over 1 year ago - Aenwyn - Direct link

Unfortunately until we release the patch notes, it’s difficult to say exactly when each fix/update will be implemented, but know that we are actively working on pushing these from PTR to the live game ASAP.

over 1 year ago - Aenwyn - Direct link

I understand your concern when it comes to communicating timelines and we do publish Roadmaps, but when it comes to PTR, it’s meant to be a way to test new and upcoming features/fixes. It would be nearly impossible for us to track when each of those changes are going to be moved into the live game now that we have the PTR constantly open, mostly because it’s ever-evolving. The reality is that it’s a cycle, with layers of dependency. We do our best to provide information as soon as we are certain in order to not incorrectly promise timelines.

One example would be the newly introduced potions in PTR. If we came out with our initial timeline, it would now be incorrect. Thus, we do not promise timelines until it’s cemented in the patch and patch notes are up.

That said, we are always considering ways to better our communication strategies, especially when replying to one thread on a topic doesn’t necessarily mean everyone is aware of what we’ve said (though you guys are pretty great about spreading the message).

On the topic of feedback, it’s important to note feedback will not always directly impact how something is implemented in game, but we always review and consider it. There are times when we think it’s great feedback, but not the direction we want to move forward with. Other times, it’s something we may consider changing in the future but have decided to move forward with how it’s currently implemented.

The Reflexive potions are a great example of this - we agreed with the feedback and are considering the best option moving forward.

Another example where we did not act on the feedback would be the indication that the Greatsword was simply too great in size. We appreciated the feedback and understood where players were coming from, but we decided to move forward with our decision for a multitude of reasons. Some as simple as standing strong with our design and others such as how much time and effort it would take to make a simple size change if that really was the route we were to take.

I agree there are more opportunities for us to have these discussions and be transparent. For example, I know it’s not transparent that when I’m not responding, I’m spending my time advocating for and discussing internally the bug reports, feedback, etc that you share among many others things. But overall we are always discussing how to better engage with constructive feedback and discussions! :saluting_face:

over 1 year ago - Aenwyn - Direct link

@Azereon Not an intentional jebait I swear hahah. They just already exist! :wink:

@SonGeralt I appreciate your feedback and think you have some great ideas! I think it’s just missing an understanding that game developement takes time and we’ve come a long way since launch and we’re continuing to work at light speed to provide QOL updates, fixes to issues, new content, etc! In the meantime, we are working on other ways to mitigate some of these issues, including Server Merges.

over 1 year ago - Aenwyn - Direct link

The reasoning here for the removal of Stagger was because you have an increased usability by now allowing players to move while throwing Sticky Bomb. I understand your feedback and concerns, however, and will definitely communicate them.