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0s | really important question here probably |
---|---|
2s | the one that most people are wondering |
3s | story and trials what is the reason for |
5s | not making solo trials replayable it's |
8s | easy content the soul trials are very |
10s | well done and it's a shame you can only |
11s | play it once make it a daily with |
13s | difficulty scaling giving increase |
15s | increasingly more rewards that's exactly |
17s | the type of content that people have |
18s | been asking |
20s | for explain this rationale like what |
22s | what in the world is going through our |
23s | minds that we don't make these |
27s | [Applause] |
29s | replayable |
33s | hello everybody Welcome to forged and |
35s | eternum the show where we talk about All |
38s | Things New World I am Rob Chesney and uh |
41s | I'm joined by Krishna and Lula and uh |
45s | today we're talking about uh story |
48s | inance we're talking about where Story |
49s | meets combat because uh as anybody who's |
52s | been playing the game a lot certainly um |
54s | not since launch but in the in the year |
56s | sense we've added a lot of soul trials |
59s | um instances where the play gets like a |
61s | heavy dose of story and an awesome fight |
63s | at the same time um and we've had a lot |
65s | of fun making these so we wanted to talk |
67s | about them today um the uh I'll start |
71s | Krishna because you've been working on |
72s | these since the very beginning |
74s | um what you know the very first one we |
77s | talked about is when we were building |
78s | Brimstone Sands what do you remember |
80s | from that time and like what you know |
82s | what was our thinking around why we |
84s | wanted to create |
85s | these uh Brimstone Sands was in a way a |
90s | very different approach to how the game |
93s | came out like once Brimstone stands came |
96s | out we thought of it as a new standard |
98s | for us with the storyline like players |
100s | enjoyed the whole Imhotep storyline and |
103s | which eventually led to the our first |
105s | ever Soul Child with apus so that was |
109s | indeed an interesting one so with and |
112s | that was around the same time your side |
114s | started working on revamping the whole |
116s | story line for solo players to you know |
119s | start doing quests in their own terms |
122s | and like not necessarily depend on other |
126s | players like I get that this is an MMO |
129s | that we need five different players to |
131s | you know do bosses and things but why |
134s | not let one player have all the fun so |
137s | that's where Soul trials came in and |
139s | that's what your side has been helping |
141s | us with you know designing bosses meant |
144s | just for solo players to have cool fun |
147s | and so with that in mind how about we |
150s | take it to our first soulart in the msq |
154s | which is brother Umberto in brawood yes |
158s | yeah that's a good one that the one you |
159s | worked on so that that one um of course |
161s | is a really interesting one because this |
163s | is the part of the story where the |
165s | player has come to Brightwood um looking |
167s | for this guy named brotherr andto who |
169s | once helped the soul wardens and in so |
171s | doing they find out that he was part of |
173s | the leadership of the bright vigil and |
174s | he eventually fell to being lost after |
177s | cursing actually he didn't fall to |
178s | becoming lost he uh caused everybody |
181s | else in Brightwood to become lost um and |
185s | I was kind of the architect of that in a |
186s | very dark way and players ultimately |
188s | have to sort of um you fight him and |
191s | destroy him to to to remove the curse on |
193s | the fort of keron so that was kind of |
195s | the narrative conceit of what we wanted |
196s | to create and then we handed that to you |
199s | and we're like hey make an awesome fight |
200s | out of this what uh what was where did |
203s | you start for that okay so back when you |
207s | presented this idea to me uh it I was |
211s | primarily working this idea with the |
213s | quest designer on your team Sean he I |
216s | used to keep poking him questions about |
218s | why is Umberto doing this like what's |
220s | his interest in the lost like what what |
223s | is he trying to do with that heart Gem |
225s | of his so using that uh I pitched up a |
229s | fight you know make him feel like he's |
232s | half human half lost like that's why we |
236s | have the first normal solo fight where |
239s | you're fighting a shell of his own human |
242s | version and then really to the boss |
244s | fight which is like you see his purple |
247s | looking Spectra form which is like |
250s | fighting like his human but feels lost |
253s | and so and along with that has we have |
256s | the heart gem in the center of the fight |
258s | that is defiled I also came across the |
261s | world designer David McKenzie he showed |
264s | me really cool way of how we could |
266s | Leverage The Heart Gem of the fight and |
268s | that's what I thought you know let's use |
271s | the piece of the lore that what Umberto |
274s | is trying to do he's trying to use his |
276s | heart gem to convert lost Back To Human |
280s | but instead he accidentally ended up |
282s | defiling it so that heart gem is so |
285s | cursed and that's why I came up with |
288s | that mechanic where you know he walks up |
290s | to the center of the room he just Rises |
292s | up and the hard gem just you know |
294s | channels at him while he drains your |
296s | life it's like showing how unstable he |
300s | became with that heart gem that he |
302s | needed to actually take the player own |
304s | Essence instead so that was something I |
307s | worked it out and it turned out really |
309s | cool like and for the first ever Soul |
313s | trial in the msq I'd say players enjoyed |
315s | it very fitting for the soul trial to be |
318s | about of course we have souls throughout |
319s | the game but in fact you uh Lula do you |
322s | want to elaborate on like heart gems and |
324s | souls and like I don't what do I don't |
327s | even understand at all like what's |
328s | really going on in this weird world of |
330s | it what are you talking about I did not |
332s | okay okay there's various ways to go in |
334s | here so the heart Jam is sort of like a |
336s | fire break for soul wardens to like not |
339s | become corrupted which isn't to say they |
341s | can't be obviously spoilers incoming in |
344s | about 15 seconds but like it really |
346s | delays the time in which that can happen |
350s | so when Umberto's heart gem is destroyed |
353s | that is effectively when the player |
356s | understands how that can happen and then |
358s | later Isabelle learns from from the |
360s | player effectively how that can happen |
362s | as well hence yonas becomes corrupted |
364s | and then his heart gem gets destroyed so |
367s | it's like it's a last ditch effort to |
370s | keep yourself safe which clearly doesn't |
373s | always work but it definitely leads to |
375s | some climactic moments that the player |
376s | can engage in destroying one makes your |
379s | soul like more you know I think even as |
381s | Jonas explains when you first put it in |
383s | and we got a awesome scene coming up |
385s | that kind of shows this best um that uh |
388s | that this is like a bull workk against |
390s | the corruption or against it protects |
392s | your soul it's not bulletproof but it's |
394s | like an armor inside your |
396s | heart um all right so then the yonas |
399s | fight as he just mentioned was another |
400s | one that you worked on was a we also |
403s | drew the hard gem into that like do you |
405s | want to walk us through the process for |
407s | that one I mean that's an emotional one |
409s | of course because yonas has been the |
411s | player's Mentor the person who's |
412s | introduced him to the soul wens uh when |
415s | Isabella attacks the soul Wen base at |
417s | keradan she uh |
420s | basically uh chases I mean she uh takes |
423s | yonas out in Chains and then |
426s | she has her way with him I don't know |
429s | what that means exactly but maybe you do |
432s | so here's one |
434s | personal uh preference of mine with |
437s | respect to lore the darker the lore gets |
439s | the more I like it and that's what well |
443s | we kind of with UMO showing how he |
447s | developed a lot of hatred towards |
449s | everybody and him himself and now that |
452s | was like a piece of Darkness but now |
456s | when it comes towards yonas like this is |
459s | no like extra dark because it's very |
463s | personal to the player because Isabella |
465s | has done something that nobody thought |
468s | was expected like we had the whole lore |
472s | about why the heart gem prevents us from |
474s | you know getting corrupted we did the |
476s | whole story at the Aman Temple to you |
479s | know create the hard gym to you know and |
482s | set it up so one would ask you know if |
484s | you have the hard gym why the hell did |
486s | Yan just get corrupted so that's what |
489s | that's where I introduced the element of |
490s | having Isabella introduce that fight to |
494s | show that you know hard JS don't mean a |
497s | damn thing to her like she just loves |
501s | playing with us and that's all she need |
504s | and that's where where she leaves us |
506s | saying just look at your friend your |
509s | mentor or or what's left to him and then |
513s | that's what I use him rather than |
515s | actually being a fight with yonas it's |
519s | actually indirectly a fight with the |
522s | heart gem like if players notice there's |
525s | a big red shell there which actually |
528s | contains yanas hard gem in there and |
531s | it's actually trying to fight of what |
534s | corruption is supposed to do what our |
536s | whole story is trying to tell us and |
538s | that's why I that way I use it to you |
540s | know create a whole different phase |
543s | mechanics to show the more you fight yis |
546s | the more unstable the setup is getting |
548s | and it's just getting extra dangerous |
552s | but in the end that old man fought |
555s | through and he did come back |
558s | normal for five seconds yeah yeah he has |
561s | moments but I mean it's also cool cuz |
563s | she extracts the heart gem from his |
565s | chest which I think is an interesting |
566s | you know like we we depict that in a |
568s | couple other places like how that you |
570s | know you put this physical thing in to |
571s | protect your soul like well it can be |
573s | physically removed as well and make you |
575s | susceptible I do want to add another |
577s | piece about yonas that I love designing |
581s | back again when I was working with Sean |
583s | on this we actually thought of you know |
586s | using the lore of who yonas is wanted to |
589s | like simply fool around with players |
592s | like you know how yonas has been known |
594s | as the fisherman the pro fisherman sha |
598s | and I you always talk about you know |
599s | know how he loves fishing and how he |
602s | should just drop the ultimate fishing |
604s | rod as a joke and instead so we thought |
608s | how about while in one of his fighting |
610s | mechanics we introduced corrupted |
613s | fishing like of course in the end we |
616s | didn't because that would have been too |
617s | silly for a more a lore fight that was |
620s | too dark but instead what I did was I |
624s | created a mechanic where the player gets |
626s | a marker on their head and he tosses a |
628s | chain forward to just just pull you and |
630s | like as though you're the you're the |
633s | Target and he just cast his line in to |
635s | pull you like I never I never realized |
638s | that you had done that but I think it's |
639s | awesome yeah same um so Lula you know |
643s | you've worked particularly on the |
644s | stories we go forward from there and |
646s | like uh you're the primary author on all |
649s | the bit building up to Isabella so if |
650s | you will take us away from like the |
652s | yonas fight where we're going with the |
655s | story and soul trials after that |
657s | building up to yeah the big stuff okay |
659s | so uh the first trial in eban scale |
661s | reach is when you're fighting Xiao leang |
664s | and trying to save him which uh I was |
667s | being a little bit Cy in mentioning last |
669s | time I chatted with you uh simply |
671s | because I really like the mechanic in |
673s | that which is in any other Soul trial |
676s | you're really wailing on all the enemies |
678s | and just trying to destroy them in this |
680s | you're you don't have to like beat leang |
683s | down to zero HP you're trying to just |
686s | take the talismans that are around the |
688s | room trying to put it on him so he'll |
690s | breathe in the incense and get cured |
692s | which I thought was a really fun way of |
694s | doing that mechanic which is you know |
698s | there's something a little less violent |
699s | in this than the other ones and it's |
701s | fitting with the narrative because sun |
703s | Fun is above the uh wood Shrine right |
706s | now she's calling down trying to help |
708s | you out and direct you which I thought |
709s | was a really cool addition as well to |
711s | make it feel like oh you're doing a soul |
713s | trial with someone else who was kind of |
715s | helping you a little bit asymmetrically |
717s | and so uh that had very interesting |
720s | mechanic that really magnetized me when |
721s | I played it the first time after that we |
723s | have a more standard Soul trial at the |
725s | end of eban scale which culminates in |
727s | the empress herself being corrupted uh |
730s | which uh allowed us to present a soul |
734s | trial in a really interesting new |
735s | location which I didn't know we were |
737s | going to get I just thought it was going |
738s | to be staged on that dock area in the |
740s | dynasty shipyards but then when the |
742s | whole new POI appeared which was the |
744s | royal Pier I thought that was a great |
746s | climactic way to end our penultimate |
748s | Zone in the |
750s | msq and but this leads us of course in |
753s | aggressivly to where everything comes to |
756s | an end in Merk guard when we're fighting |
758s | Isabella this was of course the the one |
762s | we had to go back and forth on a lot |
764s | because not only did we had a lot of |
766s | ideas but there's the question of where |
769s | do we set this and I can't remember who |
771s | came up with the crazy idea of setting |
773s | it inside Isabella's mind might have |
775s | been me might have been McKenzie might |
777s | have been you who knows I'm just glad we |
778s | did that because |
780s | that allowed us to present this Soul |
783s | trial in a way that maybe other ones |
786s | couldn't um the great cleave Soul trial |
789s | is maybe slightly related because it's |
791s | in some sort of a strange realm but now |
794s | that wi Isabella's mind we can do things |
796s | and present them in a way that are more |
799s | symbolic for instance when you had the |
802s | idea of the cultists who were sort of |
804s | like memories of her old crew that |
806s | turned into corrupted that is something |
808s | if we put into another Soul trial in the |
810s | real world might not have really fit but |
813s | the fact that you in her head gave it a |
816s | different kind of a resonance and uh the |
818s | ending ends up being a lot more |
820s | interesting for me symbolically as well |
823s | but yeah so Krishna like as far as the |
825s | process is concerned in the Isabella |
827s | Soul trial I think the interesting thing |
829s | is the way those phases work not only in |
832s | terms of like the combat getting more |
834s | climactic and interesting but then we |
836s | have that you know mid fight convers |
839s | ation between her and Russo which you |
841s | definitely pushing to try to get as much |
843s | as possible I'm curious your thought |
845s | process on like what were the biggest |
848s | challenges in that and you know how do |
850s | you think players might respond to that |
852s | emotionally like after fighting so |
854s | heavily against |
856s | isab |
857s | o fell don't don't mind that Lula just |
861s | dropped something drop this |
865s | secret no |
867s | SP so |
870s | now we talked about how we had these |
873s | original so like apalus Umberto yice we |
877s | also had cool ones along the way like |
879s | the corrupted leviath and the mother |
881s | World Soul trial we also had different |
883s | ones in the seasons like Malik and Dai |
886s | so with all that in mind like we've been |
889s | developing soul chares for a bit now but |
891s | all these opportunities had given us you |
895s | know more experience more different ways |
898s | to think about so trials with and more |
901s | ways to you know make it feel Innovative |
903s | for a solo player and that's where we |
906s | leads up to Isabella because this is |
909s | like the end of the msq and it has to |
912s | have all its Grand grandness like she |
917s | this story has been building up to why |
920s | she is important why she wants you why |
924s | and why you need to stop her so and in |
927s | as as we go through these current |
930s | storyline we come across the guy who |
933s | initially sent us to turnament Father |
935s | Russo the guy who actually has a |
938s | connection to Isabella and that's where |
941s | with that story line once I read what |
943s | you had pitched up so that's why I |
946s | suggested let's bring in an NPC into a |
950s | soul trial like we've never done that |
953s | before as a matter of fact throughout |
956s | this whole game I cannot think of a |
957s | place where we actually see NPCs talking |
961s | to each other in an actual sense like we |
964s | only see the typical dialogue box and |
966s | you the player going switching between |
968s | NPCs this is the first case where I |
971s | actually |
972s | show an actual dialogue and a heartfelt |
977s | interaction between Russo and the person |
981s | who he once cared about Isabella to like |
984s | show that you know Isabella's maybe not |
988s | who she is she's just just normal but |
991s | corruption is just a virus that's |
993s | inflicting her mind and that's what I |
996s | wanted to show like a bit of emotional |
999s | thing but that's going to just turn into |
1004s | darkness um because that's what this |
1008s | whole fight is about like Isabella you |
1010s | you think this whole fight is about |
1012s | saving Isabella from corruption but it's |
1015s | just a massive backfire you can't save |
1019s | Isabella she's she's gone all the way |
1021s | we've had this discussion many times |
1023s | yeah I know I've already gotten beaten |
1024s | down on that point that's |
1026s | fine it ends very climactically so I'm |
1029s | satisfied um so I have to so um we're a |
1032s | little short on time I also want to |
1034s | point out you guys keep saying and the |
1035s | msq the end of the msq but the msq goes |
1038s | on we're an MMO and the msq goes on |
1041s | forever it'll never end um never and of |
1044s | course the next chapter is Adana which |
1046s | is one of your favorite characters I |
1047s | know and there's a lot of set up for |
1048s | Adana |
1050s | um and I'm thinking this might be a good |
1051s | place to Pivot into our community |
1052s | questions because I think we have a |
1054s | community question on Adana probably |
1056s | Let's see we want to talk about okay so |
1058s | yeah there was a question in here that |
1059s | jumped out to me because it's |
1060s | individually addressed to you they said |
1064s | you haven't mentioned adiana for two |
1065s | whole episodes now yeah that's from |
1068s | that's from pumpkin of pumpkins and I'll |
1070s | also note that that's not a question |
1072s | it's a |
1073s | statement so I'm assuming the underlying |
1076s | question is like why or why not it's |
1079s | because um I'm conscious of my |
1081s | obsessions and so since I mention her |
1084s | all the time it means that maybe there's |
1085s | a few times that I shouldn't so um I'm |
1088s | just trying to be balanced and like you |
1090s | know save that as an error in my quiver |
1092s | for when it really matters so maybe |
1094s | maybe next time cool so uh Fielding |
1097s | another one of these um let's see uh is |
1101s | there a way is there a plan to enable |
1103s | old characters previous first Zone work |
1105s | rework to redo the main story Quest from |
1108s | the beginning um and I'll I'll answer |
1110s | this although if you guys want to add in |
1112s | um the uh so we would love to do this we |
1115s | in fact we've looked for ways to allow |
1118s | you to at least go back as far as you |
1120s | can so like if you had fought and |
1123s | defeated Thorp before you fall back to |
1125s | that point in the msq and we can at |
1127s | least allow that the hard part is just |
1130s | like because of the way that the game's |
1131s | set up like there's a lot of thresholds |
1134s | the player's crossed a lot of things |
1135s | that have happened rewards achievements |
1137s | the player has made that we can't |
1139s | necessarily you know revert um and so |
1142s | indeed as someone suggests here like I |
1144s | think the suggestion is you know start a |
1147s | new character play from the beginning |
1148s | it's a really it's a totally new |
1149s | experience it's really great I think |
1151s | you'll enjoy it um and we can't uh we |
1154s | can't exactly take you back to the |
1155s | beginning but we might find a way it's |
1156s | still a possibility we're talking about |
1158s | it really important question here |
1159s | probably the one that most people are |
1161s | wondering story and trials what is the |
1163s | reason for not making solo trials |
1164s | replayable it's easy content the solo |
1167s | trials are very well done and it's a |
1168s | shame game you can only play it once |
1170s | make it a daily with difficulty scaling |
1172s | giving increase increasingly more |
1174s | rewards that's exactly the type of |
1175s | content that people have been asking |
1178s | for explain this rationale like what |
1180s | what in the world is going through our |
1181s | minds that we don't make these |
1183s | replayable uh I'm going to piggy back to |
1186s | a comment I made earlier like the reason |
1188s | how Soul Childs came in is mainly |
1191s | because it's meant to help our storyline |
1193s | and kind of appease to story lovers and |
1197s | give them a way to do boss fights |
1200s | without having to depend on other |
1202s | players so that was the intention with |
1204s | soldiers I agree that they're amazing |
1207s | and they should be repeatable and yes it |
1209s | is definitely on our plan you'll be |
1212s | seeing it sometime in the future but why |
1216s | we do this oh I want to come in on this |
1218s | one too though I have't I definitely |
1220s | have some perspective okay the um so you |
1223s | know back when we first started the very |
1225s | first one the apus fight uh there was |
1227s | immediately questions once we had built |
1229s | that oh we need to make this replayable |
1231s | with scaling rewards and like players |
1233s | can do it over and over again and they |
1234s | can do it with their friends MH it was |
1235s | determined uh as we looked at how much |
1237s | time it would take to implement it that |
1239s | way that it would take about five times |
1241s | as long to implement Every Soul trial if |
1243s | we did it that way and |
1245s | so I you know so you can blame me for |
1248s | the way this turned out because it was |
1249s | one of the things that I said well we |
1251s | really need these story instances we |
1252s | need these solar trials to accentuate |
1255s | the climactic moments in the storyline |
1257s | um it's more important that we can do |
1259s | several of these than having three or |
1263s | four that can be repeated an endless |
1265s | number of times and that's still the |
1266s | truth I think we still would love to |
1269s | make these replayable so and and I'm |
1271s | absolutely I think that's the way it |
1272s | should be they should be replayable they |
1273s | should be able to be access with a group |
1276s | um and challenge you accordingly which |
1278s | would be fantastic and I think it's |
1279s | still on our uh radar that that we will |
1282s | try to take that up at some point it's |
1283s | just it's a lot of work yes uh to add on |
1287s | to like what Rob's said like it's not |
1289s | just going to be scaling up the bosses |
1292s | like in in the storyline like let's say |
1294s | brother Amber was at level 35 Yannis was |
1297s | at 57 Isabella is going to be at 60 |
1300s | spoiler alert but you get that the whole |
1302s | idea of you know repeatable trials is |
1305s | that it matches up to you know endgame |
1307s | level that you know you need to scale |
1309s | them up to what's the player's current |
1310s | level 65 right so to match up to that |
1314s | level so when we scale up you have to |
1317s | like keep in mind like what what if |
1319s | players actually find that the scale up |
1322s | version of the solo boss is actually |
1323s | hard or what if you know you asper the |
1326s | suggestion you know add a mutation makes |
1328s | it even harder like I'm as a player |
1331s | myself I have really hard time dealing |
1334s | with nature mutation and if I have to |
1337s | deal with a solo boss having nature well |
1339s | I'm going to have to uh struggle a bit |
1341s | but I'll get there eventually like I |
1344s | like suffering in some sort of way but |
1346s | not every other player is going to know |
1349s | have that kind of same mentality so we |
1352s | need to keep that in mind well when |
1354s | coming across a process like was like |
1356s | you need to say our players don't want |
1357s | to |
1358s | suffer I mean maybe the r Community |
1362s | might but not everybody but some that's |
1366s | the whole reason why we made these Soul |
1369s | trials for story mode to you know how |
1372s | allow enable them to do it on their own |
1374s | but this is an MMO players should not be |
1377s | afraid of asfeld so maybe should even |
1379s | consider the possibility like you know |
1381s | if they're struggling in the let's say |
1383s | for hypothesis mutated Soul trial like |
1387s | they should be allow to probably call in |
1389s | one person to help if they're absolutely |
1392s | struggling but you know then we have to |
1394s | factor in questions like does this |
1396s | dampen the reward does this dampen you |
1398s | know the mutation reward they get all |
1400s | those kinds of things so you need those |
1402s | are kind of questions we have to ask |
1405s | ourselves when you know making a |
1407s | repeatable trial like this so if you |
1410s | have any suggestions please leave it in |
1413s | the comments solve it for us um the so |
1417s | fun one here uh and I think two more |
1419s | questions maybe is all we have time to |
1421s | do um with the changes in the game |
1422s | script and codes do you consider in the |
1424s | Noto distant future fighting side by |
1426s | side with NPCs and Mission stories and |
1428s | Expeditions and future game updates wait |
1431s | you you would want to do this yeah like |
1434s | I mean co-oping with characters would be |
1436s | awesome but I think like a lot of games |
1438s | have done companion characters very well |
1441s | um what's super fun as storytellers is |
1443s | that like when you have someone who's |
1445s | running around with you they're talking |
1447s | about they're talking while they're |
1448s | running which is a lot more fun for |
1450s | players than having to stop and sit |
1452s | there with a UI and talk to them um and |
1455s | then you develop a relationship |
1456s | certainly if they're in the fights with |
1457s | you and going through all these things |
1458s | with you it just feels and I think as |
1460s | you mentioned we've done in a lot of |
1461s | places we've like kind of created the |
1464s | illusion of NPC joining you it's son |
1467s | it's Russo joining you or at least you |
1468s | know it looks like Russ is going to join |
1470s | you but then it gets booted out so it's |
1472s | like we've we've played with that idea |
1475s | as far as we can right now but I'd love |
1476s | to see it go even further sometime I'm |
1478s | sure players would love to have grayon |
1480s | Ali by their side for once sweet yeah |
1483s | well she does kind of you know I guess |
1484s | that's a spoiler you know she she does |
1486s | kind of come in and save the player in a |
1489s | in a certain scene that's a work in |
1491s | progress that looks really cool oh yeah |
1492s | yeah yeah that's definitely true it's an |
1494s | awesome moment can't wait to share that |
1496s | one yeah yeah um there was one other |
1498s | here that I thought we should hit on I |
1500s | think it's the tower one because it's |
1501s | kind of building off the same thing and |
1503s | making these repeatable and accessible |
1505s | yeah okay here it is dear host is there |
1506s | any opportunity to add individual soul |
1508s | trials such as Tower instances mechanics |
1511s | where each level awaits you with the |
1512s | challenging boss and as you go up the |
1514s | difficulty and mechanical complexity of |
1515s | the boss increases this type of |
1517s | challenge is commonly called the Tower |
1519s | of Trials and sub MMOs and greetings |
1521s | from pan Panama hey Panama Panama um so |
1525s | yeah we are playing new world so what |
1527s | yeah the Tower of Trials why don't you |
1530s | talk about it a bit and then I'll okay |
1533s | I'll say what what I know which is that |
1534s | we have talked about doing this and in |
1536s | fact we talked about adding this in as a |
1538s | seasonal element where every season |
1539s | would get um some sort of |
1543s | repeatable uh Tower of Trials it |
1545s | probably wouldn't be like a huge Tower |
1547s | but you know you would get at least like |
1548s | three or four of these story uh combat |
1550s | instances that you would fight through |
1551s | the way we talked about at the time was |
1553s | that you would get it wouldn't be um |
1555s | they might even have different themes to |
1557s | them as you went through this this trial |
1559s | um ultimately we we downshifted to do |
1563s | the story trials that we did in the uh |
1565s | the seasonal stories but it's not |
1567s | because we wouldn't love to do that I |
1568s | think we would and I think players would |
1571s | appreciate it well I'd say think of it |
1574s | as something we could it's a possibility |
1576s | in the future like this towering style |
1579s | is really an interesting concept I |
1582s | personally may have not experienced it |
1584s | from an MMO but I may have experienced |
1587s | it from another game so I get the idea |
1590s | of how it goes like you go into one |
1592s | level you fight the boss and then it |
1594s | keeps leveling up so the boss gets |
1596s | harder and with that you get a chance of |
1598s | more darker weapons more stronger sense |
1602s | with and of course each boss comes with |
1604s | its own mutation of sorts then we that |
1608s | is a definitely an interesting concept |
1610s | it would definitely appease to players |
1612s | and then if you need to think of it in a |
1614s | Solo trial route you'll have to again |
1617s | think of the questions I asked earlier |
1618s | like if you're going to do with |
1620s | mutations will solo players be able to |
1622s | survive it are we allowed to ask for |
1624s | help from other |
1626s | players those are things of course we'll |
1628s | have to keep in mind so again if you |
1630s | have more suggestions please leave it in |
1633s | the comments for us and we'll definitely |
1634s | take a look so yeah send us more |
1636s | questions we love questions send us as |
1638s | many as you like in fact we always kind |
1640s | of like to PR the community with a |
1641s | community question um and I feel like |
1644s | Christian has got one that you just want |
1645s | to throw out there or maybe Lula does uh |
1647s | let's cook one up |
1649s | yeah uh I would say think of it from a |
1653s | combat perspective what would be what |
1656s | would be a very interesting mechanic |
1658s | that you would like to see in a boss |
1660s | fight think of something that's you know |
1663s | not done before and give us something |
1666s | interesting MH can we do a side question |
1668s | if you were fighting with a favorite NPC |
1670s | who would it |
1671s | be like that uh that's a good one yeah |
1676s | like I would say mine is Dai like the |
1678s | dojo trial oh nice yeah yeah we got to |
1681s | bring those characters in earlier in the |
1682s | story CU they're they're so far out in |
1684s | Seasons um and they're so so awesome so |
1687s | well done um by several people but uh |
1689s | certainly including James who's a |
1691s | fantastic writer working on those yep um |
1693s | all right well then uh that uh that |
1696s | wraps us up today if you uh if you like |
1698s | the show please like or comment or |
1700s | follow do all these things um and until |
1703s | next time where we will see you in a try |
1708s | Isabella fight she's |
1715s | [Music] |
1716s | [Applause] |
1716s | [Music] |
1726s | Epic |