Transcript (by Youtube)


6s new world aternum is right around the
8s corner and whenever it launches you're
10s going to be able to enjoy a wide variety
12s of fun activities including exploring
14s the ever beautiful world of eternum
17s engaging in an immersive story taking
20s part in an abundance of PVP activities
22s enjoying a lot of different life skills
24s and of course there is a whole lot of
26s PVE to take part in this just scratches
29s the surface of what there is to enjoy a
30s new world aternum but for this video
32s we'll be focusing on the PVE aspects of
35s the game whenever you wash up on the
36s shores of etum you're going to be able
38s to experience a ton of fun and engaging
40s PVE content that ranges from open world
43s encounters PVE trials Expeditions
46s mutated Expeditions and a whole lot more
50s but before we dive too deep into the PVE
52s specifics I would like to first thank
54s Amazon games for sponsoring this video a
57s tournament is a very mysterious island
59s with a lot lot of different creatures
61s living there and whenever you wash up on
63s the shores you're going to encounter a
64s ton of different enemy types these
66s enemies are broken down into several
68s different groups that include the lost
70s the corrupted the angry Earth the
72s varangians the beasts and the Ancients
75s within each of these enemy groups
77s there's a large variety of different
79s enemy types that you're going to
80s encounter each with their own unique
82s abilities and attacks as you encounter
85s these enemies more and more you're going
87s to begin to learn their attack patterns
89s and their movement Style this going to
90s help you dodge block and attack when
92s necessary so that you can have a much
94s easier time defeating these enemies
97s what's also unique about each enemy
99s group is that they all have different
100s weaknesses this means that you can
102s properly prepare your load out when
104s you're encountering different types of
105s enemies in the game this is going to be
107s very useful when you begin to do the
108s harder content in the game like
110s Expeditions and then of course their
112s mutated versions Expeditions are
114s essentially instanced dungeons in a new
117s world of tum these are meant for a group
119s of five players to explore and combat
121s their way through challenging encounters
122s that include puzzles named enemies and
125s bosses with Unique Mechanics the named
127s enemies within each Expedition feature
129s Buffs health and damage increases the
131s bosses that you're going to encounter
133s take place within a locked arena in the
135s Expedition and each boss for every
137s single Expedition has their own set of
139s Unique Mechanics players are going to
141s need to learn these mechanics and then
143s work together in order to complete the
145s expedition of course whenever you
147s complete the Expedition you are going to
148s be rewarded with some special ized
150s rewards there's currently 13 different
153s Expeditions in the game each with their
155s own Unique Mechanics and rewards you're
157s going to encounter some of them early on
159s in your adventures and some much later
162s however the early game Expeditions
164s remain relevant in the endgame due to
166s the mutation feature that new world of
168s tum has each expedition in the game
170s contains a particular enemy group or
172s groups for example The Garden of Genesis
174s is filled with angry Earth enemies
177s Barnacles and black powder is filled
179s with the lost and Tempest heart is
181s filled with corrupted enemies this means
183s if you find yourself in an expedition
184s filled with angry Earth enemies like the
186s garden of Genesis you want to consider
188s utilizing weapons and damage types that
190s the angry Earth are weak to a quick
192s rundown of the enemy weaknesses in the
194s game are as follows ancients are weak to
196s strike void and lightning damage
199s corrupted are weak to thrust nature and
201s Arcane angry Earth are weak to slash and
203s Fire the Lost are weak to strike ice and
206s nature varangians are weak to slash and
209s beasts are we to thrust damage so
211s knowing this information is going to
213s help you increase your damage output and
214s plan accordingly for each Expedition
217s that you run you can easily view the
219s type of damage a particular weapon does
220s by opening your weapon Mastery menu and
222s hovering over a particular weapon for
224s example the sword deals slash damage the
227s spear deals thrust damage the hammer
229s deals strike damage and so on each
231s weapon also scales off of a particular
234s attribute or set of attributes it's
236s incredibly important that you invest
238s your points into the correct attributes
240s doing so will increase the amount of
242s damage you deal by a very significant
244s amount if you invest in the wrong
245s attributes then your damage will be very
247s low however don't worry if you make a
249s mistake or want to switch weapons
251s because you can always respect your
253s attribute points whenever you want you
255s can see which weapon scales off of which
257s attribute by clicking on a particular
259s weapon in your weapon Mastery menu you
261s can further enhance your build for PVE
263s with the use of gems there are gems that
265s you can obtain and Slot into your
267s weapons and armor that will have
268s different effects based on the gy you
270s use some gems will convert a percentage
272s of your damage dealt into Elemental type
274s damage for example you could slot a ruby
277s into your weapon and gain the ignited
279s effect this would convert 50% of your
281s damage dealt with your weapon into fire
283s damage there are also gems such as a
286s Carnelian gem that are very rooll
288s specific if you're planning on being the
289s tank for your group you will need to
291s slot these gems into your weapons in
293s order to activate your taunting
294s abilities this will then generate more
296s threat from the enemies you're fighting
298s helping you maintain aggro as the tank
301s however carnelians also have an
303s alternative use outside of the tank role
305s you can slot these gems into your armor
307s to reduce the generation of threat this
310s will make it less likely that the
311s enemies within the Expedition will
313s attack you which will allow their aggro
315s to remain on the tank in addition to the
317s types of damage you're going to deal
319s there are also other considerations to
321s make whenever you're putting together a
322s PVE build or coordinating with your
324s group for build synergies for example
327s there are debuffs that you'll want to
328s apply to your target no matter what
330s their vulnerabilities are two of the
332s main debuffs you'll want to apply in PVE
335s are called Ren and weaken Ren reduces
338s the damage absorption of your target
340s making them a whole lot easier to take
341s down and weaken reduces the attack
344s damage of your target which will greatly
346s increase yours and your group
347s survivability because the enemy will be
349s dealing much less damage whenever they
352s are weakened there are different weapons
354s that excel at applying different debuffs
356s the spear is an excellent choice for PVE
359s and something you will definitely want
360s want to have in your group because the
361s spear applies both Ren and weaken with
364s its abilities and it can dish out a good
366s amount of damage there are other options
368s as well and other weapons that are super
370s valuable to your group the great Axe for
372s example excels at grouping enemies
374s together with its ability called gravity
376s well this can be a huge benefit when
378s you're engaging in PVE activities and
380s grouping enemies together makes it much
382s easier for you and your group to quickly
384s take them down all of these are things
385s to consider whenever you're putting
387s together a PVE build once you have your
389s found foundations of a build together
391s and you progress into the endgame you're
393s going to want to start doing the mutated
395s versions of the Expeditions for much
397s better loot mutated versions of the
399s Expeditions are much more difficult
401s endgame versions of their normal
403s counterparts mutations scale up the
405s level of the enemies for the ingame and
407s they add mutations that increase the
409s difficulty there are three mutated
411s Expeditions at a time and the
412s Expeditions that are mutated rotate
414s every week there are three difficulty
417s levels of mutations and level one is the
419s easiest with level three being the
421s hardest version of the mutated
423s Expeditions difficulty one mutations
425s include a set of Elemental mutations
427s difficulty level two includes what's
429s called promotions that further enhances
432s the difficulty level and level three
434s mutations add curses on top of the
436s elemental mutations and promotions for
439s example an elemental mutation could be
441s what's called Eternal when an expedition
444s has this particular mutation there would
446s be a chance of the enemies having the
447s following perks on death enemies cast a
450s spell graning other enemies void
452s empowerment enemies can apply leech on
454s hit this would deal 20% base void damage
456s and heal the enemy enemies would also
458s apply building stacks of paranoia
460s whenever they get hit and then at four
462s Stacks a void burst would appear to
464s location that would deal AOE void damage
466s and then all of the enemies would deal
468s 50% of their damage as void damage on
471s top of the elemental mutation a level
473s two mutation would also include a
476s promotion for example an expedition
478s could have the barbaric promotion that
480s could enhance the enemies with the
481s following Buffs whenever you get hit
483s enemies generate Fury that would
485s increase their damage dealt or enemies
487s foro the reduced stamina damage in
489s Expeditions and deal increased stamina
492s damage also upon breaking your block
494s they would apply a bleed then further
497s enhancing the difficulty of a mutation
499s level three the Expedition could have
502s the previous two mutations as well as a
505s curse for example an expedition could
506s have the frenzy curse that applies the
508s following effects every time you dodge
511s you would be inflicted with void damage
513s over time this is called unstable this
516s effect can stack up to three times and
518s it cannot be cleansed by player
520s abilities if the unstable effect expires
522s with three stacks active it will then
524s drop an AOE on the ground and any player
527s inside of this will take damage over
529s time and if you enter the effect with
531s stacks of unstable it's going to consume
533s all of those stacks and then deal damage
535s of 30% of your max HP so you can see how
538s these mutations definitely begin begin
540s to enhance the difficulty of all of the
542s Expeditions in a new world of tum but
544s the mutation effects are not always the
546s same there are various Elemental
548s mutations promotions and curses so in
551s order to complete these mutations you're
552s going to need to properly be geared and
555s prepared this means you want to take
556s into consideration the type of Elemental
558s promotion and curse the Expedition has
561s as well as weaknesses of enemies debuffs
563s are going to want to apply and you'll
565s want to not only slot the appropriate
566s gems for damage but also the appropriate
568s gems to mitigate the Elemental damage of
570s the mutation for example slotting Amber
573s gems into your armor will give you
575s increased nature damage absorption this
577s is going to greatly increase your
579s survivability in a mutation that has a
581s nature damage modifier the bosses and
583s mutated Expeditions are much harder as
585s well on top of you needing to know all
588s of the mechanics these bosses have a
590s resistance to your Rend and weakens
592s making them less effective due to all of
594s these challenges taking every Advantage
596s you can in order to increase your damage
598s and survivability are key so those are
600s mutations in a nutshell they're a very
602s engaging PVE activity that you're going
604s to need to be prepared for in order to
606s be successful but if Expeditions and
609s their more difficult counterparts
610s mutations are not for you don't worry
613s because there's also a ton of open world
615s PVE activities to enjoy there are tons
617s of engaging points of interest located
619s around a tum and each of these have a
621s unique setting with different enemies
623s within there's also plenty of
625s challenging open world named enemies and
627s bosses to defeat you can choose to take
629s these on Solo or put together a large
631s group for these encounters you can visit
633s places like merard and Shattered
635s Mountain Isle of zervan in Elian Wilds
638s or castrum principum in Brimstone Sands
641s for challenging Elite enemies or you can
643s visit the non- elite areas for less of a
646s challenge and still gain some pretty
647s good loot also as you make your way
649s through the main quest line in New World
651s aternum you're going to encounter some
652s soul trials these are unique and
655s engaging boss fights you're going to
657s need to defeat these Soul trials in
658s order to progress the story each of
660s these Soul trials have Unique Mechanics
662s with varying enemy types if you find
664s yourself struggling to defeat one of
666s these bosses make sure your attributes
668s are correctly assigned you want to
669s consider equipping a weapon that deals
671s damage that that particular boss is weak
673s to and you can go beef up your equipment
675s with gems or just simply level up your
677s character to obtain higher gear score
679s gear and then come back whenever you're
681s a little bit stronger along with all of
683s the normal PVE activities the game has
685s to offer there's also plenty of seasonal
688s events that happen throughout the year
689s introduce new bosses with these events
692s for example during the nightville hollow
694s event you'll be able to hunt down a very
697s large world boss named balazo balazo has
701s a ton of health and Unique Mechanics
703s these types of encounters are very group
705s oriented and you will see a ton of
707s players participating in these events
710s you simply need to run to the boss spawn
711s to participate in the encounter you'll
713s be able to take down the world boss
715s multiple times during the event and earn
717s some great Loot and there's several of
719s these events scattered throughout the
720s year no matter the type of PVE player
723s you are whether that be solo more of an
725s Explorer an adventurer or a hardcore Min
728s maxer there's going to be a PVE activity
730s that will suit your needs in new world
732s eternum that's going to do it for this
734s one thank you guys for watching we will
736s see you in eternum