about 1 year ago - Play New World - Direct link

Transcript (by Youtube)


2s [Music]
8s eat me
10s [Music]
14s [Applause]
18s hey everybody Welcome to forge and
21s eternal the show where we talk about all
23s things new world today we are going to
25s talk about the languages of eternum and
28s uh joining me here is our audio God
30s Sound and Music uh expert Jed we have
34s our Lore Master Aaron and our Ace writer
37s Divia
38s and yeah I think the thing that you know
40s the thing that most players probably
42s want to start with is is where do these
43s exotic languages that we have for the
46s corrupted and these and the different
47s enemy families come from and Jed you
50s were working on this long before yeah
52s that was uh quite a while ago actually
55s um you know it started with uh necessity
57s we had um the corrupted and they were
59s not speaking anything and uh you know
62s designers mentioned like hey they need
63s to make sounds and was like ah we can't
65s just you know have them say uh gibberish
69s right we need to come up with
71s um something that has um that is
72s constructed and we started looking for
75s softwares online
77s um to generate languages because you
79s know like movies and TV shows I've hired
82s people for like several years to develop
84s languages
86s um it's it's a lot of money it takes a
88s lot of time and then every time you need
89s to translate something you need to bring
90s back that person if you don't have you
92s know all the grammar and the future
94s those tenses and all that kind of stuff
96s so we actually found a great sell of
99s software called Virgo Lang
101s I think it's made in Australia and it's
104s fantastic so when I first actually
106s started using it it had like a one
110s single button that was generating the
113s languages randomly and it would create
115s like the title of the language like the
117s grammar like all the dictionary and just
119s in a split of a second and it had like
122s the possibility to generate billions of
124s different languages it's insane so I was
127s super stoked about it but then after we
129s needed to focus and find what would be
132s the language for the corrupted so I just
134s started hitting and hitting and hitting
136s over and over again you know random
138s languages and taking
140s uh just one sentence that's actually
142s always consistent and generated by the
145s software and I put into Amazon pulley
147s which is a text to speech synthesizer
150s and
152s um that way I could hear how the
153s language sounded every time I hit uh you
156s know the random button and at some point
158s I think we probably tried 100 times but
160s at some point I found something that was
162s interesting that feel like you know that
164s felt like coherent and uh something that
167s actually I would be able to say and then
170s after there's the software is fantastic
171s because you can fine tune the language
174s you can remove some
176s um concerns like change the vowels and
178s and you can make it sound a little bit
180s more I don't know like French or Spanish
183s or you know like Arabic or even Greek a
186s little bit
187s um so it's it's it's quite cool it's a
189s cool process yes and and I gotta ask how
192s come you started with corrupted because
193s chronologically from the lore team we're
195s all like why didn't you start with the
196s Ancients because they came first but
199s um yeah that's right uh the Ancients at
202s the time had that
204s you know that kind of sound they didn't
206s feel like they needed to speak words
208s because they're just made out of bones
210s that was the skeletons that we had at
212s the beginning but the corrupted um the
215s special corrupted characters we had to
217s start with were the broken villagers I
220s think they're called uh it's the one you
221s know that has like they look like
223s zombies
224s um and so they definitely felt like they
226s had a vocal tract and you know they were
228s able to say words and we wanted to give
231s them
232s um a variety of a different uh lines so
235s you have some corrupted that are very
238s aggressive and some of the ones that are
240s completely brain dead and if you
242s actually would understand what they say
245s some the zombie that I really brain dead
247s though say like uh where's my sword uh a
251s little bunny what are you doing here
253s [Music]
261s and you know they see silly things they
263s lost their ability to think and uh the
266s uh the more intelligent one that just
268s like they want to kill you
270s um so you know it it helps us to uh it's
273s a framework to create narrative but the
276s players don't know about it because we
277s never translated those lines in the open
279s world and then after we had to create uh
281s once we found that was cool we had to
283s create the language for the entrance and
285s then we had to create one for the lost
287s and then after we're like wait wait
289s um The Players we had to make one for
290s the players because we have all those
292s emotes and the players were not saying
294s anything
295s and at the time we're looking at the
297s cost of doing English Spanish Italian
300s polish and you know all those different
302s languages times two because we have male
305s and female characters the cost was
307s astronomic so we had to come up with a
309s new language that's the reason I think
311s the creation of the languages though is
312s what fascinates me when I came to the
314s project that languages had already been
315s created and one of the things I found
317s very important was the pronunciation so
320s if you you would do a series of I would
323s write the dialogue you you would
324s translate it to corrupted and then if
326s you read it with just like a normal
328s English accent you know
332s and and Michael and I the other sound
334s designer wonderful Michael uh we were
336s like no no no this this it's all in how
338s you're going to pronounce it so we
339s started playing around and I was like
344s that's what it should sound like and
346s Michael's like yeah yeah do that again
347s so you know we started really working on
351s how does it sound we know we know what
353s the spelling is but how does it sound
355s when somebody who is corrupted speaks
358s the language and that's when it really
360s came it came to life for me at that
362s point I'm like ah I get it I get it
364s they're all speaking this strange
367s guttural demonic kind of a speech it was
370s very cool I have a question for all of
373s you so how do you match a language to
378s the species that the language that the
380s speaking the language
383s like how did you choose the character
384s yeah so when you ran by so many
387s languages and when you are working on a
389s language how do you know that this life
391s language
394s or the enemy that you are creating
398s so I think like he comes from like uh
400s like almost like from sound design you
402s know we listen to an animal like the the
405s plethora of vocalizations they do and
408s it's very distinct between different
410s animals uh and even you know
412s um in our civilizations all of our
414s languages have evolved throughout you
416s know like thousands of years
417s unfortunately for a game it didn't have
420s the time to evolve that much but um so
423s we had to make uh decisions on you know
426s mostly how they sounded for the
428s corrupted I mentioned before you know
429s we're had the ability to narrow down a
432s little bit the amount of consonants and
434s vowels and sort of like restrict the
436s language
438s um and you have a lot of uh
439s customization like if people want to try
441s virgoing it has like a free
444s um it's it's online you don't have to
446s install anything so you can test it and
447s hear it so why make the decision to
449s shorten it
452s um I guess like constraints because yeah
454s when I was randomizing the languages it
456s all sounded the same at the end right so
459s we want to make sure we narrow it down
460s to like a very specific type of sound
462s then after comes the performance of The
464s Actors and like like Aaron was
466s mentioning you know like the intonation
468s and all that
470s um layer of subjectivity that people
472s bring to the language but you know like
475s for example it the player so
477s then after once we narrowed down the the
479s sound of a language we you know try to
482s we try to create another one with what
486s the other one isn't using right to make
488s it sound a little bit different so the
491s player will say you know drag saw it's
493s actually that it means hello if you have
495s like a an emote you'll hear that all the
497s time
498s um and if you want to say happy to be
500s here as a player uh I don't think
503s there's a emote that says that but it
505s would be June nice
508s um but as a lost uh character if you
511s wanted to say hello it would be we why
516s and if you want to say happy to be here
518s would be checking cecia okay so it
521s starts it starts to sound a little bit
523s different so I love all of that and I
525s think it makes a lot of sense from like
527s the sound aspect and what you are
528s hearing in connection to the creature or
532s the person that is speaking
534s but so now that's from sound but what
537s about the flavor what about like uh the
541s Lord the story aspect of it Judd created
543s this before we started so this language
545s is fully created and we didn't add
548s anything to it we've we've chosen the
550s win we voice corrupted characters or
553s ancient Guardians are lost like Jed had
556s mentioned like they say certain types of
557s things right the lost have lost their
559s souls so they've lost a lot of their
561s personality they've lost a lot of their
562s memories
565s like the things they're going to talk
567s about and the things they're going to
568s say are going to be very different from
570s you know the things that the corrupted
572s would say because the corrupts that are
573s hyper focused they're they're you know
574s inside they have this this instinctive
576s you know voice voracious corruption
578s talking to them
580s um and that drives what they would say
584s yeah
585s but um but yeah I mean but there's
587s examples among the Lost who are a lot
589s more cognizant and say you know speak a
591s lot more intentionally and no more the
593s siren Queens a great example of that
595s right yeah that one was super fun one
597s because
598s um we wanted to push a little bit
600s um the first female character what she
603s would actually say you know during the
604s combat and we decided to that was
606s actually the first character we had to
608s decide design the the Lost language for
610s and then uh we wanted her to sing along
614s the music during the uh in the arena and
617s I don't know if it was a happy accident
618s or what but the the language is really
620s suit again talking about the Ancients
622s when we were talking about what do the
624s Ancients sound like what what is their
626s voice so if you just do the conlang and
629s you just read it like a normal
633s it doesn't have but now hear it through
636s the sound that Jed and the sound team
639s came up with that did you redo that that
641s thrumming sound like stones are speaking
644s then suddenly it's
647s it becomes this amazing thing
655s so I think a language is more than just
657s you know here are the letters here's how
659s you kind of pronounce it it's it's you
662s know and Game of Thrones does this right
663s uh Game of Thrones seems so real because
666s they had a language expert come in and
668s do the Dothraki language and do the
670s language of the all the other karth and
672s all these other places uh who's also by
674s the way the gentleman who did the
675s Klingon language
677s um but yeah so when you're thinking
678s about the Klingons and again I don't
679s know if you planned this but if you
681s didn't what a happy accident when you're
683s speaking Klingon it should be harsh
685s guttural clipped short you know to the
688s point and and you manage that with uh
690s with the corrupted and I thought I
692s thought you designed it that way like
694s you found all the harsh K's and and
697s harsh sounds and this and you put them
699s all together into a language but you're
701s saying no you just randomized it so
703s there's a little trick to it okay
706s um when we create a when we work on a
708s new character and we're looking for you
710s create those lines
712s um I use
713s a thesaurus dictionary okay so that
716s sometimes the word I'm looking for in
718s language doesn't exist there's only four
720s thousand words which is quite a lot
721s right but um some you know we want
724s something specific ah it doesn't exist
725s so I'll just say the English words so I
727s use the fizzers
729s um dictionary to find an equivalent and
732s then I'll replace it and that one is in
733s the dictionary and then boom I have a
736s proper uh sentence and then after you
739s know sometimes we also use the thesaurus
741s to change the word just because it's uh
744s it's not easy to pronounce or it doesn't
746s have a rhythm almost as music you know
750s that is like Punchy enough and when we
752s have an intro cinematic or something
754s that needs to to be Punchy we try we
756s change the sentence
758s um in a translator because vogelang has
761s a translator uh app that lets you do
763s that so it's quite awesome yeah I know
765s it's amazing because I did that we were
767s looking for a name for uh one of the
769s avatars of corruption right this this
771s Infamous mysterious Mythic figure and
774s and I put in the black void I actually
777s typed in the black void and it popped up
779s with netanyek and I'm like what a great
782s if I just sat there thinking of a name I
784s could not have come up with that name
785s but I put what I wanted he's the black
788s void boom like that's fantastic that's
792s fantastic again happy accident maybe but
795s what a great happy accident
797s I said dude it is a kind of AI do you
802s see AI contributing to language Creation
805s in any way yeah we're looking at Chad
808s GPT
809s um Austin degrees are or delete is um
811s experimenting with that right now and I
813s don't know what we'll be able to do in
815s the future it's still early on but yeah
817s it won't be long we won't need writers
821s here's the big question though players
823s want to know is like how do do they
825s understand the corrupted language it's
827s subtitled in the game what's the
829s explanation
831s well that's that's a very good question
833s uh I see it as the corruption has a very
836s definite goal that it wants to
838s accomplish so it wants to be understood
841s so it's almost once it gets into your
843s system I'll compare the corruption to a
845s virus once it infuses you and goes all
849s through your body it almost like you
851s start now understanding almost on a DNA
854s level you start understanding what this
856s thing wants and so they can communicate
858s with each other of course it's important
860s for a corrupted to communicate with
861s humans because it wants something it
864s wants them to do something
871s so yeah that's how I see it it's almost
874s like a language that's spoken in your
877s blood you know you you have some you
879s have The Whispers too yeah oh yeah yeah
880s yeah yeah yeah no the whispers are great
882s I love whenever we introduce The
884s Whispers I kept I told Rob this is a
886s great thing I love The Whispers come on
888s the you know I mean so it's important to
890s call out because some characters can
892s speak corrupted the way we think of it
893s is that you know when and when a person
895s becomes corrupted they immediately are
898s zapped with demon speak right like
900s they've been infected by this Alien
902s Force From Another Dimension this this
904s corrupting evil and this immediately
906s gives them the ability to speak this
908s demonic tongue but they don't forget
909s their old language so sometimes you'll
911s hear characters like Isabella or Thorpe
913s you know they'll still speak their
915s native tongues
925s um but in the case of like players
927s understanding like the corrupted dialect
929s or the Lost dialect like I think of it
931s like Luke Skywalker understanding R2D2
932s like you're like oh okay yeah oh R2
937s um it's a there's a little willful
939s suspension of disbelief you
943s you would I be able to compare the
950s in the game yeah because it's a natural
952s language yeah they're from the same uh
954s family yeah corrupted all corrupted
956s should use the same language yeah
958s and I think that I mean that's a natural
960s segue to our community question which I
962s think would be really good which is you
964s know if you if if what to players what
967s what language would you like to see more
969s samples of that you might uh be able to
972s then translate and figure out how the
974s language actually works we'd be happy to
976s share some of that if you'll let us know
977s and if you like the show Please
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985s um and let us know that you want us to
986s keep going
991s [Music]
992s [Applause]
998s thank you
1001s [Music]
1002s [Applause]