seeing a very heavy range meta in OPR, we think this is partially because of the scoring and the range - sorry, the the sort of the layout of the mode, but there's also some relative power there in those weapons that we're looking at.
107s And so what is the overall state of balance in New World now?
111s We're seeing a lot of strength in the magic weapons.
114s Both Fire Staff and Ice Gauntlet are heavily used in all of the PVP modes.
120s They're performing well.
121s They're being used a lot and their win rates are high.
125s We're also seeing a lot of usage of bow, especially in OPR.
129s However, it's win rates are not very high.
131s In fact, they're under 50%.
133s So we're seeing a lot of usage, but only strong performance in a sub-segment of the audience.
138s We're seeing melee underperform verse ranged, especially in OPR.
143s We think this is heavily related to the layout of the mode and the scoring systems, but there's also some relative underperformance there.
151s On a good note, we're seeing some nice clear rates and mutations.
154s Gen was recently mutated and it's it really sank, at first, in terms of completion rates.
163s But as people sort of adjusted to the meta and figured out how to play, those completion rates were nearly back to where they were pre-patch.
170s So we're seeing people catch up with the meta.
173s So then what is next for combat?
175s Like, what are the next steps?
177s So the next step sort of remain about what we talked about in episode one, high level: we want to do sort of larger balance patches every season.
185s So big balance patches with pneumatic balances and then we want to start doing monthly balance patches more frequently.
193s And, you know, these changes will be a little more just data-based.
196s We don't want to introduce a lot of risk here.
198s So currently we're working on that first balance patch.
201s We hope to release it sort of end of April, early May, and we're going to be talking a little bit more about that.
207s And then we're also working on the larger Season Two changes.
210s They're going to be composed of that sort of underpowered, underused ability pass that we're going to be doing.
216s And here, I just want to take a second and say thank you to everyone.
219s Like, a lot of great suggestions are in the thread last time.
224s So we really appreciate that.
226s Something else we're experimenting with for Season Two are some blocking changes.
230s We're testing with them internally and they're looking good.
233s And if they continue to look good, we'll probably test them in the PTR and potentially release them in Season Two.
238s Oh, awesome.
239s So let's dig into some specific areas now.
242s What are your thoughts on Fire Staff overall?
246s I think Fire Staff's a little bit oppressive, especially in OPR.
250s You know, it's a weapon that is on the easier side to use and its performance is really strong.
256s Because of that, we are looking at some potential nerfs for it.
259s What we are looking at, probably taking a look at flare, the cool down on pillar, and there's also a bug that's allowing extra empowerment stacks.
268s So we're thinking about making these changes and we think with these changes, Fire Staff will will probably be in a good place because it's not it's not showing super strengt here - just a little bit.
279s And how about the other strong magic weapon, the Ice Gauntlet?
283s So Ice Gauntlet is showing, you know, heavy usage in all of our modes and heavy win rates.
289s However, we don't see a clear issue here.
293s I think there's probably a little bit of strength with Arenas, but there's no smoking gun here.
299s So we're going to keep our eye on Ice Gauntlet.
302s No big changes planned for this balance patch but we're going to be keeping our eye on it.
308s And how about everyone's new favorite ranged weapon, the Bow?
314s Well, as I said before, Bow is seeing heavy usage in both Arenas and OPR, I think this is partially due to, you know, the Musket changes.
323s A lot less people are using Musket.
326s And I also think the, you know, the fortify and armor mitigation changes are allowing it to hit a little bit harder.
331s So what we're seeing is strength from this weapon, from people who really know how to utilize it and, you know, sort of get all of its power.
338s Because of that, we don't want to sort of nerf the overall power of the weapon.
342s Instead, we want to sort of try to eliminate some of the extremes here.
347s With that in mind, there are two changes that we're looking at for next balance patch.
352s One of them is to sort of add some damage fall off past certain ranges.
356s So, you know, people can't pull some of those extreme shots.
359s The second thing we're looking at is reducing the hitbox of the heavy and abilities.
365s So again, people can't sort of make some of those shots over the hill in some of the extreme shots.
370s And what about our poor melee friends?
372s Our melee friends are struggling a little bit, especially the medium and heavy users.
376s I think the survivability that they had is not quite making up for the lack of mobility that light has.
382s So we're seeing them struggle, especially versus light range.
386s Because of that, there's a couple - or actually, a few changes we're looking at.
389s One is we are going to increase the armor, the base armor, of medium and heavy armor.
395s I think this will not only give them a little inherent additional armor benefits, it will also make things, like fortify, stronger on that.
403s Second, we're going to be increasing the value of Shirking Fort to around 5%.
408s I think with the above changes, this will make Shirking Fort a very viable option for heavy and maybe melee also versus some of the aversion perks.
417s Third, we're going to be looking at the fortify, some of the perks and abilities give for some of the strength-based weapons like Warhammer, Great Axe and Sword & Shield.
426s We think these changes, combined with some of the Fire Staff and Bow changes we've talked about, will sort of even out the playing field.
433s Are there any further adjustments for the Musket?
437s So Musket is definitely seeing decreased usage after the changes and its performance is not very good.
442s So we are definitely looking at the Musket.
446s I think we want to take these changes slow.
448s We are working on a larger rework for the Musket.
451s We don't have a TBD yet on what time that Season, which Season that will happen in yet.
455s So we're going to be moving slow on the changes.
458s So with that said, there are two changes we're looking at.
461s I think we're going to decrease the amount of time for steady hands so players can get to that better accuracy quicker.
467s And we've also made some adjustments to the reticle animation so it better matches accuracy.
474s The weapon was actually quite a bit more accurate than the reticle was showing.
477s So I think that'll help.
479s So those changes will help, but I could see us making more changes in the next minor balance patch after this one.
485s And any other changes coming in the next balance patch that are worth mentioning?
490s Yeah, there's two interesting ones that I think people will enjoy.
493s One is the intensity of the enemy VFX indicator in PVP.
499s I think a couple of people have commented that it's very strong.
502s We are toning it down a little bit in this balance patch, which I think will help sort of playability, especially in OPR and War.
509s A second change that I'm pretty excited about is for Void Blade in the Void Gauntlet.
514s We did finally find the bug, which I think was affecting the homing of that.
518s So that'll be fixed in this balance pass and we hope that sort of opens up that as another sort of viable build to further increase build diversity.
526s So that is all the questions we have for today.
530s Community Question?
530s Oh, Community Question.
532s Yes.
532s So first of all, thanks again for your great responses to the last question.
537s So we wanted to do something similar.
539s In Season Three, we're also planning on doing a perk balance adjustment.
543s We did one of these and I think it was pretty successful.
546s We're doing it in Season Three when other gear changes happened, so it's not as impactful on build since there's a shakeup happen anyway.
554s So the question is, what perks do you think are underpowered or do you have a great idea to improve?
559s Please let us know.
561s Also, like and subscribe, let us know you're enjoying the program and we'll continue doing it.
565s Thanks for joining us.
566s See you in Aeternum.
569s I mean, what has been your impression of it as you've started writing stories in this world?
573s I like that the Corruption basically takes away your mind.
577s It's probably a lot like media in that respect.
580s Like the media.
582s Soul sucking media.