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0s | being able to block range damage with |
---|---|
2s | any weapon I think we like the way it's |
5s | playing in PTR I think overall this is |
7s | the direction we want to move in uh |
9s | we're happy with that |
11s | [Applause] |
15s | welcome to Ford's in a tournament where |
17s | we talk about all things new world today |
19s | we're going to do an episode of balance |
20s | of power uh today we're going to cover |
22s | the season two combat changes how do we |
26s | think they're playing in PTR any changes |
28s | we made as a result of PTR and to get |
31s | this moving we're going to pass it over |
33s | to Michael for the questions |
35s | well so um overall are you happy with |
38s | the underpowered underused initiative in |
40s | season two uh so as a reminder to people |
43s | who may not be familiar what this |
45s | initiative was was that we looked at all |
47s | weapons in the game and tried to find |
48s | the one or two abilities that we thought |
50s | were underperforming or weren't used too |
53s | much and we tried to buff them so they |
55s | became a contender |
56s | uh I think overall just to be frank |
59s | we're we're only moderately happy on |
61s | this one I think we pushed some of the |
63s | abilities into contention uh but a lot |
65s | of the other ones I don't think we push |
66s | far enough and we weren't seeing quite |
69s | the the reception and excitement behind |
71s | them I think part of this is due to we |
73s | just only have a lot of Animation budget |
76s | I think some of these things we really |
77s | had to push with animation to get viable |
79s | but with that said we're going to talk a |
81s | little bit there are some changes we are |
82s | making as a result of PTR to push a |
84s | little bit further I think that will |
86s | help and this is also one where we have |
88s | great data we can see what builds people |
90s | are using and we'll see if we didn't |
92s | affect the change we hoped we would get |
93s | uh we'll push a little further what |
96s | about the other big change the the |
97s | change to blocking mechanics how do you |
99s | think those are playing out uh so |
102s | overall just at a high level you know |
104s | our goal here was with the blocking |
105s | changes to make blocking a little more |
107s | viable uh in a lot of situations dodging |
110s | just Trump's blocking as an option uh so |
113s | the goal was like let's bring blocking |
114s | up let's make it a strategic tactical |
116s | option for players uh so overall we're |
119s | pretty happy with these changes I think |
121s | you know the two smaller ones moving a |
123s | little faster while blocking uh the |
125s | exhausted State getting uh you don't get |
127s | to slow down if it's caused from uh a |
130s | block break I think those are very good |
131s | and I think the bigger change like being |
133s | able to block range damage with any |
135s | weapon I think we like the way it's |
137s | playing in PTR I think overall this is |
140s | the direction we want to move in uh |
141s | we're happy with that I think in terms |
143s | of the overall strength of it you know |
145s | it is tuned maybe a little on the high |
147s | side uh 70 damage mitigation with |
150s | two-handed uh and a change we're making |
152s | as a result of PTR both one-handed magic |
154s | will now be at 50 we think these are |
157s | good numbers but uh it might be a little |
158s | bit on the high side we'll be keeping a |
160s | look out on it uh but we love the way |
162s | it's playing right now |
164s | so um earlier you mentioned you may be |
167s | pushing some abilities a bit further or |
169s | making changes based on PTR so are there |
172s | any changes to fire staff uh yes fire |
174s | staff is one where we thought uh |
177s | incinerate for instance we didn't quite |
178s | move the needle enough with the changes |
180s | we made there uh and I think in essence |
183s | the pushback also was creating problems |
185s | in a variety of situations so we've |
186s | we've decided to go with a different |
188s | tactic here uh We've removed the |
190s | pushback completely and instead what |
192s | we're doing is we're adding in an |
193s | interrupt a stagger and I think what |
195s | that'll do is because the fire staff |
196s | doesn't really have a stagger in its |
198s | Arsenal it'll sort of give people a |
200s | different tool if they want to build and |
202s | interrupt into their build so that's a |
204s | change we're going to make it is going |
206s | to come with a damage reduction because |
207s | now it does you know interrupt and cause |
209s | a stagger but I think that'll be a nice |
211s | position for this ability |
213s | [Music] |
214s | wow that's a fast motorcycle |
217s | how about Rapier uh Rapier is another |
220s | one uh flurry I think we didn't get |
223s | quite the traction and uptake we were |
225s | hoping with the changes uh we pushed the |
228s | Homing a little bit but I don't think it |
229s | made it enough of a difference and as we |
231s | tried to push the Homing more things |
233s | started to break down a little bit so I |
235s | think we went with another tactic here |
237s | we've added grit to flurry which I think |
239s | gives it a nice position in in the |
241s | Rapier optional and and we hope that |
243s | sort of you know causes people to give |
244s | it a try and add it to their bill |
246s | and life staff |
248s | so life staff we're making a couple |
250s | changes uh first license brace uh you |
253s | know we got overwhelming feedback that |
255s | the the shorter range was not fun and it |
257s | was going to kill the ability uh we |
259s | agree uh we did that because we thought |
261s | we were gonna see uh lights and Brace |
264s | affect all groups in a raid uh we were |
266s | able to get that Tech in so now that it |
267s | only affects your group we're removing |
269s | that distance which I think will will |
271s | make a lot of people happy uh second uh |
274s | orbit fortification I think uh you know |
277s | it wasn't sorry orb of protection the |
279s | fortify on it wasn't providing enough uh |
282s | of a fortify with the new fortification |
284s | rule so we upped that to 20 I think |
286s | that'll be a big big help there uh and |
289s | then lights Embrace we buff the healing |
290s | a little bit uh so you I think you get a |
293s | 20 buff now per buff on it |
295s | and everyone's favorite the bow the bow |
299s | uh our problem child but also one of the |
301s | most exciting and used weapons in the |
303s | game so we want to make sure it's |
304s | playing well uh so we do like the change |
307s | to evasive tactics keeping it in the |
309s | left tree I think that's a change we're |
311s | going to stick with but what we do want |
313s | to do is really buff that tree to make |
314s | it viable and I think we needed to do |
316s | some work there so we're doing three |
318s | things uh one rending headshot is now |
320s | going from three seconds to five seconds |
322s | so increasing that duration I think will |
324s | help uh second poison shot we're buffing |
326s | the damage a little bit so the Dot's |
328s | going to be a little bit quicker which |
329s | will help a ton uh and last rain of |
332s | arrows I think we're speeding it up I |
333s | think about 50 percent like the time |
335s | between when you fire the ability and it |
337s | does damage is going to be much quicker |
339s | and I think those three changes are |
341s | hopefully going to make that left tree |
342s | more viable uh and I think you know |
345s | create diverse builds where you can go |
346s | left tree right tree or mix a little bit |
348s | so we think with all these changes the |
350s | bow is going to be in a good spot but |
352s | we'll keep an eye on it we want to make |
353s | sure the bow remains fun to use in his |
355s | body Bible |
356s | all right and um moving on how do you |
359s | feel about the new heart Rune uh so the |
362s | heart room we got some feedback that it |
363s | feels a little underwhelming uh and in |
366s | general uh we tend to agree uh so I |
369s | think there's two changes we're making |
370s | right away as a result of PTR one we're |
373s | going to increase the damage of it by 15 |
375s | uh second there were some bugs and some |
377s | issues with the input buffering that we |
379s | fixed uh so that I think will make it a |
381s | little easier to fire off a little more |
382s | fluid so I think those two changes will |
385s | will be nice and sort of help it out but |
388s | we'll also keep an eye on this there's a |
389s | chance we speed up the activation of it |
391s | in the future if we're not seeing enough |
393s | usage of this |
395s | and finally what are your thoughts on |
398s | the current meta with the season 2 |
399s | changes |
401s | uh well so it's hard to tell you know |
403s | with just a PTR but what we're seeing is |
406s | that I think this might be a little bit |
407s | more of a shift to the melee meta uh I |
410s | don't think we want to go too far there |
411s | we definitely don't our goal is to have |
413s | it be relatively balanced so we're going |
416s | to be keeping an eye on that and if we |
417s | see sort of uh melee starting to creep |
420s | back into dominance that's something |
421s | that we'll be taking action on uh and in |
424s | fact with that in mind I think there's |
425s | two weapons that we do feel are a little |
427s | strong on the melee side that we're |
428s | going to take some preemptive action on |
430s | uh the first is sword and shield uh so |
433s | on the sword and shield there's the |
435s | oppressive perk uh oh sorry the |
438s | opportunistic perk uh which gives people |
441s | extra damage right now for anyone that's |
443s | slowed we're going to change that so |
444s | that it's not damaged across the board |
446s | and it's just abilities uh and the |
448s | reasoning for that is right now sword is |
450s | obviously pretty sticky and it's getting |
452s | a lot of its damage from basic attacks |
454s | so I think uh what we like about this is |
456s | by buffing the ability I think it |
458s | creates a nice sort of complement to the |
460s | changes we we made to reverse dab and |
463s | whirling blades so I think I think it's |
465s | a good change it's a slight Nerf but it |
467s | also complements some of the other |
468s | changes uh and I think you know like I |
471s | said sword and shields a little bit on |
472s | the strong side so it needed something |
473s | the other weapon on the melee side that |
476s | we feel is a little bit strong is great |
478s | sword uh and Greatsword we're seeing |
480s | strength on the PVE side uh you know it |
482s | is a de facto DPS weapon and Expeditions |
486s | and we're seeing it being very strong in |
488s | PvP so uh and this one I think what |
491s | we've decided to do is take a look at |
492s | the base damage and we're going to be |
494s | reducing that probably around four or |
495s | five percent to sort of bring it down |
497s | more in line with other weapons |
499s | all right so that is it for the |
502s | questions how about a community question |
503s | uh for a community question we'd love to |
506s | hear what you all really want for a |
508s | weapon we haven't announced yet what the |
510s | season 3 weapon is but we're starting to |
512s | prototype and think about the weapon |
513s | after that so let us know what do you |
515s | want to see in game |
517s | uh and thanks for joining us today on |
519s | balance of power uh please let us know |
521s | if you like the show like And subscribe |
523s | and we'll see you in a tournament |
526s | rest assured that anybody who owns a |
529s | home in first light currently that will |
532s | be refunded to you all your furniture |
533s | will be moved to the storage unit but |
536s | rest assured you will get all of that |
539s | back |
541s | [Applause] |
543s | foreign thank you |
547s | [Music] |
551s | foreign |