about 1 year
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Play New World
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0s | The Chameleons are really a standout for |
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3s | me yeah they're very fun yeah and |
6s | they're very chameleony they actually |
7s | disappear |
9s | [Applause] |
14s | hi and welcome to fortunate eternum the |
16s | show where we talk about All Things New |
18s | World I'm Rosie the associate art |
21s | director on new world and this is Darren |
23s | hi I'm Darren I'm the design lead on |
25s | Expeditions and we're going to talk |
27s | about Savage divide the Expedition for |
29s | our new territory Elysium Wilds I know |
32s | Elysium Wiles is a big takeover for |
34s | First Flight first light was literally |
36s | taken over by invasive growth right so |
40s | we had to take |
42s | the existing art and just completely |
44s | take it over but also make it look |
46s | totally unique and feel unique too as |
48s | well so the Expedition itself is |
51s | um composed entirely a beast to that |
53s | present any challenges on the art side |
56s | I think so because the beasts don't |
58s | actually make anything so that makes it |
61s | easy because there's something to work |
63s | with there's you know their architecture |
65s | but they don't have that so we had to |
67s | use the invasive growth which actually |
71s | like the team worked really hard to make |
72s | that look totally new and fresh but also |
75s | like it's part of the world of new world |
77s | and and |
79s | um but like it's taken it over from |
81s | within so and then we also had to |
83s | distinguish the different areas for each |
85s | Beast type there's several different |
87s | Beast types so we were going to talk a |
90s | little bit about the story yeah Mahatma |
93s | the mammoth Lord has retreated in Savage |
96s | divide |
97s | in Madness and players have to go into |
100s | Savage fight to throttle the Beast |
101s | Lord's power each of the beasts are |
103s | represented in Savage divide it's the |
105s | first expedition that is entirely |
107s | composed of beasts which presented a lot |
110s | of challenges from a design standpoint |
112s | right and an art standpoint and an art |
115s | standpoint do you want to talk a little |
116s | bit about the art sure we wanted to have |
119s | something completely unique but we also |
121s | needed to make sure that all the |
123s | different areas in the Expedition looked |
125s | unique from each other because otherwise |
128s | players would just get lost |
130s | and then also the invasion is is totally |
134s | organic so there's a lot of organic you |
136s | know plants and and Bramble and Invasion |
139s | that's taking over so we picked |
142s | different rooms sections of the |
145s | Expedition and made them look more |
148s | specific by taking you know parts of the |
151s | different foliage and and Flora that |
155s | we'd made for the invasion itself often |
157s | sir this is sort of like the culmination |
159s | of the whole uh Invasion look and feel |
163s | every area looks different and has a |
167s | different one of the plants that's taken |
169s | over talking about the zone for and the |
171s | Expedition together right and the |
175s | Expedition being kind of a culmination |
177s | of all the work that's gone into the |
179s | Zone exactly yeah and trying to build |
181s | out each specific area in the Expedition |
184s | to have its own sort of postcard moment |
187s | if you will exactly it's got yeah that |
188s | Kodachrome moment where you can get a |
191s | screenshot if you're not being attacked |
193s | if you're not being attacked by the |
194s | Beast something that design and art have |
197s | in common here is that there were |
199s | multiple iterations right oh yeah to get |
201s | to these points yes it's it takes a lot |
204s | of work and a lot of collaboration to |
206s | get these expeditions |
208s | fun and that ultimately we want them to |
210s | be fun do you want to talk about some of |
212s | the unique fun things about the |
214s | Expedition there are some unique things |
216s | so |
217s | um this is kind of Hub design so there's |
220s | actually multiple paths that are viable |
223s | in this Expedition which is kind of new |
225s | for us |
226s | there's a secret that is findable in the |
231s | Expedition which is entirely new we |
232s | haven't actually buried something like |
234s | this before aside from that I think the |
237s | big standout is it's the first |
239s | expedition that's actually just all |
241s | beasts that was a huge Challenge from |
243s | the combat standpoint there was a ton of |
245s | work that went into |
247s | iterating on the both the combat of the |
250s | individual creatures and the combat in |
253s | the sense of the encounters and the |
255s | density and which pairings worked and |
258s | which pairings didn't work so and |
260s | there's a lot of creatures in the expert |
262s | and they're all new not only are there a |
264s | lot of creatures like the gorillas the |
266s | mammoths the armored dragon and the |
269s | chameleons |
270s | but there are also variations of them on |
273s | different elements we have also new |
277s | technology for them to pounce down from |
280s | Ledges so you'll see some of that in the |
282s | Expedition and it's also highlighted in |
284s | the zone I really like the the throwing |
287s | the grill is throwing yeah that's really |
290s | cool |
291s | um and the elemental attacks by the |
293s | mammoths are really cool yeah the whole |
295s | uh the room where the gorilla is is like |
298s | attacking you and charging up at the |
300s | different Spirit shrines the boss fight |
302s | yeah the boss fight is amazing yeah both |
305s | boss fights I think are um really over |
307s | the top Mahatma the mammoth Lord boss |
310s | fight is |
311s | um also featuring some new technology |
314s | where there's a secondary creature on |
316s | top of him that's like lasering you down |
319s | and it's it's a crazy scene what's your |
322s | favorite uh encounter The Chameleons are |
325s | really a standout for me yeah they're |
328s | very fun yeah and they're very |
329s | chameleony they actually disappear yeah |
333s | super cool and um and they are kind of a |
336s | difficulty Spike too so you know when |
339s | you're you're fighting them that was |
341s | kind of a challenge getting it just hard |
342s | enough right for players the Expedition |
345s | should be a lot more approachable than |
348s | previous Expeditions and the reason for |
350s | that is that we're doing tuning across |
351s | the board on the expeditions to make |
354s | them more approachable |
355s | so I think in normal mode players are |
358s | going to have a lot easier time getting |
360s | in and and through this Expedition which |
363s | is intended and that will be true for |
367s | all Expeditions in the game we're going |
369s | to save the really hard gameplay for |
371s | mutators we're also reducing mutators to |
374s | three levels of difficulty in the |
376s | expansion and that is a big change we're |
379s | trying to um reduce the number of |
381s | different mutators so that players can |
384s | get into games faster and easier well |
386s | talking about all the Expeditions what's |
388s | your favorite of all of them I have |
390s | favorites in in different ways I I think |
393s | yeah that's fair I think yeah Tempest |
396s | heart is |
397s | um part of the original story and I've |
402s | been around for the whole a pretty good |
406s | chunk of the development so like seeing |
408s | that culmination in Tempest heart was a |
411s | really meaningful moment for me and then |
414s | our last Expedition Imperium Forge I |
417s | think is super fun I love part of the |
420s | art |
421s | in the background with all the gears |
423s | moving animation in the uh background |
426s | and the sound design on it is just |
428s | phenomenal how do you think that |
430s | compares to |
431s | um The Savage divide there is such a |
434s | cool contrast between them that it's |
438s | it's really neat to see like how |
442s | different Imperium forges from Savage |
444s | divide yeah right that's something that |
446s | we really wanted to get like different |
448s | totally different feeling different |
449s | temperatures different sort of energy in |
453s | each one and we really want players to |
455s | feel like they're getting something |
457s | really new with the uh with the whole |
460s | new Expedition that brings us to our |
462s | community question |
464s | what is your favorite Expedition |
466s | and if you enjoyed this Fortune to turn |
468s | them then you'd like us to keep doing |
470s | them please like And subscribe and we'll |
472s | see you in a tournament bye |
476s | you have 45 minutes to go and push the |
478s | influence so you're going to want to go |
480s | capture those Towers capture the fort |
481s | and generate as much influence as you |
483s | can throughout the race and whoever |
485s | generates the most will win the race |
486s | [Music] |
487s | [Applause] |
488s | [Music] |
495s | foreign |
496s | [Music] |
497s | [Applause] |