10 months ago - Play New World - Direct link

Transcript (by Youtube)


0s being able to block range damage with
2s any weapon I think we like the way it's
5s playing in PTR I think overall this is
7s the direction we want to move in uh
9s we're happy with that
11s [Applause]
15s welcome to Ford's in a tournament where
17s we talk about all things new world today
19s we're going to do an episode of balance
20s of power uh today we're going to cover
22s the season two combat changes how do we
26s think they're playing in PTR any changes
28s we made as a result of PTR and to get
31s this moving we're going to pass it over
33s to Michael for the questions
35s well so um overall are you happy with
38s the underpowered underused initiative in
40s season two uh so as a reminder to people
43s who may not be familiar what this
45s initiative was was that we looked at all
47s weapons in the game and tried to find
48s the one or two abilities that we thought
50s were underperforming or weren't used too
53s much and we tried to buff them so they
55s became a contender
56s uh I think overall just to be frank
59s we're we're only moderately happy on
61s this one I think we pushed some of the
63s abilities into contention uh but a lot
65s of the other ones I don't think we push
66s far enough and we weren't seeing quite
69s the the reception and excitement behind
71s them I think part of this is due to we
73s just only have a lot of Animation budget
76s I think some of these things we really
77s had to push with animation to get viable
79s but with that said we're going to talk a
81s little bit there are some changes we are
82s making as a result of PTR to push a
84s little bit further I think that will
86s help and this is also one where we have
88s great data we can see what builds people
90s are using and we'll see if we didn't
92s affect the change we hoped we would get
93s uh we'll push a little further what
96s about the other big change the the
97s change to blocking mechanics how do you
99s think those are playing out uh so
102s overall just at a high level you know
104s our goal here was with the blocking
105s changes to make blocking a little more
107s viable uh in a lot of situations dodging
110s just Trump's blocking as an option uh so
113s the goal was like let's bring blocking
114s up let's make it a strategic tactical
116s option for players uh so overall we're
119s pretty happy with these changes I think
121s you know the two smaller ones moving a
123s little faster while blocking uh the
125s exhausted State getting uh you don't get
127s to slow down if it's caused from uh a
130s block break I think those are very good
131s and I think the bigger change like being
133s able to block range damage with any
135s weapon I think we like the way it's
137s playing in PTR I think overall this is
140s the direction we want to move in uh
141s we're happy with that I think in terms
143s of the overall strength of it you know
145s it is tuned maybe a little on the high
147s side uh 70 damage mitigation with
150s two-handed uh and a change we're making
152s as a result of PTR both one-handed magic
154s will now be at 50 we think these are
157s good numbers but uh it might be a little
158s bit on the high side we'll be keeping a
160s look out on it uh but we love the way
162s it's playing right now
164s so um earlier you mentioned you may be
167s pushing some abilities a bit further or
169s making changes based on PTR so are there
172s any changes to fire staff uh yes fire
174s staff is one where we thought uh
177s incinerate for instance we didn't quite
178s move the needle enough with the changes
180s we made there uh and I think in essence
183s the pushback also was creating problems
185s in a variety of situations so we've
186s we've decided to go with a different
188s tactic here uh We've removed the
190s pushback completely and instead what
192s we're doing is we're adding in an
193s interrupt a stagger and I think what
195s that'll do is because the fire staff
196s doesn't really have a stagger in its
198s Arsenal it'll sort of give people a
200s different tool if they want to build and
202s interrupt into their build so that's a
204s change we're going to make it is going
206s to come with a damage reduction because
207s now it does you know interrupt and cause
209s a stagger but I think that'll be a nice
211s position for this ability
213s [Music]
214s wow that's a fast motorcycle
217s how about Rapier uh Rapier is another
220s one uh flurry I think we didn't get
223s quite the traction and uptake we were
225s hoping with the changes uh we pushed the
228s Homing a little bit but I don't think it
229s made it enough of a difference and as we
231s tried to push the Homing more things
233s started to break down a little bit so I
235s think we went with another tactic here
237s we've added grit to flurry which I think
239s gives it a nice position in in the
241s Rapier optional and and we hope that
243s sort of you know causes people to give
244s it a try and add it to their bill
246s and life staff
248s so life staff we're making a couple
250s changes uh first license brace uh you
253s know we got overwhelming feedback that
255s the the shorter range was not fun and it
257s was going to kill the ability uh we
259s agree uh we did that because we thought
261s we were gonna see uh lights and Brace
264s affect all groups in a raid uh we were
266s able to get that Tech in so now that it
267s only affects your group we're removing
269s that distance which I think will will
271s make a lot of people happy uh second uh
274s orbit fortification I think uh you know
277s it wasn't sorry orb of protection the
279s fortify on it wasn't providing enough uh
282s of a fortify with the new fortification
284s rule so we upped that to 20 I think
286s that'll be a big big help there uh and
289s then lights Embrace we buff the healing
290s a little bit uh so you I think you get a
293s 20 buff now per buff on it
295s and everyone's favorite the bow the bow
299s uh our problem child but also one of the
301s most exciting and used weapons in the
303s game so we want to make sure it's
304s playing well uh so we do like the change
307s to evasive tactics keeping it in the
309s left tree I think that's a change we're
311s going to stick with but what we do want
313s to do is really buff that tree to make
314s it viable and I think we needed to do
316s some work there so we're doing three
318s things uh one rending headshot is now
320s going from three seconds to five seconds
322s so increasing that duration I think will
324s help uh second poison shot we're buffing
326s the damage a little bit so the Dot's
328s going to be a little bit quicker which
329s will help a ton uh and last rain of
332s arrows I think we're speeding it up I
333s think about 50 percent like the time
335s between when you fire the ability and it
337s does damage is going to be much quicker
339s and I think those three changes are
341s hopefully going to make that left tree
342s more viable uh and I think you know
345s create diverse builds where you can go
346s left tree right tree or mix a little bit
348s so we think with all these changes the
350s bow is going to be in a good spot but
352s we'll keep an eye on it we want to make
353s sure the bow remains fun to use in his
355s body Bible
356s all right and um moving on how do you
359s feel about the new heart Rune uh so the
362s heart room we got some feedback that it
363s feels a little underwhelming uh and in
366s general uh we tend to agree uh so I
369s think there's two changes we're making
370s right away as a result of PTR one we're
373s going to increase the damage of it by 15
375s uh second there were some bugs and some
377s issues with the input buffering that we
379s fixed uh so that I think will make it a
381s little easier to fire off a little more
382s fluid so I think those two changes will
385s will be nice and sort of help it out but
388s we'll also keep an eye on this there's a
389s chance we speed up the activation of it
391s in the future if we're not seeing enough
393s usage of this
395s and finally what are your thoughts on
398s the current meta with the season 2
399s changes
401s uh well so it's hard to tell you know
403s with just a PTR but what we're seeing is
406s that I think this might be a little bit
407s more of a shift to the melee meta uh I
410s don't think we want to go too far there
411s we definitely don't our goal is to have
413s it be relatively balanced so we're going
416s to be keeping an eye on that and if we
417s see sort of uh melee starting to creep
420s back into dominance that's something
421s that we'll be taking action on uh and in
424s fact with that in mind I think there's
425s two weapons that we do feel are a little
427s strong on the melee side that we're
428s going to take some preemptive action on
430s uh the first is sword and shield uh so
433s on the sword and shield there's the
435s oppressive perk uh oh sorry the
438s opportunistic perk uh which gives people
441s extra damage right now for anyone that's
443s slowed we're going to change that so
444s that it's not damaged across the board
446s and it's just abilities uh and the
448s reasoning for that is right now sword is
450s obviously pretty sticky and it's getting
452s a lot of its damage from basic attacks
454s so I think uh what we like about this is
456s by buffing the ability I think it
458s creates a nice sort of complement to the
460s changes we we made to reverse dab and
463s whirling blades so I think I think it's
465s a good change it's a slight Nerf but it
467s also complements some of the other
468s changes uh and I think you know like I
471s said sword and shields a little bit on
472s the strong side so it needed something
473s the other weapon on the melee side that
476s we feel is a little bit strong is great
478s sword uh and Greatsword we're seeing
480s strength on the PVE side uh you know it
482s is a de facto DPS weapon and Expeditions
486s and we're seeing it being very strong in
488s PvP so uh and this one I think what
491s we've decided to do is take a look at
492s the base damage and we're going to be
494s reducing that probably around four or
495s five percent to sort of bring it down
497s more in line with other weapons
499s all right so that is it for the
502s questions how about a community question
503s uh for a community question we'd love to
506s hear what you all really want for a
508s weapon we haven't announced yet what the
510s season 3 weapon is but we're starting to
512s prototype and think about the weapon
513s after that so let us know what do you
515s want to see in game
517s uh and thanks for joining us today on
519s balance of power uh please let us know
521s if you like the show like And subscribe
523s and we'll see you in a tournament
526s rest assured that anybody who owns a
529s home in first light currently that will
532s be refunded to you all your furniture
533s will be moved to the storage unit but
536s rest assured you will get all of that
539s back
541s [Applause]
543s foreign thank you
547s [Music]
551s foreign
9 months ago - Play New World - Direct link

Transcript (by Youtube)


0s there are some new combos that uh
3s experts uh in quotations if you know
5s what I mean are pulling off here with uh
7s with the Blunderbuss uh those are things
9s we did not anticipate as a part of the
11s design and uh it would not surprise me
14s uh when you load up the monthly patch if
16s those combos are no longer possible
18s [Music]
19s [Applause]