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0s | one we're looking at the menus with |
---|---|
2s | crafting we're making sure that there's |
4s | uh a smaller amount in that so I can |
6s | visually look at that menu and say okay |
7s | you know these are the things that I |
9s | want instead of trying to parse through |
10s | and figure out what's going on uh two |
12s | we're just cutting a lot of the food |
13s | there's a lot of food that just doesn't |
15s | have as much |
20s | value hello and welcome to forge interum |
23s | the show where we talk All Things New |
25s | World my name is Patrick I'm joined |
27s | today by Tony and Joel and we're here to |
30s | talk about a topic that's really bad to |
31s | be talking about during lunchtime |
33s | because I'm already hungry but the |
34s | cooking trade skill uh we're going to |
36s | work towards simplifying it we want to |
38s | walk you through what that means and |
39s | what our plans are for that um so kind |
42s | of take a few steps back Tony can you |
44s | give me a little look into like the |
45s | history of the cooking trade skill yeah |
47s | where it's been and where it's going |
49s | absolutely so uh first off I love |
51s | cooking in game not real life I mean I'm |
54s | okay but anyway uh I'm a huge fan of |
56s | cooking and uh it's one of my favorite |
58s | trade skills in New World and so when |
59s | we're taking taking a look at what we |
61s | wanted to do for the trade skill and and |
63s | where it came from we have currently in |
66s | game uh a plethora of options we have |
69s | all of the split stat Foods we have all |
71s | the different tiers for uh your |
73s | Gathering Foods uh we have all the |
74s | different tiers for your crafting Foods |
77s | um and there's just honestly just a ton |
80s | of stuff now after uh we've kind of |
82s | analyzed and seen players play and |
84s | understand what players like to use and |
86s | what they need to do and and what they |
87s | really go for that's kind of what kicked |
89s | off this question of like what can we do |
92s | to simplify this make it a little bit |
93s | more straightforward without really |
94s | losing anything out of the game um as |
97s | yall are more than aware our recipe |
100s | lists in our crafting stations are only |
102s | getting longer and longer and longer uh |
104s | and so we really want to take some time |
105s | to honestly clean up a little bit of |
107s | debt and and simplify those things back |
109s | down so we can continue to add content |
111s | without performance concerns and |
113s | anything else as these lists get to be |
115s | exceptionally long yeah absolutely and |
117s | cooking is a trade skill that I think |
118s | has a lot of fantasy alongside it a |
120s | fantasy of combining all these |
121s | ingredients you're out there harvesting |
122s | and buying to make these unique Foods we |
124s | don't want to lose that alongside this |
126s | uh we just want to help make the trade |
128s | skill a little leaner and simplify our |
129s | inventories a little bit so we've talked |
131s | about that with the expansion shipping |
133s | uh one of our goals with some of the |
134s | loot reduction was to make that |
135s | Inventory management a little easier for |
137s | players because playing inventory Sim is |
139s | not the most engaging part of our game |
141s | uh how do we want to accomplish that |
143s | with the cooking simplification yeah so |
145s | that's a good question ultimately um one |
148s | we're looking at the menus with crafting |
149s | we're making sure that there's uh a |
151s | smaller amount in that so I can visually |
153s | look at that menu and say okay you know |
155s | these are the things that I want instead |
156s | of trying to parse through and figure |
158s | out what's going on uh two we're just |
160s | cutting a lot of the food there's a lot |
161s | of food that just doesn't have as much |
162s | value um I can go get a piece of food |
165s | with con or decks and it's far more |
167s | valuable than a dual Stat one because |
169s | it's really hard to make a lot of those |
170s | work easily compared to just having a |
173s | single stat and choosing what I want |
175s | there um so ultimately we're pairing a |
176s | lot of those out which you'll see a lot |
178s | less in your inventory which I can go |
180s | back as say a returning player comes |
181s | they're looking at their inventory what |
183s | are all these foods which one do I want |
184s | being able to consolidate a lot of that |
186s | really helps again uh you mentioned um |
189s | there's a lot of fantasy of going out |
191s | and getting those different ingredients |
193s | so we want to keep some of that I still |
194s | think there's room to cut but we'll |
195s | debate some of that later um and that |
197s | might be in the future but right now |
198s | it's really consolidating the volume of |
200s | the food how many items you can craft |
202s | while still making the trade skill feel |
204s | viable and valuable um so there's just a |
207s | lot of dual stat stuff that we're |
208s | cutting out which ends up being a lot |
210s | and Tony has got numbers for that later |
212s | of how much we actually cut from those |
213s | items as well as the crafting menu which |
215s | I think is important too absolutely uh |
218s | somewhere someone is watching this going |
220s | oh no that Focus strength food really |
222s | let me achieve my perfect build how am I |
224s | going to achieve that now uh one note |
226s | that's important to consider and I don't |
228s | think we're ready to talk about that |
229s | with this video but we do have some big |
230s | magnifi changes coming in season five |
233s | which will let make the attribute |
234s | selection across the board getting that |
236s | perfect build a lot easier too so for |
238s | those of you worried we've considered |
240s | all that it's going to be handled so |
242s | Joel just talked to us about how we're |
244s | going to be cutting down a lot of food |
245s | so I have that Focus strength food I |
247s | just mentioned sitting in my inventory |
249s | what happens to it yes you don't have to |
251s | worry about us just taking a bunch of |
252s | stuff away and this goes for any food |
254s | that you may have created any physical |
256s | uh recipes that you may have in your |
257s | inventory as well basically what uh |
259s | we've done is we've gone through and if |
261s | you had a primary focus with secondary |
264s | strength that is a tier three that's |
266s | going to get converted over to a tier |
268s | three Focus food so what whatever the |
270s | primary stat was for that food it's just |
272s | going to get converted into the pure |
273s | version of that food that goes for both |
275s | the uh food itself that's been crafted |
278s | as well as um any of the physical |
280s | recipes that you have to to learn these |
282s | items uh if you happen to have an item |
285s | on the uh trade poost and it's for sale |
287s | when this happens uh the trade poost |
289s | listing will get canceled it will get |
291s | sent back to you as the new item and |
292s | then you can do with it what you see fit |
294s | so you're not going to lose any of those |
296s | uh will you lose access to being able to |
298s | craft uh Focus Dex food yes you will |
301s | lose you will lose access to being able |
303s | to craft that that is kind of the whole |
305s | point of simplifying this stuff down but |
307s | any of those physical items that you've |
308s | already made you will have those |
310s | converted over in your inventory awesome |
312s | sounds great to me my cutless keys |
313s | inventory is going to thank you because |
315s | that is a mess to scroll through right |
316s | now so I'm looking forward to that yeah |
318s | it should really help you know we have |
319s | the uh I think it's 500 unique item |
321s | limits and storages converting all these |
323s | things down is going to give people a |
324s | little bit more headro if they want to |
326s | have a whole bunch of different food |
327s | they won't need to have as much uh and |
329s | this just doesn't this just isn't |
331s | limited to the split staff food uh tier |
334s | 2 through 4 Gathering food and I believe |
336s | tier 2 through four crafting Foods those |
339s | have been removed as well and if you had |
341s | a uh tier 2 mining food you will now |
344s | have a tier five mining food uh the |
346s | level requirement for consuming tier |
348s | five uh Gathering and uh trade skill |
351s | Foods has been reduced from 60 down to |
353s | 15 so the main goal there was again |
356s | simplification but two to be completely |
358s | honest a tier 2 mining food didn't give |
360s | you a whole lot of an impactful |
362s | difference uh I think it was uh what was |
365s | it 500 base luck or something can't |
368s | remember off the top of my head but |
369s | either way it wasn't enough uh and being |
372s | able to consume those higher foods |
373s | should make a bigger impact as your Lev |
374s | one I think that'll be great for those |
375s | leveling players too I do um so one big |
378s | piece of this change is also some |
380s | changes to the fishing trade skill um |
383s | this ties into some shuffling of food |
384s | we're going to be doing with this update |
386s | Joel can you talk to me about that a |
387s | little bit yeah um so for those of you |
390s | that really enjoy fishing uh legendary |
392s | fish were excessively common uh almost |
396s | so that they weren't that valuable um or |
399s | at least not as valuable as we'd like |
400s | them considering they're a legendary |
401s | item um so we are looking at making that |
405s | or or putting that back into uh cooking |
408s | in a way that makes them the primary |
410s | ingredient for the best food or at least |
412s | most of the best food um as well as |
414s | making them a little bit more rare so |
415s | they kind of increase the value of those |
418s | items so players can go out and seek |
419s | these things that really want and if |
420s | you're a fishing uh trade skill gatherer |
423s | player that really enjoys that you will |
425s | be able to make a lot more money off of |
426s | selling these uh legendary fish to other |
428s | players and for those of you that don't |
430s | really want to do that there's still the |
432s | options of some of the other food you |
433s | still have the brimstone food and you'll |
435s | still have the expansion food that |
437s | should help uh fill in those gaps but |
439s | the fishing food will generally be the |
441s | best with the exception con food as well |
443s | won't require that at a high level so |
445s | you'll have Alternatives if you want to |
447s | just use kind of the um generic food |
450s | with con which we consider generic cuz |
452s | it's very versatile um but if you really |
454s | want that strength food that Dex food |
456s | you're going to have to find a fish or |
457s | fish yourself if you enjoy it uh go get |
460s | those legendary fish yeah uh can you |
462s | walk to through like the roll rates a |
463s | little bit and how we plan to make that |
465s | change yeah absolutely so with the |
467s | changes to fishing um basically how it |
470s | worked uh or Works currently in live uh |
472s | when you hit a fishing hot spot um you |
475s | get a absurd amount of luck on top of it |
477s | and so what that was doing was basically |
479s | almost every cast uh you would come back |
482s | with a legendary fish uh what we've done |
485s | is we have adjusted the roll rates um so |
487s | getting a legendary fish if you're not |
489s | at a hot spot uh will be an |
491s | exceptionally rare SL almost impossible |
494s | Occurrence at this point so you have to |
495s | hit your hotpots and then on top of |
497s | hitting the hot spot you're going to |
498s | need to have fishing gear a decent pole |
501s | gear um trophies will help as well uh in |
505s | order to get a high enough role to get a |
507s | legendary fish the goal for this is much |
509s | like what we have for some of our other |
511s | trade skills if you want to get these |
512s | more rare materials you have the gear |
514s | you put in the time and you go out and |
515s | you get your stuff this way the time |
517s | that you spend on the trade skill has a |
519s | return on value in the end um it was |
522s | always kind of weird to level fishing to |
524s | 250 and then go get a you know gs100 |
527s | stick and throw it in a hot Squat and |
529s | get a legendary fish it just there's no |
530s | payoff for for your actual investment |
533s | there um so that's kind of the big thing |
535s | that's going to be happening uh with |
536s | fishing to help make those legendary |
538s | fish uh come from people who put in the |
540s | time that sounds awesome to me and I |
542s | can't wait to finally wear my nice weird |
544s | fishing hat Ander run through the world |
546s | it's going to be great can't wait um so |
549s | this all exciting stuff so if I'm a new |
551s | player though coming into the game isn't |
553s | this we're removing so many recipes |
554s | won't that make leveling uh cooking |
556s | harder because we're losing so many |
558s | first craft bonuses no actually so one |
560s | of the other big changes that's going to |
561s | happen from this is you're no longer |
564s | going to create one meal at a time |
565s | you're going to create bundles of three |
567s | so you'll have to have a little bit more |
569s | on the resource side of things but this |
572s | really bumps up how much experience you |
574s | get and so with the increased experience |
577s | and the First Time Craft bonus what |
578s | you'll find is like as you go through |
580s | the profession it is worth just kind of |
582s | making one of everything to really get |
584s | those bonuses and kind of push your way |
585s | through um and it really does help |
587s | fulfill the fantasy of I'm a chef I want |
589s | to cook all these different things uh |
591s | versus one of the things that we had at |
593s | launch which was I'm going to go make |
595s | 20,000 basic meals and just level |
597s | cooking and like we've walked away from |
599s | that big time so I think the new uh |
602s | experience curves that have been set up |
604s | the uh making three items instead of one |
607s | first craft bonuses all that really help |
609s | just kind of push people along and allow |
611s | them to experiment with their with their |
613s | cooking progression absolutely all right |
615s | so this has been a nice little Deep dive |
617s | into cooking simplification I'm super |
619s | excited about this um what's coming next |
622s | so what's coming next more trade skills |
625s | um as we've gone through uh the history |
628s | of new world with some of our updates we |
631s | have continually had you know added more |
633s | recipes added more gear one of the big |
635s | things for us um especially with with |
637s | cooking was the brimstone update so with |
640s | the brimstone update we didn't have |
641s | level cap increase we didn't have |
643s | attribute cap increase either and so |
646s | what this created was this created a |
648s | kind of a tier that was like tier five |
649s | plus if you will um and it was this |
652s | middle ground in between the original |
654s | game and uh the expansion so going |
657s | through with cooking for example and |
659s | shuffling some of these around uh and |
661s | looking at our other trade skills we're |
663s | going to be simplifying and kind of |
664s | moving some things around uh good |
666s | example a relatable example I can make |
668s | to this is armoring uh when we launched |
672s | the game armoring had your uh armor that |
675s | was uh heavy emphasis on Elemental heavy |
678s | emphasis on physical and then balanced |
681s | when we set up the armors for expansion |
685s | we just did a balance set we're going to |
687s | be going back we're going to be cleaning |
688s | those things out don't worry the |
689s | appearances will still be available in |
691s | some way or another um but we really |
693s | want to kind of cut all this down rework |
695s | the uh XP curves make sure that it's |
697s | still you know enjoyable to level but we |
701s | don't need you know 17 different shirts |
704s | um jewelry is the same thing as you all |
706s | saw in the expansion uh with Jewel |
708s | crafting we had a ring we had a necklace |
711s | and we had an earring where if you look |
713s | at the uh original version there's I |
715s | think there's 17 versions of each and so |
717s | there's just we can do better and so |
720s | that is what this is a step forward and |
722s | cleaning that up just to have a a better |
724s | cleaner experience for the player |
726s | awesome well I'm excited for all these |
728s | um I know my inventory will thank you |
730s | and I cannot wait to open up these |
731s | crafting menus and being able to see |
733s | immediately like what I want to craft |
735s | instead of scrolling scrolling scrolling |
737s | oh man I scrolled past that time with |
738s | shter let's go back to that one y ah |
740s | there it is okay oh now I'm missing an |
742s | ingredient let's go back to the Trading |
743s | Post figure out what it is right you |
744s | know uh I think room glass is another |
746s | one that is just there's so much stuff |
748s | for one system so there's a lot so rest |
750s | assured we're looking at it and it's |
752s | going to be getting a lot of a lot of |
753s | TLC all right I think that wraps up then |
756s | this episode so thank you both for |
758s | joining me of course uh today's |
759s | Community question which trade skill are |
761s | you most excited to see simplified and |
763s | what ideas do you have for us and why is |
765s | it Furnishing and why is it Furnishing |
767s | just kidding uh if You' liked what |
769s | you've seen here today please like And |
770s | subscribe and we'll make sure to see you |
771s | all in a Turnal awesome |
774s | thanks within the lore of the game does |
777s | the opr door count as corrupted due to |
781s | its diabolical existence ancient as it |
784s | currently lives way past its expected |
786s | lifespan lost because it can be brought |
789s | back to life many times or angry Earth |
792s | because it's a fusion of wood and |
795s | [Music] |
806s | ore |