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0s | uh last time we did this episode when we |
---|---|
2s | were looking at that data ahead of time |
3s | stuff was looking pretty decent yes we |
5s | had shipped the expansion um as I |
7s | mentioned by the time this episode aired |
9s | players were not feeling so good uh we |
11s | had gone from a faucet economy down to a |
13s | sink |
15s | [Applause] |
18s | economy hello and welcome to forged in |
21s | interum the show where we talk All |
23s | Things New World my name is Patrick and |
25s | today I'm joined by Joel and Tony and |
27s | we're here to do our quarterly economy |
29s | Deep dive uh we did a quick highle look |
32s | at the economy about 3 months ago where |
34s | we told you how we uh gauge the economy |
36s | how we look at your sentiment and data |
38s | to make sure it's in a healthy spot a |
40s | lot has happened since then we'll dive |
41s | into that shortly uh before we dive into |
44s | that though Joel can you go ahead and |
45s | give the audience a refresher on what we |
47s | look forward when we're looking at |
48s | economic health sure uh not going to go |
50s | into crazy deep but ultimately we're |
52s | looking at player sentiment we're |
53s | looking at I personally browse a lot of |
55s | Reddit I'm looking at the Discord that |
57s | we have um I'm looking for in-game |
59s | feedback um player sentiment is a huge |
62s | portion of this uh we also have a lot of |
64s | data which Tony and I are going to look |
65s | at uh today uh we have some charts to |
68s | bring which will be fun today um but |
69s | ultimately we're looking at the faucets |
71s | and syns of items we're looking at a |
73s | jinny index to see the economic health |
75s | for player wealth disparity um and we |
78s | have some other dashboards that are |
79s | really cool thanks to our analytics team |
81s | um to really help support making sure |
83s | that we're making the right choices |
84s | based on the data in game yeah so a lot |
88s | of vectors to consider there MH last |
90s | time we did this episode when we were |
92s | looking at that data ahead of time stuff |
93s | was looking pretty decent yes we had |
95s | shipped the expansion um as I mentioned |
98s | by the time this episode aired players |
100s | were not feeling so good uh we had gone |
102s | from a faucet economy down to a sync |
104s | economy uh Tony you want to talk about a |
105s | little bit what happened there and kind |
107s | of why that video might have seemed a |
108s | little out of whack with player |
109s | expectations yeah absolutely so so what |
111s | we're going to do is we're going to |
112s | throw on screen uh a few charts and so |
114s | the the first one we're going to take a |
116s | look at is how the economy was looking |
118s | at from uh at the time that we had aired |
121s | uh this is right after the expansion |
123s | launched uh the the green bars if you |
126s | will that is when the uh econom is in a |
130s | um a faucet economy meaning there's more |
132s | money coming in than there is going out |
133s | and then you can see the red there at |
135s | the very tail end that's a sink economy |
136s | that means when players are spending |
137s | more money as a whole than than what |
139s | they're earning the big green bar is the |
141s | spike that we got of income from umbrell |
144s | Salvage actually and so that's when |
146s | everybody was salvaging all their |
147s | umbrell and so that was expected and |
149s | then even above that you kind of see the |
151s | income coming in from Quest and from |
152s | Salvage again from umbrell and then on |
154s | the bottom the lines that are trailing |
156s | are Trade Post fees and the faction shop |
159s | faction shop ultimately is what turned |
161s | our economy from from faucet into sync |
164s | and so when we recorded this we saw a |
166s | huge spike in in umbrell uh and Salvage |
169s | and income and Quest and everything |
171s | which was looking really good and then |
172s | you can see that it kind of Tails out |
174s | and it's it's quite balanced it's just a |
175s | little bit of a faucet economy and then |
178s | it turns into a little bit of a SN |
179s | economy and that's just a few days in |
181s | when we aired the last episode and so |
183s | when you asked us what do you guys think |
185s | and we're like that went really well |
186s | everything seems awesome this is what we |
188s | were looking at now if we take a look at |
191s | the next chart this is going to be how |
193s | the economy looked when the episode |
195s | aired and so this is why I think we got |
197s | to the whole you know what are you guys |
199s | talking about the economy's not in a |
200s | good spot things are really rough right |
202s | now money is super tight well in the you |
204s | know week and a half or two weeks |
206s | between recording and airing everything |
208s | flipped now you can see in the top half |
210s | of this chart again the main thing is |
212s | the faction shop and the faction shop |
214s | was putting in a ton of work which |
217s | honestly was by Design we wanted to |
219s | create uh some options for players to |
221s | get really good gear and have control |
223s | over crafting and do that through the |
226s | faction shop as a way for us to get some |
228s | money out of the economy now we got a |
231s | lot of feedback on that we got a lot of |
232s | feedback that players felt like they |
234s | were too strapped they couldn't afford |
235s | to craft uh it wasn't an overall good |
238s | experience they felt too throttled with |
239s | the daily cool downs and so we made some |
241s | changes and so if we scroll or I'm |
244s | scrolling but if we take a look at the |
245s | third |
246s | chart this is going to be since the last |
249s | episode aired after we made some changes |
252s | and where we are now and so you can see |
254s | that we've gone from a heavy foset |
256s | economy or sink economy which is going |
258s | to be the red to a heavy uh faucet |
261s | economy which is going to be the green |
263s | this is from a few different changes uh |
265s | one we added the golden matter cache |
267s | which is the weekly cache that you can |
269s | craft with 20 uh gypsum orbs uh it gives |
272s | you, 1500 gold and 250 Dark Matter uh |
275s | that helped as a weekly Ubi or Universal |
278s | basic income that a lot of people can |
280s | craft uh the other side of it was the |
281s | winter event went off and people were |
283s | getting money from the winter event |
284s | that's kind of where you see that huge |
285s | bump of green uh on the right side of |
288s | this chart um and then last but not |
290s | least was the change to Golden Scarab |
292s | crafts so you needed the chromatic seal |
294s | which had to come from the uh faction |
296s | vendor that change went as well where we |
299s | got rid of that so we removed that |
300s | throttle kept more money in the economy |
302s | and so things are looking much different |
304s | now than they were when we recorded the |
307s | first episode which is why it may have |
308s | seemed like we felt one way and the |
311s | community felt completely different so |
312s | awesome so thanks for that deep dive I |
314s | think that kind of shows a lot of what |
315s | has happened in the last couple months |
317s | um and then looking forward uh as you |
319s | mentioned we're in a fosted economy |
321s | right now so a lot of that is due to the |
323s | winter event that event gives you a lot |
324s | of extra coin we do expect that to die |
326s | back down uh we expect to still be in a |
328s | fosted economy we'll be generating more |
330s | than we're sing but the values you're |
332s | seeing at this chart you know are not |
333s | going to be generating 40% more coin |
335s | each day than we s we expect it to be a |
337s | good bit lower yes um and when you |
339s | mentioned a sync economy too I do think |
341s | it's important to note those can be |
343s | healthy like one thing we care about in |
345s | new world is we don't want runaway |
346s | inflation we don't want every player |
348s | suddenly having millions of gold and a |
350s | basic iron ore costing 10,000 gold we |
352s | want to make sure we're managing that |
353s | inflation in a way that uh that coin |
355s | growth is gradual and new players don't |
358s | come into the game with an |
359s | insurmountable feel of holy cow I need |
361s | to get how much gold to be competitive |
363s | uh and I think that's something that's |
364s | pretty important to us so yeah I think |
366s | on on that aspect right like if you |
368s | think about a fresh player coming in |
370s | they may do like their first couple |
371s | quests and they get maybe five or 10 |
373s | gold and they hit the Trade Post they |
374s | take a look at it and an iron long sword |
377s | is 700 gold and it's just a complete |
379s | like why is this how am I supposed to |
381s | get this kind of money because they |
382s | don't understand it yet and and keeping |
384s | that in check is very important yeah |
386s | it's also important to keep the lower |
387s | tier resources valuable as well so that |
389s | those players can immediately jump in |
391s | and engage with the economy go farm a |
393s | bunch of iron knowing that the high |
394s | level players need it to compound into |
397s | the star medal the or calcum the mythal |
398s | bars so it's important to make sure that |
400s | they the lowlevel players are engaged in |
402s | all aspects as well I agree definitely |
405s | all right so let's a quick look back at |
406s | how things have been going now let's be |
408s | a little more uh future looking so |
410s | there's three issues I want us to talk |
411s | about today uh first of these uh players |
414s | have indicated they do want some level |
416s | of random rolling with crafting we made |
419s | it very conscious decision with the |
420s | expansion to move away from that towards |
423s | more fixed gearing so that way players |
424s | could Target gear they want to get |
426s | things like Prismatic scarabs and aoth |
428s | inductors let you craft the exact item |
430s | you want but that's out of weekly |
432s | Cadence so I can't just go roll random |
434s | gear every day and hope I get this |
435s | jackbot item to sell uh Joel so let's |
438s | talk about that a little bit so we see |
440s | this brought up on Reddit and Discord |
441s | players want to roll we previously had |
444s | those uh 700 gear score items locked |
446s | behind chromatic seal crafts so you |
448s | could do one per day you paid someone |
450s | else for their craft we moved away from |
452s | that towards golden scarabs again uh how |
454s | has this been going are you happy with |
456s | this change and do you think it's |
457s | addressing player feedback yeah so um I |
460s | think we're pretty happy with this |
461s | update overall um I think that the |
464s | golden scarabs are one uh not rate |
467s | limited like chromatic seals uh you can |
469s | get as many as uh there are on the |
472s | market or you can go farm them um beyond |
475s | that uh they're also not gated by the |
477s | faction shop so we're not sinking uh the |
480s | the wealth is transferring between |
481s | players uh there's still a lot to learn |
483s | here there's still a lot for us to dive |
484s | into and we're still waiting to see how |
486s | the data plays out we are generally |
488s | happier with this because uh there's |
490s | more volume that players can craft it's |
492s | still a little expensive and we're still |
493s | watching that we're not 100% sure where |
495s | we're going to go if we want to keep it |
497s | this way uh if we want to make it a |
498s | little bit cheaper but for now we're |
499s | going to uh just watch we're going to |
501s | gather data on this um but I I think |
503s | it's something that overall allows |
504s | players to engage with crafting more |
506s | frequently which is an ultimate goal |
507s | that we're looking for yeah absolutely |
510s | um on the topic of crafting the winter |
511s | convergence event just ended uh we had a |
513s | pretty big shift with that event uh |
516s | about halfway through where the yeti |
518s | horns became a rate limited item so you |
520s | could get far fewer tokens to that uh |
522s | can you walk me through some the lessons |
523s | we learned from that and how we'll apply |
525s | that to events moving forward uh yeah so |
527s | ultimately I think the change with hail |
529s | spikes is something that we were looking |
531s | at there was an issue with how many |
534s | players had to farm they were sitting at |
535s | these bosses for six hours a day um I |
538s | don't necessarily think that is the most |
540s | fun thing to do if I want to go change |
542s | and do mutators or do other aspects of |
544s | the game but I want to get all of the |
546s | stuff in the event I think that that was |
547s | problematic uh we also had some |
549s | performance issues there that this was |
551s | kind of a a double-edged sword or a a |
554s | bonus to help with some of those or |
556s | mitigate some of those so normally we |
558s | wouldn't change something mid mid event |
561s | um but between those two things with the |
563s | event and with the performance we did |
565s | want to change that um going forward we |
567s | want to aim for most if not all events |
569s | to be something that has some of these |
571s | rate limiters there will be a way to |
573s | grind ultimately the event but the big |
576s | pop of uh reward should generally come |
578s | from go do a thing like the Christmas |
581s | trees or or excuse me the holiday trees |
583s | um we want to make sure that you don't |
585s | have to just grind for hours you just do |
587s | a couple trees or a couple uh bags not |
589s | something that spends hours if not a |
592s | good chunk of your play session that day |
593s | like the uh the winter uh Warrior yeah I |
596s | think one of the big takeaways for me is |
598s | uh changing that mid event with was |
599s | disruptive to players and we're going to |
601s | really try to not do that again in the |
602s | future uh we're going to try to make |
604s | sure that this is well standardized |
605s | ahead of time so that way you don't feel |
607s | like the rug is being pulled out from |
608s | under you uh with your gameplay Loop um |
610s | so definitely something for us to |
611s | continue to improve on in the future |
613s | abolutely um so next topic is gold |
616s | generation so the next topic is coin |
618s | generation because we don't use the word |
620s | gold um I still see a lot of sentiment |
624s | out there that players feel like they |
625s | don't have a good way to make money um |
627s | how much of this is sentiment versus how |
629s | much of this is reality yeah no it's |
632s | there are many I think many Avenues in |
634s | in New World to to get coin if you will |
637s | um the winter event proven as we saw |
639s | from the charts earlier it's a huge |
641s | Spike and an easy way to kind of get out |
642s | there get your get your uh Exquisite or |
645s | your Bountiful packages and then you |
647s | know get a few hundred gold pretty |
649s | easily um the weekly Ubi through the |
652s | gold matter cach is another one that's |
653s | pretty lowkey that just about anybody |
655s | can do um the other side of it comes |
658s | from I think |
660s | a little bit more on the time investment |
661s | side when it comes to trade skills to be |
663s | completely honest um I know as a crafter |
666s | myself uh a lot of my income does come |
668s | from trade skills um but there are |
671s | Avenues out there for someone that wants |
672s | to do that we see uh a lot of our gold |
675s | income actually come from PvP whether |
677s | it's opr caches or or um the uh PVP |
680s | rewards track um there there's it's how |
684s | do I how do I explain this we have a |
686s | little bit everywhere versus a whole lot |
688s | in just one spot right and so somebody |
691s | who has a lot more variety to their |
693s | gameplay is going to pick up a lot more |
695s | gold along the way CU they're doing all |
696s | these little different things um and as |
698s | we move forward one of the things that |
700s | we're actually looking at and this comes |
702s | back to Ubi or that Universal basic |
704s | income is how much of these things do we |
706s | want to move from a daily Cadence to a |
707s | weekly Cadence or maybe every three days |
710s | uh and this will help somebody who may |
712s | only log in a couple days a week to |
714s | still feel like they can keep up while |
716s | somebody who logs in every day will |
717s | still maintain an edge because well |
718s | they're playing the game G more uh and |
720s | so those are kind of the the big things |
722s | that we're we're looking at when it |
723s | comes from what does it mean as a player |
725s | to earn coin yeah absolutely I think |
728s | it's pretty fair to say we have a lot of |
730s | sources that give you a little bit of |
731s | coin yes and all those sources together |
733s | they really add up that's a significant |
734s | amount of coin you can generate per day |
737s | uh but because you're getting that coin |
738s | in smaller increments it doesn't feel as |
740s | impactful I think it's a really kind of |
741s | a psychological barrier more than |
743s | anything so looking at which of those we |
745s | can move to a larger uh chunk I think |
747s | will really help that feeling of I can't |
749s | make coin and then we can hopefully get |
751s | uh feeling better for players yes great |
753s | example of that Salvage at one point was |
755s | like 20% yeah you're going to say the |
756s | same say same it was like 20% of our |
758s | income and players are like this is |
760s | worthless cuz you're getting like three |
761s | coin uh per Salvage of an armor or a |
764s | weapon um you just don't feel that even |
766s | though the trickle of it you go into a |
768s | Mythic dungeon you just get a ton of |
770s | gear you you just don't feel those three |
772s | coins so finding ways to make it pop |
774s | more and feel more valuable um because |
777s | it's really more of a perception issue |
778s | because you can't see or feel those big |
781s | amounts coming in it's little small |
783s | increments |
785s | absolutely all right so last topic I |
787s | want to cover in one I was reading about |
789s | uh in the Discord this morning actually |
791s | is uh resource availability for tier |
793s | five and tier 5.2 yes I think we covered |
796s | this in the first episode actually how |
798s | mithil ore was significantly uh less |
801s | valuable than or calore uh that's a |
803s | problem we identified and we've taken |
805s | some steps to correct that um Joel can |
807s | you dive into the problem a little bit |
809s | uh what are players feeling here and why |
810s | is that an issue absolutely so um as the |
814s | expansion was coming out um we just |
816s | didn't have enough mythal nodes in the |
817s | game uh so we opted to increase the |
821s | volume of mithril for the spawn rate for |
823s | how much it was giving uh and that |
825s | caused a glut of mithil in our game um |
827s | unfortunately on the flip side of that |
829s | there's not enough or kelum to refine up |
833s | because again we want to keep the value |
834s | of the lower tier resources viable we |
837s | want to make sure that the items have |
839s | purpose in our game um so now we have |
841s | this really strong bottleneck especially |
843s | around tier five resources and orac |
845s | kelcom because things like mithil were |
848s | so abundant so not only do we need to |
851s | address the abundance of mithil we have |
853s | to sync that abundance out so it gets |
855s | back to a valuable level so even as we |
858s | make changes there's going to be a a |
861s | slow churn of making sure similar to |
864s | like the the the iron hide previously |
866s | thank you um there was thousands upon |
869s | thousands of it sitting in players uh uh |
871s | storage that just needed to be sunk out |
873s | so this is going to take a little bit of |
874s | time we have we still have more to come |
876s | on what we want to change here Antonio |
878s | will talk about that in a moment um but |
881s | there is a lot of work to do with making |
882s | sure that we get rid of the excess |
884s | mithril still making that resource feel |
886s | valuable um and doing right by the |
889s | previous resources as well such as orac |
890s | calcum and the the the need for morbit |
893s | ultimately yeah absolutely so as Joel |
895s | alluded to uh what steps are we taken to |
897s | correct this and what have we done |
898s | already already and what might we be |
900s | looking at in the future yeah so the the |
903s | most recent changes that came from this |
905s | uh we went ahead and readjusted the |
907s | mythal vein uh respawn times and relax |
910s | those back down so they respa much |
912s | slower uh that original change had a |
915s | couple implications one was there was |
916s | just a ton of Mythril everywhere uh two |
919s | the gameplay Loop was to just stand at a |
921s | node and wait the 3 minutes for it to |
922s | respond which is not it's it's not fun |
925s | gameplay it's not good gameplay so |
927s | that's one of the changes uh the other |
929s | changes that we're looking at are do we |
930s | want to make any changes to how much or |
932s | calcum it takes to make methil uh do we |
935s | want it to use less or Calum do we want |
937s | to have an orac Calcom node give you |
939s | more raw orac calcum or instead um what |
942s | do we want to do to or Calcom in order |
945s | to kind of adjust for the amount of |
946s | mithil that can be made or mythal that |
948s | can be used um that's one step the other |
951s | thing and this is something that we |
952s | touched to earlier was the changes to |
955s | Golden Scarab crafts with us removing |
958s | the daily limit |
959s | and we'll put a chart on the screen and |
961s | what you can kind of see is has |
962s | happening to some of the other resources |
964s | uh from right before the change to |
968s | Golden scarabs to ungating them uh the |
971s | resource value started to come up and |
973s | that's because consumption came up |
974s | because people are starting to churn |
975s | through and just make golden Scarab |
977s | recipes again now you can see or is kind |
980s | of lagging behind it's not doing what uh |
983s | what wood had done or uh what fiber had |
985s | done and that's because as Joel |
987s | mentioned there's just a glut of it |
989s | people need to kind of burn through |
990s | first so as we mentioned in the first uh |
994s | economy uh video some of these changes |
996s | are a bit slower some of them take time |
998s | just because we need to wait and see how |
1000s | much of this stuff do we have left in |
1002s | the economy how much can get burnt out |
1003s | and then what do we need to do kind of |
1005s | adjust from there so that's kind of what |
1007s | we're looking at uh at the end term all |
1009s | right awesome all right so I think that |
1011s | about wraps us up uh thank you both for |
1013s | your time here and I think we we dove in |
1015s | pretty deep here and we'll do this again |
1017s | uh in the future for today's community |
1019s | question do you prefer daily coin |
1021s | faucets or do you prefer weekly coin |
1022s | faucets which would you like to see more |
1024s | of uh if you've liked what you've seen |
1025s | here please like And subscribe and we |
1027s | will see you in the |
1031s | [Music] |
1032s | [Applause] |
1038s | [Music] |
1042s | Trum |