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0s | wh why why no why no M3 no work good |
---|---|
5s | yeah uh that's paraphrase yeah of course |
8s | uh it it's a it's a very fair |
14s | question hey everybody Welcome to forged |
17s | andum where we talk about all things new |
20s | world uh today we are here to talk about |
23s | a uh kind of a set of features uh called |
26s | crossworld Expeditions and improved |
28s | group finder and I'm joined with a few |
31s | folks here from the team uh first up |
34s | suive sarmad that's right software |
37s | engineer uh we got Kenny |
39s | Doyle software engineer on the services |
42s | team on the services team social team |
44s | Services team and then finally we have e |
47s | Petrus producer of the social team hello |
51s | and uh we just Dive Right In so first |
53s | we'll have a kind of a we want to talk |
55s | about the the features and kind of give |
56s | you a sense of what they are and then |
58s | hot off the presses we have some |
59s | Community questions on the future and |
62s | we're going to we're going to answer |
63s | them for you as best we can so with that |
66s | um e what is crossworld Expedition and |
70s | improved group |
72s | finder uh crossworld Expeditions is |
74s | obviously the ability to make an |
77s | expedition group across server right |
79s | which allows uh more players to |
81s | congregate together and then improve |
83s | groupfinder is this idea that we want to |
86s | reduce the friction with the old group |
88s | finder system right there was Lobby |
91s | it was uh more difficult than we |
93s | intended for players to meet up and run |
94s | these Expeditions so reducing that |
97s | friction adding some uh you know quality |
100s | of life to actually be able to just |
101s | click a button get in a group run the |
103s | content absolutely uh and there's |
106s | there's a lot of details around it |
108s | obviously um luckily the the questions |
110s | that we gathered kind of kind of will |
112s | will be a great place to dive into more |
113s | detail on those um I guess for now |
117s | Expeditions so we have we have normal |
119s | Expeditions in mutated Expeditions so |
121s | where does this fit in with that uh It |
123s | ultimately encompasses both so players |
125s | will be able to uh you know run uh what |
129s | we call normal or vanilla Expeditions |
131s | right so obviously I think the first one |
133s | starts at around level 30 and they'll be |
135s | able to run all of those all the way up |
137s | to the endgame contents which ultimately |
139s | then will move players into the mutated |
141s | Expedition group will they be able to |
143s | run you know m1's m2s Etc yeah and to |
146s | skip the line a little bit uh so M3s not |
149s | being part of the feature um we we'll |
152s | talk more about it uh when we get there |
153s | but um this is really more you can think |
156s | of this as a as a kind of entry point so |
160s | you know it's it's hard to find groups |
162s | across the board I mean it's especially |
164s | hard to find groups for ascending the |
165s | ladder so like you know I need to find |
167s | an M2 so this system will will hopefully |
170s | kind of make it make it easier at least |
172s | to get to M3 being unlocked right um so |
176s | then you know this this has been you |
178s | know you you and me have been been kind |
180s | of working on some variation of group |
182s | finder for a while um it all started |
184s | with Lobby finder which shipped we just |
187s | looked it up |
189s | 2022 I think summer of 2022 is when it |
192s | initially came out yeah both longer and |
194s | shorter than we I know right so yeah I |
197s | mean you've been you've been kind of at |
199s | the Forefront and obviously like Kenny |
201s | Ken's working with us now on the |
202s | services side now that we have that but |
203s | like tell us about the history yeah so |
205s | we started off designing groupfinder |
207s | which was supposed to be this tool to |
209s | kind of help make it easier for players |
211s | to uh get grouped up and and run through |
215s | Expeditions um on their own world but |
219s | you know feedback that we got from the |
220s | players was that it was still kind of |
222s | difficult it's still quite a manual |
224s | process uh you had to kind of inspect |
226s | the players who wanted to join your |
228s | lobbies um see if you wanted them in |
231s | your group or not and then you were |
234s | limited to the players on your world mhm |
237s | so I think from there we were trying to |
239s | see |
240s | how can we improve that system yeah yeah |
243s | and we I mean I think we've always kind |
245s | of you know know that we wanted a |
247s | crossworld system yeah that was that was |
250s | originally what we wanted groupfinder to |
252s | be able to do but we just didn't have |
254s | the tech at that time we still wanted to |
256s | get something out there for players to |
258s | to kind of improve their experience and |
259s | make it easier for them we just didn't |
261s | have the tech to build it all the way we |
263s | wanted to and I think it's fair I mean |
265s | it's especially for like the top level |
267s | mutation dungeons it's like I think it's |
270s | find system yeah it it did help a lot |
273s | yeah um and then luckily we finally did |
275s | get to do crossworld yes with oppr at |
278s | first um which we got a lot of help with |
281s | the services team uh so yeah we got |
284s | cross working sorry we got opr working |
287s | cross World MH uh which made it so that |
291s | players from different servers on our |
293s | region could all come together and play |
296s | uh this game mode which players have |
298s | really enjoyed we it it wasn't easy to |
302s | get cross World working at all uh it's |
305s | really foundational level Tech that |
307s | we've then kind of trying to build the |
309s | whole Suite of modes on top of now yeah |
311s | right yeah it I mean so so then that |
314s | that kind of you know brings us to now |
316s | that we are here we have crossworld Tech |
318s | working um so then to to kind of you |
322s | know continue to to build out what we |
324s | originally wanted for expeditions now we |
325s | have crossworld Expeditions and then in |
327s | order to make that work like obviously |
329s | you have to you know it's challenging |
331s | because now the the groups you play with |
334s | across world to so then that's where the |
336s | matchmaking system came in yeah it's a |
339s | almost uh new set of challenges that |
342s | came into play for uh crossworld |
344s | Expeditions uh because with opr we had |
347s | the challenges of uh you know laying the |
351s | infrastructure and all like you said all |
353s | the foundational Tech to um allow us to |
357s | to look at player requests coming from |
359s | different different worlds and and just |
361s | form them into uh groups or teams for |
364s | opr and that was its own set of |
365s | challenges but now building upon that to |
369s | to get the whole feature set that we |
371s | needed for expeditions so um allowing |
374s | players to select different Dungeons and |
377s | getting that into play and then um |
378s | allowing now or taking into account |
381s | their role selection So like um healer |
383s | tank |
384s | DPS um and yeah just being able to uh |
388s | account for all of that and in an |
390s | efficient man manner uh get getting |
393s | players with these different uh |
395s | attributes or groups with these |
396s | different attributes uh into matches um |
400s | it's been really uh fun and exciting to |
402s | build that over the over the past few |
404s | months we yeah we um you know obviously |
408s | like it with with Game Dev and and you |
411s | all have heard about this in various |
413s | episodes but like it's always this push |
415s | and pull between what can we do by the |
417s | date versus like what we know sets us up |
418s | for the future um you know I I have to |
421s | compend you commend you both for like |
423s | doing a really good job fighting for |
425s | what would ultimately pay off for us in |
427s | the long run and this this rule-based |
429s | system is is an example of that um yeah |
433s | yeah it it's definitely um it's |
436s | definitely getting us there and I think |
439s | um you know we have a lot more |
440s | flexibility now than we did with the |
442s | initial opr system uh right so now that |
445s | we're actually able to uh more easily |
448s | Define like team sizes team compositions |
451s | um Maps um and other attributes too uh |
455s | the system's pretty flexible that um we |
458s | we could take other attributes or other |
460s | dimensions as far as you know what uh is |
463s | relevant to a player or group and and |
464s | use that in matchmaking so we're |
466s | definitely um on the way uh I think one |
470s | of the interesting quirks or interesting |
473s | outcomes that came from planning and |
475s | working through this whole feature was |
477s | uh originally we wanted to do like even |
478s | more on the service for like that kind |
480s | of initial criteria evaluation like uh |
484s | checking gear scores and other |
486s | requirements like that but that was |
488s | something um you know scheduling wise |
491s | made sense to have server or social uh |
494s | pickup um but you know potentially |
496s | that's something uh we look at in the |
499s | future and uh you know what gives us the |
501s | greatest flexibility and kind of uh |
503s | great a speed and iterating on these |
505s | rules but we're we're definitely making |
507s | progress in the right direction yeah |
509s | absolutely working with the services |
510s | team uh has been pretty awesome like you |
514s | you built a system which is flexible |
515s | enough for us on the server side to do |
517s | all the checks that we need to do to |
518s | make sure that players um qualify for |
522s | all the activities that they want to |
524s | Quee for during the |
526s | matchmaking uh so working with you and |
529s | uh having you build the tools for our |
532s | designers to be able to use the the |
534s | attributes that the game sends out to |
537s | the server and then use that for |
539s | matching these players together it's |
541s | been pretty cool kind of like a |
542s | handshake between best friends right |
544s | like you want the client you want the |
546s | the service just to kind of like you |
548s | know hug it out yeah just to see those |
550s | two very different very separate systems |
553s | working together has been really cool |
555s | yeah definitely I still remember the |
556s | first time we got all of the pieces just |
560s | about working we had all the team |
562s | together uh running this play test are |
564s | you talking about for this or for opr no |
566s | for this yeah because we had the tech |
568s | for opr we knew that cross world would |
571s | work right but we didn't know if queuing |
575s | for an expedition with the rules and |
577s | everything would work right uh |
579s | especially since we were sending up a |
581s | list of different dungeons that you were |
584s | queuing up for so yeah that first time |
587s | that we all got into the dungeon that we |
590s | expected to get into yeah with players |
592s | from different worlds that was that was |
594s | really exciting and the correct roll |
595s | comp exactly yeah yeah that was that was |
599s | was awesome a lot of uh uh joyful |
601s | swearing going on once that happened |
604s | that was really good yeah really good |
605s | feeling yeah we can't throw to that |
608s | clip s sadly sadly no but um kind of |
612s | along the line of Joyful swearing too |
614s | just getting to that process right like |
616s | um it's kind of been interesting just |
617s | like uh uh organizationally and |
620s | logistically from the development side |
622s | like when we were planning this back |
623s | over um you know July going into August |
627s | of 2023 right uh |
630s | services and the way we had planned |
631s | things out at first it didn't quite |
633s | align with like social and like the |
635s | larger group and team effort so you know |
637s | like Dan and E here they spent a lot of |
640s | effort um I wouldn't say like yelling at |
644s | at me or my team but there was a a |
646s | gentle uh uh a suggestion to like hey |
649s | kind of like reorganize I'd like to call |
651s | it a passionate plea a passionate plea |
654s | but it was so awesome because like yeah |
656s | you know um spend like an hour you know |
659s | looking that uh what you've planned out |
661s | reorganize it and then we had like so |
662s | much better alignment between what |
664s | services was doing and what social was |
666s | doing and I think it actually made |
668s | getting to that first point where like |
670s | oh we had that first like crossworld |
671s | dungeon formed it made that possible and |
674s | like that was really really awesome to |
676s | have happen yeah and I think as a team |
677s | we've been we've been kind of improving |
679s | our design and uh development process so |
683s | learning from the lessons we had for opr |
686s | and taking those into building Crossroad |
688s | expeditions I think uh yeah there's been |
691s | I mean you know a lot of credit goes to |
693s | you credit goes to you credit goes to |
694s | you for sure uh there's I mean I think |
696s | seven teams in all across the across a |
699s | lot of coordination pitched into this |
701s | thing um so you know everybody who |
703s | couldn't be here with us because the |
704s | table's only so big thanks thanks PEX |
707s | thanks weex thanks ux uh yeah uh server |
711s | server Services social oh crap now I |
714s | forgotten somebody whoever forgot I'm |
717s | sorry yeah but yeah now it's uh we'll |
720s | put in the notes f i I've just I've just |
723s | it's been amazing to watch uh everybody |
724s | has done such amazing job and there's |
726s | been a lot of a lot of pieces a lot of |
729s | Tetris bricks falling that had to get |
731s | spun around uh but we didn't end up with |
733s | any sideways long ones right not yet |
739s | anyway actually maybe that's a pretty |
741s | good segue because now uh we do have a |
743s | couple of questions um you know we're |
745s | we're happen to be going out to PTR um |
748s | so you know people are learning about |
749s | the feature for the first time and they |
750s | got some questions for us so um without |
753s | further Ado uh we got three we wanted to |
755s | read first one |
757s | being wh why why no why no M3 no work |
762s | good yeah uh that's paraphrase yeah of |
765s | course uh it's it's a very fair question |
767s | so ultimately you know |
770s | um uh for you know the M3 content is |
774s | some of the most challenging in the |
775s | entire game right and it's uh to do to |
779s | set a group up to succeed you need to be |
782s | set up correctly gear wise and Gem wise |
785s | and all your loadouts right so you know |
787s | uh with the way it's set up currently um |
790s | there are challenges with kind of doing |
792s | the oneclick kind of uh functionality |
795s | with that particular setup so ultimately |
798s | you know for kind of uh the first |
800s | release we wanted to kind of reduce |
802s | Simplicity utilize kind of the Legacy |
804s | group finder uh and ultimately just make |
806s | sure that we have a A system that can |
809s | you know grow into that and the Hope |
811s | though is that since we are able to use |
813s | you know vanela Expeditions and mutated |
816s | we can help get more players through to |
818s | M1 and then M2 and ultimately get into |
820s | that M3 bucket and you know we are going |
823s | to of course listen to players so you |
825s | know if that's something that players |
826s | want us to solve for you know I I I |
828s | think they can expect something at some |
830s | point to address that well said yeah the |
833s | like we and like we talked about like we |
834s | we still do have the the lobby Finder |
837s | right actually some of some of the cool |
838s | stuff about the new new screen that |
839s | houses all this stuff is a new like uh |
842s | activities menu as we call it and uh you |
845s | know we've done some things to improve |
846s | the visibility of how many lobbies are |
848s | in which mutation level uh vanilla as |
851s | well um but yeah I mean you know we I |
854s | think we definitely hear you it it'd be |
856s | it'd be wonderful to have crossworld |
857s | here as well but um you know for now I |
861s | think more players are going to get to |
862s | M3 to be able to |
865s | play uh question number two is the group |
868s | finder going to to particular |
870s | compositions for groups and gear |
871s | requirements for roles |
874s | Su so |
876s | the crossroad Expeditions and improved |
880s | groupfinder is going to adhere to uh our |
883s | new uh role requirements and role system |
886s | so when you queue up for an expedition |
889s | or mutation you're going to have to |
892s | select a role and you have to qualify |
895s | for that role um so we have a bunch of |
897s | checks in place to make sure that not |
899s | only the experience for you but for your |
902s | your group as a whole is as good as it |
904s | can be now that said you know we're not |
908s | locking you into that role quite yet uh |
912s | we want to see how the players uh |
916s | interact with the system and we are you |
919s | know listening to feedback if we see any |
921s | issues with that we'll we'll see what we |
924s | can do to address it yeah this is one |
926s | where you know even the Legacy |
928s | groupfinder system couldn't you know you |
930s | couldn't guarantee that you're going to |
931s | stay within the role so um you know it |
933s | is something we looked at and we respect |
935s | out to make the coverer V1 we'll see |
937s | we'll see how it goes um and then |
940s | there's one last bit of this are there |
942s | any systems in place to punish bad |
944s | actors uh we've got our uh penalty for |
949s | deserter penalty that's right so if you |
951s | if you leave an |
952s | expedition uh prematurely if you leave |
956s | on your own yeah you will receive a |
958s | penal you won't be able to rejoin for |
961s | that type of activity for a certain |
963s | amount of time still tuning all the |
964s | values yep um if you are |
969s | misbehaving in an expedition your group |
972s | can also kick you out and that will also |
974s | trigger a penalty MH uh that said if |
978s | players get into a state where they |
980s | either don't want to or can't finish an |
982s | expedition we have added a way for |
984s | players to abandon cleanly the |
987s | Expedition y so that they can get back |
989s | out and queue again without any that's |
991s | group penalties right y right and we do |
993s | have the the back fill system so that |
995s | way if uh we do need to exit left a |
998s | particular player uh we are able to |
1001s | hopefully uh find a replacement without |
1002s | having to disperse that group not |
1005s | hopefully we do we will find them if |
1007s | they're there if they're in the queue |
1008s | we're going to find them and back fill |
1010s | them into the match that's right it |
1012s | works it works great yeah right K that's |
1015s | right it's never it it was one of the |
1016s | first things to work and it's just been |
1018s | Sol ever |
1020s | since uh last question disable trade |
1023s | inside any game mode of cross server |
1025s | easy abusable and exploitable if can |
1027s | trade between |
1029s | servers fair enough yeah I mean I think |
1031s | this is something we've had in |
1033s | crossworld since or you know we released |
1036s | opr so that whole kind of design has |
1038s | been carried over and you know players |
1041s | cannot utilize that so you'll see kind |
1042s | of within the you know the H menu when |
1045s | you try to trigger that there's |
1046s | basically a popup that says this is |
1047s | disabled yeah I mean you were I mean |
1050s | while server was was kind of going and |
1052s | services were were kind of making |
1053s | Crossroad instances even possible that's |
1056s | when you were kind of hard at work in a |
1057s | lot of this stuff right that's right |
1059s | yeah we just we wanted to make sure that |
1061s | while players were cross World there |
1062s | wasn't any way for people to kind of |
1065s | exploit um the fact that they were cross |
1067s | world and and uh mess with different |
1070s | world's economies yeah so trading and |
1073s | then inviting and right yeah so while |
1075s | you're across world you cannot trade you |
1077s | cannot interact with that world economy |
1080s | um and we've had that teex since |
1082s | Crossroad oppr and because we're |
1083s | building off of that that shouldn't be |
1086s | anything we have to worry about but |
1088s | again you know we're watching and if you |
1090s | do anything weird we're gonna we're |
1092s | going to come for you Kenny's going to |
1094s | come for |
1096s | you and speaking of community questions |
1099s | here's one for you what mode would you |
1101s | like to see go cross world |
1104s | next if you liked watching uh be sure to |
1107s | like And subscribe and and we'll see you |
1110s | in a |
1112s | tourn one we're looking at the menus |
1114s | with crafting we're making sure that |
1116s | there's uh a smaller amount in that so I |
1118s | can visually look at that menu and say |
1120s | okay you know these are the things that |
1121s | I want instead of trying to parse |
1123s | through and figure out what's going on |
1125s | uh two we're just cutting a lot of the |
1126s | food there's a lot of food that just |
1127s | doesn't have as much |
1137s | value |
1140s | oh |