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Play New World
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0s | uh I think in terms of mechanics what's |
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3s | interesting also and how we're going to |
4s | introduce this to players is that we'll |
6s | be alternating between the two maps so |
8s | every two weeks we'll switch we'll do |
10s | this new Brimstone map for two weeks |
12s | then the original map uh and just sort |
14s | of alternate every two weeks yeah I'm |
15s | excited to see how that plays out too |
16s | yeah |
18s | [Music] |
18s | [Applause] |
23s | forged in a tournament where we took all |
25s | things new world I'm joined today by |
27s | Patrick our Seasons design lead and Dan |
29s | our social po |
31s | today we're going to talk about a topic |
34s | that many of you care deeply about PVP |
36s | what are we doing for PVP and when's it |
39s | coming well I've got great news there |
41s | are four big things coming for our PVP |
43s | fans in season two uh let's talk through |
46s | them and let's start with perhaps the |
47s | biggest one crossworld opr Dan tell me a |
50s | little bit about what this means and |
51s | what it'll mean for players but simply |
53s | less less waiting time to get into opr |
56s | so we're connecting all of our worlds |
58s | within a region for insta or for opr and |
61s | that means that you just hit a button |
62s | and you'll be playing with a large |
64s | larger population and along with that |
67s | the leaderboards for opr are going to be |
69s | Regional as well that's cool so no |
72s | difference in mechanics it's the same |
74s | thing just go to modes hit play and I'm |
76s | in yep exactly cool and Regional |
80s | leaderboards uh just for the region |
83s | yeah |
86s | they're just region based this is super |
88s | cool and the rewards will be the same |
90s | for the leaderboards cool |
93s | uh so while we're allowing people to get |
95s | into matches quicker with this great new |
97s | feature uh we're also going to make some |
99s | changes to opr some adjustments to make |
101s | it play a little better A little maybe |
102s | more strategic uh can you talk us |
105s | through those changes Patrick yes |
106s | there's a number of good changes coming |
107s | to Apple's Rush with season two uh first |
109s | off is scoring changes so we're gonna |
111s | adjust the logic of scoring to better |
113s | reinforce players who are playing the |
115s | objectives uh no more playing a Scott |
117s | Lane and sitting outside just shooting |
119s | in their Fireball you now have to sit on |
121s | the point and actually actively uh you |
123s | know |
123s | defend it to really accrue a large |
125s | number of points which is great I think |
126s | it's going to change the feel of the |
128s | game up a little bit another change |
129s | you're making is the baroness encounter |
131s | we are putting in walls so you can no |
133s | longer just sniper from 100 meters away |
134s | and last second kill still kill steal |
137s | her if you want to get that kill now you |
138s | have to be in the area so high risk High |
140s | reward there another great change is |
143s | we're reinforcing the role of Siege |
144s | weaponry and walls so The Siege Weaponry |
147s | is going to deal more damage to players |
148s | and the walls are going to take less |
150s | damage from uh ranged weapons so you |
152s | can't sit back with your bow now and |
154s | just shoot it down got to get up close |
156s | and personal to be effective |
157s | and then the last big change that I'm |
159s | really excited about is the corrupted |
160s | portal so we're kind of completely |
162s | reworking that mechanic so instead of |
164s | showing up and depositing azoth to get |
165s | your token now every few minutes the |
167s | portal will activate and you have to go |
168s | there and clear out all the corrupted |
170s | enemies to claim the portal and by |
172s | claiming it you get the brute token so |
174s | overall it's a good number of |
175s | adjustments that I think will help the |
176s | feel of the mode and keep it feeling uh |
177s | fresh and more fair yeah I like |
179s | especially that corrupted portal change |
181s | because it makes it sort of like another |
182s | event like you've got to balance that in |
184s | your baroness pressure yeah I think |
186s | that'll be neat another slight change on |
188s | the scoring that I think is worth |
189s | mentioning is we're also going to be |
190s | starting to give points for blocking |
192s | right so the tanks of the group I know |
195s | sometimes you play sword board can now |
196s | you know as they're helping absorb |
198s | damage for the rest of their team get |
199s | some points for that yeah that's gonna |
201s | be great uh a third big change is a |
204s | brand new Arena map uh can you tell us a |
207s | little bit about that one yeah this is |
208s | one I'm really excited for I think we |
210s | learned a lot of great lessons with |
211s | Arena map number one and once we |
213s | launched Brimstone Sans I think everyone |
214s | all the players all of us internally we |
216s | saw this aesthetic can we want that |
218s | Roman Coliseum and we're really |
220s | delivering on that with the new Arena so |
222s | it's a lot more complex than the first |
223s | one first one just has the two pillars |
225s | to line of side players against this is |
227s | a multi-level Arena so there's different |
229s | sides of it you can kite players around |
231s | the middle it's going to really change |
232s | gameplay and I'm really excited to see |
234s | how different weapons perform on it yeah |
236s | I think it's it's radically different |
238s | yes yeah and I think it will hopefully |
241s | our goal is to have almost different |
243s | strategies different tactics play out in |
245s | it uh I think in terms of mechanics |
247s | what's interesting also on how we're |
249s | going to introduce this to players is |
250s | that we'll be alternating between the |
252s | two maps so every two weeks we'll switch |
254s | we'll do this new Brimstone map for two |
256s | weeks then the original map and just |
258s | sort of alternate every two weeks yeah |
260s | I'm excited to see how that plays out |
261s | too yeah |
262s | uh and then a fourth change so this all |
265s | sounds great but we want rewards also |
268s | Dan so tell us has there been any |
270s | changes to the PVP reward track uh |
272s | there's been a couple yeah uh the |
274s | directionally and the goal is to like |
275s | get you better rewards earlier on in the |
278s | track so uh gypsum and shards and uh bis |
281s | items all come earlier in the track and |
283s | uh just in general it's meant to allow |
286s | USB player to just do PVP to get those |
288s | awesome Rewards |
290s | yeah I think that's super important |
292s | right like PVP players want to do PPP |
294s | activities and this will give them the |
296s | opportunity I don't think it'll be like |
298s | their sole way to be able to gear but |
300s | it'll be much more like you won't have |
302s | to do as much other stuff to gear up |
304s | which I think is great it's a lot more |
305s | efficient like playing through this |
306s | internally I'm seeing a lot more oranges |
308s | on the track and that's pretty exciting |
309s | for me yeah I think I I'm very excited |
312s | about it I think our Philly players will |
313s | be awesome absolutely so that's four big |
316s | changes for season two but that's not |
318s | the end of PVP right like obviously it's |
320s | just the beginning there's also |
321s | something pretty big coming in season |
323s | three we've talked about a little bit |
324s | about it but tell us a little more Dan |
325s | uh we uh we've got influence V2 coming |
329s | out which uh is going to basically uh |
333s | it's it's big we'll we'll tell you a lot |
335s | more about it a little later on but for |
337s | now the the main thing is that influence |
339s | races will be uh kind of like more |
341s | directed more scheduled so much higher |
344s | density in that influence race to earn |
346s | the War deck into territory and we're |
348s | adding control Point Towers to each |
350s | territory to fight over uh this is I |
353s | think something that that everybody's |
354s | kind of been wanting for a while we've |
356s | talked about it on this before |
358s | um and the goal for those is uh kind of |
361s | similar to that new Arena map you know |
363s | bring in some more like leveled play |
364s | some verticality some some obstacles |
367s | that can kind of |
368s | challenge you to come up with a better |
370s | strategy based on which Tower you're |
373s | fighting over so it's really cool we're |
374s | play testing it now and it's a lot of |
376s | fun yeah I love the feel of it like well |
378s | how I've described cheese it almost |
380s | feels like an open world mode right |
381s | because there's this timed energy |
383s | there's a concentrated density of people |
385s | you go here there's objectives I think |
387s | it's a really nice blend between the |
389s | open world feel of the game and sort of |
391s | like an instance mode like opr exactly |
393s | yeah definitely the change I'm looking |
395s | forward to the most I'd say open world |
396s | PVP is my favorite thing in our game and |
398s | the organic feel of it is so great and |
400s | these towers just really provide it it's |
401s | gonna be fun yeah you've been pushing |
403s | for this for a long time yeah awesome |
405s | hey well thanks everyone for joining us |
407s | today in sort of a a dive into PVP uh |
410s | please uh continue to like And subscribe |
412s | if you like these shows and we have a |
414s | community question for you we're |
416s | interested in what you think the biggest |
417s | change for PVP should be in the upcoming |
419s | Seasons uh let us know |
421s | uh thanks and we'll see you in a |
423s | tournament |
427s | [Music] |
428s | [Applause] |
429s | [Music] |
434s | thank you |
437s | [Music] |
438s | [Applause] |