over 1 year ago - Play New World - Direct link

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2s foreign
8s welcome to the new world September
10s update which also happens to be the one
13s year birthday for a tournament
15s cake it's been a really long road this
18s year it feels like like a lot longer
20s than that to a lot of us it's been
22s exciting we've had some hurdles but
23s overall like it's been it's been great
25s and you just want to take a moment to
27s thank the players for helping us get
29s here like working together as partners
32s it's been an excellent experience and
35s the team and game have gotten better for
37s it so thank you yeah we have a little
39s bit of a different kind of MMO and it's
41s really important for us to live off a
43s player feedback so those of you who have
44s stuck with us and supported us
45s tremendous thanks there also the people
47s who gave us criticisms all of that makes
49s us better if you haven't been playing
51s for a while I encourage you to check out
52s the game now and see all the changes
54s that we made in the last year we're
55s gonna have a summary of them here but
57s you'll also find the game's just very
58s different next ones we want to just give
60s a quick shout out to is the is the is
62s the team the dedication and effort put
65s into making the game better
67s it's just been awe-inspiring and amazing
70s and I just want to say a big thank you
71s to everybody involved in that on the dev
74s team it's been great and for the team at
77s greater Amazon we owe them a ton uh
79s Christoph Hartman who runs Amazon games
81s Jeff Blackburn with gme uh Amazon's been
84s incredibly supportive of trying to do
86s this the right way do the right thing
88s support the customers support the
90s players they've given us time and the
92s ability to hone the game with your
93s feedback and that's a great environment
95s to make a good game you know and the dev
97s team's not just everyone who works for
99s Amazon we have a bunch of code Dev
101s partners that I'd like to just call out
103s you know ridiculous games blind squirrel
106s Mana Works Lost Boys robotic arms secret
109s society games climax certain Affinity
112s virtuos Lair so many different groups
115s are involved and they've helped us get
117s to where we are that's one of the
119s reasons you're seeing so much content
120s come out through the team also I hope
123s that when people hear the team here they
125s understand that that's much more than
126s just the dev team there's a publishing
128s group that helps us out constantly
130s marketing Community customer service QA
133s things like it that we need to be able
136s to run the machines there's a huge
138s support group that helps the team be the
140s best team it can be to deliver you
141s features
143s so yeah so thanks to everybody it's
145s really exciting being here at the one
147s year mark
148s Today's show is going to be a little
150s different we're not going to have one
151s host the whole way there's going to be a
153s lot of deep Dives on different parts of
154s the game but we're going to start with
156s our one-year takeaways so uh with that
159s let's get the show going
164s all right we're ready to talk about some
167s takeaways from Year One joined by a few
169s people today we have Dave V Davey who's
172s the creative director
175s Drew Higby our senior product manager
181s Katie Kaczynski our live lead senior
184s producer
186s so
187s you know when thinking about how we
189s talked about you know takeaways from the
190s first year
192s there's something we do at work called
193s stop start continue and it's things we
195s want to stop doing things we want to
197s start doing and things we want to keep
198s doing I thought it'd be fun to talk
200s about it in that sense so what's going
201s to happen is I kind of wrote down the
203s things and we're just going to throw
204s them out in the table and talk about
205s them
206s of course because we're game developers
207s we want to start with things we want to
209s stop doing
210s so uh
211s first thing we want to stop doing is
213s taking two steps forward in one step
215s backward and what I mean by that is
217s we bust our team just busts our butts to
220s get these releases out and make it
221s really big and everything players want
223s and then we make a mistake that kind of
225s takes away all of the goodness that
227s we've added so going forward we're going
229s to probably do a little less but try to
231s do it at a much higher quality and make
233s sure our releases are even better
235s and part of that starts with the PTR
236s getting things out there earlier and
239s again listening to the feedback and
241s making sure that we're making the
242s release as good as possible
244s now I think that we've you know we've
246s already started the stop of that right
250s um so in the beginning of the year and
252s late 2021 we were releasing content
256s every month and it was very obvious to
259s players and ourselves that it just
261s wasn't up to the Quality Bar and so in
263s the beginning of this year we started
264s adjusting to every other month and then
266s just fixing bugs in the middle and that
269s was a recipe for success but we still
271s weren't quite hitting the bar that we
273s wanted to hit and I know that players
274s expect from us so uh We've continued to
278s kind of elongate that time between
279s content releases which is you know a
281s positive and a negative because we want
283s to keep giving them content as quick as
285s possible but at the same time we really
287s need it to be hitting a very high
288s quality bar so we're definitely stopping
291s and continuing to start yeah it's kind
294s of a boat all of it yeah exactly
297s um
298s next one is stop the grind so you know
303s new world has changed a lot right we we
305s were a very different game three two and
307s a half three years ago than we are now
309s and we've heard the feedback you know
312s and it's really important that that we
313s respond in a good way and I think we've
315s had some efforts toward that wouldn't
316s you say Dave yeah I think it's grind and
318s also the friction of playing a little
320s bit in terms of the grind like you
321s remember how long it used to take to get
323s to level 60 when the game started uh now
326s with the RSC and some of the speed UPS
327s we've done uh it's a much quicker
329s progress and what I like about it is it
331s matches the content right like so as you
333s quest you naturally level up now and and
335s you go to the places you're at the right
336s level you don't have to do extra
338s activities so I think that's awesome
339s yeah we're leaning into the storytelling
342s and the the setting clear goals for
344s players we're still going to have a lot
346s of that sandbox support like open open
348s feeling gameplay but we're also going to
350s make sure we complement it with more
351s directed gameplay yeah and in terms of
353s the friction like huge improvements
355s there right like off the top of my head
357s my biggest one is global storage right
359s like now I can access my stuff from any
362s uh town from one storage center so it's
364s huge I don't know I'm playing in uh the
366s PTR right now and when I craft 40 of and
369s any item it's a lot better than it was
372s just a few weeks ago I like I can't wait
374s to get that out for everybody absolutely
375s true and I mean not the least of which
377s fast travel Link Storage chess as Dave
380s mentioned just a lot of reduced friction
382s in the game
385s huge friction reduction for players
387s hopping in group finder being able to
389s hop into groups together easier lots of
391s improvements my favorite uh inventory
394s while running oh my God so awesome
397s that one's kind of fun because I think
399s we mentioned this before in a different
401s video but if you look back at our
403s roadmap and our plans uh inventory while
406s running was not actually supposed to
408s come out as soon as it did but we heard
410s players on that one and we realized that
412s that was an area of opportunity that we
414s could pull in that work and try to get
416s that done sooner and it was a huge
418s impact on people so that was that was
420s awesome and that's we want more of that
422s we want to be able to do more of that I
423s mean all of that like like that
426s basically everything we did in our
427s reduced friction initiative yeah it was
429s from the players like this was all stuff
431s we we had on the list and we wanted to
432s get to but it it came through really
435s clearly that that you wanted us to get
437s to this now so we did
440s um another stop is being behind the
442s queue issue and I don't no pun intended
445s there but
446s we've you know we we haven't reacted
449s fast enough or anticipated properly when
451s large groups were coming in and it's
452s created some cue issues and it's
453s something that going forward we're gonna
456s we're gonna do our best to improve at
458s that yeah we have
460s um we have some plans that are currently
463s designed as done but we're currently
465s looking at implementation that's going
467s to help folks
469s um move to their desired world really
471s quickly and that's kind of that's what
473s we need to do to get rid of the cues
475s um anybody who was here in the first
477s weeks of September knows that we had
479s some cues from returning players and
481s some new players and the response that
485s we had to that versus the response we
487s had at launch cues is night and day
491s right so within a day and a half cues on
495s most worlds had gone down and it's kind
497s of an elegant
499s um locking and unlocking solution along
501s with opening worlds as worlds become
504s full so that we can make sure that
506s there's an even distribution versus just
508s being like here's a hundred worlds have
511s at it
512s um and then after like you know player
514s lands on the world when they first start
516s then they can transfer somewhere else if
518s they feel like they want to but this is
520s how we're addressing the cue situation
522s because we definitely do not want
523s another launch situation but we we're
526s okay with cues a little bit of key time
528s also right absolutely yeah we just don't
530s want it to be an hour I mean personally
533s I don't want it to be 30 minutes
535s um I would like to make it as low as
537s possible but I and other players we
541s associate cues with this world is
543s popping yeah right it just can't be a
546s long time in the queue because I want to
547s actually play I think 5-10 minutes is
549s understandable at some points not every
551s time you log on but sometimes I just
553s want to say like we're not home yet we
555s know that like we know some people are
557s still experiencing problems
559s we were working on it we're looking at
562s ways to get you to transfer players
563s easier to other servers so if that is a
565s problem for you it happens and
567s we understand that this is really
569s important to the long-term success for
570s new world yeah great
574s um let's talk about some things we want
575s to keep doing so these are the continued
577s stuff uh one of the the one at the top
579s of the list is this and what I mean by
581s this is communicating directly with the
582s players not only through the dev video
584s but the forums were on Reddit all the
587s stuff we talk about all the time the
588s in-game feedback mechanism
590s we're gonna we're gonna keep doing this
592s it's we think it's been working really
594s well for us we hope you feel the same
596s way so that's that's when I don't think
597s we have a lot of discussion around it's
599s pretty straightforward
600s another one is we want to keep investing
602s in performance we want the game to run
605s as good as possible on as many machines
607s as possible yep now and I think
609s performance is multi-factor right like
611s we want to deal with client performance
613s so that it runs well we want to deal
614s with network performance so that you can
616s see all the people I know we've had some
618s issues where like you might lose uh V
620s effect or things like that these are all
621s high on our list we recently put back
624s the instancing wars that's an attempt to
626s make hubs more stable so this is
628s something we're tackling on multiple
629s fronts it's one we're not done with also
631s like you said this is a continue for
632s sure but it's high on our list and I
635s think you know you got to be able to
636s play the game at performance to really
638s enjoy it so you know we want to keep
640s doing events uh The Summer Event was a I
643s had a blast playing and I think like the
645s players seemed to like it the winter
646s event the winter convergence Festival we
648s did last year even even turkulon was
651s pretty fun turkey giant turkey turkey
656s but I think uh it's something we want to
657s you know keep doing and lean into a
659s little more absolutely what are those
660s giant turkey legs sell for on the market
662s these days Drew pretty good amount yeah
665s so that's pretty it because they're
667s delicious
668s um yeah we definitely want to keep
670s digging into that I know that you know
672s personally and after reading forums and
674s Reddit like the summer medley Fair
676s did excellent
678s um it's probably one of our best
680s performing events
682s um and that's that says something
683s because it was an event that brought
685s people together it got them to uh be in
689s an excited way introduced to this new
692s um gameplay which was instruments so
694s that was really cool
696s um I know that quite a few of my friends
698s will who had lapsed honestly came back
701s for musical instruments and they just
703s they're like hey you want to jam out for
705s like real quick and I do I do want to
708s jam out real quick let's do this it's
710s it's awesome and so we're going to lean
711s into those events um that are just
714s exciting and fun it was so funny I was
715s playing the other night we're doing uh
717s the chest run and work guard and we're
718s on the last big portal
720s and some dudes up there playing music
722s and people like why is he doing that I'm
724s like who cares it's hilarious
727s territory standing territory standing I
731s know we're in Shattered Mountain you
732s don't get any territory but who cares it
734s was still fun it is fun uh I I like it a
737s lot and I honestly will before we do
740s like an elite chest run uh somebody will
742s start playing music and if they have a
744s buff that's like interesting like either
746s Gathering luck or even like decidedly
748s dexterous I think those ones are kind of
750s fun to pick up right before you do those
752s oh yeah I always I always start up a a
754s session right before we go into mines
756s for uh the increased yield yes yep
759s exactly I think for me the rewards this
763s time for the medley Affair were awesome
765s right I think that's a big Improvement
766s like the patterns were really awesome
768s that fishing pole although we know
770s there's a bug with it we're on it uh
772s that is an amazing fishing pole so I
775s think just the rewards really gave me
776s another reason to participate my whole
778s backyard is lights Frozen because I have
781s these extra tokens
783s uh what else do we want to keep doing uh
786s we want to keep getting better at
787s storytelling and varying our content
790s more yeah um I think the the revamped
793s starting experience what people are
794s playing right now in the PTR is is
796s really a big personification of this
798s right like we want the story to push
800s people through the zones we want the
802s story to you know tell meaningful
803s stories we're we're doing more uh more
806s in terms of introducing people like the
808s grace O'Malley character you're getting
809s to see her more often so you build that
811s relationship with her uh the types of
814s questing experience we're doing uh are
816s you laughing at me somewhere I don't
819s know how bad I just I just want to snap
821s that I don't know I got to get mine off
822s uh there's platforming you know where
824s you jump from half to hat now
826s uh but all these different types of
829s experiences uh I think just really help
831s the the starting experiences I just like
834s the historical figures that are
836s sprinkled in and that kind of gives me
837s that connection to what's going on and
839s what it could be absolutely I think
841s Brimstone Sands is a huge huge amount of
844s lore that goes into that and very very
846s interested in the history that we're
848s building there for sure one of the
851s um one of the main pieces of feedback
853s that we got previously was people didn't
856s really connect to the story like it was
858s there but unless you were truly seeking
860s it out you really didn't find it like it
862s wasn't a part of your journey they just
864s joined and did what they wanted and so
867s with the revamp starting experience to
869s start it off and then into Brimstone
871s that entire
873s um progression you are hearing her talk
876s in your head which just brings it home
879s it this is Isabella talking to you so
882s that is so cool and it definitely brings
885s the lore in the storytelling direct to
887s the player this time
889s yeah and there's a few cinematics that
891s were held back that we can't wait to
892s share with people as well I think that's
894s going to help drive that story further
895s home so secret it's unsurprises
899s um well what else do we want to keep
900s doing more on-demand group content for
903s PVE and PVP so what I think about this
906s one it's it's the Expeditions opr those
909s things are just so fun and they're
911s they're they seem to be resonating with
913s players so we want to keep doing those
914s those type of activities and maybe
916s invent some new ones yeah absolutely I
918s think the other thing that we have added
919s in the last year is we have the 3v3
921s Arenas we're still looking at a lot of
923s improvements and changes coming to those
924s over the next few months so definitely
926s want to continue to build on the
928s different modes that we've introduced
930s to that end group finder and removing
932s Expedition Keys huge boost where I
934s actually have twice as many Expeditions
936s being run every day than we used to have
938s just a few weeks ago before these two
940s changes we're very excited about that
942s means so many more players are getting
944s into Expeditions so much easier and
946s getting all that loot and getting all
947s that content fed to them easier
949s awesome and the solo option right
952s because so that was not something that
954s we launched with was a solo option for
956s people that wanted to just play the main
958s story quest line without having to group
960s up and they just want to do their own
961s thing and that's now an option so you
964s have an opportunity to do a solo
966s experience instead of having to group up
968s I still suggest grouping up you can use
970s group binder there's no orbs come on get
972s into the Expedition and a big one you
974s mentioned Arenas like we're now going to
976s be introducing separate cues for solo
978s people and groups in arenas so I think
980s that's going to want to help the balance
981s and too just give another option to solo
983s players I also think like group finder
986s we have some Kinks to work out there and
988s over the next few months I think we're
989s going to make it more accessible and
991s easier for players to get in and find it
993s and it's something we're going to
994s continue to work on and improve yeah I
996s think the PVP experience for lower level
998s players being able to jump into Arenas
1000s as we've seen more players returning and
1002s more players starting up in New World
1004s we're seeing those start to really pop
1005s off this last week we had massive
1007s amounts of players participating in
1009s level 30 Arenas so definitely suggest
1012s jumping into the queue while you're
1014s leveling just to see we want to keep
1016s adding horizontal gameplay you might
1018s notice that you know like we had we were
1019s asked a lot are you going to raise the
1020s level cap for brimstone
1022s and we just didn't think it was time to
1024s yet uh we think there's a where as we
1026s get more content and more things for
1028s players to do we feel like there's
1029s enough there but we did want to grow
1030s sideways a little bit you know so you're
1031s our first our first Fourier to this is
1034s the heart gym yeah no heart gems are a
1036s great example right one I think we
1038s wanted another active ability right so I
1040s think it helps the sort of combat
1042s experience and two it gives you another
1044s way to sort of itemize your character uh
1046s and a lot of these you know we really
1047s designed them as sort of utility
1049s abilities right like so they they
1050s complement builds and since they're
1052s separate from weapons it's sort of like
1053s almost a third Little Weapon choice
1055s right to sort of create a holistic build
1057s uh so we have that we have obviously the
1059s Rune glasses coming out also uh and also
1062s like I'm I mean perks in this sort of
1064s itemization around gearing is really our
1066s our key horizontal gameplay also right
1068s and I think that's something we recently
1070s did the perkery vamp that I know Drew is
1072s super excited yeah absolutely I think in
1074s July release we did the big revamp of
1076s almost all the perks in the game I think
1077s out of all of them we only left maybe 10
1080s untouched everything else has changed
1082s those huge effort by the team to go
1085s through and we've seen very positive
1087s reception you know millions of items
1089s being crafted people chasing those uh
1091s those best and Slot pieces it's pretty
1093s exciting to see that gameplay evolve to
1095s yeah the next one is near and dear to my
1097s heart we call it keep the chill we want
1100s new world to continue to be a place you
1102s can get lost in chop down trees Harvest
1105s fish play music instruments just it
1107s doesn't always have to be a stressful go
1110s kill go running go run a dungeon go do a
1112s run like like those are fantastic and
1114s really fun but sometimes it's also fun
1117s to just kind of chill through the game
1119s relax to harvest stuff do things like
1122s craft and other activities that aren't
1124s quite as stressful so it's something
1126s that
1126s I think makes new world feel a little
1128s different than other games and something
1129s we're going to keep leaning into new
1131s world can either be a job or a vacation
1134s the opportunity and option is yours
1137s yeah there's nothing like just running
1139s around harvesting and coming up on a new
1140s Vista maybe you haven't seen before in a
1142s different time of day when you get there
1144s an entirely different look down on a
1147s valley yeah it's just great at dusk grab
1150s that fishing pole go to some water watch
1152s a sunset
1154s it is cool uh we want to keep pushing
1156s our combat forward we think our combat
1157s is one of the big differentiators in the
1159s game and it's something that's
1161s we are going to continue pushing and
1163s pushing and try to improve and make
1165s better yeah I mean we just talked about
1167s the heart gems that's our most recent
1168s addition we got a new weapon coming
1170s that's going to completely Shake Up The
1171s Meta uh the big great sword so it's
1174s something we're going to keep investing
1176s in the performance of it is another area
1177s that we're constantly looking at how to
1179s optimize make it smoother especially in
1182s large scale combats so big effort and I
1184s think we're gonna you know I don't have
1185s a time frame or anything but we're going
1187s to continue to add more weapons into the
1188s mix over time for sure I think it's
1190s interesting how it mixes up games let us
1192s know what you want next Community yes
1194s they've let us know and what is it
1196s daggers hackers
1198s we'll see CBD there's other there's
1201s other weapons
1203s a blow dart gun
1206s uh
1210s uh we want to continue making the
1211s rewards better and improving the rewards
1213s and delivering great rewards I think
1215s that you know what drives you to do
1217s anything it's the rewards so yeah
1218s absolutely we talked about a bunch of
1220s adjustments on the perks making it feel
1222s more rewarding when you're crafting just
1224s because there's more of the perks are
1226s viable there's more builds to play with
1227s there we also went back and did a pass
1229s and looked through all of the elite
1231s zones in the world and a lot of the just
1233s different pois and up the level of some
1235s of those monsters so that way there's
1237s new items available from those I know
1239s I've spent many hours farming Rings
1241s myself out in the open world so we
1244s really looked at the rewards across the
1246s different aspects of where players play
1247s and where they spend their time and have
1249s tried to increase those I think it's
1251s also really uh
1253s parents in Brimstone Sands and a lot of
1255s the different pois and zones there and
1257s rewards that you're getting from quests
1259s and the starting experience right like
1260s we hand crafted rewards for every
1262s request from 1 through 25 and a lot of
1265s them are really Juiced right like they
1267s they give you power over your level
1269s which is really great feeling and since
1271s you level pretty quick now you know it
1273s doesn't sort of you know break the
1274s balance too much so it's fun to sort of
1276s give them G's rewards break the balance
1278s which leads to our last continue which
1280s is we want to keep things balanced
1285s um
1285s it's it's important we hear the feedback
1287s and The Meta you know is this or The
1289s Meta is that I think yeah what is it
1291s today I read last night it was the bow
1293s and the musket which I don't agree with
1294s the blue PR yeah but Bo maybe even
1297s musket is I don't know uh yeah I mean
1300s it's difficult especially a game with
1302s such a wide variety of gameplay right
1305s like we've got obviously PVE solo we've
1307s got group PVE we've got solo you know
1310s we've got the Arenas we've got Wars
1311s we've got opr so across this wide
1313s spectrum it's really hard to balance
1314s things I think you know we're
1316s continuously looking for outliners uh
1318s but you know sometimes a weapon if a
1320s weapon is really good in one part of
1322s gameplay you know that is sometimes okay
1324s with us that it doesn't shine in every
1326s other right like I know the musket is
1327s your is the example Scott and I have
1329s talked about right like in PVE the
1330s musket is not uh I think it's not high
1333s tier let's be fair uh but it can be
1336s really really good in opr and you know
1338s in war they have you know specific uh
1341s musket ranges for The Siege weaponry and
1342s things like that so there's purposes but
1344s the musket to me is is an example of
1346s where a weapon can get a can be
1350s considered op when quite often a great
1352s player player who's way better than
1354s others and is that why you don't like it
1356s yes
1358s actually you'll see what's your name I
1362s can aim I just can't hit anything but
1365s when I play myself play and then I watch
1366s shroud play I want to kick something
1368s because he headshots every single thing
1370s every shot and by human like in opr and
1373s stuff and whereas for me I
1378s put some players crush me
1382s um anyway let's move on
1384s I think uh the first one is we're going
1387s to start leaning more into solo yeah
1389s um but by the way that doesn't mean
1390s we're going to ignore PVP or PVE or
1393s anything else it's or multi or group
1395s play it's we're going to lean into solo
1397s is one thing we're just going to put
1398s more effort toward yeah I think
1400s especially at endgame there's not a lot
1402s of solo activities that you can do right
1404s now and I think that's something we're
1405s starting to take a look at and I think
1407s you're going to start to see a glimpse
1408s of it in Brimstone already there might
1410s be opportunities for more solo chess as
1412s as you get into the PTR and explore
1414s there and I think you know Finding ways
1418s to you know create meaningful
1420s progression and gameplay for end game
1422s players as solo is something we're gonna
1424s we're gonna start thinking more about
1425s but I think the experiment you know
1427s fight during the end of the brimstone
1429s story uh
1431s after after I played it a few times I'm
1432s like I think we probably should try to
1434s find more ways to do things like this in
1436s the game it feels really good yeah it's
1438s a it's the Apophis fight that solo
1439s instance is really fun and it's like
1441s playing a boss in an expedition except
1443s you get to do it all by yourself it's
1445s got the same phases I didn't want to
1447s blow the
1448s um for people but it's not what I just
1450s said it's not Apophis it's some other
1452s person they're gonna see it
1455s uh
1456s you know we we now feel like we've done
1459s a pretty good job at group content and
1461s now we want to start working towards
1463s super hard end game raid content
1466s and it was really important that we we
1468s made a few good Expeditions before we
1470s start you know
1471s crawl before you walk walk before you
1473s run that kind of thing it was really
1474s important that we felt like we were
1476s succeeding at making Expeditions before
1478s we start looking at raids and I think we
1480s have some evidence now that we're doing
1481s a pretty good job at Expeditions and we
1483s can start moving down that toward that
1485s yeah absolutely I think there's a lot of
1487s there's a lot of compelling content to
1488s be made for 10 20 a group of players to
1492s uh see you may have seen a glimpse of
1495s something that's uh in the future uh in
1497s store for you and uh we we are looking
1499s to add a lot more content like that in
1501s the future yeah for me it's I think it's
1504s gonna be hella fun when it's done but
1506s the other thing is like right now a lot
1508s of the gearing in game is so oriented
1510s towards PVP right like best in slot is
1512s defined by Brazilian and all the PVP
1514s perks right and what we want to do is
1516s create some PVE content that is as hard
1519s and challenging as War so that you
1521s really have to optimize your gear for
1523s the PVE experience and I think when we
1525s release this feature that is a goal
1528s right like to make sure that it really
1530s drives the and game progression I hope
1533s whenever we release that feature you
1534s have some method that helps you manage
1536s those gear changes that we're talking
1538s about
1539s I think that would be important yes one
1542s of the
1543s one of the big things that we're looking
1545s to do is aim for easier ways to swap in
1549s between different gear sets obviously
1551s those of you do high-level mutations
1553s you're probably rocking different gear
1554s sets for different mutations to reduce
1556s the damage that you're taking from the
1558s monsters in those
1559s Inventory management starts to become a
1562s lot when you are carrying all these
1563s different sets and we're looking at a
1564s future that will help out with that
1566s significantly as a crafter I would like
1568s that also I like I don't have to swap it
1570s certainly refining all that but just
1573s full transparency those aren't like in
1574s the near-term roadmap these are things
1576s we're working toward that's why we're
1578s not calling them out by any kind of name
1579s yeah speaking of things we're working
1581s toward on our last start things that are
1584s in the design phase yes things that are
1586s really early like concepting yeah but
1589s we've we do get some feedback that
1590s players would like more ways to move
1592s quickly through the world yeah more
1594s effective more I don't think
1597s you know shrines are great but as our
1600s world is growing and I mean people have
1602s seen Brimstone Sands it's massive and
1604s the world is going to continue to grow
1606s uh we are designing mounts again no
1610s timeline on these very far into the
1613s future but they are it is something we
1615s are
1616s we are beginning to actively work on
1617s part of that is because we know as the
1620s world gets like like right now the world
1621s is really big I think if it gets any
1623s bigger it's going to require it yeah uh
1626s it's super important so you can kind of
1629s think about timelines along those lines
1631s but don't think about timelines yeah
1632s like at all yeah don't think about that
1634s just know that we heard you we know that
1637s this is important
1639s um and we are working on it but it is
1641s very very close to just the Inception
1644s point so well in an effort to not let
1646s this thing go on all day I think we're
1648s gonna we're gonna call this one done but
1650s before we leave
1652s big shout out to eternum happy birthday
1654s happy birthday
1667s all right welcome back everybody uh hi
1670s I'm Mike and joining me are Rob Rosie
1673s and Phil again and we're going to talk
1675s about the revamped starting experience
1677s I'm really excited about this major
1680s changes in overhauls took place and a
1682s lot of it had to do with the story that
1684s we wanted to tell and I wanted to start
1686s from kind of the beginning which is
1689s appropriate on some of the new mechanics
1691s and storytelling methods that made it
1693s into the current world State for the
1694s player so Rob why don't we start from
1697s the crash
1699s sure you know I so we absolutely you
1702s know we've talked about improving the
1704s the storytelling experience in new world
1705s since we launched even before that we
1707s were kind of thinking hey maybe some
1709s things we can do
1710s um and you know right here this is our
1712s first chance we really I mean massively
1715s changed not just the quest but the story
1717s the characters the dialogue in so many
1719s ways and yeah right at the beginning you
1721s crash on the beach and really to bring
1723s home kind of the threat and what's going
1725s you're going to start hearing a voice in
1727s your head
1728s um I guess I'll leave it a mystery maybe
1729s for people who who may most people
1732s should have played by now we can say is
1733s the Tempest The Tempest The Tempest is
1735s now yes it is the seductive voice of
1738s corruption who uh who may be both
1740s taunting and uh trying to recruit you
1744s um and yeah she'll she'll start talking
1745s to you right away kind of like giving
1747s you a hint of like the larger threats
1748s and where that's going and then and then
1751s when the player gets out on the beach
1752s it's it's a totally different series of
1754s quests there the players will get to
1755s meet uh an all-new character like the
1757s character the characters will actually
1758s move around on the beach and you know
1760s the story unfolds one particular
1763s character that we've invested more time
1765s into yeah
1766s yeah so we wanted to create a character
1767s who was really a companion who felt like
1770s someone that joined the player right at
1771s the beginning of the game and stays with
1773s you throughout your journey and is
1775s really a sounding board somebody else
1776s who's kind of going through the
1777s experience of being on the strange
1778s island with you and that's Grace
1779s O'Malley a pirate who's you know she's
1782s uh she's she doesn't have the best
1784s morals but uh but she's a fun pal yeah I
1787s mean she's a pirate mortal fiber right
1789s yeah yeah and a historical figure so you
1792s can look her up on Wikipedia
1794s um but she's uh that not all that on
1795s Wikipedia I was gonna say yeah a
1797s critical source for the truth yeah
1799s exactly this one this one closer to the
1801s truth well if it's on the Internet it's
1802s on the Internet it's probably it doesn't
1803s have the part though where she came to a
1805s tournament which is what I'm saying like
1806s that part oh yeah that part has been
1807s scrubbed they couldn't say that she died
1810s whatever so but now we're presenting the
1813s player with kind of like multiple paths
1815s to right experience along this new
1820s Journey right so with the the two
1821s starting zones both Monarch Bluffs and
1824s winsword each one has a totally
1826s different story they're both they both
1828s delve very much into these these areas
1831s grappling with the threat of the lost
1833s even though corruption is kind of
1834s breathing down from the north they're
1837s still dealing with with this terrible
1838s threat of people turning lost in the
1840s area and like so and winsword we very
1842s much have this uh this story around uh
1845s druidic group and uh and Medea the uh
1848s the witch from mythology and uh and then
1851s in Monarch's Bluffs we've uh We've
1852s leaned heavier into the Arthurian uh
1854s mythology and a lot of some characters
1857s there and the whole like we really
1860s revamp The Zone like dramatically what
1863s is an understatement yeah it is like
1865s some of the the new Vistas and new pois
1868s and I know people you know get super
1870s attracted to the castles and stuff like
1872s monarchs is really awesome that way but
1874s some of the the newer sets and the
1876s designs around Medea and the The Druids
1879s and the uh and the Knights iron the iron
1882s oh the Iron Rose Iron Rose estate like
1884s those things are pretty impressive as
1886s well some of the puzzles that we've
1888s integrated throughout so with that I
1890s kind of wanted to lead that over to
1892s Rosie as a segue it was like with all
1894s this new storytelling like how did we
1896s you know approach that with art like in
1899s our layouts and our designs there well
1902s um of course we wanted to support the
1903s Arthurian look and feel with castles
1906s because everyone loves castles are cool
1908s Vibes yeah and uh we also wanted to to
1911s have a feeling no matter where you are
1913s within the settlement you know where you
1915s are so you're never confused about which
1917s one you're in so now they are all really
1919s different from each other
1921s um and it has that castle Vibe but it
1924s also has vistas of you know from the
1927s castles you can see uh different Vistas
1930s from around the world which are uh sort
1932s of leading the player and showing the
1933s player you know where they've been and
1935s where they might go in the future yeah I
1937s actually like that foreshadowing in the
1938s Monarch starting Beach because as you
1940s look out like past the ship where you
1942s you first meet Grace like you see uh
1945s gawain's castle in the background it's
1947s like silhouetted Depending on time of
1949s day and you're like I gotta get to go
1951s there and you don't exactly go to that
1953s one first but right the fact when you
1955s get the lead into the big settlement
1956s you're like wow wow so much more
1958s impressive than it was before exactly
1959s yeah that was what we were going for was
1961s that big wow moment of entering the
1963s castle and just feeling like wow I'm I'm
1965s in the Arthurian Legend now yeah we got
1968s you know all new enemies right like the
1970s we have the the Lost Knights who are uh
1972s the old uh the remnant of Arthur
1974s Arthur's uh knights from way long ago
1977s and as the players play through this
1979s Zone you know there's much like the
1981s quests are going to be streamlined the
1983s story unfolds As you move through the
1985s zone as opposed to having to come back
1986s to the settlement every 10 minutes which
1987s I think is a uh a thing that many
1990s players have been clamoring for yes we
1992s wanted these tighter loops with our
1994s Quest hubs and when we were doing
1995s activities and then coming back before
1996s he did the next you know nice chunk uh
1999s so we also integrated a lot more uh
2001s spirit shrines as well so in order to
2004s teach fast travel to players but also to
2006s have these nice accessible points so you
2008s could keep coming back and forth between
2010s you know places where you wanted to go
2012s Quest or you're ready to turn in so
2014s decide you went off the beaten path
2016s maybe I want to go mine a ton of ore
2018s yeah or do whatever when fast travels
2021s not as expensive as it used to be yeah
2023s it's yeah it's totally affordable we
2025s also still give you a bunch of azoth in
2026s the early quests as well and like that's
2028s one of my favorite feelings and like the
2030s early quests and early player experience
2032s in our game is just you go out you got
2035s your quests you know you do some
2036s Gathering you some hunting you get you
2037s know you're full you're you're near
2039s encumbered and then you just are able to
2041s zip back to uh the the town and unload
2045s and that feels so good turn all the
2046s quests go refine all your materials
2048s craft some stuff like I just it's so
2051s good with this hat and his excitement
2053s I'm just kidding
2055s so one of the other things that I really
2057s liked is all these new gimmicks that we
2059s started introducing into the RSC like
2062s one of my favorite pois is the canis POI
2065s we've kind of redone beautiful interior
2067s and layout that was done by was it uh
2070s Tia in Austin
2072s not not in Austin Oh I thought Austin
2075s was the uh oh and Austin and Austin so
2078s it was both of them together
2080s um it was such an amazing space to dive
2083s into and literally yeah literally you
2086s dive into it yeah so it's a totally new
2088s way of entering and going through and
2091s and experiencing a whole POI it's giving
2094s you that tease of ancient technology
2096s that you get to experience in starstone
2098s later but earlier on so it's like a maze
2102s of laser puzzles with cool little
2104s secrets behind little corridors and
2106s something that players haven't got a
2108s chance to do yet and it's just some of
2110s those things that we're starting to
2111s incorporate like the the glyph puzzles
2113s and and some of the dynamic encounters
2116s that happen too like uh like a board uh
2118s like the incoming pirate ship yeah and
2121s you shoot the cannon and oh yeah calls
2124s the pirate ship in and then you've got
2125s to battle them and you know even uh a
2129s quest to like that pops up just go kill
2130s the captain it's really cool I'm
2133s shooting the cannon to open up up
2135s sections of caverns oh yeah that's a lot
2138s to go through yeah I mean there's tons
2140s of honestly like tons of traversal
2142s puzzles that we put in that are like it
2144s just totally changes the game like I
2146s think mantling around in our game is one
2147s of the highlights like I actually enjoy
2149s moving around and like figuring these
2151s the ways out to climb up to the space
2153s I'm trying to get to is I've that's one
2155s of my favorite thing in all the new
2156s quests I do like it when I get to go
2158s prone though yeah
2162s it's kind of fun it's a fantasy
2165s um I like all the variety too of all
2167s these new ways of interacting with
2168s things yeah we've add a lot to the uh
2170s the quest iOS and did a major overhaul
2174s on the amount of like it shouldn't be
2176s like standard kill quests or go looted
2177s chess so it's a lot a lot more variety
2180s very few story driven yeah and and we've
2183s added a lot more mini bosses right like
2184s with actually like some interesting
2186s Dynamics in the fights I mean Gwen's
2188s there and Madea's there and like those
2189s are great fights but there's plenty more
2191s like in the middle of a yeah Series yeah
2193s and you don't just go straight to kill
2195s them you have to do other things as
2196s you're doing it yeah and and with all
2198s those additions like we've sped up
2200s leveling and rewards as well right Phil
2202s oh uh yeah incredibly uh We've sped up
2205s uh the leveling so the amount of XP that
2208s you need to get from levels 1 to 60
2210s overall has been sped up a lot and the
2213s best source now officially is the uh the
2216s quests and the main storyline Quest so
2218s we have taken some back from the
2220s territory projects because like those
2222s were kind of a weird way where you could
2224s kind of subvert going through the
2226s experience learning about the Tempest
2227s learning about the threat to Eternal and
2229s we really want that to be the Main
2231s Avenue that players are progressing
2232s their characters uh we also added a
2234s little bit more
2235s um XP now too from uh reading lower
2238s pages and just a general Harvest or
2241s gathering I should say not just
2242s harvesting uh but like you know
2244s Gathering things in the world Gathering
2246s materials and so all that I think just
2248s kind of leads you to uh just a really
2250s it's just a well-balanced smooth
2252s progression up we're feeling really good
2255s about it I think we've gotten some
2256s really great feedback too that starting
2258s to feel really fun and then the other
2259s thing I'm really proud of is the rewards
2262s now for
2264s um the starter zones in everfall are now
2266s uh we've gone we've gotten rid of all of
2269s the weapon and armor boxes there and all
2271s the rewards now are very intentional and
2274s that that starts from the beach so when
2275s you land on the beach you will see some
2277s different items strewn about the areas
2280s we're sending you to so it's kind of
2282s wreckage or Caverns yeah you get to
2284s discover something that you might want
2286s to use exactly hidden off in a corner of
2288s a bore cave or something if you look
2290s around you can find almost every weapon
2292s if you look hard enough some of them
2293s have been in some pretty obscure places
2295s yeah hidden some of them were
2297s breadcrumbed along the experience but
2298s like you know you can discover weapons
2300s and you can get access to that combat
2302s fantasy that you want just from the the
2304s get-go of the game like you should be
2306s able to just kind of find something that
2309s really feels good to you so like I'm a
2310s blunderbuss player a lot too so like the
2313s fact that I can find one of that before
2314s I get to town and have fun just
2316s shotgunning random uh corrupted baddies
2320s on the beach like it's that's awesome
2321s yeah the uh you mentioned the territory
2324s projects I was just going to call it
2325s like but we've increased or increasing
2327s the amount of territory experience they
2329s give you
2330s um but I think I mean what what I think
2332s is so exciting about that is it gets
2334s back the idea that you know when you're
2335s doing those you're improving you're
2337s standing with the town and like I
2339s actually hope too that with the more
2341s unique aspects that we've done to each
2342s one of the towns and and monarchs
2344s particularly and in Ever Fall where ever
2345s fall is a really unique look yeah
2346s totally overhaul yeah having loyalty to
2348s those and doing the projects I think
2350s really uh I don't know it makes me feel
2352s more like I want this to be my hometown
2353s because I really like the way looks
2355s right an everfall's theme is like
2357s dramatic very different from monarchs
2359s all different material types and it's a
2362s completely different look and feel
2364s what's what's the inspiration behind
2365s everfall
2367s um it's more of like uh more of an
2369s industrial-ish kind of look like almost
2372s Victorian
2373s um brick and mortar I should say with
2376s copper Roots yeah beautiful teal uh
2379s patina exactly yeah so you're getting
2381s like new colors
2383s um new just just like I was saying uh
2386s when you're in everfall you know exactly
2388s where you are at all times so I have a
2391s house in everfall now when all this art
2394s changes and everything am I still going
2395s to have my my same house
2397s yeah there's a small chance that your
2399s furniture might be packaged up and and
2402s um you'll have to place it again
2403s redecorate potentially or something
2406s might be off just a smidge try to
2408s maintain the the layouts as close to
2411s possible like for the the volume of
2414s space but it's like there could be a
2417s circumstance or that's all right
2418s something's move you know new house
2420s decoration you know make sure it all the
2423s feng shui is correct in the new spot
2425s well one other thing I wanted to touch
2427s on before we wrap things up is the
2429s enclaves because I think those are are
2432s awesome new additions that like really
2434s celebrate and highlight the the factions
2436s more yeah we really I mean we wanted the
2438s you know the joining a faction to be
2440s something that players did because they
2442s were excited about the factions not
2443s necessarily something they were forced
2444s into and now you really get to like go
2446s and meet the factions and you get to
2448s have a story quest with them where you
2449s get to know them and eventually you get
2450s to come to The Enclave where each one is
2453s uh yeah kind of blew us away when we saw
2455s what you guys did it's that home base it
2457s it has its signature and really feels
2459s like you belong to it and has its place
2461s in the world yeah again you get a real
2463s sense of what these factions are what
2465s they're all about and like what the mood
2467s is when you join them so you understand
2469s them fully yeah the Senate gets totally
2471s very like in this cave mountainous cave
2474s buried Laboratories and things on the
2477s inside and all their experiments going
2479s off but then you go to like the Covenant
2481s and it's this massive Cathedral with
2483s just just outside a like a haunted
2486s graveyard yeah it's really cool as you
2489s do yeah and uh and then yeah the
2491s Marauders ones so like magnificent and
2494s proud and that's cool yeah and we should
2497s also mention I mean the the main story
2498s Quest through everfall is much tighter
2500s this is you know as you mentioned like
2503s um monarchs and winsword are are
2505s absolutely about these you know Cirque
2507s Wayne and these stories that are
2508s happening there but uh now whenever fall
2510s players really get to travel with Jonas
2512s learn more about the soul wardens and
2514s the whole experience is really like
2516s cultivated I'd say Now with uh with side
2519s quest to compliment and you really feel
2520s like you're traveling to the zone and
2522s you know exploring new areas and then
2524s and it's no longer mandatory for a solo
2527s player to to go into an expedition to go
2530s through the main story yeah so there's
2532s the request there's all single player
2535s focused versions of the msq to get you
2538s past those points all the way up into
2539s the Tempest heart yes yep TBD on that
2545s so you heard it here
2547s it's an important moment you know it is
2549s it's uh that that culmination of
2551s everything yeah What The Whispers lead
2553s you up to yeah yeah it's worth going out
2555s too we um we skipped over the idea that
2557s uh in addition to the Whispers you're
2559s also going to see a cinematic early in
2561s the uh the starter Beach where you'll
2563s learn more about the Tempest like learn
2565s more about Isabella's past in fact which
2568s is kind of cool there and uh and then we
2569s have some more of those elsewhere in the
2571s game yeah animated sequences and then
2573s actual cinematics at play yeah we're
2575s getting a lot more uh capability there
2577s yeah having a lot more fun with the
2579s pools all awesome stuff thanks everybody
2581s and uh happy birthday eternum happy
2584s birthday oh there it is I'm there
2590s [Music]
2591s hey everybody welcome back I'm joined
2595s Again by Rob and this time with David
2597s and Charles and we're going to be
2598s talking about all things Brimstone Sands
2601s super exciting it's our brand new Zone a
2604s giant Zone and I want to start things
2607s off talking about the lore because right
2609s when you enter the Zone one of the first
2610s things that you see just out there on
2612s the horizon is this giant pyramid what's
2614s that about Rob there's a giant pyramid
2617s there's a giant statue of a Roman
2619s general like there's a big big landmarks
2622s and fixtures in this desert it's huge I
2624s mean the Zone's huge and everything in
2625s it is huge and uh yeah I mean you know
2628s story wise the the story of brimson
2630s Sands very rooted in world history it's
2632s you know the history of uh if you if
2634s you've read your history books or if you
2636s watch the HBO series Rome then you're
2638s familiar with uh you know what happened
2640s when Mark Anthony and Cleopatra were
2642s were finally cornered in Alexandria and
2644s there's a whole story about what
2645s happened to them but it's not actually
2647s the truth and the truth is that they
2649s fled to eternum of course and that is
2651s the idea
2654s figured it all along I mean HBO kind of
2656s handed at it because they knew what was
2657s coming but um yeah and so but of course
2660s when they got here so you know the you
2661s had this Roman legion and some Egyptians
2664s who came here they discovered that there
2665s was an Egyptian civilization that had
2667s been here much longer than that
2669s with some famous figures from history
2671s um that you'll meet in your quest series
2673s there immotep for one to call out and
2675s you'll meet some others
2676s um but uh but yeah so it's this Clash of
2678s these the the Romans and then these
2680s these ancient Egyptians who really saw
2682s the Ancients as uh as as Gods when they
2685s first came here and then the whole story
2687s plays out it's pretty epic
2689s um and as it needs to be just to take
2692s you across that zone because there's a
2693s lot going on it feels like that uh that
2696s early trailer that we had watching the
2698s the Romans take that that Jewel
2702s like we have like callbacks to that
2703s several times yeah we do yeah we call
2706s back to that in the main story a few
2707s times and it's a I mean in the plan all
2709s along exactly right here
2713s the Romans are always the evil ones
2714s unfortunately you know although you'd be
2716s Egyptians or a little evil in this too I
2718s mean I guess maybe there's a little Good
2719s and Evil on both sides in all of us yeah
2723s that's pretty profound yeah everyone
2725s walks the gray like you're not quite
2727s sure who are your friends or your
2728s enemies are in Brimstone right yeah we
2731s definitely are finding out and I mean
2732s that's an important thing to call out
2733s because you know we we defeated the
2734s Tempest we defeated Isabella in uh back
2737s in Shadow Mountain and here this is the
2738s opening up of a whole new chapter and
2740s storyline with uh the next big villain
2743s you're gonna fight who is an ally you
2745s had in the in the first uh First Act uh
2748s and you know which is it's okay to go
2749s ahead and just dive in there right I
2751s mean yeah we kind of hinted at it
2753s already yeah so yeah we did yeah Ariana
2755s who was you know you're the the huntress
2756s that worked with you to defeat Isabella
2758s uh ultimately turns out to be uh the
2760s ancient Artemis
2762s um who is a very powerful being and very
2764s angry with humanity and uh and so her
2767s ultimate motives are kind of uh start
2769s getting surfaced here in Brimstone she's
2772s not quite happy with what you did to the
2773s motherwell exactly yes yeah you don't
2776s you don't mess with the mother she she
2777s kind of reluctantly lets you do it but
2779s she's kind of Harbors a grudge yeah it's
2782s terrible of her yeah
2783s humans kind of mess up everything so
2785s with all this new story obviously we had
2788s to have new pois new designs new
2790s mechanics David what can you tell us
2792s about some of the new stuff that we put
2794s in here I am so excited because
2796s Brimstone as you've heard is the largest
2798s Zone we've made so far it's two and a
2801s half two and a half times is big two to
2803s three yeah it's huge we have spent
2806s countless hours packing the Zone with as
2808s much unique content hidden content
2811s Secrets Collectibles
2813s rpois have tall verticality structures
2818s you can climb almost every POI can be
2821s climbed there's jumping puzzles there's
2824s platforming puzzles there's Cliffside
2825s ruins Roman forts sulfur pools it's a
2830s lot of content it's a lot of unique
2832s content and I can't wait to see what
2835s players think of it I think it sets a
2837s new standard for open world
2839s interactables and and and and small
2842s little Dynamic thing things you can find
2844s on the road it has the most random
2847s roadside Encounters of any zone so far
2850s and there's there's a lot to unpack do
2852s we have the rest of the day to talk
2854s about it because I could talk all day
2856s yeah well all when the credits roll
2858s we'll make sure that you're talking
2859s while we see everything but some of my
2863s favorites are I love the I love the wall
2865s I love the aqueduct I love the Acropolis
2869s some of the climbing mechanics that are
2871s integrated into there that you're not
2873s like
2874s like oh I wasn't sent here but also I
2876s discovered something and I keep climbing
2878s and I find and discover like say like an
2880s ancient glyph and decipher it and now I
2882s get to use it to unlock either like a
2884s one-way portal or uh one of the new like
2887s uh chest unlocks uh there's some really
2890s cool mechanics that we've started to
2892s integrate yeah the the ancient glyphs
2895s are a really exciting system
2897s um there's 26 of them they are the
2900s secret language of the Ancients that you
2902s have to discover buried in the Sands and
2905s each one has a different meaning that
2908s the players will unlock
2910s um using that power you can create open
2913s up two-way portals across the zone you
2916s can unlock secret chests and the bowels
2918s of a giant Labyrinth
2920s um you can lower magical walls and
2923s unveil secret rooms there's a lot of
2926s cool things you can do with them and
2928s hopefully we can continue to add to this
2930s system in the future yeah of course one
2932s of them is where you get your your first
2934s heart room but the POI where you do that
2936s is I mean amazing yeah it's like
2939s two-sided right so it's like you have
2940s one side of this giant wall where you go
2942s to get your heart Rune and and go
2944s through that experience and then the
2945s whole other side is the elite right yes
2948s it's uh probably our biggest POI we've
2951s ever built and the artist on it is just
2954s done a phenomenal job of adding secret
2956s alcoves and hidden closets and
2959s climbing portions that take you to new
2962s sweeping Vistas it's it's pretty
2965s incredible
2966s um you can scour the battlements for
2968s Treasure dive into the bells and un
2970s unlock
2971s all sorts of secret hidden treasures so
2975s yeah I mean it's great that's a perfect
2976s segue because what I want to talk about
2978s is like all these like Vistas and
2980s landmarks Charles if you can touch on
2981s the art because sure the art is
2983s massively compelling because it's a
2985s brand new biome something that we
2986s haven't seen uh in a tournament we want
2989s to take it sure it's a massive desert
2991s but desert means a lot of different
2993s things like real deserts all over the
2995s world they're very different they're
2996s sub-biomes there's different areas so we
2998s wanted to capture a lot of that like we
3000s have areas with big sweeping sand dunes
3002s and you get that like I'm lost in the
3003s Sahara or something Vibe but then
3005s there's like deep crevasses that you go
3007s down into Canyons there's a lot of cave
3009s structures there's a more Coastal desert
3012s vine where there's like different sub
3013s areas then there's the the sulfur pits
3016s which is a whole like chemical desert
3017s Vibe and it's a whole other treatment
3018s and there's a lot of creatures that come
3020s with that that you won't find anywhere
3022s else and like the overall take we really
3024s like epic desert was something we really
3026s wanted to go for and have it feel really
3028s different than the rest of the world
3029s we've done a ton of different like
3031s forests and different like very Lush
3033s biomes and here it's it's a very
3036s different vibe and there's stuff we had
3037s to do even to achieve that because like
3039s the way our terrain system works the way
3041s materials are spread out we don't we
3043s can't just lean on that like heavy
3045s vegetation that we do in other zones so
3046s here we had to go a lot deeper into like
3048s how do we present sand dunes and like
3050s all the different ways the sand patterns
3052s move and how the wind moves the dunes
3053s and like there's a whole system that we
3055s had to figure out how to present there
3056s to players that a ton of work went into
3058s like to pull off but as you guys going
3061s to say too though I mean the desert
3062s wouldn't be complete without the ancient
3063s ruins and I think I mean we have ancient
3065s ruins all over the game but Brimstone
3067s really takes it to another level like it
3070s feels like we go much deeper into what
3072s was possible that the Ancients might
3073s have built this is definitely like an
3074s escalation of like you get hints of
3076s ancient all over but here they're
3078s they're expressed a little more extreme
3081s it's like hearkening to like a lot of
3083s ruins around Egypt and some of these
3085s like massive monuments that you see in
3087s real life sort of bringing that to a
3089s tournament
3090s oversizing it maybe even a little more
3092s because because everything in the
3093s tournament is just sort of elevated more
3095s they had the power of ass off to build
3096s and then even going to the settlement
3098s it's like there's this Oasis built in
3100s the middle and Romans in Real History
3101s are like known as industrious Builders
3103s and so we wanted to present that like oh
3105s a Roman built settlement here and like
3107s what could that be and all the life and
3109s like interesting nooks and crannies all
3111s over that settlement it's it's bigger
3112s than any settlement we have prior to
3114s this point it's sprawling way more and I
3116s think there's a lot of cool interesting
3118s houses for players to get and
3120s interesting landmarks they're surely
3121s we're charging more for those houses
3123s right right to live in Brimstone should
3125s be like a premium I don't know I don't
3126s think I think we want players to come
3128s there like this is their new home I
3130s would I mean I certainly will actually
3132s there's one particular house that is
3134s three floors and it's got a beautiful
3136s view of the giant Colossus right in the
3138s middle of town that's probably the one
3139s I'm gonna get
3141s pretty cool yeah new Corsica that's the
3143s name of that settlement you know in
3145s addition to I mean the ancient ruins the
3147s set pieces are amazing and then the
3148s enemies too like the anubian guards are
3150s like fantastic they're some of my
3152s favorite uh ancient enemies I fought and
3154s these are not just uh
3156s copy paste or recolors of our ancient
3158s Guardians these have new kits new spells
3160s uh new abilities that the players are
3162s gonna have to discover and figure out
3164s how to defend them with the
3167s these type of cats and the giant scarabs
3170s and scorpions and the sulfur lizards
3173s which are crazy scary there's some
3176s babies out there that shoot acid at you
3178s yeah and the other enemy families with
3180s the dust Phantoms and then obviously you
3183s have the Roman legion that are there and
3185s uh they have some
3187s yeah there's a pretty cool background of
3189s the characters to the corrupted Legion
3190s too because you know of course the
3192s Romans and the Egyptians both arrived
3193s here at the same time and then over time
3195s they had a falling out between between
3197s them over over uh you know do we want to
3199s activate all these ancient Technologies
3201s the the Egyptians kind of believed or
3202s some of the Egyptians believed hey these
3204s are you know gifts from the gods we
3206s should turn these things on and you know
3207s the general Crassus the Roman general
3209s was like I don't know about that
3212s um and ultimately what happened is uh he
3214s got uh all the Romans uh they're all the
3216s legion got turned to stone as part of a
3219s spell that was cast by from the Indian
3220s and uh and then and then when they came
3223s out they became corrupted and now
3225s they've been uh they're kind of the
3226s first immediate threat when you get into
3228s the Zone but yeah I think they're
3229s fantastic they're some of my favorite
3230s corrupted enemies for sure and then
3232s there's one other really big thing that
3236s just roams around yeah and some people
3239s might have gotten glimpses of it early
3242s but you're guaranteed to see it in the
3244s PTR well if you're lucky
3245s it's a big scary
3247s Beast that roams the city you can't
3249s fight that you can't fight that kill you
3251s no no it's too big yeah it's too big it
3253s actually does kill you if you stand too
3255s close to it
3257s so you can hear it coming though if you
3258s hear a rumble and something that looks
3261s like a small volcano or a fissure
3264s just run let's get out of the way and
3266s there's so much to talk about in
3267s Brimstone like I mean one thing I would
3269s say for sure like if you ex you know
3271s played through other parts of the game
3272s and you went looking for things you
3273s explored and looked for something and
3275s got frustrated you didn't find something
3276s like if you explore in Brimstone you're
3278s gonna find cool things and I guarantee
3280s you're not going to find them all it's
3281s going to take some time
3283s um because there's so much that you guys
3284s have put in it's amazing yeah
3287s um check behind waterfalls check behind
3290s uh like underneath platforms check the
3294s roads uh do drop downs because there was
3296s one that I found
3298s um outside of Where the Heart ruin Quest
3299s is it's a series of like drop downs from
3302s uh I think it was like nests
3305s and you could see it and it was like on
3307s a cliff and if you mapped it out you're
3308s like oh wait a minute I see something
3310s twinkling down there and it was another
3312s uh the glyph that you could acquire and
3315s I thought that was soup we have jumping
3316s puzzles and that's an example of a
3318s falling puzzle yeah so yeah
3321s so you just got to keep wearing I think
3323s that's going to wrap it up for now uh
3325s really interested to hear your feedback
3327s from the PTR uh we're very excited about
3330s this Zone and what it's going to bring
3331s to a tournament uh but anyhow happy
3333s birthday eternum yeah this is your gift
3335s for the first year it's a brimstone
3337s Sands a pretty good gift yeah happy
3340s birthday
3344s hello we're here to discuss the heart
3346s gem today it's one of our new features
3348s it's going to be adding an extra ability
3350s to our players so I'm gathered here
3353s today with uh Phil over here a product
3354s owner for world uh open World Systems
3357s and we got uh Rob over here who's our
3359s narrative director and Kyle our senior
3361s gameplay engineer so let's get down to
3364s it let's hear the lore Behind These
3365s heart gems cool so uh as you guys should
3368s know from playing through the main story
3370s uh players first get their heart gem
3372s it's a you know they insert this gem
3374s into their chest insert that was very uh
3377s gentle way of putting it right nice way
3379s of saying it yeah this is this the idea
3382s behind the gem is that it protects the
3384s player's soul from becoming corrupted or
3386s becoming lost and this is part of
3389s becoming a soul warden in the game and
3390s of course indeed like it's pretty Grim
3392s way you have to insert this into your
3394s chest you have to actually die to put it
3395s in there I mean the players do that
3397s early in the main story and now as
3399s they've Advanced farther and
3400s particularly in Brimstone Sands players
3402s discover that there are are
3404s opportunities to improve their heart Gem
3406s and the hard gem by basically they go
3408s around the world they find these ancient
3411s glyphs and then they can take these
3413s glyphs and inscribe them on their hard
3415s gem as a heart Rune and and these give
3417s them powers that have you know latent
3419s powers from uh that have hidden off in
3421s the island you know whether they come
3422s from the Ancients or they come from some
3424s other elemental power on the island they
3427s come from a lot of different places and
3429s um and yeah then uh of course you know
3431s the the cool thing is cool you know as
3433s cool as a story that is around them and
3434s you and you get it by uh doing a quest
3436s with the the soul wardens in Brimstone
3438s Sands but once you you try one of these
3441s that's where it uh that's where it
3442s really gets awesome yeah I think it's a
3444s really exciting piece of progression
3446s because you have that really dramatic
3447s moment early on in the game now to call
3449s back to that and actually use that to
3451s you know enhance your your playable
3453s character now it's gonna be really cool
3455s yeah we planted this way all along of
3457s course of course of course well speaking
3459s of enhancing your character so the just
3461s the functionality behind the hard gems
3462s one of our our it's basically a fourth
3465s active ability now so we're going to
3466s have another button to press which is
3468s really exciting for us the one of the
3470s bigger things for this is a character
3471s base so it does not matter what weapon
3472s you have so it's going to go right onto
3474s your character which is really neat and
3476s opens up a world of opportunity as we
3477s move forward with these and we also have
3480s a new way of implanting we usually have
3481s cooldown timers not all our abilities
3483s but this time we actually went with the
3484s meter and Kyle I know you worked on that
3486s do you want to give some info so one of
3488s the big things we had to do to implement
3491s this was we had to implement a new
3493s charge meter uh you'll build charge just
3497s by playing the game you know attacking
3499s getting attacked healing getting healed
3501s you know just your typical combat
3504s situations and then once the meter is
3507s completely filled you can press the
3509s button and Unleash Your chosen hard to
3512s jump nice it charges up pretty fast
3514s right like uh we've tried to tune it to
3518s about
3519s if if you're actively playing uh about
3523s once every minute or so you know give or
3526s take you know so when you're actively
3529s engaged in war that was kind of what we
3530s were going for like one use per per
3533s minute or so what if I'm getting smacked
3535s around by a lot of mobs in a POI or
3537s something you'll get charged from that
3538s too yeah yep will it charge faster the
3541s more damage like from damage or from
3543s Attack like is there a bias the way
3546s we've tuned it right now is you'll get a
3547s little more charged by doing the
3549s attacking not as much charge by getting
3552s smacked around but I mean you'll still
3553s build it so there's some hope for me
3556s yeah okay okay good and the abilities
3559s themselves they're not you know they're
3561s obviously not themed after the weapons
3562s but like where where did all these ideas
3564s come from like so our abilities are
3566s definitely themed from some of our
3567s Expeditions so for instance one of our
3569s abilities is a a cannon blast where you
3571s basically whip out a cannon and shoot a
3574s redictile at people so uh and that comes
3576s from BNB Barnacles and black powder and
3579s so every one of these is going to be
3581s themed after some type of enemy some
3583s type of expedition or something of that
3584s nature which leads me to like how do we
3587s actually get these sure yeah let me yeah
3589s let me go into that so to acquire uh the
3593s original heart gem uh the the heart
3595s runes that you inscribe on your heart
3597s gem uh they come from Expeditions
3599s primarily
3601s and so uh in all of our end game
3604s dungeons uh Genesis Lazarus Tempest
3608s Barnacles and black powder now than the
3610s new uh any ID uh you'll be able to get a
3614s a tier one heart room that unlocks us a
3619s unique ability and those about a 10 drop
3621s chance from the bosses there so that's
3624s where you get your tier one and then uh
3626s we have three tiers
3627s and as you tear it up it gets more and
3629s more powerful and you actually have a
3631s little bit of a choice at unlocking
3634s specific different Perks at uh tier
3637s three which is really cool and there's
3638s going to be a lot of different ways that
3640s players can kind of theory craft with
3642s that
3643s um and to do that I mean it's truly an
3644s end game Pursuit and what we want it to
3646s do it's a it's an end game of uh special
3649s ability to do that we're requiring you
3651s to get like some endgame mats there's
3653s some uh Brimstone specific materials
3655s you'll need to to pick up there's gypsum
3657s orbs which we haven't done before that
3659s actually feed into the recipe here to
3661s level it up as well as just some other
3664s unique mats too per the type of heart uh
3667s the heart room that you're going for
3668s yeah your first one though by doing the
3670s quest that unlocks it that's right
3672s important to note so look for that in
3674s North Brimstone about halfway through
3677s the uh the brimstone storyline that
3678s unlocks
3679s do you get Canon blessed with that right
3682s I believe our first one is Canon yeah
3685s but in Brimstone in the any it though
3689s when you're when you're completing that
3691s expedition that's where you would get
3692s the detonate one and that's really cool
3694s and so like that's more thematic to to
3696s that expedition the the power of the
3699s sulfuric Sands and the acid and you know
3701s uh stuff that goes boom uh it's really
3704s exciting I don't know I think it I think
3705s it's going to add a ton of depth to
3707s gameplay yeah a great sword and Cannon
3709s blast is uh definitely so that's how I
3712s play tested all Brimstone with that well
3714s it's really nice because like you've got
3715s your melee build and then the Cannabis
3717s gives you that ranged element to just
3721s plow through maybe some some mobs
3723s attacking you yeah that's really cool
3724s definitely massive power yeah it is good
3726s the abilities you can use them to slide
3728s in things you don't have on your normal
3729s weapons right like so if you're a Healer
3732s let's say and you want to not get cc'd
3734s you can pop stone form which will let
3736s you back at Sea seed for five seconds
3737s and you can move around with it right
3739s which makes it a little bit more useful
3741s potentially than like ice tomb yeah
3743s exactly all right well we're excited for
3746s everybody to come out to play this uh
3747s we're excited for our anniversary bash
3748s there's so much new stuff in the game
3750s that we're really really excited for
3752s everybody to come back and play yeah the
3754s uh this is keep in mind this is our
3755s first anniversary so super exciting but
3757s many more to come
3759s heck yeah yeah thanks everyone
3762s [Music]
3770s great sword my name is David forfeit I'm
3772s joined with Dave Hall our lead gameplay
3774s designer John and Willard uh our audio
3776s director and Patrick Smedley an AI
3779s designer uh to kick it off Dave why
3781s don't you give us a brief overview of
3783s the great sword for people who haven't
3784s played it yet in the PTR awesome yeah so
3787s the great sword is our new two-handed
3788s weapon it's based on strength and decks
3790s and it is a very unique for us we're
3793s actually going to start doing stances
3794s with this weapon so as two trees one is
3797s called the onslaught tree and that's the
3799s attacking type of stance so it's more
3801s aggressive you get more damage there but
3803s you also take more damage and the other
3804s one is the Defiance tree which is the
3806s defensive style which you're going to
3808s take less damage but then deal out less
3810s damage also and it's it's a really
3812s interesting new mechanic for us and
3813s we're hoping it's going to lead to
3815s people being able to switch between
3816s going defensive and tanking and going on
3819s to attack modes also
3821s cool you said it was scales with
3823s strength and decks is it what's the math
3825s behind that scale 50 50 right now and
3828s unlike the other ones that we've done so
3829s it's a it's a brand new for us and it
3831s should pair nicely with a lot of
3833s different weapons cool well speaking a
3835s good segue thanks Dave
3837s speaking of builds and and Theory
3840s crafting have Patrick or anyone has have
3842s you guys thought a little bit about how
3843s you might use the great sword what
3844s builds are what you might pair it with
3846s yeah I've thought a good bit about that
3848s um so the onslaught Tree in particular
3849s I'm really excited about for PVE content
3851s getting in there and dealing lots and
3853s lots of damage to bosses while my
3854s healers uh keep me up and prevent me
3856s from dying it's gonna be great and then
3858s for a kind of large scale PVP content
3860s Outpost Rush Wars and other things I'm
3862s really looking forward to a kind of
3864s stanstancy uh build where I use a little
3866s bit of the Defiance tree coupled with
3867s some of the onslaught uh abilities too
3869s cool let's talk like favoritability Dave
3872s what's what's your favorite ability on
3873s the great sword I think it's going to be
3875s Skyward slash right now I just really
3877s really enjoy that tactile feel when you
3879s hit that button at the top of the I can
3881s come flying down with that swipe it's
3882s just really really fun you have to
3884s upgrade to get that yeah that's the
3886s first upgrade on it I believe how about
3888s you Jed I love the shield unfortunately
3890s I can't remember the name of the ability
3892s okay
3893s um cool and Patrick I like kraska the
3896s one two three of these swings there just
3898s feels really impactful and Powerful to
3899s me cool next we're going to talk a
3901s little bit about art I'll talk a little
3902s bit about the art part of it so uh the
3904s great sword is is obviously the newest
3906s weapon it was inspired a little bit uh
3908s by the Roman Gladius right because it's
3910s released with Brimstone sand uh and it
3912s was like how would we take a Gladius and
3914s turn it into a big two-handed weapon uh
3917s when you see some of the concept art in
3918s the art team that's sort of what their
3919s original inspiration was they took
3921s Inspirations from a lot of different
3922s civilizations that have two-handed great
3924s swords and what's great is like as we
3927s introduce it to the game there's going
3928s to be drops you know an ebb and scale
3931s and in Garden of Genesis and each of
3933s these have very unique and different
3934s looks I think it's going to be great
3936s there's also going to be a skin that
3937s comes out uh with it in October also so
3941s um the art is looking great uh and what
3943s about the sound Jed what was some
3944s inspiration behind this sound what how
3947s did you create some of the sounds tell
3948s us about the soundscape of the great
3949s sore so well actually this weapon was
3952s created by Tony Martinez anyway was his
3954s first weapon but it goes back to a
3957s recording session that we did actually
3958s at hema hema it's the historical
3962s European martial arts and uh yeah it was
3965s pretty cool we went there recording
3967s people fighting with real swords and
3968s shields and it was epic he was very
3971s dangerous and threatening and we're like
3973s wow we've got some great materials and
3976s we came back to the studio listened to
3977s those sounds and everything sounded very
3979s thin and Tiny you know like how you know
3981s Ting Ting Ting like a lot of like
3983s slashes that feel like you know noisy
3985s harsh not really the great qualities
3987s that we're looking for so when Tony
3989s actually take on the task of creating
3991s the the new palette for the great sword
3994s um it looked at making it more you know
3995s like elusive more uh less predictable
3998s and and powerful and one of the app he
4001s accidents that happened is during one of
4003s the mornings it was working on the
4004s weapon he made coffee and he forgot to
4007s remove the uh to put the pot underneath
4009s the coffee machine and so those coffee
4012s drips um there were like evaporating on
4015s the hot metal became one of his source
4018s of inspiration for the for the weapon
4020s and it created that you know sensation
4022s of like you don't want to be burned it's
4023s dangerous it's threatening it's the
4025s elements that we're missing from like
4027s the human recordings and so we took
4029s those recordings processed them
4030s distorted them uh layered them with like
4033s some reverse metal and you create this
4035s like new out of the world you know
4037s magical Sonic tonality that we use
4040s throughout all the abilities and it's
4042s one of the aspects that we love doing
4043s with sounds you know it's always trying
4045s to find the most familiar sounds but the
4047s least predictable we want to surprise
4049s audience you know with things that
4051s they've never heard of before but also
4053s make them feel like it's still something
4055s familiar they've listened to to before
4057s uh some of the examples for example
4059s would be with the fire staff no one
4061s probably you know realized but we use
4063s like an A10 bomber for like the meteor
4066s shower it creates like these you know
4068s kind of sounds uh we use like a rocket
4071s launch you know for the heavy Fireball
4074s um when you hear it in the air and it's
4076s crackling for you know like the the sky
4078s it's actually a rocket launch we use
4080s Like Trains coupling uh for like the
4083s great ax spinning ability I think it's
4084s called Whirlwind
4086s um and then remember them
4088s that one yeah just because the great
4091s sword is too new but um yeah we love you
4094s know trying to to surprise the audience
4096s with things that you know we put a sound
4098s that feels satisfying satisfaction for
4101s weapon when you walk you know the uh the
4103s bosses in the environment or like other
4106s players you know it creates like a
4107s little dose of dopamine that makes you
4109s feel good yeah it's cool and I think you
4111s know the sound design in our game is
4113s awesome and I love that you give just as
4115s much attention to the weapons as you do
4117s the Gathering because that's what always
4118s gets called out but the weapons get just
4120s as much left well we have an AI designer
4122s here with us let's talk a little bit
4124s about like how is the great sword gonna
4126s handle AI combat anything special there
4128s anything you want to call out yeah
4129s absolutely so I do a lot of tanking um
4131s so it's going to be a great weapon to
4133s pair with your sword and shield most
4135s players use sword and shield as their
4137s primary weapon for tanking and kind of
4139s what you're using as an offhand has
4140s changed some players use spear a lot of
4142s players use grade X war hammer I feel
4144s like myself prefer the hatchet but the a
4146s great sword the entire defines tree is
4148s really geared well towards tanking a lot
4150s of the abilities generate a passive
4151s threat on top of the taunt gem
4153s compatibility there
4154s you have abilities like roaring rupture
4156s which will taunt and then also Empower
4158s players nearby so it's a great way to
4160s make sure that your teammates are kind
4162s of getting Buffs there so it's going to
4164s really help our tank players kind of
4165s maintain control of the encounter while
4167s also supporting the other members of
4169s their party on the other side there
4170s though you also have the onslaught tree
4171s which is going to deal a lot of damage
4173s so I expect for some more melee focused
4174s encounters uh things like the the
4177s Greenskeeper and charitis you're going
4180s to really want to keep a great sword in
4181s your repertoire just to deal a ton of
4182s damage to those enemies and Dave when
4185s you were designing the great sword was
4186s it like I know spear is a little more
4188s single Target focused where the great
4190s axis is obviously more uh you know
4192s cleaving through people what was sort of
4194s the theory or the goal for the great
4196s sword yeah the great sword uh definitely
4198s was about multiple enemies for sure and
4200s multiple hits and also having range that
4203s was one of the big things with it is
4204s such a large object in the world right
4205s like so we wanted to make sure it could
4206s reach really far we want to also keep it
4209s on the onslaught tree really fluid and
4210s fast that's why we have a lot of the
4211s abilities or multi-hit abilities they
4214s have they hit three times two times
4215s things of that nature so I think it was
4218s about like creating a really aggressive
4219s offense some of the abilities will
4221s actually slow the enemy too which will
4223s be great for PVP if you hit um and then
4225s on the defensive side kind of like what
4226s Patrick was mentioning there we really
4228s wanted to make sure we had another way
4229s to tank not just sword and shield so I
4231s think the defensive side of the tree is
4232s really going to help us with that well
4234s thanks we're excited to see what you all
4235s do with the great sword uh tell us what
4237s your favorite builds and all that are
4239s and uh congratulations new world uh
4241s birthday number one whoo
4244s laughs
4251s thank you for joining us once again one
4254s last time let's hear it we're going to
4257s be talking about the any AD so it's our
4259s brand new expedition in Brimstone Sands
4261s and joining me for this segment once
4263s again is Rob
4265s and then adjacent to him uh I'm totally
4267s gonna blank on Patrick's name but it's
4269s Patrick
4270s you know what's throwing me off Patrick
4273s this is on his head uh so if you didn't
4277s know Patrick is already six foot eight
4278s and with the hat he's now nine foot ten
4282s um and just to my left TV right is
4286s Darren say hello Darren so now
4290s any AD let's talk about the story and
4292s its importance we kind of touched a
4293s little bit about the giant pyramid as
4295s you entered Brimstone but what's it the
4297s heart of this look yeah so as we
4299s mentioned you'll see it right when you
4301s walk into Brimstone Sands it's
4302s impossible to miss this giant pyramid
4305s glowing partially glowing uh when you
4307s walk into the Zone that's the pyramid
4309s sits in the ancient city of Arquette
4310s which was built by the ancient Egyptians
4313s that came here three thousand years ago
4315s and actually this was uh concurrent with
4317s when the Ancients were here and although
4319s you know we're not going to tell you
4321s everything about the Ancients but but
4322s it's absolutely true that the Ancients
4324s uh were here at the same time they
4326s worked together with the Egyptians to
4328s build the city and this massive pyramid
4330s that houses the aniad which the Indian
4332s itself is actually like the mechanism
4334s inside it's the it's the the machine and
4337s the the power that's inside of uh of
4339s this uh pyramid and uh and yeah the
4343s story behind it is of course that uh
4344s that some years ago not uh so it was
4347s built originally by immotep along with
4349s the Ancients and then about a thousand
4351s years ago
4352s the the India was activated because the
4355s Egyptians who came a little bit later
4356s thought that there was uh that there was
4359s the power of the gods they could unleash
4361s and they they Unleashed it and in fact
4363s ended up petrifying the Roman legion and
4366s uh and now the the legacy of that is
4368s today with General Crassus and the the
4370s corrupted Legion uh and they're they're
4371s still in Conflict today and he's back in
4373s there now
4375s um trying to uh to redeem or to to
4378s shut down or react reacquire the power
4381s that uh that he that he was you know
4383s that they looked for previously now with
4387s that awesome story and that backstory
4388s that's kind of like leading to now we're
4391s designing this space and so what are the
4394s things that you took into account with
4395s like that story and things that we've
4397s learned so so it's not often as a level
4400s designer right that you get to um
4402s literally go inside a giant pyramid
4406s on the mission to push the giant red
4408s button right it's like that's the setup
4411s here and um right away we knew that we
4415s integrated it deeply in the level design
4418s um one of the things that I think we
4420s learned from the get-go with uh the
4423s Ameren expedition was I wanted it to
4426s align with
4427s player goals
4430s on replays because I didn't want people
4432s to get left out in the cold when they
4434s were on this territory Quest is what it
4436s actually is right the Mechanics for
4439s getting the chests and the Mechanics for
4441s turning on the giant red button
4443s initially are the same they take you to
4446s the same corners of the dungeons uh uh
4448s oops that's the that's the dollar for
4450s the job dollar
4451s um Expedition
4453s I know what it is but he still owes me a
4455s dollar and
4457s um this is a very
4459s meat and potatoes Dungeon Crawl and
4462s that's the correct word of in this
4464s context yes
4466s um there's some labyrinths with which I
4468s think fits the theme very well and
4471s um
4472s also some big Chambers where aggro
4475s ranges become very important there's
4478s multiple encounters in these Chambers
4480s and they lead pretty directly into
4484s multiple bosses and they'll let you
4485s Patrick talk about that yeah sure so
4488s this is our first three boss dungeon
4489s which is something we're super excited
4491s about like Darren said it's kind of meat
4493s and potatoes you're getting in there and
4494s you're constantly fighting other enemies
4495s that lead up to these bosses very
4497s quickly so you're really going to get
4499s into the action uh very quickly which
4500s makes it very fun uh first boss you come
4503s across is I'm going to butcher this name
4505s but The Godly and Capri this giant
4507s Scarab internally we refer to him as the
4509s Disco Beetle big big Beetle big Beetle
4512s the Disco Beetle um this guy loves
4514s lasers so when he pops lasers out on the
4516s dance floor it's time to
4518s get far far away his arena is really big
4520s which lends itself well to a lot of
4523s space and players kind of moving around
4524s trying to avoid his kind of chaotic
4526s lasers a really kind of chaotic fight
4528s that's a lot of fun uh second boss uh
4531s the very feared kind of General Crassus
4532s the leader of the Roman legion we build
4535s up to him a little bit in Brimstone and
4537s then you finally get to fight him and
4538s his corrupted Roman legion which is just
4540s super exciting um you're not only
4542s dealing with like kind of the power that
4544s he has and like the mechanics that he
4545s has but also all the soldiers he's
4547s bringing along with him and if you're
4548s not able to kind of maintain control of
4551s the soldiers that fight's gonna turns
4552s out really really fast yeah there's a
4554s lot of management of the ads especially
4556s some of them get real brutal towards the
4558s end oh yeah third face has these ogres
4560s and those ogres will mess you up real
4562s fast if your tank is not you know on it
4564s uh and that leads us to our third boss
4565s the goliaths of the eniad these are two
4567s kind of ancient stone constructs come to
4569s life uh with ancient uh kind of magic to
4573s kind of defend the Indiana and like
4575s they're the last line of defense before
4576s you get into that control console at the
4577s end there really tough fight you gotta
4580s kind of handle their mechanics well but
4582s it's really important to remember that
4583s you can't kill one without killing the
4584s other and I'll kind of leave that
4586s mechanic at that yeah I mean just to
4588s call it out that the you know the whole
4590s Temple like Darren said is like a
4592s security system right like this is this
4594s ancient power structure and uh and
4596s general Crassus is fighting his way
4598s through there and I I'm actually can't
4599s think of it off the top of my head like
4600s how much of the dungeon is corrupt how
4602s much the Expedition is corrupted versus
4603s uh about a third of the Expedition is
4607s taken over by Crassus and his forces and
4612s um the exposition is pretty evenly
4614s divided into three islands um fitting
4617s the three different bosses and then I I
4619s was going to mention that um of course
4621s that uh you know ultimately what's this
4623s place protecting right like crass is
4624s trying to get in there we know there's
4626s something and that that's that red
4628s button back at the back and we're not
4629s going to necessarily say everything
4630s about what's going on there but suffice
4632s to say if if you achieve this then
4634s something pretty cool can happen yeah
4637s how many runs do you think before a
4640s player can achieve that
4642s um it's really gonna this so This Maps
4644s directly to a quest and the objectives
4648s for this are actually outside of the
4650s expedition in that they're they're in
4653s the quest flow not the Expedition flow
4655s and so it was a big deal for us it's a
4658s little bit new to be tracking these
4660s individual objectives separate from the
4663s Expedition flow they should be able to
4665s do it in a run once they have the
4667s correct Quest setting them up and that's
4669s the part that I didn't want them to be
4671s getting left out in the cold where their
4673s motivations were entirely different than
4675s players who are replaying this and I
4677s think this expedition in general is
4678s going to have a ton of replay value
4680s that's one of the things that we wanted
4681s to get out of it yeah so even if you
4684s haven't done all the all the quests
4685s leading up to it running it'll be super
4687s rewarding but the uh yeah and it's and
4689s it's a you know a pretty long questline
4691s I think there's probably 10 or 12 quests
4693s in that quest line before you get to the
4695s point where you actually go in there and
4696s challenge Crassus and uh and and and in
4699s this story actually deal with the the
4701s mechanism it's inside there yeah I loved
4704s it like there's a there's a definitive
4706s kind of like golden path you can take
4707s but there's all these alcoves and
4709s different like uh Clover leaves that can
4712s occur as you Loop or double back or
4714s you're just carving your way back onto
4716s the path uh but nice Open Spaces uh lots
4720s of named enemies so there's always kind
4721s of something to go after and then the
4723s some of the new mechanics that I like
4725s there uh with it's kind of like
4728s ancient Guardian technology these
4730s Sentinels that cause different things to
4732s happen once they're you know alerted to
4734s your presence or like spawns of enemies
4737s out of the walls and some other neat
4739s stuff happens yeah with their presence
4741s starstone Burroughs um just to give some
4743s background we talked about as sort of a
4745s Ocean's 11 movie right like it was a
4747s jewelry heist which it like literally is
4749s and uh this was more like assaulting a
4752s bunker to push the giant rate button
4754s like the forces know you're coming
4755s you're fighting your way through them
4757s and um and I think it came off well in
4760s in terms of that yeah Mike missions the
4763s kind of winding hallways of the
4764s Expedition Community really interested
4766s to see how that plays out in mutations
4767s because there's not really one clear
4769s path forward so how the meta develops
4771s around whether you just rush to the end
4773s and get in and out as quickly as
4774s possible or you stop and kill every
4775s single named enemy along the way like I
4777s think players are gonna have a lot of
4778s fun kind of figuring out that puzzle to
4780s maximize their score yeah and you got to
4781s wonder you know so all these uh ancient
4783s Guardians in there and all these
4784s security devices and uh you know but no
4787s one knows what from the Ancients are
4789s where they are or what they're up to or
4790s what this device might have to do with
4791s them but uh you know if I say there
4794s would be uh be kind of scary to think
4796s about what what might happen if the
4797s Ancients were to come back or you know I
4799s don't know
4800s that's not going to happen
4803s not anytime soon well yeah yeah well who
4806s knows who knows there might be some
4808s ancients around I mean it could be yeah
4810s like dormant sleeping could
4813s well we hope we love what you've heard
4816s about the any AD we can't wait for you
4818s to jump into this expedition in the PTR
4820s and when it goes live it's going to be a
4823s fantastic anniversary release so you
4825s know happy birthday eternum here's to
4827s one awesome year can't wait for more to
4829s come yeah enjoy
4832s well we covered a lot today you know
4834s those deep Dives in the making of
4836s segments
4837s super informative thanks a lot for
4839s taking the time to do that everybody
4841s before we go we just want to give a
4843s quick uh couple quick updates first off
4844s the PTR is live so if you want to check
4847s out Brimstone and our new starting
4848s experience
4849s hop out of the forums if you need some
4851s information there's also uh there's some
4854s interesting stats we have here from the
4856s past year there's too many to list but
4857s we picked a couple that were just kind
4859s of interesting there have been 6.3
4862s billion trees fell than eternum uh it's
4865s possible that there were a few bots in
4866s there but we did ban those and we're
4868s going to keep working on making sure
4869s that it turns a clean environment for
4871s you folks to play in there were 17.3
4874s billion PVE kills so you took care of a
4878s lot of the dangerous creatures in a
4879s tournament during the last year Scott
4881s you have a couple here that you called
4882s out yeah 12.4 billion minutes streamed
4886s on Twitch
4888s wow that's a lot of minutes so thank you
4890s to everyone who support yeah for the
4892s support and for streaming it we really
4894s appreciate that another interesting one
4896s is uh 327 million quests completed yeah
4900s and if you're if you're a questor then
4902s uh definitely check out PTR definitely
4904s check out the update you're going to
4906s find a vastly improved starting
4907s experience and then quests that are much
4910s higher quality than the ones that we
4911s were delivering earlier as we learned
4913s got better with your feedback you're
4914s going to see a lot more of that in the
4916s game going forward I wanted to let you
4917s know we hear the feedback on Fresh Start
4919s servers we're going to have something to
4920s talk about real soon beyond that we're
4922s going to see you in October where we
4924s talk about the roadmap bye-bye see you
4926s folks