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0s | is this gonna like ruin the flow of the |
---|---|
2s | mode is it gonna you know have |
4s | unexpected consequences for opr um but I |
8s | think what we what we're seeing |
10s | internally um and of course like you |
12s | know we'll need to be watching what the |
14s | players do because they always they |
15s | always find unexpected ways to uh love |
18s | them for it to reveal um new emergent |
22s | mechanics let's say in in our |
26s | [Applause] |
29s | offerings hi everybody Welcome to forged |
32s | in aternum the show where we talk about |
33s | All Things New World I'm Katie and I'm |
36s | here with Dan and Scott uh and we're |
39s | going to talk about mounts in opr so |
43s | let's hop to it so where did this idea |
46s | come from we've had opr and we've had |
48s | mounts since uh rise of the angry Earth |
51s | so what are we doing putting these two |
53s | things together well so we you know |
56s | obviously when we when we built mounts |
58s | we kind of had to go through instance |
60s | like all of our various things and and |
62s | kind of ask like do we want mounts in |
63s | this um we we did initially experiment |
67s | with it um anybody who played in the |
69s | expansion PTR will remember that we had |
72s | mounts in there because we were playing |
73s | with it um and ended up uh there were a |
76s | couple of just minor concerns um so we |
80s | did disable it for expansion and you |
82s | know happy to say that we've kind of |
84s | ironed out the wrinkles and we've done a |
86s | lot of internal play testing um and |
89s | we're going to drop it and see if |
90s | everybody likes it as much as we do yeah |
93s | so is there you're saying that we're |
95s | going to drop it see if everybody likes |
97s | it so is there um potential that people |
101s | are not liking it and we rip it out uh |
105s | well I I think we've you know we |
108s | initially kind of had some concerns like |
110s | you know the same concerns that we had |
112s | internally on the team like is this |
114s | going to like ruin the flow of the mode |
116s | is it gonna you know have unexpected |
119s | consequences for APR |
121s | um but I think what we what we're seeing |
123s | internally um and of course like you |
125s | know we'll need to be watching what the |
127s | players do because they always they |
129s | always find unexpected ways to uh love |
132s | them for it to reveal um new emergent |
135s | mechanics let's say in in our offerings |
138s | um but the cool thing about mounts is |
141s | you know because their instant dismount |
143s | on on any incoming damage like I think |
146s | we we mainly see |
148s | um they you know like if if you want to |
151s | get into a fight you know like it's it's |
153s | pretty it's pretty simple to get in a |
154s | fight I think this will give ranged a |
157s | lot more to do in oppr to you know kind |
159s | of keep people off their mouths on the |
161s | roads and stuff to split up B groups |
163s | split up the groups I think that's the |
164s | thing because there's definitely a lot |
166s | to do in opr for ranged but it it does |
169s | do the split which I think is a really |
171s | interesting uh meta that we should see |
173s | emerge mhm that's cool yeah and you know |
176s | in general I mean I think it's just it |
178s | just adds to the chaos of the mode like |
180s | it feels it feels very fast-paced um you |
183s | know like like when you're when you're |
184s | doing things like the boss fight like |
186s | the mounts working there too so that's |
188s | pretty fun it's G to get silly anything |
191s | from the tech perspective that we should |
193s | be looking out for or um well I would |
196s | say like you know one of the wrinkles we |
197s | were originally kind of concerned with |
198s | was the impact that like moving quicker |
200s | and having to stream more things down |
202s | especially in like a heavy combat |
203s | situation would have and so we've done a |
204s | lot of improvements uh on that end that |
207s | I think like lets us feel more |
208s | comfortable with enabling it now |
210s | um other than that from from the tech |
213s | end there's not too much I would say |
216s | like I'm excited for just being able to |
219s | get into it quicker from moment to |
222s | moment you know after respawning or |
224s | going to the baress um you know a lot of |
227s | times now you see uh players kind of |
231s | like straggle in you know one at a time |
233s | and you know hopefully this this gives |
236s | us the ability to kind of like move as a |
238s | big group and and Visually it looks |
239s | awesome aome to see everyone mounted in |
241s | like I was going to say was that um in |
245s | the opr that we did for the expansion U |
248s | one of the things we saw when we allowed |
250s | mounts in the opr during that time uh |
252s | was these massive groups of just like |
254s | armies running through the map and that |
256s | was really cool to see and it did |
258s | naturally kind of split them up into |
260s | Ranger taking out the mounts and then |
263s | melee gets to go and hang out on the |
264s | points so that was definitely cool and |
266s | that paired with some changes we're |
267s | making for the doors it's going to make |
269s | it a an interesting time and I think |
271s | also like the ability to more quickly |
274s | get to the far base too is going to you |
276s | know change tactics a little bit yeah |
279s | for sure um you know maybe add more of |
281s | an emphasis on on defending that um but |
284s | we'll see yeah definitely um well one of |
286s | the cool things that Levin is having us |
288s | do is also integrate some Community |
289s | questions into these episodes so I will |
292s | pull those from what looks like a card |
294s | but is actually a handheld Computing |
296s | device well phones are really thin |
298s | though it is |
301s | so all right so first question so I |
304s | assume mounts were originally not |
306s | allowed because of server performance |
307s | and now you have combat rework that |
309s | increases performance doing both of the |
311s | same time doing both at the same time is |
312s | this not just a net zero for performance |
315s | overall uh no it's not a net zero so |
318s | like the combat performance stuff is |
320s | like a huge Improvement um on that side |
323s | of it and the mounts like a lot of those |
325s | performance issues were addressed with |
327s | the release of mounts itself like you |
329s | know just running through the open world |
330s | it's important to be able to stream down |
332s | everything that you're you're like |
334s | getting to at at the rate that you're |
335s | able to like Traverse the world right so |
339s | um it's definitely not at Net Zero it's |
340s | still it's still an improvement nice and |
342s | we still have a bunch of optimizations |
343s | that we're continuously doing um |
346s | throughout the year so yeah always um |
348s | but for sure throughout this year you |
350s | know it's one of our goals is to better |
351s | optimize the game and this is definitely |
353s | an area that we feel that it's not Net |
355s | Zero uh and we'll continue working on it |
357s | okay next question will you be monitor |
359s | monitoring to see how mounts affect PVP |
361s | and opr will players just stop fighting |
364s | on the road now will range become less |
366s | useful oh we answer that uh if you but |
370s | we'll answer it still again if you're |
372s | adding mounts into opr can you delete |
374s | Zephyr cakes and battle bread then like |
376s | why have 10% haste food when mounts are |
378s | in |
379s | opr uh I mean like we said you're going |
382s | to spend a lot of time on foot still so |
384s | uh and basically when we play basically |
387s | once you're off your Mount you're |
388s | usually now like kind of in a a battle |
391s | ball and there's the um you know there's |
393s | a delay like when you're you have to |
395s | like fully be fully out of combat to |
397s | remount so like the immediate battle |
400s | really needs to be resolved before |
402s | you're back on your Mount so like the |
404s | the Haste The haste food still has a has |
406s | a role to play absolutely yeah and |
408s | there's people that don't have mounts |
410s | and uh we hope for a world Wednesday |
412s | where everybody gets to mount up but um |
415s | this is definitely something that |
416s | they're going to take advantage of yeah |
418s | and then to the first part of the |
419s | question like we have heat maps for like |
422s | player activity in opr and we definitely |
425s | have like data and analytics that we're |
427s | we're looking at um so you know if we |
429s | see you know unintentional Behavior like |
432s | maybe it's good maybe it's bad but we |
434s | can you know look at that and tweak |
436s | things in the future uh will there be |
438s | any edits to the opr map to make it more |
440s | Mount friendly like will the side exit |
443s | points from the spawn Zone get changed |
445s | will the water depth get |
448s | adjusted I know that there are teams who |
450s | have plans for the oppr map um but as |
454s | far as this is the answer is no not in |
456s | not for this sit yeah um and then the |
460s | last question that we have will musket |
462s | traps affect mounts can mounts get |
463s | trapped in a musket trap and if not why |
467s | not uh yeah so we we as Scott I think |
472s | mentioned in an earlier video um you |
474s | know we we're looking into that right |
476s | now um it's uh everything works the way |
479s | our tent would be for it to Dismount you |
483s | okay that brings us to our community |
485s | question which is how are you thinking |
488s | you're going to break uh mounts and opr |
491s | leave a comment down below um and if you |
494s | like the show please like And subscribe |
496s | um we do this for all of you so we'll |
499s | keep doing it as long as you like it um |
501s | and see you in a |
504s | tum well was |
508s | great |
511s | really important question here probably |
513s | the one that most people are wondering |
514s | story and trials what is the reason for |
516s | not making solo trials replayable it's |
519s | easy content the soul trials are very |
521s | well done and it's a shame you can only |
522s | play it once make it a daily with |
524s | difficulty scaling giving increase |
526s | increasingly more rewards that's exactly |
528s | the type of content that people have |
529s | been asking |
531s | for explain this rationale like what |
533s | what in the world is going through our |
535s | minds that we don't make these |
538s | replayable |
544s | [Music] |
548s | n |