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0s | I kind of have this anxiety about |
---|---|
2s | spending these Emerald shards that take |
3s | a lot of time and effort to earn and we |
5s | recognize that so in order to smooth out |
7s | that process items are just going to |
9s | drop at the high the higher item levels |
11s | appropriate to the content that you're |
13s | doing you don't need to invest in extra |
14s | resource into leveling them up or |
16s | anything |
17s | [Music] |
18s | [Applause] |
18s | [Music] |
25s | we talk about all things new world today |
27s | we have a very special episode of |
30s | balance of power we are going to be |
32s | talking not about creating balance but |
34s | about breaking balance by introducing a |
36s | bunch of new stuff in season three so |
38s | we're going to go a little bit away from |
40s | the the format and talk about upcoming |
42s | changes to the Gear to help me go |
44s | through this all I'm joined by Patrick |
46s | medley our system our scene Seasons |
49s | design lead who's now also working and |
52s | leading the progression team |
54s | and Drew Higby a player with over 2 000 |
58s | hours in New World also our product |
60s | manager but don't hold that against them |
63s | uh all right so let's get into all the |
66s | big changes coming in season three uh |
69s | but before we do that I want to talk a |
71s | little bit about some of the problems |
72s | we've had and what the sort of goals to |
74s | fix them are Drew you mind kicking us |
76s | off here |
77s | yeah I think one of the big things that |
79s | we had as we played through and we |
81s | watched players play through the game is |
82s | right when you hit Level 60 there's this |
84s | extra level this extra barrier to |
86s | getting good gear which is the expertise |
88s | system and |
90s | um we decided that it's just not |
91s | necessary anymore we're just removing |
93s | the expertise system so if you really |
95s | loved it sorry it's going it's going |
97s | away but it's just entirely removed from |
100s | the game now you don't have to level up |
102s | uh your gearing by picking up a few |
104s | rings to be able to get level 600 Rings |
106s | or anything like that anymore they just |
108s | drop based on the type of content that |
109s | you're clearing and you'll get |
111s | appropriate item level rewards for that |
112s | content awesome what about umbrella |
114s | upgrading any changes there yeah for |
117s | sure I think one of the other things is |
118s | you would get a piece of gear and you |
120s | would say oh do I want to invest my |
122s | umbral shards in this piece of gear it's |
123s | kind of an upgrade for me right now but |
125s | it's not the best piece of gear that I |
127s | want long term I kind of have this |
129s | anxiety about spending these Emerald |
130s | shards that take a lot of time and |
131s | effort to earn and we recognize that so |
134s | in order to smooth out that process |
135s | items are just going to drop up at the |
137s | high the higher item levels appropriate |
140s | to the content that you're doing you |
141s | don't need to invest in extra resource |
143s | into leveling them up or anything |
144s | awesome and Patrick any uh concerns |
147s | about the bloat maybe of drops that |
149s | we've had yeah we drop a lot of items in |
152s | our game if you run an expedition you're |
154s | probably coming out of that with about |
155s | 40 to 50 items so as a player you're |
158s | then having to sift through your |
159s | inventory figure out what items you want |
161s | to keep what you want to sell and then |
162s | what you're just going to salvage it's |
164s | not a super fun inventory management |
166s | minigame so we're not very happy with |
167s | where that is right now so with that in |
170s | mind we want to give you less loot but |
172s | we want that Loop to matter more so what |
174s | that means is the loot that you do |
175s | acquire should be higher quality so it |
177s | should be more useful for you that'll |
179s | come with a new system called Loop |
180s | biasing which we'll talk about in a |
181s | little bit that's awesome what about |
183s | Chase items any issues there Drew yeah I |
186s | think throughout the game there's a few |
187s | different items that drop that have like |
189s | the three perks that you really really |
190s | want and so in a way those are Chase |
193s | items but the reality is they're not |
195s | three perks that you couldn't get in any |
197s | other combination or crafting or |
199s | anything like that so we wanted to do is |
201s | we wanted to add new Chase items to the |
203s | game they were really impactful and have |
205s | unique perks to that end we're adding |
207s | artifacts to the game which we'll talk |
209s | about a little bit more awesome any |
211s | problems or issues we've seen with |
212s | crafting Patrick Yeah if you're a |
215s | crafter right now a lot of your life |
216s | involves around rolling these items and |
217s | hoping you're going to roll the perfect |
219s | item it's a lot of RNG and it's not |
221s | super compelling because you don't have |
223s | a lot of control over the item you're |
224s | ultimately making so for the expansion |
226s | we want to give players the opportunity |
228s | to craft gear that means more to them so |
230s | they can understand what they're |
232s | crafting uh more cleanly to that end |
234s | we're reducing the ranges that items can |
236s | roll instead of replacing them with |
238s | fixed gear scores you know exactly the |
240s | power of the item you're creating and |
241s | we're also giving Crafters a way to |
243s | craft exactly the item they want down to |
244s | every single perk which we will talk |
246s | about more when we talk crafting awesome |
248s | and last sort of issue what about any |
250s | any issues with perks we've seen Drew |
253s | well you know you mentioned I'm a |
254s | product manager we do love data one of |
256s | the things we did is we looked at all |
258s | the different perks across the game we |
260s | looked at their use rates we looked at |
261s | their their effectiveness we looked at |
264s | why people were using them in certain |
265s | circumstances because just because |
266s | something wasn't being used a lot |
267s | doesn't necessarily mean that it wasn't |
269s | useful for players and we did a pass and |
272s | we're removing some we're changing some |
274s | we're adding a few more perks |
276s | that's awesome well some pretty big |
279s | changes here come and I think it's fair |
280s | to call it's sort of like an overhaul to |
282s | the loot system in New World |
284s | well let's start are there any big |
286s | progression pieces that we should be |
287s | aware of Drew yeah so one of the |
289s | exciting things is actually increasing |
290s | the level cap to level 65 so there's a |
292s | few more levels to play through as part |
295s | of that you'll actually just hit level |
296s | 65 very naturally just playing through |
298s | the new content in the game this isn't |
300s | meant to be a long arduous journey to |
302s | 65. this is you're unlocking a bit more |
305s | power as you play through the game and |
306s | people will be 65 pretty quickly and do |
309s | you get anything with those levels in |
311s | terms of attributes and how might that |
312s | change the game for sure yeah there are |
314s | a few attribute points that you end up |
316s | getting via just straight up leveling a |
317s | few via gear score there's actually a |
319s | few attribute threshold bonuses that |
321s | you'll be uh getting that weren't there |
323s | before so there's a new one at 350 and |
325s | there's a new one at 25. and what this |
327s | means is there's actually a lot more |
328s | combinations that you can do across your |
330s | builds to get these attribute threshold |
332s | bonuses that are going to change your |
333s | play style and kind of create a more |
335s | unique experience to your build as well |
337s | as optimize some unknown builds right |
340s | now yeah I like the combination of |
342s | having some early ones so you can like |
344s | dabble to get little bit of power and |
345s | then some of the big ones and he changes |
348s | to weapon Mastery to go along with with |
349s | the leveling Patrick yes so we're |
351s | introducing a new weapon the flail and |
353s | if you're like me you're gonna equip |
354s | that flail in day one you're going to |
356s | want to grind up to weapon Mastery 20 so |
357s | you can be very effective with it if |
359s | you're doing that in a live game right |
360s | now you're probably going to a POI and |
362s | great cleave or Restless Shores to grind |
364s | that out and it takes a little bit of |
365s | time it's not as quick and snappy as |
367s | we'd like so to the end we're decreasing |
368s | the amount of experience you need to |
370s | level a weapon from 1 to 20 by roughly |
372s | 30 percent with most of those cuts |
374s | coming on the tail end so levels 15 16 |
377s | 17 and Beyond should be a little more |
379s | more smooth and quick and you should |
381s | feel that power progression more cleanly |
382s | awesome well talking about power |
385s | progression I think gear is also getting |
387s | a big upgrade tell us about that yeah so |
389s | we're increasing the max gear score up |
391s | to 700 so right now that Max is 625 with |
394s | most items capping out their drop at |
396s | around gear score 600. now you can |
398s | acquire items uh anywhere from gear |
400s | score 625 up to 700 in the expansion |
403s | content so they draw drop naturally all |
405s | the way up to seven they drop naturally |
407s | all the way to 700 so there's no more |
408s | upgrading an item to get to that maximum |
410s | power now you get to go and grind the or |
412s | go and acquire the exact item that you |
414s | want at the exact gear score you want so |
417s | different content will drop items at |
418s | different gear score ranges so really |
421s | hard mutation three content for example |
422s | will drop 695 to 700 giving you the |
425s | highest odds at that top end content |
426s | other content will drop at different |
429s | ranges depending on the difficulty of |
431s | the content Patrick any changes with |
433s | attributes come up with this higher gear |
435s | score yeah so higher gears for items uh |
437s | your score 675 to 700 roll it legendary |
440s | and the top end of those items will give |
442s | you more attribute bonus points than |
443s | other items so if you really want to |
446s | optimize your build you're going to be |
447s | chasing those gear scores 700 items to |
449s | make yourself as powerful as you can be |
450s | awesome and combined with the level and |
453s | the gear approximately how many more |
454s | attribute points are people going to be |
456s | getting on average you'll be seeing |
458s | around 600 attribute points for most |
460s | players so about 100 more with the |
462s | expansion which should open up a lot of |
463s | fun avenues for new builds awesome uh |
466s | well let's jump into the next topic uh |
468s | so you mentioned something about uh less |
470s | loot but loot that matters more it's |
472s | something a little bit about that yeah |
474s | so uh the high level goal is that one |
476s | sentence we want to give you less loot |
477s | that drops but we want that Loop to |
479s | matter more uh how we're planning to |
480s | accomplish a lot of that is a new system |
482s | we're calling Loop biasing so me as a |
484s | player I tend to use light armor a spear |
487s | and a bow and right now when I play the |
489s | game I'm gonna get items that drop that |
491s | might be completely useless for me I'll |
492s | get a heavy Gauntlet with focus on it |
494s | I'll get a life staff these aren't items |
496s | I ever plan to use when I'm playing the |
498s | expansion though I should be getting |
499s | items that drop that are more meaningful |
501s | to me as a player because of the |
503s | attributes I have the weapons I use and |
505s | the equip weight I'm set at so I can |
507s | expect to see more light gauntlets that |
508s | have dexterity on them more Spears |
510s | dropping more bows all things I as a |
512s | player might use more frequently or if |
514s | I'm not personally going to use it I |
515s | could probably sell it on the trading |
516s | post so it's really exciting system for |
518s | me the natural question that rises from |
520s | this is well I play multiple builds how |
523s | am I going to make sure that what I'm |
525s | getting from this content is going to |
526s | help me gear for those different builds |
528s | you can easily as a player swap your |
529s | armor Loadout to maybe my spear sword |
532s | build and then when I open my caches |
534s | from Outpost rush or War now I'm going |
536s | to have a chance of getting swords out |
538s | of that so I can gear myself easily for |
539s | multiple pieces of content depending on |
541s | what I'm wearing at the moment I do that |
543s | content awesome well speaking of perks |
545s | Drew tell us a little bit about all the |
546s | big perk changes coming the season three |
548s | yeah as I mentioned we kind of looked |
550s | through a bunch of the different perks |
551s | and really Dove deep on all the |
552s | different ones that were there how |
554s | they're being used maybe they weren't |
555s | being used to that end some perks are |
558s | being removed such as the siphoning |
560s | perks they just didn't have a very high |
562s | acquisition or use rate probably too |
565s | high of an acquisition rate definitely |
566s | too too little of a use rate and so |
569s | we're removing some perks like that from |
571s | the game that just aren't seeing use and |
572s | players don't feel like they're fun the |
575s | goal here is when you get an item you |
578s | shouldn't say ah this item isn't just |
580s | not useful because it doesn't have that |
581s | one perk that makes it useful to that |
584s | end we're removing Wards and bands and |
586s | resilient and items that you're looking |
589s | for should just be the perks that you're |
590s | interested in not feeling like there's a |
592s | mandatory perk that you have to have for |
594s | an item to even be useful so yeah we |
597s | changed a few different perks as I |
599s | mentioned things like some of the weapon |
602s | Mastery perks so accelerating traps for |
605s | example kind of plays into that fantasy |
607s | of being like a hunter Trapper so now |
609s | the traps not only do they add a speed |
611s | bonus but they also add a bleed effect |
613s | so you're dealing a little bit of extra |
615s | damage if something gets close to you |
617s | which would make sense because you're |
618s | generally keeping things at a bit of a |
620s | range as a musket now you get a little |
621s | bit of a damage bonus up close via those |
623s | bleed perks that are on there and then |
626s | we ended up adding a few more perks |
628s | because who doesn't like some new perks |
630s | as long as they're good which we really |
631s | feel like these ones are very good I'm |
633s | very interested in decking out my entire |
636s | fire staff set all the armor will have |
638s | plus fire damage on it now to give me a |
641s | nice little bonus to my damage so we're |
643s | excited about that kind of adding a |
644s | little bit more dynamic perks to the |
647s | armor sets that help you offensively not |
649s | just defensively and not just kind of |
651s | like the weapon perks so there's a |
653s | little bit more of a combination a |
655s | little bit more of a range of things |
657s | that may appeal to you as a player when |
659s | you see items start dropping coming soon |
660s | awesome and one of my favorite new perks |
664s | coming magnify tell me a little bit |
666s | about how this works yeah so one of the |
667s | things is uh maybe you have a really |
670s | good weapon that just has 30 Con on it |
673s | or something and you you want to use it |
675s | in certain sets but you can't because it |
677s | ends up throwing off your attributes a |
678s | little bit well magnify helps solve that |
680s | problem it just magnifies whatever your |
682s | highest attribute is so if your entire |
684s | strength set is a strength set now it's |
686s | going to add 30 strength as opposed to |
688s | adding 30 con previously but if you swap |
690s | over to a tanking set and you still want |
692s | to use that item now it gives you 30 con |
694s | because that's what you're expecting to |
695s | the most we feel like this will let you |
697s | feel like the items that you worked |
699s | really hard to get are even more |
701s | valuable because you can use them across |
703s | more builds and also allows you to kind |
704s | of experiment with other builds a little |
706s | bit easier and hopefully that opens up a |
708s | lot of new possibilities awesome |
710s | well let's dive into probably one of my |
712s | favorite features coming in the |
715s | expansion tell me about artifacts |
716s | Patrick Yeah artifacts are awesome uh |
718s | they are gear scores 700 uh play style |
721s | build defining objects you can acquire |
723s | in the world so we have a whole set of |
725s | artifacts coming with the expansion and |
727s | you can find these on named enemies in |
729s | the open world out of dungeons the PVP |
731s | reward track all sorts of content will |
733s | be vectors for these artifacts to drop |
734s | when you get an artifact it's a unique |
737s | one-off item so it has a unique perk on |
739s | it that will not exist on any other uh |
741s | any other item in the game so one |
743s | example my personal favorite is called |
744s | scorpion sting it is a spear that has |
746s | Javelin uh as I perk but that Javelin |
749s | doesn't push the enemy away it pulls |
750s | them to you it's going to be super |
752s | useful for me in Outpost Rush when you |
754s | get scorpion sting you're going to go |
756s | and you're going to see that it has a |
757s | bunch of perks on it they're locked |
758s | behind a quest so when you equip it the |
761s | spirit you're going to see your HUD |
762s | change to show the objectives that you |
764s | need to complete to unlock those perks |
766s | as you complete those objectives it |
768s | might say go kill thorpson Thorpe in the |
770s | depths for example you're going to kill |
771s | Thorpe and then immediately that perk is |
773s | going to unlock you're going to have |
774s | that artifact be slightly more powerful |
776s | eventually you'll have unlocked every |
777s | perk on the artifact and it's going to |
779s | be a really really powerful item that |
781s | you're going to want to make sure you |
782s | have equipped so you can have three of |
784s | them equipped at a time one weapon one |
786s | armor piece and one jewelry piece and |
789s | hopefully they should really change the |
790s | way you're playing the game awesome what |
792s | about you you got any favorite uh |
794s | artifacts there's a lot of really fun |
796s | artifacts really excited to roll them |
798s | out to everybody one of the ones I think |
799s | is very defining for tanks is there's |
801s | one called the wall that you're probably |
803s | going to want to pick up it's a tower |
804s | Shield it dramatically increases your |
807s | ability to block it has like an enhanced |
809s | sturdy blocking it has 25 less damage |
812s | from Elemental attacks obviously super |
814s | huge but all things that are good need a |
817s | little bit of a trade-off you're not |
818s | gonna be able to dodge with this thing |
819s | it's just too powerful to be able to |
821s | move and Dodge at the same time so it'll |
823s | be something that it will change your |
825s | playstyle as a player but it should lean |
827s | into kind of your class fantasy your way |
830s | you want to play the game in a lot of |
832s | different ways it's awesome my favorite |
834s | probably is the abyss it's a great ax |
836s | that actually scales off in rather than |
838s | strength so it allows you to try new |
840s | builds and all the damages void damage |
842s | so it's pretty cool |
844s | all right let's jump into crafting |
846s | Patrick what are some of the changes |
848s | coming with crafting yeah so as we |
850s | mentioned a little bit earlier uh |
851s | Crafters right now have this Paradigm |
853s | that we don't love where you're rolling |
855s | on a pretty wide range of gear scores so |
857s | it makes getting the item you want to |
858s | graft pretty hard to do so first big |
860s | change you're making is your score is |
862s | now a fixed value when you craft you |
864s | know exactly the gear score you're going |
865s | to Output so when you have all of your |
867s | Buffs equipped all of your food taken |
868s | Town buff is up you know that you're |
870s | going to craft an item at a specific |
872s | your score and then you can still roll |
873s | on those perks depending on the uh what |
876s | attribute mod you throw in there what |
877s | perk mod you throw in there Etc but |
879s | we're also giving players away to |
880s | guarantee a gear scores 700 with a new |
883s | item called the as auth inductor the |
885s | asth inductor will give you a bonus to |
887s | your score guarantee you that top end |
888s | gear score and let you craft a very |
889s | powerful item but wait there's more |
891s | we're also adding an item called the |
893s | Prismatic Scarab this will let you on a |
896s | set Cadence craft an item that is |
898s | exactly the item you want so you can |
899s | specify the attribute type every single |
901s | perk on the item and output basically |
904s | the item of your dreams and it should |
905s | allow players to create best and Slot |
907s | items a lot more cheaply than they can |
909s | in the current game and another change |
911s | is now you can use both the you can use |
914s | both at the same time right to guarantee |
915s | the gear score correct you can couple |
917s | that Prismatic scare but with the as |
918s | auth inductor to craft that perfect gear |
920s | score 700 item it's awesome hey well |
923s | thanks for joining me today to sort of |
925s | give an overview of the big changes |
927s | coming in the expansion I hope you all |
929s | enjoyed this segment please like And |
931s | subscribe if you did we have a community |
933s | question we'd love your feedback on the |
935s | upcoming changes what changes are you |
937s | most excited about and is there any |
939s | change that you perhaps didn't hear us |
941s | mention that you had wished let us know |
944s | and we'll see you in a tournament |
949s | mounts everybody it's it's happening |
952s | [Applause] |
954s | foreign foreign |
958s | [Music] |
962s | foreign |