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0s | a barbershop feature is on your plans is |
---|---|
3s | there any plan for the character rename |
4s | feature are you aware of the time it |
7s | takes to accumulate azov's salt in the |
9s | game more to come yes |
15s | [Applause] |
19s | hi everybody Welcome to forge at eternum |
22s | where we talk about all things new world |
24s | today I'm here with Dave and Katie and |
26s | we're going to do our monthly Community |
27s | Q a this is where uh once a month we |
31s | take questions from all of our social |
32s | media networks uh you know YouTube |
34s | Discord Twitter Reddit |
38s | and any other one uh threads probably |
41s | literally everywhere everywhere we can |
42s | think of uh |
44s | so with that in mind let's just dive in |
46s | and start answering some questions |
48s | are you happy with how many people |
49s | attempted the sand worm and beat the |
51s | sand worm will you tune future raid |
53s | content so that it is more likely to be |
55s | able to be completed by random groups uh |
58s | yes we are very happy I think the win |
60s | rates are you know difficult that's what |
63s | we wanted and I think also want to just |
65s | say thank you for the PTR feedback I |
66s | think it helped us tune this we got a |
68s | lot of value out of that uh and it is |
70s | bounds to be hard that's a goal we had |
72s | we've achieved that I think what we're |
75s | counting on is that in the future gear |
77s | score will increase and that as players |
79s | get more powerful that will allow a |
81s | larger segment of the players to play it |
83s | so we want it to be sort of challenging |
84s | Elite content at first and then open up |
86s | to more players over time yeah and |
88s | something pretty cool like that we got a |
90s | metric when we had the first uh the |
92s | first Dev on uh on I forget which world |
95s | it was on but we've got our first win it |
98s | had been attempted over 14 000 times so |
101s | that's pretty cool and since then we've |
102s | had a pretty good role one for fourteen |
104s | thousand yeah that's a crazy ratio but |
107s | since then we've obviously a role of |
109s | other people who have been able to make |
111s | it through the sand worm |
112s | is there any plan for the character |
114s | rename feature |
116s | uh it's something that we are talking |
118s | about but no plans to share yet with the |
123s | what do you think about adding suggested |
125s | open world PVP elements such as hot |
127s | zones and a caravan trading system |
130s | conceptually I love it um we've talked |
133s | about both of those a lot I think that |
136s | we're not ready to go into any specifics |
138s | on where how you know time frames we're |
140s | thinking about those but at a high level |
142s | like I think both of them the open world |
145s | PVP is just it's fun it's cool and if we |
147s | can find more ways to make that engaging |
150s | for players and to give them cool things |
151s | to do I think it'll pay off yeah and |
154s | season three is gonna bring the same |
156s | thing that's going to bring a new way |
158s | that uh people are going to be able to |
159s | push influence so |
161s | um that's going to hopefully |
163s | um bring a lot of open world PVP moments |
167s | because we're going to try to get as |
168s | many folks into certain areas at the |
170s | same time as possible so stay tuned for |
172s | more information on that as we start |
173s | talking about season three and the |
175s | expansion yeah super cool but we are |
177s | going to push like in the long term we |
179s | have plans to push well past yeah yeah |
180s | that's just the first step |
182s | I was just saying I actually I saw a |
185s | Reddit thread last night about like oh |
186s | my God pushes take too long and this is |
189s | this change not only is going to make it |
191s | way more fun it's also going to make it |
192s | way more compact which I think players |
194s | are going to love definitely directly I |
196s | saw that once you directly addresses |
197s | that |
198s | someday we might be able to talk on |
200s | |
201s | we're talking to Reddit right now |
204s | what's up guys |
206s | are you aware of the time it takes to |
209s | accumulate azoth salt in the game it |
212s | feels rather lengthy are there plans to |
214s | increase the Asos salt awarded from |
216s | activities thank you |
218s | well first you're welcome for I think we |
221s | made a great change on the PVP track I |
224s | think the I think what's happened here |
226s | is that there's just some so much good |
228s | stuff now right like we've really buffed |
230s | the PVP reward track and I think players |
232s | want to spend more uh and we haven't |
234s | sort of adjusted the salt uh rates to |
237s | account for that so it's something we're |
238s | looking at I think players who played |
240s | for a while Katie you were saying you've |
241s | accumulated yeah uh for a long time I |
244s | did too like there just wasn't enough to |
246s | spend on so we were thinking salt was |
248s | too abundant uh but now that there's a |
250s | lot of good things we are seeing this |
251s | more uh and it's something we're looking |
253s | at |
254s | any plans for Fresh Start servers this |
257s | year they really helped boost the player |
259s | population last year yeah they |
261s | definitely did |
263s | um but we have no no plans at this point |
266s | um that doesn't mean that we definitely |
267s | won't it just means that at this point |
269s | it's not something that's on our radar |
271s | for 2023. you know and I think last year |
273s | they had that impact because we made |
276s | so many Corrections and changes to the |
279s | game that I think it warranted it now |
280s | we've been doing a lot of changes and a |
283s | lot of tuning but I don't think that |
284s | they've uh been as substantial |
286s | especially in the in the economy yeah |
288s | and you know part of that is we want to |
290s | make these Fresh Start experience to |
293s | feel brand new like what you're saying |
295s | um and a good chunk of that is finishing |
297s | the revamp of the main story questline |
299s | and that will be throughout this year so |
302s | if we were going to talk about Fresh |
304s | Start servers most likely they would be |
306s | next year yeah |
307s | can you explain your point of view on |
310s | the desire to add seasonal content |
312s | instead of real definitive contents |
314s | because it is not the temporary quests |
316s | that will attract new players |
317s | unfortunately |
319s | yeah I don't think you know I I consider |
321s | seasonal content real definitive content |
324s | I think it's engaging for the players |
325s | and it gives |
326s | the best thing about seasonal content is |
329s | the lapse player can come back and have |
330s | some engaging content something to |
332s | participate in and it get it gives you |
334s | that reason to come back and check in |
335s | we're also looking at ways to reuse or |
339s | to keep seasonal content around longer |
341s | so if you remember like season one |
343s | uh that whole story didn't go away we |
345s | actually kept part of it for new players |
347s | who would come in after the fact and |
350s | we're looking at more ways to do that |
351s | more and more into the future so I guess |
353s | my view is I think it's really cool |
355s | I personally as a player like and |
358s | appreciate it because it makes the game |
359s | and my goals change every quarter or so |
363s | so I I think it's good well we also have |
365s | more than than just content that's |
368s | related to Seasons too like we have real |
370s | definitive content like for instance in |
373s | season two we had the sand worm Elite |
374s | trial come out and that was a pretty big |
376s | hit um with players in addition to the |
379s | seasonal content which keeps things kind |
381s | of fresh and new and as Scott said we |
383s | keep part of those quest lines so that |
384s | people can still get the rewards |
387s | um they can still get the the band |
389s | together for the silver crows so |
392s | um I I understand where this person's |
394s | coming from but I think that we have a |
396s | pretty good mixture and we're still |
397s | working on what that fuel mixture looks |
399s | like but I think we have a good mixture |
400s | yeah and in some cases it even amplifies |
402s | like when the expansion comes out the |
404s | reward track is going to be in it's |
405s | going to amplify everything you do which |
407s | I think is you know if there's a good |
408s | compliment there yeah |
410s | and I think you hit the nail like the I |
412s | love the seasonal content too I think |
414s | it's thematic it sort of provides fun |
416s | activities but I think finding a way to |
418s | get continued value out of that is |
420s | something we're looking into and I think |
421s | something we'll we'll invest in more |
423s | well you know and I didn't even think of |
425s | this when I first answered is I love the |
426s | idea of an overarching story on top of |
429s | the main story that continues and keeps |
431s | pushing forward I think that is also |
432s | really fun yeah there's like the whole |
434s | reason you're on eternum and then |
436s | there's your day-to-day activities and |
438s | getting silver crows together and |
440s | helping out other folks in the |
441s | tournament a barbershop feature is on |
443s | your plans can we expect it to be coming |
445s | next year |
448s | um |
448s | it is in our plans it's something we |
450s | talk about a lot so |
452s | right now we're talking about the Q a |
455s | from season two our next communication |
457s | like that's kind of forward thinking is |
459s | going to be more about the expansion and |
461s | then after that at some point we'll do a |
463s | road map that goes into a lot more |
465s | specifics next year |
467s | um so with that in mind we are thinking |
469s | about Barbershop but we're really not |
470s | ready to talk about it yet more to come |
472s | yes |
476s | I know it's pretty embarrassing all |
478s | right let's move on |
481s | can we expect any update to address team |
484s | imbalances in Outpost rush and solo |
486s | Arenas in the near future uh so I think |
489s | you know we've seen a lot of opr matches |
492s | especially with crossworld happening |
493s | which has been great just to see the |
495s | amount of matches uh dramatically |
497s | increase and and Q times come down I |
499s | think that's been great what we have |
501s | seen with this also though now is a |
503s | little more polarity in the results uh |
506s | there's you know there have been some |
508s | matches where there are stops we're |
510s | definitely seeing you know in terms of |
511s | heat Maps the the spawn camping in terms |
513s | of score distribution some lopsided |
515s | matches so uh we we know it's an issue |
518s | uh we are starting to look at it uh with |
521s | that said you know matchmaking is a a |
523s | huge and complex problem and it will |
524s | take us a while to sort of get a |
525s | solution that we're we're happy with but |
527s | we are aware of it we're looking into it |
529s | and we're beginning to work on but I |
531s | mean the data shows that there's a lot |
532s | more parity than we expected it's just |
534s | what happens is you get stomped and then |
536s | you remember that a lot more than you |
538s | remember all the you know semi-close |
540s | matches yeah yeah I think especially you |
542s | know we'll talk more about this balance |
543s | of power the weapon parody I think is is |
545s | very strong but the match parody you |
547s | know there's some good matches and there |
548s | are definitely some outliners |
550s | have you ever thought about reworking |
552s | the debuff bar in its current state it |
554s | easily gets filled up and is generally |
556s | hard to read for example multiple |
558s | fortify effects from different sources |
560s | all show up as separate Shield icons |
563s | what's the point also things like |
564s | berserk cooldown should show up on the |
567s | weapon icon and not in the buff bar in |
569s | my opinion yeah this is something that |
571s | we are looking at I know that also |
574s | um you know if you have a lot of con and |
577s | your health your HP is really high |
579s | sometimes that doesn't show up on your |
581s | bar |
582s | um and so it looks like you're not |
583s | taking damage even when you are so this |
585s | is something that we are we're actively |
587s | looking at I don't have an ETA on when |
589s | things are going to change because |
590s | that's a pretty complex ux system |
593s | um but it is something that we're |
594s | looking at so stay tuned will there be |
596s | the addition of the other Siege weapons |
598s | in opr like will we be able to swap |
600s | repeaters on outposts for cannons Etc |
604s | uh we're thinking about that no |
606s | definitive plans I think we made some |
608s | changes to the balance of Siege weapons |
610s | in Siege in season two I think we're |
612s | going to continue to look at sort of the |
614s | impact they're having and I think that's |
615s | a good way to to shake up the mode a |
617s | little bit so no definitive plans yet |
619s | but definitely something we're |
621s | considering yeah |
623s | and that is it those are all the |
624s | questions I have here cool cool well |
627s | thanks for all the questions keep them |
628s | coming |
629s | um |
631s | there's no Community question on the Q a |
633s | so other otherwise I'll just say if you |
635s | like what you saw subscribe like and do |
637s | all those cool things and we'll see you |
639s | uh next week |
642s | and see you in the turn |
645s | and see you in a Toronto |
649s | there are some new combos that uh |
652s | experts uh in quotations if you know |
654s | what I mean are pulling off here with uh |
656s | with the Blunderbuss uh those are things |
659s | we did not anticipate as a part of the |
660s | design and uh it would not surprise me |
663s | uh when you load up the monthly patch if |
666s | those combos are no longer possible |
667s | [Music] |
668s | [Applause] |
674s | [Music] |
678s | thank you |