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0s | so indestructible is unfortunately gone |
---|---|
2s | I know that was the community's favorite |
4s | Park so yeah unfortunately it was the |
7s | right word there |
8s | [Applause] |
12s | hey everybody Welcome to foraging |
14s | eternum where we talk about All Things |
16s | New World I'm here with Patrick and Dave |
18s | today and we're going to talk about |
19s | Wards and veins |
21s | we're getting rid of them show over see |
24s | you next time |
25s | just kidding um but we are removing |
27s | words and Bane do you want to talk about |
28s | that a little Dave yeah I think you know |
30s | high level we want people to be able to |
33s | enjoy our gear system and really go for |
36s | aspirational perks and perks that change |
38s | their build whereas this felt a little |
40s | bit too much like a chore right like I |
41s | had to get these to be competitive in |
43s | certain modes like mutations or I had to |
45s | get resilient to be competitive in PvP |
47s | and I think we want to sort of like |
49s | reduce the amount of required perks and |
52s | instead let people sort of experiment |
53s | and try around with perks but what what |
55s | stinks is I worked really hard to get |
57s | all these corrupted wards |
59s | you're just gonna take him away from me |
73s | any gear you acquire in the future above |
75s | gear score 625 will not have War |
78s | dropping will not have resistance |
80s | dropping will not have resilient |
81s | dropping so then you you're gonna get is |
83s | going to be a lot more exciting because |
84s | there's going to be more viable perks on |
86s | it and less perks that you don't really |
88s | want to see on your gear so |
90s | indestructible is unfortunately gone I |
92s | know that was the community's favorite |
93s | Park so yeah unfortunately it was the |
96s | right order Factory we're using we're |
97s | playing a sarcastic game right now for |
99s | those not following along but yes but I |
101s | think that's an important thing right |
102s | like there's a couple perks we just |
104s | thought hey these are never going to be |
105s | viable like people will never want this |
107s | in gear and I think those are now |
109s | disappearing so that you don't get that |
111s | disappointment of getting a cool piece |
113s | of gear with it you know it's worth |
114s | mentioning at one point they made sense |
116s | when we were thinking about gear |
118s | differently you know a couple years ago |
119s | but the games evolved we listened to the |
121s | players we're pushing in different |
122s | directions and it becomes less less a |
124s | thing |
126s | so what else you want to talk about |
127s | Patrick uh so along with removing Ward |
130s | resilient and other perks we're doing |
131s | that's a broad perk rebalance so there's |
134s | a number of perks you're not going to |
135s | see on that gear that is below gear |
136s | score or above gear score 625 in the |
138s | future so we already talked about the |
140s | wards and the resilience other perks |
142s | will be going away some of the |
143s | underperforming perks that we like but |
145s | aren't really often selected by the |
147s | community are going to be rebalanced to |
148s | be more attractive choices so I'm very |
150s | excited about that then we're also going |
152s | to be adjusting some of the currently |
153s | over performing uh perks so things like |
155s | a tune mint might see their cooldown |
157s | increase slightly so across the board |
160s | though we're trying to make sure that |
161s | the perks are finding that nice |
162s | equilibrium where any perk is viable in |
164s | the game in the game |
165s | uh one other thing that I think is worth |
167s | mentioning as we remove certain perks |
169s | from the game we're also going to be |
170s | adding some new perks to make more room |
172s | especially on Armor right where we |
174s | remove all the wards Patrick yeah that's |
175s | correct so we're adding a few new perks |
177s | with this perk rebalance so for example |
179s | uh touching on weapons specifically uh |
182s | there's only there's only really been |
183s | one good healing perk and that's blessed |
185s | we're adding a lot more healing perks |
187s | that are conditional so they add bonus |
189s | healing but based in certain conditions |
190s | so you might want to run a certain staff |
192s | for a boss that might be very uh damage |
194s | over time heavy things like that so |
196s | we're trying to make sure that there's |
198s | different gear for different situations |
199s | and it's all exciting and valuable to |
200s | players |
202s | and you know as part of the compensation |
204s | for this we're talking about uh |
206s | modifying how Warren potions work right |
208s | yeah so one of the things we do like |
210s | this idea of a little bit of a prep root |
212s | prep Loop sorry for uh Expeditions or |
215s | various you know sort of higher level |
216s | content so making the ward potions which |
219s | are currently sort of like you know used |
221s | for specific battles making them last |
223s | the whole Expedition right so like you |
225s | go in prep with a potion so it's much |
227s | lighter weight but it still gives you a |
228s | little bit of that prep and and bolsters |
230s | the economy which I kind of like that |
231s | because it makes it |
233s | it gives us the ability to put more |
236s | enemy types in an expedition and not |
239s | feeling like oh my God I have to change |
240s | my gear as opposed to just taking a new |
242s | potion it's a little easier you know to |
243s | get through that a couple things more on |
245s | maybe the the nerdy side are people that |
248s | are really into this stuff yeah I think |
250s | on the attribute stuff one of the things |
251s | we do right now is that the attributes |
253s | are asymmetric right so you know there's |
255s | ones where strength is more than decks |
257s | and then Dex is more than strength we're |
258s | going to change that so that they're now |
260s | uh equal right so that it's an equal |
263s | split and I think that will uh I think |
265s | be easier for players to understand |
266s | reduce some of the drop types and things |
268s | like that so I think that'll be pretty |
269s | interesting Patrick is any of this going |
272s | to have an effect on your inventory uh |
273s | it will so there's a lot of perk mods |
275s | right now for crafting certain attribute |
277s | bonuses that will be going away uh the |
279s | aim there is the Streamline crafting and |
280s | also make you manage far fewer perk mods |
283s | if you look in my inventory right now |
284s | I've probably got a couple hundred brick |
286s | mods just sitting there the goal there |
288s | is to reduce that number significantly |
289s | so you're crafting things that are more |
290s | meaningful |
291s | I'm with you on that that's uh there's |
293s | so many as hard to even get through them |
295s | all when you're looking for some yeah so |
297s | overall I think this is going to be a |
299s | pretty massive change to the game and |
301s | have a have a big impact um I'm pretty |
304s | excited about it but before is there |
305s | anything else either if you want to add |
307s | no I think I think this is going to be a |
309s | really nice change and I think you know |
311s | Katie mentioned in our q a like what's |
313s | nice about this is it was really spurred |
315s | by a lot of customer sentiment right |
317s | like I think players have been talking |
319s | about how annoying Banes can be |
321s | especially when we had a couple |
323s | Expeditions that had multiple uh family |
325s | types that's what really brought us to |
326s | the Forefront and I think you know while |
328s | we were looking at that we you know we |
330s | made some changes in Imperium Forge to |
332s | to require only one set but at the same |
336s | time while we were doing that we're like |
337s | what is really the value of this and |
338s | like our players enjoying it and it made |
340s | us take a hard look at it you know |
341s | there's just one more thing I thought of |
343s | in the middle of this conversation that |
344s | we can mention is uh |
345s | it's also going to allow us to to |
347s | balance the Expeditions and the |
350s | mutations more toward a common thing and |
353s | not assume people have these words or |
355s | don't have them it's gonna well so I |
356s | think that's going to create different |
358s | builds coming in that are going to make |
360s | the gameplay more interesting and more |
361s | varied and hopefully a little less of a |
363s | link dear before I let you in my group I |
366s | think that's another Big Goal here yeah |
368s | I think if you're you know if if the |
369s | perks are much more |
372s | strong Forex for expeditions then it's |
375s | going to be your gear scores speaks |
376s | volumes and then it's your play style is |
378s | going to be the differentiator that's |
379s | exactly right right like in a |
381s | theoretical world like we're never going |
382s | to hit this perfect the first time but |
384s | where every perk is just as viable as |
385s | every other it doesn't matter exactly |
388s | which perks you have just that you have |
389s | you know the gear square and if you like |
391s | to play a certain way you're going to |
392s | have Perks that support that versus |
393s | someone else I think that'll be in |
394s | that's the dream space we'll see like |
396s | we're gonna need everyone who's watching |
398s | we're gonna need their help getting |
399s | there |
400s | um it's pretty exciting all right I |
402s | think that's all we got for today thanks |
404s | Patrick and Dave and thanks everyone for |
406s | watching but before we go we do have a |
409s | question for the community actually I'm |
410s | going to ask two questions |
412s | uh if you could buff any perk what would |
414s | you buff and if you could cut any perk |
417s | what would you cut and with that if you |
419s | like what you saw let us know like And |
421s | subscribe otherwise see you in a |
423s | tournament |
426s | [Music] |
427s | [Applause] |
433s | [Music] |
437s | [Applause] |