about 1 year
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0s | season 5 the Season of the Guardians is |
---|---|
2s | here uh it'll be released April 2nd um 5 |
6s | a.m. Pacific Standard time um really |
10s | sorry for the delays uh we will take |
13s | full responsibility for that um we have |
16s | made some pretty big changes to our uh |
19s | combat and animation system which pretty |
21s | much touches everything every file files |
24s | in the game um so this is you know a big |
27s | change that introduced a lot of bugs and |
31s | we wanted to make sure that we address |
32s | those uh those issues for you uh we also |
36s | implemented a new closing process um to |
39s | help with these releases moving forward |
42s | uh and this was the first time we've |
44s | implemented it we implemented it we |
46s | think that we've caught some pretty good |
48s | um uh issues that otherwise would have |
51s | been released with this version so we're |
53s | just trying to get better moving forward |
55s | you know we uh we acknowledge the |
57s | mistakes that we've made uh in some of |
59s | these previous reles and we want to get |
61s | better um for everybody for ourselves |
64s | it's h it's been a pain um on the note |
67s | on on the combat and animation system |
69s | changes so we've we made a change to uh |
73s | our underlining system for combat |
75s | animation with Slayer script um it's |
78s | more efficient for our designers it'll |
80s | give uh a lot more performance savings |
83s | especially in areas like uh dense areas |
85s | like opr or War um and it'll just make |
88s | things easier for our designers moving |
90s | forward to implement new animations and |
92s | such um speaking of opr we now have |
96s | mounts in opr uh this is a fun little |
99s | addition um we've been having a lot of |
101s | fun with it internally in our play test |
103s | and uh it's something that the team has |
105s | been really hyped about Native |
106s | controller support uh has arrived in New |
109s | World um this is for players who |
112s | obviously prefer control over mouse and |
114s | keyboard uh we have we now have the um |
117s | the free form functionality uh running |
119s | in all directions with the left analog |
121s | stick um we've implemented the camera |
124s | directional |
125s | melee um and we now have a Target lock |
128s | on the uh the right button stick um the |
133s | right button or the sorry the target |
134s | lock is also uh implemented for mouse |
137s | and keyboard uh on the um middle Mouse |
140s | button uh note that the target lock um |
144s | is only available for PVE right now um |
147s | note that this is our first iteration of |
150s | of uh controller support so um expect |
153s | some uh some future updates there to uh |
156s | to plus it up and and get more uh |
159s | functionality in there as uh as we |
161s | continue to develop it we have some new |
162s | msq revisions um a lot of improvements |
166s | uh We've added a new starting area um we |
169s | have a lot more uh Quest variety |
171s | implemented um as well as some |
173s | improvements from player feedback bugs |
176s | Etc just trying to uh improve that |
178s | experience all all around uh we have |
181s | eight new artifacts um three new weapon |
183s | artifacts and five armor uh artifacts um |
187s | on the weapon side we have sin for the |
189s | hatchet uh venom for the spear and |
192s | Tempest Fury for the great a um the sin |
196s | uh on corruption debuffs last 25% longer |
199s | uh and on defile uh it deals 2% more |
201s | damage per debuff um for the spear uh |
205s | Venom spear you get 20% uh weapon damage |
208s | for 5 seconds on heavy melee and on the |
211s | Tempest Fury for the great X um on |
214s | momentum you get 3% of movement speed |
216s | for 3 seconds which can stack 10 times |
219s | uh uh five for the five new armor |
221s | artifacts so first one uh medium chest |
223s | Square for Nature's wrath that's a |
225s | Nature's Blessing uh empow expires uh |
228s | instantly but you deal 20% more damage |
231s | um for gli's Gravity gauntlets uh try |
233s | saying that 10 times in a row uh on the |
236s | heavy gloves uh for charge when you take |
238s | damage you gain a charge that increases |
240s | is damaged by uh |
241s | 3% uh the heavy legioner for Iron Heart |
245s | uh steady Foundation you gain 20% Max |
247s | Health uh when not in heavy load out uh |
250s | light Footwear for Creeds Boots the |
252s | Ambush deals 13% more damage and a 25% |
256s | increased CR hit crit hit um chance as |
259s | long as you haven't had hit a Target |
261s | within 20 seconds I'm not uh and finally |
265s | the Phoenix amulet um which we didn't |
267s | think we were going to get in in time |
269s | for season five uh we're actually uh |
271s | reserving this one for a later release |
273s | but the team was able to uh to knock it |
274s | out and get it in um you get a lethal |
277s | damage uh when you avoid death uh you |
281s | regain 100% of Max Health um when you |
285s | become inflicted with vengeance uh |
287s | reducing heavy |
289s | heavily reducing healing uh by 200% and |
293s | take damage equal to 20% of your max |
295s | Health every second until you get a kill |
298s | uh or until you die |
301s | uh we have a new seasonal trial uh the |
303s | winter Rune Forge uh we play tested this |
307s | one um last week and it's been a lot of |
310s | fun um the uh the ancient ice Guardian |
315s | is a beast um so I hope you guys have |
317s | fun with that one um I know I know we |
320s | did internally uh we have a new season |
323s | pass um new rewards uh new um new |
328s | challenges new activities |
330s | cards uh we also made some changes to |
333s | cooking and other uh trade skills uh |
338s | We've upgraded or updated the |
340s | ingredients we revamped cooking |
343s | progression uh we made changes to the uh |
345s | legendary fish uh recipe uh and we |
348s | removed the split attribute um uh food |
352s | uh We've also fixed a ton of bugs this |
354s | release um the team has has done a |
357s | really good job of trying to address um |
360s | address as much as I can I wish I could |
362s | share a number with you but I don't have |
363s | it off hand but there was a lot of bugs |
366s | um so if you want to see the full list |
368s | go to new world.com uh to check out the |
371s | uh the uh the list inits entirely you'll |
373s | be able to get a lot more details there |
375s | um but I hope you enjoy season five um |
378s | the teams work really hard uh we like I |
380s | said at the beginning of this we've |
382s | we've tried to um address a lot of these |
385s | release issues that we've had in the |
387s | past uh implemented new processes Etc to |
390s | try to try to get better with these |
392s | releases release over release so um |
395s | hoping we just get better from here on |
397s | out and we know we fully acknowledge |
399s | that um that we've made those mistakes |
401s | in the past and we want to get better so |
404s | uh thank you again for all the support |
406s | thank you for all the feedback um and uh |
409s | I hope you guys enjoy season 5 um we'll |
412s | see you in a tournament have a good one |
414s | everyone |