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2s | foreign |
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8s | welcome to the October Dev update super |
11s | excited we have a lot to share with you |
13s | today we're going to talk about some |
14s | upcoming events going to give you an |
16s | update on the roadmap and we have two |
18s | very special guests here today I'm sure |
21s | you're all aware of the new world to go |
22s | podcast we have borty and Redbird from |
26s | Studio loot here |
27s | and you know they're going to host the |
29s | show for us so welcome yeah well thank |
31s | you for having us here man this is |
32s | absolutely incredible to be here we're |
34s | super pumped to be here it's a little |
35s | surreal to be sitting here in this seat |
37s | something we've talked about for a very |
38s | long time and uh yeah man we're just |
40s | super excited so thank you many on |
42s | Monday mornings I'd come to work and |
44s | just kind of quote some things that you |
45s | talked about on the show especially to |
47s | our combat guy so he might be angry at |
49s | you when he gets here uh I love how deep |
51s | you guys break down the game and that we |
54s | take that and like it tells us what the |
55s | players are saying and how everyone's |
57s | feeling about it and we try to use that |
58s | to guide us back in the game and I know |
60s | a lot of people have asked like get some |
62s | content creators in there to ask some |
63s | hard questions so uh |
65s | gloves are off like where this thing |
68s | gets going today have fun like dig in |
69s | just like it's you know just like your |
71s | like your podcast sounds good I look |
73s | forward to instigating if some sort of |
75s | fist fight here on on on set today so |
78s | it's gonna be great awesome awesome well |
81s | with that let's just stop let's just |
82s | Dive Right In |
88s | all right so I think we have an update |
90s | to the road map coming up so I think |
92s | we're going to talk about that a little |
93s | bit can we can we give predictions as to |
95s | what's coming up on the road map before |
96s | you jump in or is that something we |
98s | don't want to do you can absolutely do |
100s | that but first let me just address one |
102s | topic real quickly which is leaderboards |
104s | uh on the current road map that's |
106s | announced leaderboards were promised and |
108s | we missed that date I just want to let |
110s | everyone know we are working on |
111s | leaderboards it was a combination of |
114s | some priority shifts and some problems |
116s | we ran into creating it it's still being |
119s | actively worked on and when it's ready |
120s | we're going to release it |
122s | awesome I think leaderboards are going |
124s | to be an amazing addition to the game |
125s | for sure cool all right now your guesses |
127s | yeah let's see all right what do you got |
130s | I mean I I harp about this a lot it |
133s | raids is one of the things that I'm |
136s | hoping to hear a little with just a tiny |
139s | bit about today is is uh in-game raid |
142s | yeah we definitely are working on that |
145s | so let me let me first give a high level |
146s | of like where we are on our roadmap |
148s | process we're in the middle of what we |
150s | call long-term planning on the team and |
152s | this is where we we take a look at the |
153s | next you know nine to 12 months and plan |
155s | things |
157s | um so what I can give you with high |
159s | confidence first off is December we're |
162s | going to have the winter convergence |
163s | Festival another round of that |
165s | and we're going to have a new Expedition |
166s | come out that is pretty freaking cool |
168s | we're combining |
170s | the best parts of amrin and star Stone |
174s | into one Expedition that's going to be a |
177s | new mutation in the rotation yeah it's |
179s | going to be a super cool matchup it's |
181s | gonna be really good and it's not going |
182s | to be a temporary thing it's going to be |
183s | it's going to be live we have a name for |
186s | the |
187s | Frankenstein mutation that's going on no |
189s | but now I'm thinking uh starmine maybe I |
193s | don't know hashtag |
196s | we're brainstorming so nothing's off the |
199s | table you know what I've fallen into |
201s | Dave land which is bad naming |
206s | um and another thing we're going to have |
208s | is an updated roadmap so right now we're |
210s | going to give you an update and we're |
211s | going to talk about things we were that |
213s | we're working on and I'm going to circle |
215s | back to your question now which is uh |
217s | the raid we are for sure working on that |
221s | cool sand worm into a raid for players |
224s | and end game raid very excited yeah it's |
226s | going to be very difficult so that is |
229s | going to show up on the public test |
230s | realm at some point and we'll need |
232s | people to test the heck out of that I'll |
234s | be there because uh we needed to be near |
236s | impossible and that's the plan oh and |
240s | speaking of the sand worm uh your |
242s | followers and your Twitch chat was |
244s | wondering if the San worm damages you at |
247s | all out in the open world if you happen |
249s | to come upon it most of the time no but |
253s | there are two instances where yes the |
256s | sand worm will damage you and it's if |
258s | you happen to be unlucky enough to be |
260s | standing right over its mouth when it |
263s | breaches the ground oh yes |
265s | so Chad didn't lie it might be a first |
269s | wow yeah so uh you can't fight back |
272s | sorry yeah |
274s | take one for the team and eventually |
276s | you'll be able to punch them back in our |
278s | anger and aggression up until the red |
280s | comes up exactly hold on to that rage |
282s | yeah yeah so my uh this I don't know if |
285s | this is so much of a guess as it is kind |
287s | of a wish list item for me is is |
289s | territory control and some adjustments |
291s | coming to that system is there anything |
292s | like that coming up on the road map |
294s | we're constantly adjusting territory |
296s | control |
297s | um there are some changes slated for |
299s | you know the next few |
302s | by March for sure coming in for that uh |
305s | do you have any specifics on that Katie |
307s | so we do we are adjusting |
309s | um some of the the money that's going |
312s | around those adjustments have already |
314s | been announced and are in the recent |
316s | update by the time that this goes live |
318s | um but then there's even more that we're |
320s | doing and hunting down like |
322s | um how you can influence |
324s | um your how you assert your influence in |
326s | the open world and how you can deck for |
328s | the wars and how many folks need to be |
330s | slotted from your company these are all |
332s | things that we're chasing down but as |
334s | Scott said it's not it's not something |
336s | for right now it's something that we are |
338s | planning and actively working on and |
339s | beyond that there's some bigger changes |
341s | we want to make but we're not ready to |
343s | talk about yet all right awesome we got |
345s | to keep some Secrets |
347s | how are we supposed to surprise and |
349s | Delight if there's no surprise |
352s | I'm gonna go look at desks okay two |
355s | years ago you might have found something |
356s | yeah |
359s | a couple other things we're working on |
361s | that I think are pretty cool |
363s | um we're working on something we call |
364s | Springtime Bloom event which is our our |
367s | first spring event so uh we're excited |
369s | about that |
371s | this is a big one for the team |
373s | um |
374s | cross server opr oh yeah |
379s | it's a huge one for the community yes it |
383s | is yeah that's something that we have |
384s | been |
385s | um you know putting in the framework and |
387s | what we need to get that in place and |
389s | outpost rush there's a lot of talk about |
392s | what we should have be the first mode |
394s | that we can manage and Iowa is harping |
397s | on outpost Rush being it because I was |
399s | in a lower pop server for quite some |
401s | time and you know it took a while for |
403s | those cues to pop so uh I mean now we |
406s | don't really have that same problem but |
409s | it's good to be able to have those cues |
411s | popping super fast and with cross server |
414s | for Outpost fresh it's kind of yeah |
416s | what's great about that is once we have |
418s | Outpost Rush working and tuned well then |
421s | we can apply that technology to other |
423s | instanced modes which is going to be |
425s | really exciting yeah it'll be big we've |
428s | been in the other end of some tough |
429s | company meetings but moving you know to |
432s | a higher populated server and one of the |
433s | biggest thing things we always discussed |
435s | was well are the opr cues popping and |
438s | oftentimes they weren't so it's going to |
439s | be huge for those lower POP servers to |
442s | have the opportunity to do those things |
443s | in game totally there's some stuff that |
446s | players do that we can |
448s | anticipate as far as migration patterns |
450s | but there's a lot that we can't because |
452s | you guys have minds of your own you just |
455s | you have different you know things that |
457s | you're running after and you're going |
458s | for some people are chasing pvps and |
460s | people are running from PvP so like we |
463s | have we consider all of this but you |
464s | guys are going to do what you're going |
465s | to do so we just have to figure out ways |
467s | to react quickly and this is going to |
469s | give us more of that time to react by |
471s | giving you the cross server for Outpost |
473s | rush and as Scott said other instances |
475s | yeah I mean it's all about access to the |
477s | content you want to do as best as |
478s | possible yeah so the once we prove the |
482s | technology out where the water through |
483s | the pipes of outpost Rush you'll see |
485s | other modes coming across hopefully |
487s | pretty quickly thereafter and |
490s | I'm really excited for this is something |
491s | we've been working toward for a long |
493s | time that's big yeah another one we've |
495s | been talking about for a while we |
497s | announced this last month is well we |
498s | didn't officially announce it but we |
499s | talked about it was |
501s | we're working on yes gear set Management |
504s | Systems yeah |
506s | [Laughter] |
508s | um |
509s | no it's tough even having three gear |
511s | sets that you're managing I know some |
512s | people have like |
514s | 12 13 that they're trying to carry it's |
516s | hard and we understand that and this is |
519s | one we're taking we're taking a little |
520s | slowly because we want to make sure that |
522s | we that we make it much better and easy |
525s | and something so you can really quickly |
527s | switch you know and it's got to feel |
529s | good and that's the most important thing |
531s | well okay I'm sorry so whenever we're |
533s | talking about gear sets is there also |
534s | going to be a way to move items around |
536s | in your inventory to organize them |
537s | within the inventory now right now |
539s | things are like really stagnant and you |
542s | have to basically pull something out of |
543s | your inventory you can sort by time and |
545s | weight Etc but you kind of basically you |
547s | have to pull something out of your |
548s | inventory and put it back in to get |
549s | things like in a row or in an order or |
552s | something however you want them I'm |
553s | really OCD so whenever something mixes |
555s | up my umbral shards in the top of my in |
557s | the top of my inventory I got to have |
559s | them all together is there going to be a |
560s | way to move stuff around in there too |
562s | well I wish I could say yes but we |
565s | haven't really talked about that a lot I |
567s | I haven't seen a lot of people ask for |
568s | it so now it's something we'll look at |
569s | and I don't know if it's hard or easy |
572s | but it's something that I'll get on the |
574s | list everything's easy yeah yeah until |
576s | we install it it's funny because I |
579s | always tease the team hard and easy is |
581s | the wrong measurement it's time how long |
582s | does it take |
583s | it could be something easy that takes us |
586s | six months because we need iteration |
587s | after iteration and a lot of the stuff |
589s | that we're talking about is definitely |
590s | going to have to be on the public test |
592s | round for a little bit longer than we |
593s | usually do just because there's such |
595s | different systems than we currently have |
597s | in place so we should be expecting those |
600s | to be out sooner than normal yeah |
601s | awesome so don't expect it to then be |
603s | released very soon |
607s | gear sets tomorrow remember this errors |
610s | oh my gosh |
613s | uh well we talked about the sand sand |
615s | worm trial we have a couple more |
617s | expeditions that are being worked on and |
621s | these are feature featuring the |
622s | varangian nights so it's going to be a |
624s | little different |
625s | um those will be coming in you know next |
627s | year but we're very excited about those |
630s | we are making improvements to group |
632s | finder we've seen you know it's helped a |
634s | lot in getting people together but we |
636s | want to make it even more streamlined |
637s | and make some improvements there |
639s | and the last thing we're working on is |
641s | kind of a big deal it's something I've |
643s | wanted to get to for a long long time I |
645s | think it's super important and I think |
647s | it's going to be an end game amongst |
649s | itself which is transmog |
651s | yeah let's go |
654s | so if you find a cool cowboy hat I'd |
655s | hold on to that I got a I got a nice |
658s | little t-hat with purple feathers that's |
661s | adorable yeah I knew it was coming I |
664s | hoped I guess that it was coming so I'm |
666s | ready man I'm ready to dress up for sure |
668s | sounds about right yeah |
670s | um so we'll have like I said we'll we'll |
672s | have more to talk about but we did want |
673s | to give the community an update and |
676s | we're this is what we're working this is |
677s | what we're actively working on so these |
679s | these will be in the future it's again |
683s | I'm not going to pin down a time frame |
684s | but |
685s | I'm we're super excited except for the |
687s | ones that you said were in the December |
690s | those ones pretty sure |
693s | I'm gonna I'm gonna hard commit to the |
695s | winter convergence in Winter |
697s | and Springtime excellent |
700s | great great great perfect awesome those |
703s | are very exciting I'm super excited |
704s | about a lot of those for sure I think |
706s | gear sets transmog are going to be huge |
708s | for the game and then cross server I |
710s | think is probably on the top of |
712s | of almost everyone's wish list so that's |
714s | going to be awesome is there anything |
716s | that you guys think that we've left off |
718s | that's super important to your |
720s | communities and the community at large |
721s | yeah I think I think really territory |
724s | control is one of the things I see my |
725s | community harp on a lot because it's |
727s | very hard to get into Wars whenever |
729s | you're if you're kind of a more of a |
730s | casual player and I know Wars are kind |
732s | of more of an in-game hardcore activity |
734s | that's supposed to be you know supposed |
735s | to work your way up towards it but it |
737s | feels really bad for someone who does |
739s | play the game a lot and then they're |
740s | dated out of that content by another |
742s | player it's not necessarily you have to |
744s | reach these marks to be able to |
745s | participate in it it's like once I get |
747s | the gear once I get the items and then |
749s | this guy over here says I can't get into |
751s | the war that feels real bad so that's |
752s | one of the things that I hear a lot so |
754s | it's awesome to hear that you guys are |
755s | working on that that's probably one of |
757s | the one of the biggest ones and then I |
758s | think raids like red mentioned as well |
760s | is like a huge deal too I think once |
762s | more high-end really tough PVE content |
764s | comes in the game people are going to |
765s | really enjoy that you know awesome |
768s | people told me about this all the time I |
771s | I I got got one time they told me on the |
774s | PTR that there was a barber or an NPC |
778s | named Barber and so they convinced me |
780s | that maybe Barbershop or facial like |
782s | character appearance changes were coming |
784s | in the game is that any maybe we can |
786s | have hair anywhere I mean I do a fairy |
789s | game I got cornrows we could get wigs |
792s | but |
793s | no um I think Barber Shop's a really |
795s | important feature it's not something |
797s | that we're actively working toward right |
799s | now but long term I think the game it's |
801s | going to have to happen at some point if |
802s | there's anything else that the |
804s | communities would like from us the |
805s | forums are the best place to get that to |
807s | us our community managers are scouring |
810s | that getting the feedback to us anything |
811s | that's like really exciting that folks |
814s | think that we're missing I know that |
815s | we've given some non-committal answers |
817s | but you know we we are bringing in all |
820s | of that information and discussing it |
822s | with the leadership team and the dev |
824s | team and making sure that we are hitting |
826s | on the things that are most important so |
827s | or talk about it on New World to go |
829s | because you know we listen |
831s | you have to watch you just gotta watch |
834s | what I said yeah just trying to give |
837s | some Shameless plugs yeah |
845s | all right to kick things off we have |
848s | Katie Katie we're going to ask some |
850s | questions that a lot of the community uh |
853s | want to know is when Fresh Start servers |
855s | are said the word Fresh Start servers |
858s | yeah so |
860s | um we have been working really hard to |
863s | get fresh start worlds put together |
866s | um those are going to be going live on |
869s | November 2nd we're going to have a |
872s | steady stream of information so that |
873s | people can look forward to and plan |
875s | around the timing it's not going to be |
878s | like all the world's open at the same |
879s | time kind of what we saw at launch it's |
881s | going to be a slow roll out of world so |
885s | you can plan for a time that works for |
886s | you and hopefully avoid any long cues |
890s | but these Fresh Start worlds it's going |
892s | to be a completely new experience |
894s | because we have the revamp starting |
896s | experience and all that good stuff |
897s | people can't transfer into these worlds |
899s | so there's no old money making it in you |
902s | have to earn everything that you make in |
903s | the Fresh Start world so super exciting |
905s | it's gonna be awesome |
907s | um yeah I'm gonna be there for it it's |
908s | going to be a lot of fun yeah I think |
910s | it's going to be almost like a a |
911s | relaunch or something you know there's |
913s | going to be a lot of people there |
914s | playing it's yeah super exciting yeah |
916s | there's definitely like folks that don't |
918s | really you know want to do a fresh start |
920s | experience because they work so hard on |
922s | their characters but I mean it's worth |
924s | it to just hop on over try the new |
927s | experience see what it was like on |
928s | launch day if you missed it because it's |
930s | going to be a lot of you know level two |
932s | and three or just hanging out on the |
934s | beaches yeah and then that's the only |
936s | part that is the same is that where you |
938s | land on the beach the rest of it's |
940s | totally changed and if folks have been |
942s | spending any time on the public test |
943s | realm they've seen that it's totally |
946s | different by the way yeah I appreciate |
949s | it we were we took a lot of feedback to |
951s | make that make that happen so I remember |
953s | the first time I hopped into the new |
955s | tutorial and I saw the change in the |
957s | Wizards or the loss that are in there |
958s | and I kind of have a withered like feel |
960s | to them because there's like corruption |
961s | running through their bodies like veins |
963s | I was like Nick nailed it so good yeah |
966s | it is good it was really cool yeah and |
968s | to celebrate the Fresh Start server |
971s | um I'm designing a new Creator campaign |
974s | very much akin to kind of as a spiritual |
976s | feel of battle for new world right so |
979s | it's going to go alongside the Fresh |
981s | Start servers uh Fresh Start servers |
983s | Fresh Start worlds which one has it |
984s | they're fresh I mean |
985s | rehearsal all right fresh yeah but we |
987s | but we have to start worlds because we |
989s | want it they'll all they'll have the |
990s | they'll have their own names and all |
991s | that stuff so it's just like you're |
992s | joining this new world so awesome so |
995s | fresh start worlds uh this new campaign |
997s | is called return to eternum or I |
999s | lovingly call it return them to eternum |
1001s | and we're going to bring groups if you |
1003s | like that right return them to a turn |
1006s | very good yes thank you thank you I try |
1009s | to get a dad joke in there as much as I |
1011s | can oh yeah |
1012s | um so we're going to be bringing these |
1013s | teams of content creators together from |
1015s | around the world we're gonna have teams |
1017s | from North America uh Europe lat am and |
1020s | we're going to be putting them into |
1021s | their own private environment and |
1024s | there'll be three captains per team and |
1027s | so we'll have four teams it's gonna get |
1029s | complicated so stay good with me |
1032s | I'm like each team is going to have |
1034s | their own world so they're going to be |
1036s | trying to accomplish a series of |
1038s | objectives in that World |
1040s | um and as they think of them as bingo |
1043s | card lists of objectives so team one |
1045s | completes six of the eight bingo card |
1048s | objectives they are now done with that |
1050s | list and they move on to the next list |
1052s | which has a harder set of objectives |
1055s | there are four sets of objectives again |
1057s | ranging from easiest to hardest the |
1060s | really cool part is each one of these |
1062s | objective bingo card lists is tied to a |
1065s | specific twitch drop so all the teams |
1068s | are going to start with twitch drop one |
1069s | which would be a cool item the first |
1072s | team that completes that list of |
1073s | objectives and it flips to the next list |
1075s | of objectives they then move on to the |
1077s | next twitch drop an even cooler item so |
1080s | then the teams behind you know kind of |
1081s | Lights a fire under them it's really |
1083s | about each of these teams trying to be |
1085s | the first team that gets to the next |
1086s | twitch drop yeah and talking to Phil |
1089s | we've got some awesome twitch drops that |
1091s | we're going to be using for this event |
1093s | and another really important piece that |
1095s | I think is kind of the cherry on top is |
1097s | you know talking to a lot of these |
1098s | content creators you know they might |
1100s | have fallen off after a couple months uh |
1103s | you know in the beginning of new world |
1104s | and a theme that they just kept saying |
1107s | over and over again is like I still |
1109s | really like new world I want to come |
1110s | back to New World but I want that fresh |
1113s | start again and so tying it to Fresh |
1115s | Start servers what we're going to do |
1116s | with these different teams they're going |
1119s | to be experiencing their own return to a |
1120s | tournament experience with their |
1122s | communities and other creators they'll |
1124s | get to invite in but then when returned |
1127s | to eternum is over those servers become |
1131s | joinable as well so as a viewer you know |
1134s | I could be watching my favorite content |
1135s | creator and be like that world that |
1136s | they're creating the fun they're having |
1138s | in there you'll eventually be able to |
1140s | join that world with them when return to |
1142s | a tournament is over but along the Fresh |
1144s | Start worlds are happening alongside |
1145s | that yeah but you get like the the |
1148s | insight into what that server looks like |
1150s | even before you join it which is not |
1152s | something that we really offer it's kind |
1153s | of like a you know yeah you get a window |
1155s | a window into these special worlds that |
1157s | the creators are going to be kind of uh |
1159s | you know maintaining and manipulating |
1161s | and the creators themselves that are |
1162s | going to be involved are going to be |
1164s | inviting their communities in they're |
1166s | going to be handing out keys I'm trying |
1167s | so this comes out on the 24th or should |
1170s | come out on the 24th which is the date |
1172s | that we're going to drop a bunch of |
1173s | other information about return to |
1175s | eternum so go to neural.com there will |
1178s | be a ton of uh extra info and details on |
1181s | the twitch drops and which creators are |
1182s | involved yeah um so yeah I was going to |
1185s | ask you what like like when you first |
1187s | started talking I was like but what's |
1188s | how's this different from battle for new |
1190s | world because you know we all watched |
1191s | that and but as you kept talking I'm |
1194s | like oh no this is very different yeah |
1195s | yeah with yeah we learned we I mean we |
1198s | learned a tremendous amount with battle |
1199s | for new world and I think that's only |
1201s | going to make return to eternum uh even |
1204s | better so I'm really stoked about it |
1206s | yeah it's very exciting it's going to be |
1207s | a lot of fun sounds like it's going to |
1209s | be an incredible event it's going to |
1210s | bring a lot of players back I think for |
1212s | watching their favorite streamer and it |
1214s | should be good I'm excited yeah yeah |
1215s | who's your favorite streamer Greg you |
1217s | want to share with us |
1218s | that's a pretty easy question to answer |
1221s | yeah |
1222s | this guy G henniger I think |
1226s | Greg H great job |
1229s | he's pretty legendary I'm not a fan |
1232s | personally but Dad jokes but uh I am I'm |
1235s | a huge fan I gotcha |
1242s | all right so here we are with the two |
1244s | Daves and I think we're going to talk a |
1246s | little bit about combat today one of my |
1248s | favorite subjects in uh in the game and |
1251s | so I think we have some pretty tough |
1252s | questions that that I hope we don't get |
1254s | punched in the face for asking but uh |
1256s | but first before we start I we were |
1258s | talking a little bit uh earlier and I |
1259s | just wanted to ask you you know how how |
1261s | hard is it to manage all these combat |
1263s | modes it's something I talk about a lot |
1265s | and and it just seems so daunting to |
1267s | manage all of the different modes in the |
1269s | game uh it is it is very daunting and we |
1272s | have a ton of different modes uh and |
1274s | different scale combat right we have |
1275s | small scale of combat we have large |
1277s | scale combat all the weapons interact |
1279s | differently between all the different |
1280s | combat States right so it's a difficult |
1283s | thing |
1284s | um we try to keep on top of it we try to |
1285s | stay and look at whatever the meta is |
1287s | for each of the modes make sure |
1288s | something's not taking over let's say |
1290s | the Rapier just throwing it out there |
1292s | something like that doesn't start taking |
1294s | over in like one-on-one situations or |
1296s | things like that and adjust from there |
1298s | it is one of those things that we're |
1300s | just never there's always going to be |
1302s | something more to fix there's no there's |
1304s | never a perfect ending to it and so |
1306s | we're going to keep trying some of the |
1308s | things we are doing in our modes now |
1309s | though as you see in arenas like we have |
1311s | a healing uh starts to degrade over time |
1314s | right so it's one of the things we're |
1315s | going to start doing in our modes is |
1317s | actually making sure that we keep that |
1318s | balance a little more we might be a |
1320s | little more heavy-handed with it by |
1321s | doing those type of things in the future |
1323s | and opr maybe we'll have some gear score |
1326s | scaling maybe we'll do things like that |
1327s | in the future so there's definitely |
1328s | things we want to do to try to make sure |
1330s | that that playing field becomes a little |
1332s | more balanced and we might have to do |
1334s | some overarching rules on these modes |
1336s | now to try to curb it and it's sort of |
1339s | fun that it's I know it's not good for |
1340s | you but it's sort of fun that it's never |
1342s | done right like that the meta changes |
1344s | like when we did the perk rebalancing |
1346s | stuff as we introduced new weapons all |
1347s | this stuff keeps combat changing and |
1349s | fresh and it makes his job hard because |
1351s | you've always got to redo the balance |
1352s | but it makes it fun yeah absolutely we |
1354s | talk about a lot of time because the The |
1356s | Meta really does you guys do a great job |
1358s | with with keeping the meta fresh it's |
1360s | been a lot of iterations of what's the |
1362s | most powerful build or you know what's |
1364s | more frequently seen in like opr or PVE |
1368s | and stuff like that so that's one of the |
1370s | things that balance is never finished |
1372s | but it is nice to always have a fresh |
1375s | restart on on The Meta so to say and you |
1378s | guys do a great job with that for sure |
1380s | yeah so I want to talk a little bit |
1381s | about the nitty-gritty now that we got |
1383s | that out of the way let's talk about |
1384s | some of the weapons that are paying |
1386s | points for myself and a lot of other |
1387s | players in the game and you mentioned |
1388s | the Rapier yeah so the Rapier right now |
1390s | is used on almost everyone's back bar |
1394s | which I think is really part of what's |
1396s | contributing to what we see is Beau PR |
1398s | right now in opr so I guess with the |
1401s | Rapier there's some Nerfs coming in on |
1403s | on the PTR or uh for for the brimstone |
1406s | update but do you think that'll be |
1408s | enough and do you like where combat is |
1409s | with the Rapier with all the |
1411s | escapability and the maneuverability is |
1412s | that where you want to see combat no |
1415s | just to be very clear I I escapability |
1418s | is just is just too much right now and |
1419s | it's not it was never meant to be for |
1421s | that it was meant to be more of an |
1422s | aggressive weapon uh but it is being |
1425s | rightfully so used right now to be |
1426s | defensive because it can be used that |
1428s | way so I think we have a good amount of |
1430s | Nerfs coming in for it |
1431s | um we hope that's enough we don't want |
1433s | to Nerf it into Oblivion obviously uh |
1436s | and so we're we're right on the edge |
1437s | there I think we're going to be in a |
1439s | good spot and we'll definitely be |
1440s | watching and figuring that out as we uh |
1442s | as anniversary comes out but we do want |
1445s | to make sure that you know you want |
1446s | people to be able to run away you don't |
1448s | want just a ball of death like you can't |
1449s | just have it once somebody sees combat |
1451s | they're dead there needs to be some |
1453s | option for them to be able to get away |
1454s | um but this one is just too far it just |
1457s | went too far it's too easy to get away |
1458s | you can repost stun everybody and then |
1460s | just uh Fletcher out of there right like |
1462s | and it's just it's gonna it's it's |
1464s | indefensible and it's what's worse about |
1467s | it is it's not fun right like it's not |
1468s | fun to play against it I've tried to |
1470s | chase them down I wear heavy uh it's |
1472s | impossible for me feeling it just feels |
1474s | impossible I have to have a big group |
1475s | with me uh just to get one person down |
1477s | and it's just it's uh it's just not fun |
1479s | for the opponents either so oh man I |
1481s | can't tell you how happy I am to hear |
1483s | you talk about that in that way yeah I |
1485s | may have raged just a few times with uh |
1487s | with that one something but yeah go |
1488s | ahead Ren yeah so I think the the next |
1491s | favorite companion too the Rapier other |
1493s | than the bow is the musket so a lot of |
1496s | players complain about it in PvP |
1497s | obviously it is a very |
1501s | um I guess polarizing weapon because |
1503s | it's probably the worst weapon in PVE to |
1506s | use as far as DPS goes but in in PvP |
1510s | where you can scale it with the two |
1512s | stats decks in it and then you have the |
1514s | perk mortal empowerment you have people |
1516s | uh you know playing Call of Duty on the |
1518s | mountains and opr and head shotting |
1520s | people and and we're just you know one |
1522s | of the things that I think a lot of |
1524s | people are interested in is how hard or |
1526s | difficult that is to balance of a weapon |
1528s | because of you know it's basically if it |
1530s | doesn't do enough damage it's useless |
1532s | type of thing and where you're heading |
1533s | with the musket as far as balance goes |
1536s | I'll take this one yeah I think musket |
1538s | is a tough one because like you said |
1539s | this is one of those where the width of |
1541s | the game makes it hard to balance |
1542s | because in PVE it is it's weak let's be |
1544s | honest it's like it's struggling but in |
1546s | PvP because of the hit scan nature it's |
1549s | really strong so we need to figure out a |
1551s | way to balance both of those and that's |
1553s | going to take some time we do have some |
1555s | changes we're testing for the musket |
1557s | that have a little bit of fall off |
1558s | damage over a distance and I think |
1561s | that'll help sort of the the opr on a |
1563s | rock situation uh we have some of that |
1566s | and then I think also we're looking at |
1567s | the stamina damage it does too so that |
1569s | there can be a counter with shields also |
1571s | so I think combine those two changes |
1573s | we're doing some testing around there I |
1574s | think it'll help it on the PVP side sort |
1577s | of become more balanced on the PVE side |
1579s | we've got more thinking to do we've got |
1581s | to find a way to increase its damage in |
1583s | PVE without further exasperating the |
1586s | problem in PvP so we're looking into |
1588s | that and just trying to make it a more |
1590s | fun weapon also yeah that sounds awesome |
1592s | so one of the other pain points for me |
1594s | and I think a lot of other players also |
1596s | is flamethrower for for the fire staff |
1598s | right now so fire staff overall I feel |
1600s | like it's pretty solid but whenever you |
1602s | are fighting multiple flamethrowers at a |
1604s | time that's whenever it becomes a |
1605s | problem so if I'm dueling a flamethrower |
1607s | and they pull that thing out you can |
1608s | always stun them out of there and you |
1609s | can counter it but whenever like you're |
1611s | in arenas and you have this cheesy three |
1613s | stack with three three flamethrowers |
1614s | three eye Scarlets in there and you are |
1616s | like a melee player really the only way |
1618s | to counter that is to almost do the same |
1620s | thing because you'll have a guy flame |
1622s | throwing you from one side and then |
1624s | somebody flamethrowing you from the |
1625s | other if you burn your cooldown on this |
1627s | guy like Shield bash this guy this guy's |
1629s | just flame throwing you so then you turn |
1631s | your focus to him but by the time you do |
1633s | that this guy's already flamed during |
1634s | you again because there's no cooldown on |
1635s | the weapon or on that ability is there |
1637s | any changes coming there absolutely yeah |
1640s | it's definitely a pain point for us too |
1641s | we noticed that a lot and so I think |
1643s | we're going to look at the Mana |
1645s | consumption on it for sure and make sure |
1647s | that it's actually when you trigger it |
1650s | you're going to know that you triggered |
1651s | it your Mana bar is going to know that |
1652s | you triggered it |
1653s | um and then you're not going to be able |
1654s | to kind of infinitely go on this anymore |
1656s | so I think it's it's one of those we |
1659s | wanted to do that to get people to play |
1660s | it honestly nobody's really using the |
1662s | flamethrower before red was um |
1664s | yeah I'm the grandfather of this |
1666s | toxicity for sure so once we got people |
1670s | playing it which is great but now it's |
1671s | just gone a little too far I think and |
1673s | so we're gonna we're gonna take that |
1674s | back a little bit it's a really fun move |
1676s | though I I really love that move and I |
1678s | think it's fun to play against and it's |
1679s | actually as a Defender it's I love the |
1681s | immediate counter you get right like if |
1682s | you're thinking about it like and |
1683s | there's only one of them like again it's |
1685s | fun you just run up there and stun them |
1686s | and you got your immediate counter to |
1688s | stop them from doing that so I think |
1689s | there's a good counter play to it but it |
1690s | just goes too long it and it shouldn't |
1692s | be that that powerful yeah yep |
1695s | so this is kind of back to the the |
1697s | Rapier and the mobility escapability |
1699s | thing is the armor balance and and the |
1702s | Dodge distance the you know the weight |
1704s | of equipment and and blocking blocking |
1707s | is something that really doesn't get |
1709s | used a lot do you guys have any plans uh |
1711s | in the future that will kind of help |
1713s | maybe bring people out of the light |
1715s | Mobility meta and maybe into more of |
1717s | like a medium heavy armor uh set that's |
1720s | maybe centered around blocking or or |
1722s | something of that nature yeah I think |
1724s | there's definitely some changes for |
1726s | blocking coming in the PTR we already |
1728s | have done some changes so we've reduced |
1730s | the amount of time after a block break |
1731s | we've also increased the mobility while |
1733s | blocking so those are two sort of quick |
1736s | changes that are already in PTR and |
1737s | testing and there's more things coming I |
1739s | think one of the things we're looking at |
1741s | is the stamina damage balance making |
1743s | sure we're tuning that appropriately so |
1745s | it's not overdone or underdone I think |
1748s | right now you know it feels like you |
1750s | take too much stamina damage sometimes |
1752s | in blocking so it makes it a little un |
1754s | you know unsuccessful successful another |
1756s | thing we're looking at is how blocking |
1758s | Works in group combat right because it's |
1760s | hard to balance like in situations where |
1762s | like you're getting hit by a ton of |
1763s | attacks how do we balance that while |
1765s | also making it not too powerful uh in |
1768s | sort of one-on-one situation so we're |
1770s | definitely looking at ways to sort of |
1772s | improve the viability of blocking yeah |
1774s | that sounds good I know that's a pain |
1776s | point for a lot of people there's a lot |
1777s | of people in our company I know that |
1778s | always complain about not being able to |
1780s | block and people are just dodging away |
1781s | all the time so that's that's really |
1783s | good to hear so to shift gears just a |
1785s | second here the heart gym ruins those |
1787s | are coming into the game and I think |
1788s | those are going to change combat pretty |
1790s | pretty heavily are there plans to like |
1792s | Implement um I know this may be a little |
1794s | early because we're just now getting |
1795s | them but like horizontal progression to |
1797s | add more of those in combat or to do or |
1800s | even horizontal progression in terms of |
1802s | like adding additional skill trees to |
1803s | weapons or like what's the thought |
1806s | process there going forward uh so this |
1808s | is our first sort of cut at some real |
1810s | strong horizontal progression we did it |
1812s | with a new ability this time and we're |
1814s | excited to see how plays out first right |
1816s | like how are people enjoying it what |
1818s | what is sort of the the new strategies |
1820s | what it opens up and I think you know |
1822s | this is I think a pattern that we'll be |
1824s | doing more often I think a game like new |
1826s | world with all the the cool gear and the |
1828s | variety of modes works well with |
1829s | horizontal progression so it's something |
1831s | we'll continue to do uh there's no sort |
1833s | of immediate plans or things we can |
1835s | announce yeah I think we're sort of in a |
1836s | let's get heart gems out there see how |
1838s | people react to it and then then we'll |
1840s | decide from there yeah they're super |
1841s | cool been playing with them on the PTR |
1842s | and I love they're really neat I like |
1844s | them a lot yeah good addition I think |
1845s | yeah the Rune glass gems with a hard I |
1848s | mean those are really gonna I think have |
1850s | a massive impact on the meta for sure |
1853s | this is an interesting question I think |
1855s | from maybe our standpoint but it's PVE |
1858s | oriented it is the uh the changes to the |
1862s | reduction of the damage reduction on |
1864s | enemies I know a lot of people's DPS |
1866s | weapon decisions were made off of you |
1868s | know what is an enemy week two what is |
1870s | it resistant to and now it does removal |
1873s | uh or the removal of that system them we |
1876s | already kind of see like a hatch you |
1878s | have to use a hatch at the DPS like do |
1880s | you guys have any fear or any uh |
1882s | announcements on maybe some changes that |
1884s | will help mitigate that you know one |
1886s | weapon as king and and PVE in general |
1890s | we're so we're removing the negative |
1892s | resistances but we're keeping the |
1894s | bonuses right so uh the bonuses still |
1896s | are pretty strong 20-ish percent to 25 |
1899s | in our mind that should be enough to |
1902s | make a decision if a weapon like the |
1905s | hatchet is so strong that a 20 bonus |
1908s | isn't enough to get you off of it that's |
1911s | more of a problem with the hatchet than |
1912s | the system and I think you know we |
1914s | really like removing the the sort of the |
1916s | negative resistance part for the |
1917s | starting part of the game right like if |
1919s | you're just starting out like you really |
1920s | like this weapon and you know the msq is |
1923s | taking you against the loss right and |
1925s | it's like oh it sucks when your main |
1927s | doesn't work there so I think that's the |
1929s | main reason we wanted to remove the |
1930s | resistance side and I think you know our |
1932s | goal is to make the bonus side enough to |
1934s | create weapons University because we |
1936s | don't want a world in which everyone's |
1937s | got Hatchet for mutations right like |
1939s | that's that's not what we want so yeah |
1941s | we'll be we'll be keeping a very close |
1943s | eye on that making sure that happens |
1944s | yeah sounds good I think everyone wants |
1946s | Bill diversity and not to be pigeonholed |
1947s | into a certain build I know there's a |
1949s | lot of players who like to go in there |
1950s | and use their particular weapon and if |
1952s | you're not using that weapon then |
1954s | oftentimes it's hard to find a group so |
1955s | it's good to hear the build diversity is |
1957s | coming in so so to shift back to PVP for |
1960s | just a second I know we're kind of |
1961s | shifting gears and all over the place |
1962s | here but what uh what is your ideal like |
1965s | picture of PVP in and well let's just |
1968s | say like opr since that's probably the |
1969s | most popular game mode right now it's so |
1972s | range heavy |
1973s | um and and before we've seen like |
1975s | unkillable healers and some other things |
1977s | happen in the game what would be like |
1978s | your ideal meta a mixture of all or like |
1981s | some very heavy melee combat happening |
1984s | or what is the ideal meta I definitely |
1987s | see a little bit of mixture of all |
1988s | obviously we want everybody in there |
1989s | playing having fun uh I would like it to |
1992s | be a little more melee oriented than it |
1993s | is right now I think it's just a little |
1995s | bit two ranged and that's because of the |
1997s | how incredibly powerful like the musket |
1999s | is and and some of these these uh builds |
2001s | that let you get away with the rate of |
2002s | the red beer so uh I I do want melee to |
2006s | feel really important and this also goes |
2008s | back kind of back to blocking right |
2009s | because currently right the blocking |
2010s | isn't effective so as you're approaching |
2013s | as a melee it's it's you get into a |
2015s | group fight it's it's not a good thing |
2017s | right like if you go to block you're |
2018s | going to be block broken immediately and |
2019s | that's the terrible state to get into so |
2021s | I think it's trying to figure out how to |
2023s | get that to be a little more powerful so |
2025s | that people would want to do that right |
2026s | like and I think uh I really want melee |
2029s | to be more important in those fights I |
2030s | play melee all the time in opr I'm just |
2032s | trying to get the feel for it and just |
2034s | see how can we get this to kind of get |
2036s | to that better position uh but I love |
2038s | having snipers I think it's great that |
2040s | somebody's sitting back there with the |
2041s | musket shooting people like that's fun |
2043s | that's part of the game I mean I don't |
2044s | want anybody not to do that right so I |
2046s | think I love that diversity of what the |
2048s | roles are in the in the in the mode so |
2051s | for me it's just getting a little more |
2053s | viability to the melee which will kind |
2054s | of I think push push us to that like |
2056s | percentages will be really nicely |
2058s | stacked with range healing melee |
2060s | everything in between so I think the |
2062s | goal is to kind of get to that point |
2063s | where you can feel viable as a sword and |
2066s | shield like I just want you to be able |
2067s | to go in as a sword and shield and feel |
2068s | great not just do the leaping strike |
2070s | combo right like yeah it's more than |
2071s | that right like I want you to be able to |
2073s | go in there and feel like you're you're |
2074s | leading the charge going in there and I |
2076s | think uh that's something we're getting |
2078s | towards we've we've been trying to tune |
2080s | towards it but we still have a little |
2081s | ways to go it's not by no means like I |
2083s | said never done yeah yeah it's going to |
2085s | be always it's going to be a challenge |
2086s | to continuously improve and change I |
2088s | think for sure it's a tough you got a |
2089s | tough a tough uh a tough job there for |
2092s | sure without a doubt yeah just to add on |
2094s | that real quick I think I agree with |
2096s | Dave like you know combined arms is what |
2098s | we want we want people to come up with |
2099s | interesting compositions for their |
2101s | 20-person group uh another thing we |
2103s | might do in addition to combat balance |
2105s | that can help opr is we'll also |
2107s | continuously look at how scoring works |
2109s | in the game rules to make sure that |
2111s | we're you know sort of incentivizing the |
2113s | type of behavior that makes for fun opr |
2115s | match is not just sort of like stat |
2117s | padding and kill padding that you |
2118s | sometimes see with with some of these |
2120s | bow PR people yeah yeah so what about |
2124s | Arenas we talked a little bit about opr |
2126s | et cetera our Arenas are you happy with |
2127s | the state of where Arenas are there's I |
2129s | don't know how you'll ever solve the |
2131s | problem of cheese comps going in there |
2132s | and just dominating the Arenas uh is |
2135s | there are you happy with the state of |
2136s | them right now I I know it no I'm not so |
2140s | I I don't know what we've said I said |
2143s | right now so just are you happy I think |
2147s | no it's very frustrating right now when |
2149s | you go against the three stacks right |
2150s | and it's just not a not a fun experience |
2152s | for any solo keyword at all going into |
2154s | that right you're going to be stomped |
2155s | and it's not fun uh it's very the |
2158s | keyboard punching uh kind of aggression |
2160s | comes out of that do we have any changes |
2161s | in mind that myself |
2163s | I think we have an asset okay |
2166s | so we are going to have like a group uh |
2169s | basically if you're in a three-person |
2171s | group you're going to be matched up |
2172s | against other three-person groups so |
2173s | we're gonna try to get that to happen |
2174s | there and then if you're a solo queue or |
2176s | 2q you're going to go into a separate |
2178s | queue so it should kind of get you away |
2180s | from it going against the three stacks |
2181s | which will help that a little bit we're |
2183s | also going to look into gear score |
2185s | scaling uh so they get people a little |
2187s | closer so um it's not gonna you know |
2190s | make everybody even but it will get |
2192s | people closer in uh power level so uh |
2194s | once you're in there you'll go up to 600 |
2196s | and no matter what gear score you're at |
2198s | I'm at you guys are already at 6 25 but |
2200s | for everybody else they'll be going up |
2202s | to 600 to get a little closer you'll |
2204s | still have a little bit advantage of the |
2205s | 25 there for for people that are above |
2207s | it and so we're trying to get that a |
2209s | little more standardized trying to get |
2210s | that a little closer while still giving |
2212s | you know benefit to the people that have |
2214s | actually ground for their gear and did |
2216s | all these great things to get up to that |
2217s | level so uh we hope that will start the |
2221s | change going but definitely is not going |
2223s | to be the end-all be-all um and then |
2225s | yeah once we see the results of how |
2227s | that's going we're going to make more |
2228s | adjustments to it this is like that may |
2230s | be the final question we have any kind |
2231s | of piggybacks on his any plans for we've |
2234s | got the the the group finder for PVE and |
2237s | you're able to cue is like a tank healer |
2239s | DPS any plans for opr Arenas maybe since |
2243s | we're doing the solo and group cues the |
2244s | qn is a role maybe as a Healer or |
2247s | damaged melee type stuff uh |
2249s | unfortunately no immediate plans I think |
2251s | that's something you know we've thought |
2253s | about and I see value there but it's not |
2255s | something that's going to be happening |
2256s | in the short term unfortunately |
2258s | I think that's going to do it for this |
2259s | segment we appreciate it guys |
2264s | all right well this is a big topic of |
2267s | discussion in the community's territory |
2269s | control so let's just start off with |
2271s | this one of the complaints from the |
2274s | community is uh just the ability to |
2276s | participate in Wars wars is like the end |
2279s | game PVP experience that is extremely |
2282s | influential in the game owning territory |
2286s | and and collecting gold and everything |
2288s | like that so we're just uh you know |
2291s | first off just any like General sweeping |
2293s | changes that you guys can talk about in |
2295s | the next update |
2296s | yeah I think the biggest update uh |
2299s | that's coming in the brimstone Sands |
2300s | release is the revenue sharing changes |
2302s | right so what this does is uh the way we |
2306s | create income stays the same it's based |
2308s | on taxes and the activities but what |
2310s | happens is all that gold goes into a |
2312s | kitty now and it's distributed to |
2314s | companies based on certain tiers or |
2316s | percentages so we have like tier one |
2318s | towns which gets 12 and a half and tier |
2320s | two three and four which get down to |
2322s | five percent so uh you know this is a |
2325s | big change I think the goal of the |
2327s | change is is many fold one is we hope it |
2329s | makes all territories valuable right now |
2331s | we have this world where like just ever |
2333s | fallen windsworth are very valuable and |
2335s | they'll you know like things like first |
2336s | light yeah you're not going to make much |
2338s | money off that this should make every |
2340s | town valuable uh the other thing it does |
2342s | is we hope it creates like this sense of |
2344s | progression right like small companies |
2346s | can fight over the tier four towns still |
2348s | make a little bit money and hopefully |
2349s | then progress Up the Ladder into the |
2351s | higher uh you know higher tier towns and |
2354s | then sort of the last big part of this |
2355s | that we really like is that that income |
2357s | you get is modulated by your territory |
2360s | level and what we like about this is it |
2362s | gives people a reason to upgrade your |
2364s | talents to max level it makes those |
2366s | invasions and winning them more |
2367s | important because when you go down a |
2369s | couple of points uh you know you're |
2371s | going to be making less income so that's |
2373s | the big change that's coming in with |
2374s | Brimstone Sands it's huge yeah I think |
2377s | that's amazing I think that's going to |
2379s | solve some of the issues for sure uh |
2381s | with the with the influx of money going |
2382s | to certain companies is are there any |
2385s | plans in the future ever to kind of |
2387s | distribute the money to factions in any |
2390s | way versus just companies so the |
2392s | controlling company gets most of the |
2395s | money but then some of the faction |
2396s | benefits as well uh no immediate plans I |
2399s | mean we already have the faction carts |
2400s | which was our first sort of step at this |
2402s | right like so when you own that town |
2404s | There's a cart that everyone in the |
2406s | faction can do use I'll be honest |
2408s | they're not like super you know like I |
2410s | don't go out of my way to get them but |
2412s | if I pass by I'll pick it up right it's |
2414s | some free resources I think that's an |
2415s | Avenue we can look at to boost further |
2417s | and I think you know giving some |
2419s | benefits to the faction we're aligned |
2421s | with you know doing a little more of |
2422s | that yeah I think that would be really |
2424s | cool so I know one of the other things |
2426s | is like the war the War cooldown I know |
2428s | that's something that's on the uh kind |
2430s | of on the PTR right now if you join a |
2431s | company and try to leave a company you |
2433s | get a message that pops up that tells |
2435s | you a little bit about the War cooldown |
2436s | uh mechanics so can you explain how |
2439s | that's going to work uh in the future |
2441s | yeah just to be clear on that that's |
2443s | it's in PTR for testing right now it's |
2444s | not going to go out with anniversary |
2445s | it's going to go out a little bit later |
2447s | but um what it what it basically is is |
2450s | when you leave a guild you're going to |
2451s | go on a three-day War cooldown |
2454s | which means you can't join a war and you |
2456s | can't generate influence and um it's |
2459s | going to be really impactful because |
2460s | it's paired with company minimums for |
2463s | Wars meaning uh it'll be two different |
2466s | numbers we still haven't quite settled |
2467s | on exactly the number that's part of why |
2468s | we're testing and stuff but more on the |
2472s | defensive side when you're defending a |
2473s | territory you're going to need most of |
2475s | your army is going to need to be company |
2477s | members so because of the war cooldown |
2480s | we're hoping that this takes a major |
2482s | chunk out of the shell company problem |
2484s | which is you know a big part of what |
2486s | you're saying it's like it's when when |
2488s | the 50 best players on a server are able |
2490s | to use shell companies to just kind of |
2492s | go everywhere and fight in every war it |
2494s | severely limits the amount of War slots |
2496s | available to everybody else so the goal |
2498s | here is to change the rules of the game |
2499s | so that it's it's it's more confined so |
2502s | you have to be more strategic as a |
2504s | 50-person group and where you're going |
2506s | to hold because you can't you can't hold |
2507s | too many places yeah I think that sounds |
2510s | great I think that should fix some Pro |
2511s | some of the some of the problems we're |
2512s | seeing for sure |
2513s | definitely there's one more coming with |
2515s | that also the the war fatigue so what |
2518s | we're looking at this isn't you know |
2520s | it's not going to happen with Brimstone |
2521s | release but in the future we're looking |
2522s | at sort of limiting the amount of Wars |
2525s | uh a single person can do in a day and |
2528s | again the goal there and we would do |
2530s | this on an account wide basis so like |
2532s | because you know there's people have |
2533s | various alts due to emerges uh and the |
2536s | goal here is again to distribute because |
2538s | war is fun we want everyone doing it and |
2540s | we don't want that one small group of |
2542s | people determining to give uh people |
2544s | more of a chance to participate in this |
2546s | fun activity that's awesome to hear uh |
2548s | War fatigue is definitely a |
2551s | um one of those things that was |
2552s | discussed that could definitely make a |
2554s | huge difference and it's glad to hear |
2555s | that you guys are are working on that uh |
2557s | one of the other awesome things about |
2559s | PVP is open world I I think you know the |
2563s | memories of great Cleve and and early on |
2567s | in the game pushing territories and |
2569s | having that resistance of you know large |
2571s | groups of people was something that |
2573s | we'll always remember in New World do |
2574s | you guys have any adjustments coming |
2575s | that will potentially promote that great |
2578s | cleave open World experience that kind |
2581s | of we were had all having fun in during |
2584s | the uh uh introduction to the PVP tract |
2587s | yeah uh we this is a big area of focus |
2590s | for us uh over the longer term so so to |
2593s | kind of sketch out what we're thinking |
2594s | we're kind of thinking three major |
2595s | things first one being |
2598s | um timing Windows like that great cleave |
2600s | I mean like Greek leave was the place to |
2603s | be so it drove everybody to one place to |
2605s | do a formal PVP so if you can kind of |
2607s | Imagine a world where |
2609s | on a like at any given time only like |
2611s | two territories are generating influence |
2613s | right now so hopefully it will drive |
2615s | everybody to those zones like I mean it |
2618s | kind of happens organically at times |
2619s | like during peak times like when there's |
2621s | an influence push happening everybody |
2622s | swarms there that's when there's like |
2624s | the most fun and open world PVP right |
2626s | now we'll hope we hope will happen is |
2628s | with these time Windows that'll just |
2630s | happen all the time and then once that's |
2632s | in place uh one of the one of the really |
2635s | cool things about Overworld PVP is the |
2637s | Ford control points which are you know |
2640s | every Fort has like a faction buff that |
2643s | it gives but each of them also grants |
2645s | um uh influence extra influence on PVP |
2648s | Mission turn in so if you can imagine |
2650s | multiple control points within each |
2653s | territory I didn't say a number I just |
2656s | said multiple one of the things that |
2658s | we're not sure about but yes yes so |
2661s | now you can start to wonder like what |
2663s | like different factions could be |
2664s | controlling these and again it's all |
2666s | within a window of time so like |
2669s | everybody's gonna swarm their fight over |
2670s | these points and might like the number |
2672s | of forts you have control the multiplier |
2674s | you get for those factions exactly this |
2676s | this multiplier might go very very high |
2679s | which would again hopefully address one |
2681s | of the problems with bbp missions and |
2682s | influence right now which is that it can |
2684s | seem like it takes a very long time yeah |
2687s | that seems pretty interesting I know I |
2688s | know one of the problems whenever you |
2690s | implement open world PVP systems like |
2691s | this though is oftentimes you'll have |
2692s | big huge zergs running around just |
2694s | dominating everything which can take |
2697s | away from the experience a little bit is |
2698s | there any mechanics uh implementing or |
2701s | or you're planning to implement to try |
2702s | to have some like not necessarily super |
2705s | small scale but to prevent these huge |
2706s | zergs from just dominating the map it's |
2709s | it's an area where I mean I think we're |
2711s | we're heading into Uncharted Territory |
2712s | we're going to have to play test we're |
2714s | going to have to feel things out I mean |
2715s | I know some things that we're talking |
2717s | about are like you know lock Windows |
2718s | where like once a fort is claimed it can |
2720s | lock |
2721s | um I mean Dave if you have any other |
2722s | thoughts yeah no I think the other thing |
2724s | is this timing window isn't going to be |
2725s | like an hour either right like it's |
2727s | going to be the main thing we want to |
2729s | avoid is the 2AM pushes right like as a |
2731s | as a company owner it sort of sucks to |
2733s | have to defend those pushes yeah you |
2735s | can't do it like so I think the the idea |
2737s | of the timing window is to give a broad |
2738s | enough time frame where uh you know it's |
2742s | not like a big circle like one hour ago |
2744s | there but you know shallow enough to |
2745s | where you can't do those sorts of things |
2747s | and the other part I like about it is |
2748s | like it'll feel more like you can win as |
2750s | a Defender right right now it feels like |
2752s | I'm just going to lose eventually as a |
2754s | Defender anyway so why bother counter |
2755s | pushing too much with this if you have |
2757s | let's say you know a couple hours window |
2759s | like if you can defend in that then |
2761s | you're safe until your next window opens |
2763s | up and I think that'll be a nice feeling |
2765s | for those Defenders yeah uh so yeah and |
2767s | you know so let's say we add multiple |
2769s | Fort points you've got the different |
2771s | locations for faction missions so I |
2772s | think the goal is to have a couple |
2774s | different hot spots in the territory |
2776s | when that timing window is on not just |
2778s | sort of one big ball right that'll be |
2780s | awesome yeah that sounds like a lot of |
2781s | fun yeah those improvements are are |
2784s | insane to hear about the final thing we |
2786s | really have for you guys is practice |
2788s | Wars they've been kind of teased a |
2790s | little bit but when can the community |
2792s | kind of expect that we can see these |
2795s | practice Wars kind of come in and to |
2797s | live uh this one's not on the roadmap |
2800s | right this second but it is definitely |
2801s | something that we we all really agree |
2804s | that we should have for many many |
2805s | reasons I mean you know we want we want |
2807s | to give more content to more players we |
2809s | want to give companies a chance to |
2810s | experience war and practice and get |
2813s | their skills up in it |
2814s | yeah so it's something like Dan said we |
2816s | agree with that we want it's just |
2818s | there's higher priorities at the moment |
2820s | so it's not on our short-term list yeah |
2822s | I think that'll about do it you have any |
2823s | more questions for this no territory |
2825s | control thanks guys I appreciate that |
2827s | those changes are something to get |
2829s | excited about for sure so we appreciate |
2831s | it |
2834s | all right well next is our crafting |
2837s | segment with Phil and Tony we appreciate |
2839s | you guys joining us we got a lot to talk |
2841s | about uh for crafting yeah thanks for |
2843s | having us yeah yeah it's crazy to be |
2845s | here in the studio talking with you guys |
2848s | um I mean as a first timer I'm just |
2850s | excited to be here Mr Redbird and Mr |
2852s | Brooke Bodie Brody |
2855s | yeah |
2858s | we're glad to have you on the show today |
2860s | man thank you for joining us here flip |
2862s | the tables yeah I love it awesome so hop |
2866s | right in here the first one we have is |
2868s | uh there's been a lot of adjustments in |
2870s | the way you experience gain experience |
2872s | when crafting such as aptitude and |
2875s | everything like that are there anything |
2876s | we can uh kind of can you comment on how |
2879s | the pacing is for crafting right now and |
2881s | and where you kind of stand there sure |
2883s | yeah let me I'll jump in first here |
2887s | um one of the big focuses that we've uh |
2890s | been working on over the past like half |
2893s | a year I would say is trying to get that |
2896s | pacing smoothed out in your progression |
2898s | between all the Gathering then the |
2901s | refining and then the crafting so as you |
2904s | kind of go up those rungs making sure |
2907s | that you kind of keep Pace with all of |
2910s | those in line where and you're |
2912s | incentivized to go gather higher end |
2914s | resources refine those into higher |
2916s | materials and then use those materials |
2918s | to build hiring crafts they're not just |
2920s | like focusing solely on iron swords to |
2922s | 200 right I think that was a big uh |
2925s | lesson that we had at launch and seeing |
2927s | how people were interacting with the |
2928s | system and really something we've been |
2929s | working hard to improve and so I feel |
2931s | really good about the way that kind of |
2933s | gathering and crafting not work with our |
2936s | latest release or sorry Gathering and |
2938s | refining and then crafting is feeling a |
2940s | lot better and we've got a lot of ways |
2942s | to like juice up the experience and the |
2945s | time it takes you to get from one to 200 |
2947s | but |
2949s | I still think it can be improved a |
2951s | little bit though too yeah yeah I think |
2953s | it's pretty well said I think one of the |
2954s | big things that should help with that |
2956s | um is going to be the changes for you |
2959s | get the double XP for the initial first |
2961s | time you craft something around because |
2962s | like right now when you go through and |
2963s | you craft a new level it's like of this |
2965s | tier how many of a specific thing do I |
2967s | need to craft well I'm going to go make |
2969s | you know 140 Ironwood swords and you |
2971s | know that's it but now that you get that |
2973s | double bump for all the individual |
2975s | crafts at least you get some more |
2976s | variety in there it should help it feel |
2977s | a bit more fresh and give you those |
2979s | those bigger I think bumps of |
2981s | progression which would be really good |
2982s | yeah totally um and it just incentivizes |
2984s | you to like it's almost like a little |
2986s | bit of a checklist too like craft |
2989s | everything yeah and uh and at least we |
2991s | reward you now for going up you know you |
2993s | hit that new rung oh I can craft star |
2995s | metal weapons now okay well you know I'm |
2998s | gonna get double XP if I craft a sword |
2999s | and a a hatchet and you know a bow and |
3003s | everything yeah which is pretty nice I |
3005s | think it's a feels bad moment a little |
3006s | bit whenever you are crafting just iron |
3008s | swords or whatever over and over and |
3010s | over again and you don't really get a |
3012s | lot of benefit of then leveling up |
3013s | quickly yeah right you know one of the |
3015s | things that we saw early on right was |
3016s | the whole like how many tens of |
3018s | thousands of arrows do I need to make |
3020s | yeah |
3021s | Ash stain arrows like I've had a few |
3024s | things where it was just like just just |
3026s | do this that's not the experience I'm |
3029s | guilty of the stain I took those |
3031s | opportunities for sure so I think one of |
3034s | the other really big things about |
3035s | crafting is we have the introduction of |
3037s | scarabs coming with Brimstone Sands we |
3039s | have we've seen Timeless shards come |
3041s | into the game recently as well so all of |
3043s | these things are kind of lending |
3044s | themselves towards making crafting |
3046s | better items a little bit easier uh so |
3049s | is that like because getting getting a |
3051s | this item in new world is pretty hard |
3052s | it's elusive so I think you know for me |
3055s | I think getting that item is probably a |
3056s | good thing because it it keeps the it |
3058s | keeps you trying to chase that that good |
3060s | item but it sometimes it is a little bit |
3062s | frustrating a little bit too hard almost |
3063s | so so heading in those directions with |
3065s | like the Timeless shards scarves is that |
3067s | something we see more of in the future |
3068s | and like a kind of an easier way to get |
3070s | those items yeah uh two areas I think we |
3075s | were really sensitive to right now and |
3077s | we've heard a lot of community feedback |
3079s | on this as well uh is generally like the |
3083s | cost it takes to actually craft one of |
3085s | these items and to roll some people |
3087s | might refer to it as gambling a little |
3089s | bit I don't know I mean some people some |
3091s | people who |
3093s | knows but uh but you know it |
3097s | the fair assessment because you know it |
3099s | either cost you a lot of time or a coin |
3102s | to go get these resources and then you |
3104s | know you throw them in the pot at least |
3106s | we give you an item unlike some other |
3107s | games out there that might not give you |
3109s | anything uh but |
3111s | um that kind of leads into the second |
3113s | point so cost is one vector that we're |
3115s | really sensitive of and we want to be |
3117s | respectful to that time and that coin |
3119s | investment anyone's putting in and the |
3121s | other one is just more agency and |
3123s | control over that and um yeah I don't |
3126s | know you want to talk to that part a |
3127s | little bit Yeah so I think like the big |
3129s | thing right like you go through you |
3131s | level up you get to 200 and then you're |
3133s | like I'm gonna craft some stuff but if |
3134s | it feels like what you're after is just |
3136s | unobtaining them you just kind of stop |
3137s | and you get disengaged and so Thomas |
3139s | shards were kind of a first step golden |
3140s | Scarab is going to be another step but |
3142s | it's a super it's a very you know it's a |
3145s | thin line for us to walk because if we |
3146s | make it too easy well not everybody has |
3148s | everything and if we make it too hard |
3149s | now you're just completely disconnected |
3151s | you don't want to involve the system |
3152s | anymore right and so I think there will |
3154s | be ways for us to continue to give more |
3157s | agency I guess if you will |
3160s | um because as long as it like is |
3161s | required like the scarabs for example |
3163s | you know you take a look at you know |
3164s | what is the play time what are the |
3166s | activities people have to do people are |
3168s | out there having fun they're adventuring |
3169s | they're doing their thing and they're |
3170s | getting a reward to have more agency |
3172s | that's awesome yeah and more ways we can |
3174s | figure out how to do that I think the |
3175s | better yeah for sure yeah the scarabs is |
3178s | something I'm looking forward to as a |
3180s | crafter and to improving my |
3182s | gambling uh Habit but at least like you |
3186s | know a two good perk item is still you |
3189s | know better than uh nothing right like |
3193s | it's still like you could have a good |
3194s | two-part item and you could either trade |
3196s | that for a good amount of money or or it |
3198s | could be really useful to you in your |
3199s | gameplay there's a lot of like other |
3203s | ideas we have floating around there of |
3204s | like how to actually and where you guys |
3206s | you ask like can we see more of that in |
3208s | the future I think yeah I don't know if |
3210s | it's going to necessarily take the form |
3211s | of an item though versus more of a a |
3214s | refinement to a system uh but again it's |
3217s | like still a tight rope that we have to |
3219s | walk of like making it the pursuit fun |
3222s | uh but not just overly easy where |
3225s | everybody kind of has this but um you |
3228s | know definitely want players to feel |
3229s | like they're looking for better items |
3231s | versus just trying to find a single good |
3233s | item yeah yeah and I think actually on |
3235s | that point right like there's this and |
3237s | there's almost this and for a lot of |
3239s | people almost bis is good enough yeah |
3240s | and so there's still a market for that |
3242s | and I think there's still a Chase for |
3243s | that right A lot of people of course |
3244s | everybody wants Biz but like if you find |
3246s | something that's really really close |
3247s | that can hold you over for a while |
3248s | that's still a huge win yeah yeah for |
3250s | sure absolutely so this is a this is a |
3253s | big one for Crafters we have any plans |
3255s | we got we got music yep uh so now any |
3258s | plans what's any additional crafting |
3261s | skills that are coming to to New World |
3263s | in the upcoming future |
3266s | got ideas |
3268s | we could edit it out we have ideas uh |
3272s | but uh I think one of the my favorite |
3275s | Parts about new world uh as a game in |
3277s | general is how good I think our our |
3280s | trade skill section is |
3283s | um getting lost in the open world uh |
3285s | like it's literally fun to chop down a |
3287s | tree like in our game which is yeah it's |
3289s | hard to say for other games I've played |
3291s | and um |
3292s | so we definitely want to continue to |
3294s | support that |
3296s | um nothing specific to really say but we |
3298s | are taking inspiration from other open |
3300s | world games and uh some of our favorite |
3302s | experiences we've had over the years as |
3304s | Gamers ourselves and like trying to |
3306s | figure out what does that mean in a |
3307s | tournament |
3308s | um yeah it's very elusive answer but uh |
3311s | it's just I will say trade skills is |
3312s | something we're going to continue to |
3313s | support for for a long time yeah awesome |
3315s | sounds awesome sounds like the future is |
3317s | bright for gatherers and Crafters I like |
3318s | that I think so good or just you know |
3320s | players that want to do something else |
3322s | other than just kill monsters all day |
3323s | yeah there's all yeah we'll have plenty |
3325s | of that for sure but yeah but yeah that |
3328s | other stuff that you can do I thought |
3329s | that was a a cool |
3331s | um uh reaction to our our musical |
3334s | instruments like yeah people loved it I |
3336s | actually like you know it's fun when I'm |
3338s | waiting for a a chest run to start or |
3340s | you know I mean a holding pen waiting to |
3343s | get out for like an uh opr or war and |
3347s | you know someone's just kicking it |
3348s | playing some music and people are |
3350s | dancing moating all right yeah I gotta |
3352s | say when you know you're doing a portal |
3354s | run or a chest run and you're at a |
3356s | portal and someone off to the side just |
3358s | works out the freaking upright base and |
3359s | just starts playing while everybody else |
3361s | is playing I laugh every time listen |
3363s | yeah they're they're |
3364s | exploiting Donuts from they are people |
3367s | spamming the chest closing button there |
3369s | yeah they know what they're doing yeah |
3372s | just uh I hate to expose those people |
3374s | but that's exactly we know you know who |
3375s | you are you know who you are the one |
3377s | thing I will say to that though and I |
3379s | think you said it really really well is |
3380s | you know future trade skills how does it |
3383s | wrap into the rest of the world you know |
3384s | music came online I was like oh yeah |
3386s | music is cool but then when you start |
3387s | looking at the Buffs and stuff that it |
3388s | gives you music is actually quite |
3389s | impactful yeah and so anytime that we |
3391s | add something else how does it hit the |
3394s | rest of the ecosystem that's in the game |
3395s | there's a lot of Leverage there's a lot |
3396s | of switches a lot of knobs but what is |
3398s | the right way to integrate to all those |
3401s | different things and it can make the the |
3403s | trade skill have a whole lot more kick |
3405s | than just like adding something that's |
3407s | kind of Standalone which is something |
3409s | that's something I think new world does |
3410s | a very good job at is all the trade |
3411s | skills are pretty impactful in the game |
3413s | and the Gathering is probably some of |
3416s | the best I've ever it is the best I've |
3417s | ever had in any MMO for sure so one of |
3421s | the other things there's a pain point |
3422s | for players that uh you can't really see |
3425s | what recipes you have at any given time |
3427s | so so one of the questions that I have |
3429s | is that do you have any plans ever to to |
3432s | kind of create a system that's almost |
3433s | like an achievement system or like a a a |
3436s | separate menu not necessarily where it's |
3438s | a crafting station but like where you |
3440s | know you see your tabs for achievements |
3441s | your bio all that stuff maybe you have a |
3443s | a recipes Tab and then within that |
3446s | screen you could see maybe like your you |
3448s | know your Furnishing or your cooking or |
3450s | whatever and have them listed and with |
3451s | check mark beside which ones you |
3453s | collected et cetera just a way to keep |
3454s | up with it first for some for players be |
3456s | able to chase those those items yeah as |
3459s | someone who likes that stuff as a player |
3461s | I I really like that idea I think it's a |
3464s | cool idea um I I will say we don't have |
3466s | plans to do it currently |
3468s | but thank you yeah and um and no I uh I |
3472s | think it's a conversation that uh Tony |
3474s | and I can really dig into outside of |
3476s | this and and really figure that out like |
3478s | okay that's that's cool there's a lot of |
3480s | value there I think yeah I think because |
3481s | it ties into there's there's a couple |
3483s | issues that could be resolved there one |
3485s | is what do I have what don't I have |
3487s | um two you know if I want to cook a |
3490s | certain meal or whatever what |
3491s | ingredients do I need for that right |
3492s | there's friction in there trying to |
3494s | figure that out while you're out you |
3495s | know and uh you know in the wild farming |
3497s | or whatever you may be doing so I think |
3499s | there's there's definitely some areas |
3500s | that can be massaged |
3502s | um you know right now if you go into |
3503s | your trade skill screen and you know you |
3505s | click on say uh weaponsmithing if you |
3508s | will you just have that super long list |
3510s | on the right there's just a lot I think |
3511s | that we can do uh within the screens we |
3513s | already have to just make that a lot |
3515s | more pleasing to interact with awesome |
3517s | awesome that'd be great big addition of |
3520s | the game one last question uh you spoke |
3523s | a little bit about this earlier is is |
3525s | depth of crafting is there anything we |
3527s | can expect that maybe expands of upon |
3529s | the depth of the current trade skills |
3530s | that we have |
3531s | it's a good question |
3533s | um what I will say right now is that |
3535s | it's something we talk about a lot it's |
3537s | conversations that come up a lot and a |
3540s | couple different vectors kind of keep |
3541s | bubbling up to the surface which is uh |
3544s | something I mentioned a little bit |
3545s | earlier which was how can we give |
3547s | Crafters better control over what |
3549s | they're crafting that's a that's a big |
3551s | thing that we talk about a lot we're |
3553s | we're constantly examining ways we can |
3555s | do improvements to the current system so |
3558s | it's not like necessarily new crafting |
3560s | but it's just like optimizations to |
3562s | existing systems to make those better to |
3564s | give Crafters a little bit more |
3566s | stability in what they're crafting |
3568s | um on top of like what we're already |
3570s | doing with those scarabs in this in the |
3571s | Timeless shards and then the other topic |
3574s | is identity which I'll I'll sort of Tony |
3576s | to yeah yeah so like one of the big |
3578s | things and a big talking point with |
3580s | constantly like kind of circle back to |
3582s | is player identity and when it comes to |
3584s | crafting Gathering refining crafting all |
3587s | that whole I guess ecosystem is uh such |
3590s | a big part of new world but like how can |
3593s | a player have more identity within it |
3595s | right what can they do to separate |
3598s | themselves from the crowd if you will |
3599s | and how can they you know how can we |
3602s | give them more depth in a system and so |
3604s | you know when we speak to the Future |
3606s | whether or not it is you know additional |
3608s | trade skills or you know additional |
3611s | recipes are there other ways that we can |
3613s | allow you to put in time to get rewards |
3616s | that are a bit more |
3618s | specific with what you have interest in |
3620s | uh and so I think there's a lot there |
3621s | that we can work with and uh I'll just |
3624s | say that I'm really excited for the |
3625s | future |
3626s | I'll leave it at that that's great |
3628s | awesome sounds like some pretty |
3629s | interesting stuff coming in for the |
3630s | Crafters then I like it yeah I like it |
3632s | in more depth more and more systems it |
3634s | sounds awesome yeah yeah looking forward |
3636s | to it all right well I think that I |
3637s | think that actually does it yeah so |
3640s | thank you guys thank you yeah I |
3641s | appreciate it thanks for having us yeah |
3643s | you're welcome you're welcome here |
3644s | anytime appreciate it |
3650s | all right so now we're here with Rob and |
3652s | Mike thank you guys for being here we |
3654s | have a couple of questions for you today |
3656s | about Brimstone so the first question we |
3658s | have on the docket it's one that a lot |
3660s | of players want to know is are we going |
3662s | to be able to fight the sand worm that |
3663s | we see in Brimstone yes eventually |
3666s | you're going to be able to face the sand |
3668s | worm uh we're thinking it's going to be |
3670s | an encounter for more than five players |
3672s | uh details are still yet to come but uh |
3675s | you know keep your eyes open your ears |
3678s | peeled for upcoming news on on some of |
3680s | the cool stuff we're going to do with |
3681s | sandworm awesome that's going to be a |
3682s | secret and if you can I mean if you are |
3684s | able to defeat him you'll learn some |
3685s | some cool new stuff about him and like a |
3688s | lot of the backstory of the world that |
3690s | uh that related to where he comes from |
3692s | like his Origins which are rooted in |
3694s | pretty ancient eternum History Nice |
3696s | always great to learn more lore in the |
3698s | game I know there's a lot of people who |
3700s | love the lore of Eternal but getting |
3701s | more of it is always a good thing so |
3703s | yeah excited about that one sure no |
3705s | we've wandered around in Brimstone for a |
3707s | long time the features inside of the |
3710s | zone are Second To None the jump jump |
3713s | puzzles uh all the the chest mechanics |
3716s | and everything like that is that |
3718s | something we can kind of expect moving |
3720s | forward with with future zones |
3722s | yeah I'd say that yeah I mean the |
3724s | standards and brimstone are certainly |
3726s | you know push push the experience |
3728s | overall like whether you're exploring or |
3730s | doing quests or fighting you know groups |
3732s | of different groups of uh AI |
3735s | um and I would say that that's the |
3736s | standard that we're going to have going |
3737s | forward you know |
3738s | um the certainly for the quest I can |
3740s | speak to that like I can say you know |
3741s | the quest Dynamics we use that the the |
3743s | variety of puzzles the you know the way |
3745s | the story flows particularly with the |
3747s | story around immotep |
3749s | um really is is the standard that we |
3751s | look at when we're when we're doing the |
3752s | next round of quests and so the gimmicks |
3754s | that we put in there Dynamic events |
3756s | things that make you look at the world |
3759s | differently or interact with it |
3760s | differently there's so many tools that |
3762s | are available to you as a player and so |
3764s | we want to explore like you know |
3765s | thematically what fits the best for |
3767s | whatever Zone that we're working on at |
3768s | the time whether you know meshes really |
3770s | well with the biomes or the characters |
3772s | and overall story just like how do those |
3774s | integrate into you know those pois and |
3777s | that whole experience yeah it's been |
3779s | awesome just running through Brimstone |
3780s | on the PTR has been quite the experience |
3781s | unlike any other Zone in the game so far |
3784s | it's just really really good the jump |
3785s | puzzles and all the intricacies of the |
3787s | Zone have been really really interesting |
3788s | a lot of fun to run through no doubt so |
3790s | we also have like Brimstone and the new |
3792s | player experience the quests have just |
3794s | been completely redone everything is is |
3796s | like so much more streamlined the story |
3798s | is a lot better |
3800s | um the the lore is really starting to |
3802s | come to life now are those all things we |
3804s | can expect to happen like moving forward |
3806s | into the future is that something you |
3807s | guys are leaning more heavily into are |
3809s | are those types of of mechanics in the |
3812s | game like just very much story driven |
3814s | type of quest Etc yeah I mean I would |
3816s | say you know we're very focused on |
3818s | creating memorable characters that make |
3820s | an impression and you get to interact |
3821s | with multiple times rather than just |
3823s | like everywhere you go there's some new |
3824s | character who offers you some sort of |
3826s | you know laundry list task to do like |
3828s | actually having characters who are who |
3830s | are traveling with the player their |
3831s | stories are unfolding as you go your |
3833s | relationship with them is evolving and |
3835s | and hopefully you know it may it keeps |
3838s | everything you know more interesting as |
3840s | you go through these things and of |
3841s | course |
3842s | um as we just mentioned you know the the |
3844s | the quest types like the variety and the |
3846s | activities that you do that's something |
3847s | that we're going to continue I mean I |
3848s | would say it's even going to get better |
3849s | because we're looking at like we're |
3851s | taking all the lessons that we learned |
3852s | from Brimstone Sands and using those |
3854s | we're improving our tools |
3856s | um and getting a better grip on like you |
3859s | know how how dense to to place quests |
3863s | and characters and stuff like that for |
3864s | for the best experience yeah it's good |
3867s | to hear I I think story building and and |
3869s | building relationships with players and |
3871s | the and the character and the lore and |
3873s | the game is like a recipe to keep people |
3876s | interested uh in new world like long |
3879s | term as far as the story development and |
3881s | everything like that goes yeah I mean |
3882s | and I would add just that you know we're |
3884s | we're going to be introducing a lot more |
3885s | characters who are historically or |
3888s | mythically based like so the names you |
3890s | recognize you know you meet immotep and |
3892s | a few others who I won't you know uh say |
3895s | a name right now because you may not |
3897s | have met him yet but but yeah but yeah |
3899s | you'll be meeting a lot of more |
3900s | mythological figures characters from uh |
3902s | well in RSC you meet where you fight sir |
3905s | Wayne but we'll have other characters |
3907s | from the Arthurian Mythos that come into |
3909s | the game and yeah a lot more you know a |
3913s | lot more recognizable names that I think |
3914s | players will see and every and every one |
3916s | of them has a unique eternum twist you |
3918s | know like how did they get here what's |
3919s | the real story around behind the myths |
3922s | that you've read and how that relates to |
3924s | this and continue to build upon uh all |
3927s | the the great visuals and landmarks and |
3929s | places to explore and and tying like all |
3932s | those thematic themes that you'd get in |
3934s | the story and the lore to these physical |
3936s | places that you like oh I wonder what's |
3938s | over that Ridge line or what's behind |
3940s | that Alcove of trees like always having |
3942s | that thing kind of leading you forward |
3944s | and and just presenting a beautiful |
3946s | world but now just expanding that world |
3948s | that's what I love about Brimstone |
3949s | itself is like now we're introducing |
3951s | this brand new desert experience and we |
3954s | want to continue pushing that forward |
3955s | with you know zones in the future yeah |
3957s | sounds amazing amazing I think new world |
3959s | is sitting Prime for all kinds of |
3960s | expansion for all types of different |
3962s | stories because of the way that the way |
3964s | that the land is where is kind of laid |
3965s | out in this mysterious feel around |
3967s | around eternum that you can almost bring |
3969s | in anything you want or any culture you |
3970s | want and add it to the game and I think |
3972s | that's pretty exciting for players |
3974s | moving forward because there's no tell |
3975s | them what we're going to see and I'm |
3976s | here for it I'm ready to see what's |
3977s | what's out there next for sure |
3980s | yeah the final thing I think we have for |
3982s | you guys is is the Zone size I mean |
3984s | Brimstone is almost three times as large |
3987s | as any Zone that we've seen on the map |
3989s | it's the first Zone that's been added |
3991s | since live is this what we should expect |
3993s | moving forward as far as Zone size is |
3995s | this Brimstone Brimstone is an exception |
3998s | to the rule in the sense that it's it's |
4000s | a desert and the desert had to be vast |
4002s | so it had to be very big to support a |
4005s | lot of the stories and themes that we |
4006s | were pushing for so I would say it's |
4009s | towards the extreme large end of what |
4011s | our zones would be and I think they're |
4012s | they're typically would be more the size |
4014s | of like uh like an ebb and scale or even |
4018s | a reek water so more nominal in size but |
4022s | that's because we want to tell you know |
4023s | more stories more unique have more |
4025s | unique things that happen in the world |
4027s | so not saying never it just really |
4030s | depends what are the story influences |
4032s | that are driving us what are the |
4034s | experiences that players need to go on |
4037s | on that journey and that'll kind of |
4038s | dictate what size things really need to |
4040s | be yeah one of the things we talked |
4042s | about and one of the things that I think |
4043s | you can there's a high likelihood you'll |
4045s | see it or you know a big themed area |
4047s | that's perhaps multiple zones it's like |
4050s | you could see Brimstone we could have |
4051s | broken it up into three different zones |
4052s | based on the size and we may have some |
4055s | areas like that in the game uh coming up |
4057s | as we expand into more you know |
4059s | you know World lore mythology type stuff |
4061s | yeah sounds awesome I get kind of |
4063s | excited about the about the story for |
4065s | sure I like to get really immersed and |
4066s | really drawn in and I think the new |
4068s | player experience is part of that that's |
4069s | really going to help draw players in and |
4072s | I'm just excited to see what's what's |
4073s | out there and what's to come man so |
4075s | should be great yeah because it's going |
4076s | to influence uh the NPCs that you |
4079s | interact with the Enemy types that are |
4080s | there the cool new weapons and gear that |
4082s | you're going to get yeah so yeah bring |
4085s | it on yeah we're excited about what's |
4087s | coming it's going to be good yeah us too |
4089s | all right well I think that about does |
4090s | already well I gotta you know my |
4093s | community would be very upset with me if |
4095s | I didn't know it publicly apologize to |
4097s | Mike for oh yeah you do you do need to |
4100s | apologize you owe him an apology what do |
4102s | we do what happened it was in the uh |
4103s | yeah I have this may have tea bagged you |
4107s | during it may have it definitely |
4109s | happened |
4113s | let me thank you for doing that it |
4115s | wasn't aggressive there was some bribery |
4118s | I'm pretty sure Lane is the blame |
4126s | I mean Community team correct me if I'm |
4128s | wrong |
4131s | [Laughter] |
4135s | not mine I can scoop back if you guys |
4138s | need to settle this no oh no I'm going |
4140s | to resolve the beat that'll be fair okay |
4142s | cool yes the culprit is somewhere else |
4144s | yeah all right well I think that'll do |
4146s | it for this segment thank you guys it's |
4147s | awesome |
4149s | all right well that does it for the |
4151s | October Dev video Scott again we want to |
4153s | thank you for having us out it's been a |
4155s | long time dream of ours uh to be out the |
4157s | studio so thank you yeah absolutely just |
4159s | echoing the sentiment that red has here |
4161s | it's been incredible thank you for |
4162s | having us out it's been a super fun day |
4164s | and uh we we just appreciate you guys a |
4166s | lot thanks for coming thanks for all the |
4168s | hard questions today and |
4170s | you know just to finish it off thanks |
4172s | for all the support again like we've |
4174s | been listening to you for so long it's |
4175s | fun to finally meet in person and |
4177s | can't be happier having you here so |
4179s | thanks awesome |