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0s | is are is this foreshadowing to pets |
---|---|
3s | this is Pets we're bringing pets to New |
5s | World |
7s | [Applause] |
10s | sit hello and welcome to forge in |
13s | aternum the show where we talk all |
14s | things new world uh my name is Patrick |
17s | and today I'm joined by Joel and Tony |
19s | and we're here to talk about a really |
21s | exciting topic the economy uh if you use |
23s | the Trading Post the faction store kill |
25s | mobs run Expeditions you're contributing |
27s | to the economy and we're here to explain |
30s | to you what that looks like uh some of |
32s | the problems we face with our economy |
34s | and how we identify those problems uh |
36s | using some of our tools so uh speaking |
39s | problems Tony let's go ahead and get |
40s | started can you walk me through some of |
42s | the challenges in uh maintaining an |
44s | economy are you saying I'm a problem a |
46s | little |
47s | bit awesome so I mean when it comes to |
50s | economy um some of the big things that |
52s | we do face and some of the things that |
54s | we front or that we are faced up against |
57s | um the big one is actually wealth |
59s | disparity and so so what that means is |
62s | when you have players that play the game |
63s | an absolute ton then you have players |
65s | that maybe log in once or twice a week |
66s | you end up with this huge wealth Gap now |
69s | typically all in all you know in the the |
71s | reality of it that's okay on one end but |
74s | on the other end what happens is prices |
75s | start to ramp up we end up with |
77s | inflation there's just like a lot of |
78s | different things and a lot of real world |
81s | economic kind of terms that we face with |
84s | and what we want to do is we want to try |
85s | to keep that that Gap a little bit I |
88s | guess shorter if you will uh and so we |
91s | take a look at how is wealth being |
93s | distributed um you know do we need to do |
96s | things like distribute wealth more on a |
99s | weekly basis so you don't need to log in |
101s | every single day but then there's still |
102s | a source of wealth for people who do |
104s | want to play the game for 10 or 15 hours |
106s | a day and so there's like a lot of |
107s | complex problems trying to balance the |
109s | two because what we want to do is we |
111s | want somebody who only has a couple |
113s | hours a week to play to feel like their |
115s | time is valued and then we also want to |
117s | make sure that somebody who plays the |
118s | game an absolute ton still feels like |
119s | their time is valed valued but in doing |
121s | so not making it so they're so far |
123s | different that their experiences in the |
125s | game are just completely opposite of one |
127s | another yeah that's definitely one of |
128s | the bigger uh issues we face and it's |
130s | interesting that you say that like these |
132s | are real world problems we're tackling |
134s | because they are you see the FED meat |
135s | and they talk about inflation and how |
137s | rates are going to impact that uh those |
139s | are the kind of conversations we have to |
140s | have pretty frequently with the new |
142s | world economy because it is player |
143s | driven absolutely um so when we say |
145s | player driven economy Joel can you walk |
147s | us through what that means absolutely uh |
149s | so one thing to add to that too is that |
151s | players actually have the power to print |
152s | their own money they are the ones that |
154s | go out and kill a mob do an activity and |
157s | generate coin um so talking about wealth |
159s | disparity we have a tool called the |
161s | jinny index that we use which allows us |
163s | to measure uh the gap between the |
167s | high-end players and the more casual |
169s | time uh less timer players uh what that |
173s | does for us is we can use the data mixed |
177s | with a couple other dashboards that are |
179s | um basically faucets and syncs it allows |
181s | us to analyze every single value that is |
184s | coming in for coin and assess if we make |
187s | a balance change or a tuning change um |
190s | what impact have we caused on both of |
192s | those player groups and how do we |
193s | shorten that Gap um to some degree we |
196s | want a little bit there right we want to |
198s | make sure that the time R players again |
200s | as Tony said make it feel like their |
201s | their time is valued um but we have to |
203s | make sure that we control inflation so |
205s | we use the jinny index to monitor um |
208s | basically uh the amount of coin coming |
211s | in and the disparity between the players |
213s | coupled with uh dashboards that uh show |
217s | every single Source every single faucet |
220s | um and we as designers uh assess is this |
224s | the right place is this too easy is this |
226s | too hard for players to get coin um or |
228s | other resources as well it's not just |
230s | coin in that case um beyond that we also |
233s | have a few other tools in in our tool |
235s | belt uh which are um we have a uh trade |
239s | index that looks at the values of every |
241s | item in the game to see how successful |
243s | they are how used they are um and what |
245s | that does for us is really uh correlate |
248s | is there let's say iron is this valuable |
251s | or is this losing um losing its value |
254s | over the last patch is there a issue |
256s | with it um how do we control that to |
259s | make sure that a low player can go get |
260s | that easy to acquire resource and still |
263s | participate in the economy and still |
265s | bring value that the higher level |
267s | players can uh then buy those resources |
269s | from them so we're looking at these |
271s | different dashboards at a global scale |
274s | we're looking at them at a granular |
277s | scale so potentially individual worlds |
279s | especially say when new Fresh Start |
280s | worlds happen we look at the individual |
283s | worlds to see how the health is going |
284s | for those for that uh index uh the jinny |
287s | index or for the uh uh the In-N-Outs uh |
291s | faucets um on top of that we also have a |
293s | lot of player feedback that we get from |
295s | uh Discord that we get from internal |
298s | play tests um because feeling is just as |
300s | important here we want to make sure that |
302s | players feel again that their time is |
304s | valuable so we couple all of these tools |
307s | together and we try and do an assessment |
309s | we sit down I think it's every Tuesday |
311s | right now we sit down and we have an A |
313s | sync about the economy and we talk about |
315s | what's successful right now um where are |
318s | resources falling behind and we've had a |
320s | few of those issues in the past and I'm |
321s | sure Tony will talk about it later with |
323s | uh like leather the Ironhide leather |
327s | being not where we want it to be uh |
329s | versus is lower tier Le leather um and |
332s | ultimately our goal is to use these |
334s | tools to balance out and make it again |
337s | as Tony said that everyone's time is |
339s | valued yeah I think that's a really good |
340s | example to touch on is leather because |
342s | that has been one of our you know |
343s | problem children for lack of a better |
345s | word uh Rawhide the tier one leather is |
348s | generally a lot more expensive than iron |
350s | hide the tier five leather yes uh |
352s | confusing right because other every |
354s | other resource tier five outpaces it |
356s | significantly just because or Calcom a |
357s | lot more rare than iron uh runwood trees |
360s | for example also a lot more rare So with |
363s | iron or with the uh iron height issue |
365s | what steps have we taken to correct that |
367s | and when we think about a problem like |
368s | that what do we do to resolve it yeah |
370s | iron hide's interesting because like so |
373s | there there's wealth and there's stored |
374s | wealth and and iron hide itself is such |
376s | a at one point was such a complicated |
378s | problem we went through I don't know how |
380s | many discussions about let's try this |
381s | can we do that whatever and um excuse me |
385s | the when we look at it at first it |
388s | becomes a where is the stuff coming from |
391s | and where is the stuff going and you |
393s | know the realization was everybody got |
396s | to endgame everybody was in highend |
398s | zones everybody since everybody can do |
401s | everything everybody was skinning all |
403s | the things they were killing and so the |
405s | you know the generation was just through |
407s | the roof so that was that was one |
408s | problem what that led to was everybody |
411s | storing it because it really wasn't |
412s | worth much but people still had room in |
414s | their Town storages so they would throw |
416s | it in I mean you know I think at one |
417s | point I was holding on to 50,000 or |
418s | 60,000 iron hi high for whatever reason |
422s | and so then we do some changes and we're |
424s | like well we can change the amount of |
426s | iron hi High it takes to make uh infused |
430s | leather I think that was one of our |
431s | first changes where we basically |
433s | adjusted the recipe to consume more of |
435s | it um and that helped a little bit but |
438s | like you don't like make a change and |
439s | see a difference because there's a bunch |
441s | of people with 50,000 in their storage |
443s | and then it takes like three months for |
445s | them to burn through that before you |
446s | actually see any kind of kind of return |
448s | and so then we start taking a look at |
450s | well you know when it comes to skinning |
452s | in particular like what are Level ranges |
455s | for rawh hide whether the level ranges |
457s | for thicky CU we had a problem for water |
458s | thick hiive was just like super valuable |
461s | because there was like three packs of |
462s | wolves you'd go farm so that's what |
463s | everybody would do and there was a ton |
465s | of competition uh and so you know can we |
467s | move some of those things around and so |
469s | to the the Rawhide example actually for |
471s | the expansion when we brought in uh dark |
475s | hide we had to move some things around |
476s | again because I wanted to make sure that |
478s | we had enough uh creatures at the at the |
480s | high end and so we kind of adjusted all |
483s | the level things but what that did was |
484s | that removed and pushed Rawhide down |
487s | below level 30 therefore we lost the |
489s | farming Zone in cutless Keys which was |
491s | the main source of Rawhide so now we see |
493s | Rawhide going up because the source is |
496s | obviously down uh and so it's just like |
498s | a lot of back and forth in terms of what |
499s | we |
503s | do it's just a lot back and forth in |
505s | terms of what we can do and then you |
506s | know how do we balance um the the |
509s | overall input to the output |
513s | um |
516s | sorry hold Patrick context to the |
519s | audience why is a dog barking so a dog's |
522s | barking because last minute I had to |
524s | bring the dog in with me so she's over |
525s | there anxiously looking at me and wants |
528s | to come uh be pet so we're going to try |
530s | to make her stop barking we're sorry |
532s | she's very cute yes need get her a |
535s | little bit do you want her next to you |
536s | bring I think that'll make her be quiet |
538s | yeah bring her over sorry no it's a good |
541s | episode dude come here hello all right |
544s | set your ass down come |
546s | here are is this foreshadowing to pets |
550s | this is Pets we're bringing pets to New |
551s | World sit so we move some stuff around |
553s | for the expansion to make sure we had |
554s | enough room ended up moving levels |
556s | around and so Rawhide is now harder to |
558s | get so then that sends you know the |
560s | value up now the the knock on effect of |
562s | that right is rawhide becomes more |
564s | expensive so all the other Leathers |
566s | become more expensive because they all |
567s | rely on Rawhide so now we have to go |
569s | Circle back figure out you know where |
571s | can we massage the level gaps to maybe |
573s | bring cutless ke back into the play do |
575s | we not do that and do we change the |
577s | amount that rolls when you skin a level |
580s | 29 creature instead there's a lot of |
581s | ways that we can kind of adjust it and |
583s | the question is like what is the right |
584s | way sure and then we have to watch that |
586s | data for a while another thing to add |
587s | there too is that there's some |
588s | resistance to the price increasing like |
590s | you yourself said you had about 50k of |
592s | that stored um and we're very meticulous |
595s | with our changes it takes a long time to |
597s | make sure that we validate we're making |
599s | the right right choice uh in some cases |
601s | we may make a change and we may wait for |
603s | a while because it takes a while for the |
605s | players to drain that out of the economy |
607s | right so uh in the case of Rawhide we |
609s | made a change prior to the expansion and |
611s | it took a few months but we started to |
613s | see price correction now again expansion |
615s | more recently uh we're starting to see |
617s | uh spikes and shocks to the economy uh |
620s | as everything settles with the new |
621s | update right but prior to that it took |
623s | about 2 months for that iron hi High to |
625s | settle out of the economy and ultimately |
627s | get back to a healthy price right uh so |
629s | those are the type of things that we're |
630s | using the tools that I was mentioning |
632s | before to measure and control and make |
634s | sure that they retain value and that |
636s | they're useful to all players and that |
639s | everyone can find Value quickly and |
640s | easily and engage in the economy at a |
642s | low level even yeah exactly you know uh |
645s | wooden coin I think is another really |
646s | good example you know sitting uh at work |
649s | one day and going through the dashboards |
651s | and seeing that this goes to our item |
652s | faucet and sync that we have a overflow |
655s | of like it was like 98 and a half% on |
658s | wooden coins which means that 98 and a |
660s | half percent of all wooden coins that |
661s | come into the economy are just sitting |
663s | there and no one's using them for |
664s | anything and we're like what are we |
665s | going to do with these things they have |
667s | absolutely no value and there's just |
668s | like hundreds of thousands of these |
669s | things everywhere and I think it was |
671s | Izzy he was like just burn them and turn |
672s | them into charcoal literally burn them |
675s | we can we can burn them and we did that |
676s | and then their value came up and you |
678s | know now you get a good bump for |
679s | charcoal for and it may not be the best |
682s | thing to do with them but it still |
684s | worked and now they have value and so |
686s | you know it's it's not it's we have a |
688s | lot of options so it's it's always fun |
689s | to kind of mess with sure all right so |
691s | when we're designing new content uh |
694s | economic implications are a big thing |
695s | there so we make a new season pass for |
697s | example we have to be very meticulous |
698s | about what we're putting on that season |
700s | pass and how that's going to impact the |
702s | economy um so Joel I was hoping you |
704s | could talk to me a little bit about when |
705s | we're designing new content what sort of |
707s | expectations do we have for how that |
708s | performs economically and what |
710s | considerations do we have for how new |
711s | items might impact the economy |
713s | absolutely so when we're making a new |
715s | item generally we're looking for the |
716s | long-term health of that item how does |
718s | it fit in our long-term goals so we're |
721s | setting up kind of a average price range |
723s | what we think its value will be and |
725s | that's not one for one for what players |
726s | will actually decide ultimately when it |
728s | gets into the economy but we're looking |
730s | for specific targets to monitor the |
732s | health of that item uh after we start to |
735s | get it into the economy we're looking |
736s | for long-term Health making sure that |
738s | that item has a purpose uh that it has |
742s | continual faucets and syncs for it uh |
745s | going forward uh so good examples would |
747s | be new resources that we're seeing in |
749s | the expansion we'll continue to use |
750s | those in in um uh new crafting recipes |
754s | uh kind of a poor example would be the |
756s | flame core my fault um it's one of those |
758s | things where uh it doesn't quite make |
761s | sense and it's something we're going to |
763s | look at assessing and and kind of |
764s | addressing what do we actually want to |
765s | do with this because it doesn't really |
766s | have a home currently right so I think |
769s | really the key of this is making sure |
771s | that these items one have an immediate |
774s | value that we're kind of addressing at |
775s | the start uh and to longterm they really |
779s | have a home in a place uh in all |
781s | crafting not just in a a little pigeon |
783s | hold area right we need to make sure |
785s | that these things are valuable again uh |
787s | longterm and that they have a purpose on |
789s | the loot tables that they have a purpose |
790s | in the economy um to the wooden coins we |
793s | can always find ways to remove them or |
796s | change them uh but it's something that |
798s | we're always actively addressing to make |
800s | sure that these items continue to bring |
802s | value y absolutely no I think you said |
804s | it really well and it I think the fun |
806s | part about it is when we go into |
808s | something like Seasons Joel will come to |
811s | me like hey can we throw like this stuff |
812s | for like crafting materials or whatever |
815s | and it's almost always yes but um that |
818s | kind of back and forth and the ability |
820s | to have so much flexibility with what we |
822s | do with our stuff and how we can like |
824s | well we have access to this let's pigeon |
825s | hole it and move it over to here it's |
827s | just I don't know it's a lot of levers |
828s | and knobs it's a lot of fun to play with |
830s | for sure all right last question for you |
832s | two uh we just shipped an expansion |
834s | super exciting what is one thing that |
836s | has surprised you about how uh the |
838s | economy has been impacted from the |
839s | expansion I know for me uh golden scar |
842s | prices I thought they would stay a lot |
843s | higher than they did and they have |
845s | certainly come down a good bit so |
847s | interested in your thoughts yeah what |
849s | what surprised me with the expansion and |
852s | the economy um honestly this may be a |
856s | weird answer how stable it's been it's |
858s | actually looked really good and I was |
860s | very scared I was petrified we just |
862s | changed just about everything in the |
864s | game and |
866s | from uh you know a designer who's |
869s | looking after and uh keeps an eye on the |
872s | economy for the whole game when you have |
875s | thousands and thousands of changes |
877s | you're like I hope I did a lot of this |
879s | math right and you know I really hope |
881s | this goes well and I think we were all |
884s | on some level waiting for something to |
886s | hit the fan or something to go |
887s | completely sideways and knock on W it's |
891s | been really good so it's it's been it's |
893s | been fun so it's been enjoyable so for |
896s | me uh somewhat similar um it's like |
898s | performing surgery when you're going |
900s | into a new expansion there's a lot of |
902s | changes and it's really hard to measure |
903s | exactly what is going to have an impact |
906s | um similar feeling when we launched as |
907s | well uh ultimately I'm very surprised |
910s | that that the coin economy hasn't |
912s | changed too much in fact it's more |
913s | stable I think than it's been in a long |
915s | time um but then there's also little |
918s | nuances with a lot of the the resources |
920s | to where most of them are generally good |
922s | I think there's some some areas that |
923s | surprise me players are going faster |
925s | than I expected with more the resource |
926s | and the gear side of things um but I |
928s | think that's an overall positive |
930s | experience and it feels good to get to |
932s | the end and uh get all of the resources |
935s | and gears you want gear you want to |
937s | engage with that in-game content um but |
940s | the coin economy is really where I was |
942s | surprised I expected there to be a few |
944s | more uh just minor issues in there and |
947s | it it's been extremely stable it's very |
950s | proud of that and that brings us to our |
952s | community question and before we uh get |
954s | to the community question though I want |
955s | to thank you both for joining me for |
956s | this high level overview of the economy |
959s | uh if you folks have liked this let us |
960s | know and we're happy to do a more |
961s | quarterly Deep dive into what's |
963s | happening in the economy what some of |
965s | the hot button issues are and what fixes |
967s | we have for those sorts of issues uh so |
969s | with that said our community question |
971s | for the day uh what's your favorite part |
973s | of the economy to engage in and what |
975s | ways are you making gold end game uh |
976s | thank you for joining us and we'll see |
978s | you in the |
980s | [Music] |
981s | [Applause] |
988s | tum |
991s | la |