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0s | and in fact we're going to be buffing |
---|---|
1s | both the bow and the musket I think |
4s | these weapons are starting to get |
5s | competitive and we're we're going to try |
7s | to keep pushing their |
10s | [Applause] |
13s | competitiveness welcome to forged in |
15s | eternum where we talk about all things |
17s | new world today we have an episode of |
19s | balance of power we're going to talk |
21s | about balance after the season 4 Eternal |
23s | Frost release and uh potentially some |
26s | changes coming out of that uh let's get |
28s | started and Michael with the question |
31s | okay so how do you feel about the |
33s | overall balance for |
35s | PVP uh I think balance is progressing |
38s | nicely I think we are getting closer to |
41s | where we were uh I like to think of like |
44s | just before season 3 the expansion |
46s | dropped as probably the best balance |
48s | we've had uh in New World PVP and then |
51s | we we sort of intentionally broke it |
52s | right like we increased the gear score |
54s | we did a perk rebalance we did a lot of |
56s | artifacts uh introduced them to the game |
58s | so a lot of changes that sort of created |
60s | upheaval and balance uh but I think |
63s | we've been working through that a little |
64s | bit we've made three rounds of changes |
67s | uh We've sort of Let The Meta solidify I |
69s | think players have also found some |
70s | counters uh to some things that were |
72s | strong so uh listen I I don't think |
75s | we're anywhere near done yet but I do |
77s | think we're getting better uh and I |
79s | think just to be frank some of our main |
81s | problems right now are actually more |
83s | systemic problems uh than problems with |
86s | actual weapon balance uh for instance |
89s | things like pre-mades and opr are you |
91s | know a big issue uh the lack of you know |
94s | sort of uh the way teams are sometimes |
98s | balanced and the lack of matchmaking is |
100s | an issue uh and you know how role |
103s | distribution especially healers aren't |
104s | equal between teams so those sort of |
107s | things you know we're aware of them |
108s | they're big problems and I think in a |
110s | lot of ways they're you know leading to |
112s | more of this feeling of you know |
114s | inbalance in the actual weapons uh and |
116s | we may have some exciting news coming |
118s | about that you know in May in the future |
121s | uh but speaking about actual weapon |
123s | balance uh let's start with Arena you |
126s | know on a positive side I think Arena |
128s | has uh really good build diversity still |
130s | I think we're seeing a lot of variety in |
132s | builds and everything being somewhat |
134s | competitive uh we are still seeing a lot |
136s | of strength in blunderbus it's one of |
138s | the outliners uh so we are looking at |
140s | that uh otherwise uh you know LIF staff |
144s | uh remains strong sword and shield has |
146s | crept up and remains strong uh and our |
149s | favorite fire staff and Ice gaunlet |
151s | combo all remain strong |
153s | so uh in terms of opr uh we're |
157s | continuing to see sort of a big |
159s | Divergence between uh you know what wins |
162s | matches and what gets lots of uh points |
165s | via damage and kills uh with range doing |
168s | that and melee being more on The Winning |
169s | Side so uh that Divergence continues and |
173s | and on The Winning Side you know we're |
174s | seeing uh the bruisers and the sword and |
177s | shield combos really performing well in |
179s | terms of winds there |
181s | uh in terms of diversity in opr we are |
183s | seeing sort of an outweighted usage of |
185s | range I think you know we've talked |
187s | about this in the past I think it's |
188s | because of you know it's it's more solo |
191s | friendly it's easier to get your points |
193s | uh and I think that you know sort of |
194s | outsize usage of ranged is also leading |
197s | to a bit of a feeling of of |
199s | oppressiveness uh because there's just |
200s | so much ranged in |
202s | there all right um how do you feel about |
204s | the overall balance for PVE uh in terms |
207s | of PVE I think you know we're feeling |
209s | pretty good I think |
210s | uh melee still continues to dominate a |
213s | little bit I think you know just with |
215s | its ability to cleave enemies and how |
217s | it's easier to sort of heal and buff uh |
220s | in tighter AOE circles we are seeing you |
222s | know melees still sort of at the top of |
223s | the leaderboards uh especially at the |
225s | higher levels I think you know uh we are |
227s | seeing more fire staff uh and even some |
230s | ice gaunlet offhand usage uh and a |
233s | little better build diversity sort of in |
234s | the lower uh you know levels of |
236s | mutations but higher level melee still |
239s | dominates a little bit uh that's |
240s | something we're looking at in terms of |
242s | diversity I think you know mainhand uh |
245s | you know is a little bit still dominated |
247s | by great sworded is definitely the most |
249s | used uh sort of mainhand DPS weapon in |
251s | terms of offhand we're seeing a little |
253s | bit better diversity there with all the |
255s | weapons sort of offering something |
257s | whether it's Ren weeken uh we're seeing |
259s | a little more diversity |
261s | there okay um well let's move on to like |
264s | the actual changes that are coming um |
267s | any changes to artifacts coming uh |
270s | there's two artifacts changes coming uh |
272s | one is a change to pestilence uh this is |
274s | the blunderbus artifact as we talked |
276s | about blunderbus is pretty strong in PvP |
280s | uh so we are going to be making a change |
281s | here where the outgoing healing is |
283s | reduced by half uh this sort of puts it |
285s | in line with other uh sort of disease |
288s | type weapons so we think it's an |
289s | appropriate change uh and we'll continue |
291s | to monitor after that uh Second coya's |
295s | KNE guards is getting a buff uh I think |
297s | it was not strong enough against against |
300s | ranged relative to some other options |
302s | and I think you know our vision here is |
304s | that coas is the best option if you're |
308s | specifically sort of gearing against |
310s | range damage uh and then we want to |
313s | create you know other areas for instance |
315s | uh you know the feather light will |
316s | probably be your best sort of generic uh |
319s | ability to get resistances and then |
321s | we'll look maybe in the future for a |
322s | melee specific one and sort of try to |
324s | build out other niches |
326s | there all right what about the bow well |
329s | the bow is getting a buff in damage but |
331s | don't worry uh it's only in PVE and in |
333s | fact we're going to be buffing both the |
335s | bow and the musket I think these weapons |
338s | are starting to get competitive and |
339s | we're we're going to try to keep pushing |
341s | their competitiveness in PVE uh so we |
343s | will be buffing that uh we will be |
346s | reducing the PVP damage by a commiserate |
348s | amount so that they remain neutral in uh |
352s | PVP uh additionally we're going to be |
354s | making one fix uh uh the empowering |
357s | explosive Arrow perk uh a couple people |
359s | had found found ways to not have it |
362s | reset so they were able to keep that |
363s | empowering uh it's supposed to go away |
366s | after the first attack so a fix is |
367s | coming to do that which should uh sort |
370s | of reduce a little bit of the power of |
372s | people who were able to exploit that |
375s | okay all right uh what about fire staff |
378s | uh two changes coming for fire staff uh |
381s | the first is we're going to be slightly |
382s | reducing the speed while in flamethrower |
385s | uh I think you know the goal here is to |
387s | give a little bit more of counterplay |
389s | against this will can feel like an |
391s | oppressive ability at times especially |
393s | with some of the new uh heavy fire staff |
395s | builds going on so we like that change |
397s | in it's coming uh the second change is |
399s | we're going to be doing a very minor |
401s | Nerf to empowering Fireball pork uh I |
404s | think this is the most used perk uh and |
406s | it is pretty strong so a little bit of a |
407s | Nerf there all right how about um void |
411s | Gauntlet any love for that yeah so I |
414s | think you know we we recently made some |
415s | changes to void Gauntlet especially with |
417s | the void blade I think that's an ability |
420s | that you know is sort of a crowd |
421s | favorite a fun fun ability so uh we like |
425s | the changes but feel like it still isn't |
427s | quite strong enough so we're going to be |
428s | increasing both the light attack and |
430s | heavy attack damage uh out of void blade |
434s | okay uh last but not least what about |
437s | equip loads how are you feeling about |
439s | the balance there uh equip loads so |
442s | let's start out with generally uh how we |
445s | feel they they're sort of balance right |
447s | now uh in general I think uh the light |
450s | equip load is in a very good place for |
452s | ranged at the moment uh I think it |
454s | offers some Mobility some damage uh it |
457s | really matches well with sort of the |
458s | range play style uh I don't think it's |
461s | too strong or too weak I think that's in |
462s | a really good place at the moment uh |
465s | light Builds on the melee side for those |
467s | assassin builds though there I do think |
469s | there is some weakness uh and that is |
471s | something we would like to improve uh I |
474s | will say we want to find a way to |
475s | improve the light melee builds without |
478s | further buffing range which we think |
479s | think is in a good spot uh so we need a |
482s | little Tech to do that uh that won't be |
484s | an immediate change but expect something |
486s | you know uh to address that like in |
488s | season |
490s | five uh second medium uh we think medium |
494s | equip load just to be frank is in a |
495s | weird place uh since losing its its |
498s | lower stamina Dodge it's it's now sort |
500s | of being dominated by heavy uh because |
503s | heavy offers a lot more protection for |
505s | just a little bit less uh damage uh and |
509s | we're seeing that play out in PvP right |
511s | like especially with void dark plate I |
512s | think that's helped the shift uh we're |
514s | seeing a lot more usage of uh heavy |
517s | equip loads uh than medium uh this is |
521s | something we are taking a look at we're |
522s | going to make a change coming up in the |
524s | minor uh I think the change we're going |
526s | to do is we're going to increase the |
528s | cost of dodging in heavy to |
531s | 55 uh we like this change because I |
533s | think it will reduce the effectiveness |
535s | of the build a little bit it will give |
537s | medium uh you know sort of new Niche uh |
540s | for melee that offers you know better |
543s | dodging but still good uh protection uh |
546s | and we sort of like this change better |
548s | than reducing the medium stamina because |
550s | we sort of wanted to avoid uh you know |
553s | too much Dodge spam so uh that is a |
555s | change that's coming and I think you |
557s | know we are continuing to look at equip |
559s | loads I think uh we'll make more changes |
561s | uh to them in season five also we have a |
563s | little more time to test make larger |
565s | changes uh and get some tech |
568s | in uh that's all I got for now awesome |
572s | well thanks for joining us uh all these |
574s | changes we talked about should be coming |
576s | in an early January minor patch uh as a |
579s | reminder these are minor so we try to |
580s | keep the changes to a minimum and and |
582s | sort of safe changes and we'll make |
584s | bigger changes with the season five |
586s | release uh and with that we do have a |
588s | community question we were just talking |
590s | about equip Bulls uh I'd love to hear |
592s | your thoughts what do you want to see in |
594s | the future for equip loads uh let us |
596s | know uh in the comments uh and as always |
599s | like And subscribe subscribe let us know |
600s | you're enjoying the program and see you |
602s | in a |
606s | [Music] |
607s | [Applause] |
607s | [Music] |
617s | Turner |