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New World: Aeternum
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5s | through the endless tides of |
---|---|
9s | time they've come to these mythical |
12s | Shores seeking |
14s | Mastery over death |
20s | itself a cruel and beautiful |
29s | paradise where Primal forces |
33s | Clash over the Island's deepest |
43s | Secrets where ancient Mysteries |
50s | [Music] |
52s | [Applause] |
57s | awaken to unleash the power of |
63s | Legends where blades and |
66s | Bows |
68s | [Music] |
68s | [Applause] |
75s | [Music] |
84s | unite where heroes are forged |
97s | and demons are |
118s | born this |
121s | is |
141s | eternum hi everybody Welcome to the New |
143s | World aternum announcement development |
145s | update announcement oh that's right we |
147s | announced console woo uh and not just |
151s | console but anyone who has the PC |
152s | version of the game and purchased rise |
154s | of the angry Earth is going to have |
155s | access to all of this as well um so I'm |
158s | here with Dave and Katie and we're going |
160s | to bring out the rest of the team in a |
161s | little bit and we're going to tell you |
162s | about all the things coming in this |
164s | starting with storytelling we're going |
167s | to tell you the story of a tum because |
169s | it's kind of this crazy like lost island |
172s | and we're going to tell it through |
173s | enhanced dialogue system igc's |
176s | pre-rendered cutscenes and then we're |
178s | going to do other things Dave yeah we're |
180s | going to talk about navigating |
181s | throughout the world like this this |
183s | third person open roaming U mantling |
186s | jumping uh what's great is it's like an |
188s | open world you can explore we're going |
190s | to talk about the combat it's |
191s | action-based combat uh where you know |
193s | distances ranges uh aiming all that |
196s | stuff matters it's very kinetic feeling |
198s | combat yeah for sure and we'll also talk |
200s | about the soul trials which after you've |
202s | done your solo experience or you know |
205s | group experience if you like but this is |
206s | really geared towards the solo player so |
208s | once you have solo experience through |
210s | max level you get to do this repeatable |
212s | endgame content which is super fun we're |
214s | going to dig into that and then speaking |
215s | of endgame there's a big broad end game |
218s | out there so we're going to dig into the |
219s | pieces of that and I'm super excited for |
222s | that section yeah now we're going to |
223s | talk about just Katie mentioned it's a |
225s | solo it's a solo or a multiplayer game |
228s | and because of that you know we have a |
229s | lot of effort on performance making it |
230s | performant for as many players as can |
233s | get together or as few and then a huge |
235s | effort into just the overall quality of |
237s | the game so when you get it the |
238s | experience feels good then we're going |
240s | to wrap it up by getting a bunch of the |
241s | team members together and we're going to |
243s | talk about what's coming next so why |
245s | don't you just sit back enjoy the ride |
247s | and have some |
249s | fun hey everybody I'm Rob and this is |
252s | Nathan and Charles here to talk about |
254s | storytelling and uh and really what is |
256s | the world of eternum uh from a narrative |
259s | perspective and of course you know this |
261s | is an island uh this is the island of |
263s | Legend it's Eden it's shanga it's |
265s | Atlantis it's a place it's a magical |
267s | Supernatural uh Island that's that it's |
270s | in the world that's persisted across |
272s | history and uh and players quickly learn |
274s | here that like this is this is uh a |
276s | place where you live forever no one dies |
278s | on a tournament but there's all kinds of |
280s | you know magic and and stuff that |
282s | players are going to encounter as they |
283s | come here from the old world they set |
285s | sail from the old world at the beginning |
286s | of the game and I think that that kind |
287s | of takes us into you know who are you |
290s | right yeah tell me who are you char No |
293s | who who is the player I think at the |
296s | very beginning the player is kind of the |
298s | adventurer the Explorer the |
301s | we kind of set it up so you can pick |
303s | from your archetypes because players |
304s | come with different play styles from |
306s | other games or other MMOs so we wanted |
307s | to kind of give the player a little bit |
309s | of an open slate but give them um |
312s | buckets to like I want to be a Healer I |
314s | want to be a priest I want to be a |
315s | soldier I want to be an Explorer I want |
317s | to be I'm a ranger and so there's like |
319s | kind of a a a starting off point for the |
322s | player to latch onto their character but |
324s | then you customize your character and |
326s | make it kind of whatever you want from |
328s | there but everybody starts with that |
329s | like you're you're this Adventurer on |
331s | this boat sailing to this mythological |
334s | mysterious island and sort of the game |
336s | goes from there yeah you're on this |
338s | expedition to explore this Fantastical |
341s | Island and as you sail in disaster |
344s | catastrophic storm strikes like pretty |
346s | dramatic moment that we've realized in |
348s | cinematics and like it's uh it's huge |
351s | what kind of stuff do you expect on this |
352s | island what can the player expect to |
354s | discover or find as they go there you're |
356s | going to meet characters from history |
358s | you're going to meet cultures from |
359s | history you're going to encounter |
360s | ancient Romans ancient Egyptians you're |
362s | going to brush up against characters |
365s | straight out of aruan Legend like sir |
367s | Galahad um you're going to brush up |
369s | against uh characters who are from Real |
371s | World History like you know Grace Ali in |
374s | fact is one of your early friends is a |
376s | is a Irish pirate of some Renown um and |
380s | uh and each of these characters really |
381s | gets a lot of a lot of attention like |
383s | we've really worked hard on making these |
385s | characters both fun and interesting and |
387s | then also realizing the way they show up |
390s | on a tum you know the way that whatever |
392s | they brought to the island and then the |
393s | way they've reacted to the reality of |
395s | this place where no one dies and where |
397s | mythologies come to life um it's uh |
400s | those characters are pretty I feel I |
402s | feel really good about the way the |
403s | characters have come out yeah so I was |
405s | going to add there's also all the |
406s | supernatural creatures and monsters and |
409s | and things you're going to have to deal |
410s | with along you meet these characters but |
412s | then they're part of these groups like |
414s | The corrupted is this horrible dark |
416s | black demonic stuff that seems to affect |
418s | characters minds and it manif in a bunch |
420s | of ways and then there's the loss |
422s | they're almost like zombies they're sort |
423s | of losing their soul and their sense of |
425s | self and they become these sort of husks |
428s | um and then there's angry Earth which is |
430s | like the the plant life of the island |
432s | sort of coming to life and manifesting |
434s | as creatures that are trying to drive |
436s | out all these invasive forces that are |
438s | sort of taking over parts of the island |
441s | and there's you know a lot of range |
442s | within that all these different |
444s | creatures you're going to sort of have |
445s | to deal with and build different |
447s | strategies and different armor and you |
449s | know into sort of the nitty-gritty of |
450s | game mechanics and I think we do a |
452s | really good job actually like bringing |
454s | the player through in our kind of you |
455s | know first player experience I think |
457s | it's quite you know really elevated it's |
460s | a cinematic experience really you know |
462s | um all these vignettes along the way |
464s | that we've kept ingame as well and uh |
467s | you know just breadcrumbing the player |
469s | through the you know different parts of |
471s | of lore that are going to make more |
473s | sense as they you know get into you know |
475s | get past this process but we did a good |
477s | job with that mhm shifting our who |
480s | become enemies conflicts between the |
482s | characters like a lot of these come to |
484s | life especially in the in the ways that |
486s | we've enhanced the storytelling since uh |
488s | since this game launched on PC a few |
490s | years ago where you know now we have |
492s | cinematics many of them we have an |
494s | enhanced dialogue system like uh you |
496s | know the conversation experience is way |
498s | more cinematic than it used to be and |
501s | those characters come to life like never |
502s | before yeah yeah and I think we've done |
505s | a actually quite an um impressive job in |
508s | using multiple mediums I think with our |
509s | Antics and cut scenes you know we've got |
511s | story book illustrative animatics you |
514s | know that um um that I think are quite |
516s | relatable especially you know when we're |
519s | exploring you know really old characters |
521s | that are pulled from old literature you |
523s | know I think that's a really nice way to |
524s | communicate that and then up we have our |
526s | in-game cinematics too you know that are |
527s | Bridging the the narrative elements |
529s | between our gameplay and everyone knows |
531s | what cinematics are but uh but I think |
533s | I'm really proud with what we've done is |
536s | you know really from you know talking to |
538s | the players from from old you're you're |
540s | really going to see a brand new |
542s | experience here that's really lifted The |
543s | Narrative and I think it's great yeah |
546s | from the ship to certainly when you when |
548s | you ship wreck onto the island now |
549s | there's you're seeing a whole different |
551s | you're seeing this paradise kind of |
554s | place at first or it seems that way yes |
556s | I say it's like a whole new experience |
558s | the beginning of the game I think brings |
559s | you into the story it really sets up all |
562s | the different factions and characters |
563s | you're going to deal with it sets up a |
564s | lot of the initial Mysteries that you're |
566s | trying to figure out as a player I think |
568s | it sort of kicks the game off with a |
569s | bank so much effort's gone into this |
572s | Mission with you know New World aternum |
575s | um in lifting up the narrative uh the |
579s | narrative systems in the game and and |
581s | the narrative as a whole and I think |
583s | we've really kind of reached high in and |
586s | have successfully got there um you know |
590s | um and you must have some favorite |
593s | moments yeah there's almost too many to |
595s | list but I think what we've done with |
596s | some of the character introductions and |
598s | like Grace alip pops like very near the |
601s | beginning of the game the players are |
602s | going to bump into this Irish pirate |
604s | named gracei and uh and the you know you |
608s | walk up and she's on the top of her ship |
610s | shooting left and right and killing |
612s | corrupted as they come on her and it's |
613s | really it's an awesome scene and and it |
615s | really depicts who Grace is she's kind |
617s | of this badass she's carry on a |
619s | conversation with you while it goes on |
620s | and that becomes I think part of why |
623s | she's such a great buddy for the player |
624s | as you as you go forward from here and |
626s | like that's just the tip of the iceberg |
628s | though I mean there's so many Great |
630s | Character moments and and characters |
632s | that you get to meet and uh and I think |
634s | we have a lot going on with all that |
636s | we're super excited for you to come in |
638s | and experience the world of a tum meet |
640s | the characters that we've created um |
642s | experience this game that's radically |
644s | different than what uh came out on PC |
646s | three years ago so come on in have fun |
649s | with us all right let's dive into combat |
652s | navigation next I'm joined by Maldo and |
654s | Jr uh let's start out with navigation |
657s | tell us a little bit about what it's |
658s | like to navigate in a turn |
660s | sure yeah uh so we actually just rebuilt |
662s | navigation from the ground up for a tum |
665s | um and that meant redoing all the |
666s | animations um and the way the game uh |
669s | controls is it's very much um like other |
671s | action RPGs that you played uh so you |
673s | can run around uh in all directions |
676s | regardless of camera it's not locked |
677s | behind behind you um and uh the game |
681s | features a lot of uh verticality a lot |
683s | of like Ledges and things uh so we also |
686s | have um uh there's there's like a |
689s | traversal system so we have like |
690s | mantling we have like vaulting over |
692s | objects and that was you know just helps |
694s | with like the smoothness of moving |
696s | throughout the world nice uh and the |
699s | jump have we done any work on the jump |
701s | lately yeah actually so um again we also |
704s | uh redid the jump and that was largely |
706s | because of we have we have lots of |
707s | jumping puzzles in the game uh the world |
710s | designers like to like to add lots of |
711s | verticality in uh and so there's lots of |
714s | climbing and there's lots of like you |
716s | know jumping on this narrow ledge sort |
718s | of of gameplay way um and so we wanted |
722s | to improve the jump give it a little |
723s | more control in the air um to help help |
726s | out there and last but not least what |
727s | about water what happens when you hit |
729s | water yeah so water so water the |
731s | expectation is that you either swim you |
733s | know or float you don't sink right so uh |
736s | in a tum you also float but you can also |
739s | swim so and that is a new feature that |
741s | we just added for um for this new launch |
744s | awesome uh and Dave I know you've been |
746s | spending a lot of time on how it feels |
748s | uh to play with a controller your hand |
750s | so how's it feeling uh it's great it's |
752s | great feels very natural super smooth uh |
754s | you know it's a bit of a challenge |
755s | there's just a sheer number of things |
757s | that you can do um in the game you know |
760s | changing your stance swapping weapons |
762s | special abilities everything all on the |
764s | Fly Target locking switching targets uh |
767s | but it's it's um it feels really solid |
769s | right now very natural uh we've got some |
771s | good default setups already that people |
773s | can choose but anybody who wants to get |
775s | super specific and noodle around and |
776s | rebind keys to be you know their |
778s | favorite control set up uh they can do |
780s | that too yeah I think I think you've |
783s | started to hit it it just feels natural |
784s | when I'm playing it these days like I |
786s | run around and it does what I expect it |
787s | to do which is great nice well let's |
789s | jump into combat a little bit tell us |
790s | what fighting in combat is like in a |
792s | turnup yeah so um uh it's it's an action |
795s | RPG and that extends to the combat um so |
798s | everything is very action oriented um |
802s | everything is based on like positioning |
804s | and hit boxes and timing uh there's no |
807s | Auto attack in the game um so it's every |
809s | button press is a is a swing or or an |
812s | ability and uh just at the core of the |
815s | combat is your weapon and your weapon |
817s | determines your class in a tum um and |
820s | you can have two weapons um so the the |
823s | game basically re revolves around um you |
826s | know you you get your weapon you apply |
829s | uh you have unlockable abilities so each |
832s | weapon has three abilities that can be |
834s | spotted any time out of six possible |
836s | choices there's also like passives and |
838s | you can choose these as you um as you as |
842s | you play as you attack as you earn XP |
844s | and and you can spend that XP to unlock |
847s | yeah now I love like that sort of |
848s | feeling of progression you get with your |
850s | weapons and like you mentioned having |
851s | two of them is super fun right like I |
853s | love like setting up a combo with one |
855s | weapon then switching to my damage |
857s | weapon to sort of get the big execute |
859s | move so super fun to swap between them |
861s | yeah absolutely and that that's again |
863s | that's something that we we spend a lot |
864s | of time on is is making sure that all |
866s | works that doll does what you expect um |
869s | and that it can support both like you |
871s | know a a light level of play and like |
874s | high level of play for like the most |
876s | skilled players awesome Dave what about |
878s | Combat on your side anything that has |
880s | been adjusted or changed lately that you |
882s | think is really helping out combat yeah |
884s | I think um I think the biggest kind of |
886s | most noticeable addition lately has been |
888s | all the hit reaction stuff that we've |
889s | put in uh so we want to be really |
891s | careful with PVP because PVP is kind of |
893s | a big and exciting optional but big and |
895s | exciting part of a tum um but you can't |
898s | have players just being tumbled and |
900s | knocked over and sliding around you know |
902s | every time they get hit with a great Axe |
903s | or something but um for enemies doing |
905s | PVE content uh it's absolutely fantastic |
908s | you want that weight you want those |
910s | meaty Flacks you want to see them being |
912s | you know hurled into the bushes uh by |
914s | what you're doing whether it's you know |
915s | throwing Fireballs at them or swinging a |
917s | huge Hammer around and that's made the |
919s | game just um feel fantastic yeah I agree |
922s | I've played it and it's just it |
924s | definitely changes up that solo PVE |
926s | experience uh and it feels great uh Jr |
929s | what about any sort of assists we've |
930s | added for combat that are worth |
932s | mentioning yeah sure so um I didn't |
935s | mention but you control the camera with |
937s | your right stick which is typical um but |
939s | our game has a lot of aiming right a lot |
941s | of you know positional things so we |
943s | wanted to help you out with with that |
945s | aiming by giving you target lock so |
947s | Target lock is an option uh you can um |
950s | swap targets with the right stick when |
951s | you're when you're engaged in Target |
952s | lock but Target lock isn't like a a win |
956s | option you know it's like uh there's |
958s | like our projectiles still have travel |
959s | time so uh if your targets you know |
962s | moving quickly you might still miss um |
964s | but we also targets the chest right so |
966s | you don't get head shot that's true yeah |
968s | so so if you want head shots you need to |
970s | to aim down sights and and like you know |
972s | and try to hit hit the head but um also |
975s | worth mentioning is aim assist so that |
977s | was also something we added to to help |
979s | with um with aiming out both in and out |
983s | of Target lock that's awesome I think |
985s | the combat navigation has really come |
987s | together I think the team's really |
988s | worked hard to get it to feel natural I |
990s | know I'm having a blast plan it and I |
992s | think you all will too let's dig into |
994s | gathering in our trade skills system uh |
996s | I'm joined by Dan and Patrick uh Dan why |
999s | don't you kick us off and sort of |
1000s | introduce us into how you get introduced |
1003s | into all this uh part of our game yeah |
1005s | absolutely uh new world is is kind of a |
1008s | game where you like you do awesome |
1010s | combat and you do questing but then |
1011s | there's also so many like side |
1013s | activities right away in the game you |
1015s | get a skinny knife and you hunt a boar |
1019s | and you cook it at a fire for food you |
1022s | get a you get a another tool called a |
1024s | sickle and you use that to harvest uh |
1026s | herbs nearby um the whole world it's |
1030s | it's like it's this kind of place where |
1032s | it everything there is ripe for the |
1034s | taking and you use it and you as you as |
1036s | you cut plants and cook things your |
1039s | cooking skill goes up your harvesting |
1040s | skill goes up uh it's it's just kind of |
1043s | Addicting all by itself and you you |
1045s | frequently just forget that you're |
1047s | questing and yeah you spend yeah it's |
1050s | great one of my favorite is when you |
1051s | chop down a tree right like I love going |
1053s | into an area and seeing someone have |
1055s | deforested the whole place that loud |
1057s | Echo that's great so Patrick why don't |
1060s | you give us an overview of our trade |
1061s | skills like what types are there how |
1063s | many are there give us give us an |
1064s | overview here yeah for sure um so I |
1066s | think when looking at new world of Tums |
1068s | trade skills there's three real pillars |
1070s | to look at uh first you have your |
1071s | Gathering trade skills so logging mining |
1073s | skinning uh things of that nature where |
1075s | you're going out in the world and you're |
1076s | finding resources and harvesting those |
1078s | resources |
1079s | um what's really cool about that is as |
1081s | you progress through the world so to |
1083s | does the items that you're Gathering so |
1085s | instead of hire um instead of mining |
1087s | iron early on later you're finding |
1089s | mithil or Calcom um star metal all these |
1092s | really cool looking uh nodes in the |
1094s | world to go find so that's Gathering |
1096s | once I've gathered a lot of cool |
1098s | resources I bring them back to town and |
1100s | when we're in town we enter the refining |
1102s | part of the trade skill Loop this is |
1104s | smelting weaving um other trade skills |
1106s | that let you refine those uh Goods |
1108s | you've gathered into usable Goods for |
1110s | the crafting portion um which is the |
1112s | third pillar here that's the actual |
1114s | crafting part of trade skills so |
1115s | outfitting weapon smithing engineering |
1118s | uh Arcana cooking there's a number of |
1120s | other ones as well all of these let me |
1122s | take those refined goods and craft them |
1123s | into really cool usable items and in |
1125s | most cases these items are pretty |
1127s | powerful too so if you're entering a |
1129s | gathering and crafting as a early game |
1132s | player you're making some pretty I don't |
1134s | know if we can say badass but pretty |
1135s | badass uh gear that's going to really |
1137s | carry you throughout those levels and |
1138s | make you much more powerful so it's |
1140s | super exciting it's one of my favorite |
1141s | parts of our game yeah and one of the |
1143s | great things in New World detour is |
1144s | there's a trading post right so like |
1146s | when you make this stuff then you can |
1147s | sell it to other players or players can |
1149s | buy it for you and it creates this sort |
1150s | of player-driven economy which is really |
1152s | cool just key to the game too like our |
1153s | player-driven economy I think is one of |
1155s | the things that really sets us out on |
1156s | the market and makes new world the tourn |
1158s | them just so unique uh so you can find |
1160s | your niche in that world as that crafter |
1162s | and make a ton of coin become a very |
1164s | powerful person uh on your Realm by |
1166s | going about and crafting awesome well |
1168s | those are are sort of some of the core |
1170s | trade skill any other ones you want to |
1171s | talk about Dan and highlight yeah I mean |
1173s | the system lets us do other cool stuff |
1175s | that's like uh like we have musical |
1176s | instruments you get a fishing pole and |
1178s | like there's there's all these like |
1180s | beautiful bodies of water and like you |
1182s | know the the graphics look amazing so |
1184s | the sun setting over the water and |
1185s | you're fishing it's just like it's |
1187s | wonderful uh there's there's riding so |
1189s | you get your Mount and the more you ride |
1191s | your Mount and the more activities you |
1193s | do with your M your writing skill |
1194s | increases which gives you speed and |
1196s | other uh powerups uh and then we're |
1198s | going to be talking a little more about |
1199s | endgame but this crafting Loop also |
1201s | plays into the end game a little bit |
1203s | doesn't it Patrick Yeah crafting is |
1204s | massive with our endgame um we'll talk |
1206s | more about that later but as an endgame |
1208s | crafter you're creating some of the most |
1210s | powerful items in our game um like I |
1212s | said as you uh level up and increase |
1214s | your trade skill it gets more powerful |
1215s | with you so endgame crafting lets you |
1217s | create the best items in the game uh to |
1219s | exactly the specification that you want |
1221s | to create um it's a really cool way to |
1223s | tie kind of the broader world into a lot |
1225s | of those endgame activities we'll cover |
1226s | later yeah that control you get out of |
1228s | craft is a big part of it yeah it's big |
1230s | and then one of the other pieces there |
1231s | too is the aptitude system so uh the end |
1234s | of crafting level 250 isn't the end of |
1236s | crafting now you can keep going and |
1238s | grind even more levels that will just |
1240s | never end so I can become the most |
1243s | detailed crafter on my server in weapon |
1245s | smithing and get great rewards out of |
1247s | that as well awesome well thanks for |
1249s | joining in this deep dive onto crafting |
1251s | and Gathering I think you know what |
1253s | makes it special for me is like what you |
1254s | were talking about like there's just |
1256s | there's such density in the world of New |
1257s | World DET tourn there's always something |
1259s | to do you can gather this mine this it |
1261s | just it keeps you busy it's super fun |
1263s | it's hard to stay on track so stuff to |
1266s | do hey there new world aternum players |
1269s | I'm here to talk to you about Soul |
1270s | trials so you've already heard a little |
1273s | bit about our combat and soul trials are |
1276s | where you get to put some of that combat |
1278s | to work so what is a soul trial exactly |
1282s | well if you like to play solo more by |
1285s | yourself than in any of our team fights |
1289s | then Soul trials are going to be really |
1291s | exciting for you that's your opportunity |
1293s | to fight one-on-one with combatants in |
1295s | new world and it's also a really good |
1298s | opportunity to showcase some of the |
1299s | eternum story so I'm here with Rob who's |
1302s | going to tell you a little bit about |
1303s | that yeah the uh what's so cool is I |
1306s | mean when we first started this we we |
1307s | were only able to do a couple of these |
1309s | but like now we've got them in almost |
1311s | like all the big moments of the story |
1313s | have these great climactic fights where |
1316s | often times you're facing up against |
1317s | characters you've met somewhere else in |
1319s | the world and now you're having this |
1321s | showdown with them in this awesome |
1322s | instance and they've got all these |
1324s | special moves and there's a lot of |
1326s | challenge in the fight um and it's kind |
1328s | of cool because it's something that I |
1329s | haven't seen done in ml before yeah and |
1332s | it takes you to a lot of different |
1333s | worlds you get to go into the world of |
1335s | corruption you get some heartbreaking |
1336s | moments and a lot of different |
1338s | environments there's a lot of artistic |
1340s | storytelling too for sure these are kind |
1342s | of like Capstone spaces I think too |
1344s | visually CU it's a very controlled space |
1346s | you're going into this basically like |
1348s | one-on-one Arena against whatever the |
1350s | bad is that you're facing and I think we |
1353s | tried to really make them visually be |
1355s | that Capstone as well like we really |
1357s | want to ratchet up that drama so it |
1359s | feels like this climactic moment that |
1361s | you have to deal with in the story and |
1362s | then you progress on to the open world |
1364s | and do other things but I think they |
1367s | they got a lot of extra attention |
1369s | visually and super exciting too that |
1372s | they they are repeatable at endgame like |
1374s | you could play these things as many |
1375s | times as you like which I I think was |
1377s | you know something that we really wanted |
1378s | since so much attention was put into |
1380s | making these fights interesting like to |
1383s | be able to replay them and kind of |
1384s | perfect your your approach I guess |
1387s | strategically yeah even back to some of |
1390s | the ones that players may have missed so |
1391s | if you're just joining us now and you |
1393s | didn't get a chance in some of the |
1394s | earlier Seasons some of the temporary |
1396s | trials are going to be coming back so |
1398s | whether you're a new or returning player |
1400s | you're going to get a chance to play all |
1401s | of those unique fights that we have to |
1403s | offer can you tell us a little bit more |
1405s | about the endgame and some of the |
1406s | rewards you'll get from this Soul Tri |
1409s | yes so Soul trials are a really good |
1411s | chance to play a solo game play you've |
1415s | got your Expeditions and team fights but |
1417s | you've also got really great gamep |
1419s | playay just on your own and you can |
1421s | still get all the great loot that you |
1423s | can get in all of the group and team |
1426s | content you can still get some great |
1427s | loot in the solo content as far as |
1430s | endgame goes we're going to hand that |
1432s | off to the next group to talk about that |
1435s | Patrick why don't you kick us off with |
1436s | what is endgame yeah so new world when |
1439s | you've reached level 65 and completed |
1440s | your main story Quest you enter the part |
1442s | of the game we call endgame um at this |
1445s | point you're starting to chase higher |
1446s | gear score go and Conquer different |
1448s | challenges harder content and that's |
1450s | when the game really starts to open up |
1452s | to like a broad variety of activities |
1454s | yeah that's what I like about it because |
1455s | you know the the story is a little bit |
1457s | more linear you follow a set path but |
1459s | when you hit endgame like the choices |
1461s | are are so vast absolutely so Dan why |
1463s | don't you talk a little bit about some |
1464s | of those early choices so I just entered |
1467s | early endgame uh what are some things I |
1469s | might be doing yeah I would say so the |
1471s | game kind of starts to open up a little |
1472s | bit just before you hit Max so like it |
1475s | you'll you'll get access to Outpost rush |
1478s | you get Outpost access to Arenas Outpost |
1481s | rush for new players sure Outpost Rush |
1483s | is uh so we have a few kind of instanced |
1485s | game modes on offer both PVE and PVP |
1488s | Outpost Rush is a is a PVP 20 v20 uh |
1492s | kind of like you know capture the point |
1494s | and battle game mode it's pretty cool |
1496s | then we have Arenas which that's 3v3 PV |
1500s | uh I mean you know but like a lot of |
1502s | it's a lot more organic than just the |
1503s | instant stuff obviously so like you know |
1506s | one of the things that I know I like to |
1507s | do is like once you kind of get to max |
1509s | level then you kind of you know start |
1510s | focusing on your skills we have gosh I |
1512s | don't even how many trade skills we have |
1513s | you can Max all those out you can do uh |
1516s | musical performances and Max those out |
1519s | uh fishing uh you can do uh you can go |
1522s | around the world and do uh Elite uh |
1524s | chest runs you can do portals and what |
1526s | are portals cuz portals are fun if |
1528s | you're new to the game yeah so portals |
1530s | are you they're they're kind of cool cuz |
1532s | you see them in uh in early game uh like |
1534s | the world just kind of turns red and |
1535s | tries to kill you all of a sudden then |
1537s | later when you're like you know super |
1539s | powerful you can come back to these |
1541s | random kind of like like throughout the |
1543s | world the kind of corruption takes over |
1546s | and starts to you know like invade your |
1548s | reality and you can get you can like |
1550s | take a mon solo you can try or you can |
1552s | get a group and go in and farm them out |
1553s | for resources and cool gear yeah what I |
1556s | like about that is there's something for |
1557s | everyone right if you're total solo |
1559s | player you got sold trials uh if you |
1562s | want to play with big groups you got |
1563s | things like invasions uh if you want to |
1566s | play with smaller group you didn't |
1567s | mention much about the the Expeditions |
1568s | the are dungeon like experiences y |
1570s | that's another good example of like you |
1572s | start experiencing those through |
1573s | leveling and then when you get to max |
1575s | level then like they all become |
1576s | available ni so let's say I've been |
1578s | playing a little bit now Patrick and I'm |
1580s | nearing more of like the mid to late end |
1582s | game tell me a little bit about that |
1584s | sure thing um so kind of going off that |
1585s | PVP PVE split uh as a PVP player |
1589s | uh as Dan already mentioned you have |
1590s | Outpost Rush which is a great intro if |
1592s | you want to take that a step further and |
1593s | really you know hone in on coordination |
1595s | you hop into our war mode This Is 50 50 |
1598s | uh epic Siege of a fort and offers |
1601s | pretty great rewards other uh options |
1603s | for PVP players include the reward track |
1605s | so all of the PVP you're doing gives you |
1608s | a PVP experience which uh leads me to |
1611s | the PVP reward track which has awesome |
1613s | rewards on it um great opportunity to |
1615s | get gear up to gear score 700 some |
1617s | unique artifacts |
1619s | um and then on the PVE side of things we |
1621s | have mutated Expeditions so those uh the |
1624s | dungeon like experience we just talked |
1625s | about there's harder variants of that so |
1628s | M1 M2 and M3 with M3 offering the very |
1631s | best gear uh for those experiences up to |
1634s | gear score 695 to 700 uh really great |
1637s | opportunity to coordinate with a small |
1639s | group of people and take on a pretty |
1640s | difficult challenge uh as those Chang |
1642s | week to week other big opportunity there |
1645s | uh for the PVE side is the raid so yeah |
1648s | introducing uh new world's first linear |
1651s | raid so three bosses each boss |
1653s | progressively harder than the last and |
1654s | they require uh pretty elaborate |
1656s | teamwork from a group of 10 players to |
1658s | get the highest gear score gear in the |
1659s | game uh capping out at gear score 725 so |
1662s | the rate is a super unique experience |
1664s | and I'm beyond excited for players to |
1665s | hop into that one yeah that's super fun |
1668s | yeah what about on the PVP side anything |
1670s | new else that you want to mention uh |
1672s | there is a free-for-all area coming for |
1674s | the PVP uh experience so this will be an |
1676s | opportunity to hop into this as a as a |
1679s | one-off player it's very different from |
1680s | anything we've built in New World um |
1682s | this experience allows you to go kill |
1684s | other players loot chests kill enemies |
1686s | and get what we call Mystic deons out of |
1688s | it taking those deons to a shop lets you |
1690s | buy some of the best gear in the game |
1691s | and it's a really really thrilling |
1693s | experience gets the heart going uh and |
1695s | I'm really excited to see how players |
1696s | like it yeah I think it's fun whether |
1699s | you want to be a killer and look for |
1701s | people and also I'm more of like a |
1703s | gather I love going around trying to get |
1704s | all the chest or gather stuff and then |
1706s | run run out before someone gets love to |
1708s | kill the people doing exactly that so |
1710s | it's super fun it kills me a lot uh so |
1713s | Dan I'm I'm a new player so much fun |
1715s | stuff to do is there any way to sort of |
1717s | help me find all this fun stuff |
1718s | absolutely so I mean you know a lot of |
1720s | these you can access these from the map |
1722s | as you explore through the through the |
1723s | leveling uh experience but then also |
1725s | from the menu there's uh there's a |
1726s | screen called activity finder which kind |
1729s | of like you know it's a One-Stop shop |
1730s | for all these activity types and it |
1732s | gives you access to uh the matchmaking |
1734s | pool which you know we have a few |
1735s | different varieties of how you can |
1737s | matchmake uh including just like a you |
1739s | know click and then it enters the system |
1741s | and and finds you a group to play with |
1743s | yeah and now we have some actual |
1745s | matchmaking in some of the modes like in |
1747s | in arenas which I think will be big yeah |
1749s | it it definitely is going to help a lot |
1750s | make sure that the game is like kind of |
1752s | at your right challenge level so what if |
1755s | I'm like not into all this power |
1757s | progression and upleveling my gear is |
1758s | there anything for me to do in the end |
1760s | game Patrick uh so everyone knows the |
1761s | most important End Game feature is |
1763s | fashion so there's transmog um there's |
1766s | thousands of appearances in new world |
1767s | that I can go chase when I get an item I |
1769s | unlock that appearance uh in my |
1771s | collection and then I can transmog that |
1773s | appearance into a wearable piece of |
1774s | armor that I can slot onto any piece of |
1776s | gear I have equipped so if I really like |
1778s | this cool ey patch I find I can transmog |
1780s | that and change any helmet I have into |
1782s | that cool eye patch uh the other side of |
1784s | things is housing uh housing in new |
1786s | world is pretty robust and we have a lot |
1788s | of really rare uh housing items such as |
1790s | a goldfish bowl that you can go find uh |
1792s | throughout the world and if you find |
1793s | those uh they're awesome collector's |
1795s | items they sell for a ton of coin and |
1797s | they're pretty prestigious items to to |
1798s | find so go and hunt down that cool |
1800s | fashion that cool housing items that's |
1802s | an awesome solo one game right there |
1804s | awesome hey well thanks for joining me |
1806s | to talk about the endgame uh I really |
1808s | love this part about new worlded |
1809s | tournaments where the game opens up you |
1811s | sort of get to find your own path what |
1812s | do you like to do uh I think there's |
1814s | something for everyone to enjoy here in |
1816s | the end game hey everybody I'm Scott and |
1819s | I'm joined today by Dave and Andy and |
1821s | we're going to talk about the |
1822s | performance and quality improvements in |
1824s | New World aternum so I think we can all |
1827s | agree like our game feels the most fun |
1829s | when you're playing with lots and lots |
1830s | of uh people in the world and it feels |
1832s | full and populated um what are some of |
1834s | the the things we've been working on to |
1836s | to give us that feeling when you're |
1837s | playing the game sure so first thing um |
1840s | we're adding crossplay support to |
1842s | console uh it's going to roll out on |
1844s | Xbox and Playstation um and really what |
1847s | this is going to do is is make the |
1848s | worlds feel more alive you're going to |
1849s | be able to play with your friends on |
1850s | multiple platforms um you going be quest |
1853s | with them play together on everything |
1854s | you would be able to do on on PC um so |
1857s | we think you know with crossplay being |
1859s | uh re introduced with console uh it's |
1861s | going to feel like a great experience |
1863s | nice and so when we have you know all |
1865s | these Xbox and PlayStation and PC |
1867s | players playing together uh we need to |
1869s | make sure they that you know we can put |
1871s | them all in the same world and stuff so |
1872s | what kind of tech have we added to to |
1874s | help with kind of like our our |
1876s | population density so we've added both |
1880s | Tech to get you into the game faster um |
1883s | so that we can eliminate any any cues at |
1885s | the beginning of the game to get people |
1886s | in there um as well as Tech to allow |
1890s | players to be a lot more dense so you |
1892s | can have more people in combat um at the |
1895s | same time in the same area all right so |
1898s | then the queing tech that you're talking |
1899s | about like it's going to apply no matter |
1901s | how many people are waiting to play |
1902s | we're going to be a get them in right |
1904s | away yeah our goal is to get a large |
1906s | volume of players into the worlds that |
1907s | they choose as fast as possible so they |
1909s | can enjoy a new world at return them um |
1911s | and if that world's not available then |
1913s | we're going to allow you to select the |
1915s | world of your choice so that you can |
1916s | immediately play the game that's awesome |
1919s | and so that's uh a lot of uh |
1922s | optimization work we've done and and |
1924s | iteration on the combat experience in |
1926s | different kind of like key experiences |
1928s | when like lots of people are in town |
1929s | lots of people are in combat things like |
1931s | that to make it so that we can uh like |
1933s | show all of that at like good frame |
1935s | rates and and like basically we want it |
1938s | to play great and and and it will um so |
1942s | then on the visual side what are some of |
1944s | the other big features that that players |
1946s | can uh look forward to sure so there's |
1949s | there's been a lot of work that's been |
1950s | on that's been done on the game to help |
1952s | um just with asset loading and |
1954s | optimization as a whole across the game |
1956s | and really this all goes towards the |
1957s | benefit of improving performance on |
1959s | Console uh the engine's gone through an |
1961s | overhaul and we've added 4K support HDR |
1964s | support um really what that means is on |
1967s | your console when you're playing on your |
1968s | on your big screen TV it's going to look |
1970s | great um so a lot of a lot of time and |
1972s | effort's gone into just making it feel |
1973s | like a brand new engine when you play on |
1975s | on Console it is a brand new engine |
1977s | essentially and PC players are going to |
1979s | be able to take advantage of that as |
1980s | well absolutely cool well that's all |
1981s | we've got for today uh you know we could |
1984s | dive deeper into the weeds but we'll |
1985s | save that for future videos we'll have |
1987s | deeper dives into this and other topics |
1990s | and you know with all these improvements |
1992s | the game is going to uh feel great and |
1993s | we can't wait for youall to play it uh |
1996s | so thanks for joining |
1997s | us hey thanks everybody we covered so |
2000s | much but there's still a lot more to |
2001s | talk about on top of that we are just so |
2004s | excited to bring a tour to all of you |
2006s | console and PC players around the world |
2008s | stay tuned for more information |
2010s | including updates on Clos beta but other |
2013s | than that we will see you in |
2022s | [Music] |