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0s | every time a player leaves or enters an |
---|---|
3s | instance they are spammed with title |
5s | achievements why limit the number of |
7s | active artifact quests per character at |
9s | all what is the team's plan to fix |
11s | missing lore notes any time frame on |
14s | when the devs will play their first opr |
16s | map we are slowing down to release |
18s | quality updates and quote Scott Lane |
21s | well so much for that well at least we |
24s | got Cris event yeah uh sometimes get |
27s | things get a little worse before they |
28s | get |
29s | better |
30s | [Applause] |
34s | hello Community welcome to the February |
36s | Community Q&A I'm here with Scott and as |
39s | you can see we have an empty seat |
40s | because da V well he said he's either |
43s | going to be late or he's going to send a |
45s | replacement and we'll just have to wait |
46s | and see uh so today we're going to be |
48s | taking your oh wait here here we go |
51s | excuse me look who's back I'll just mosy |
53s | on in |
54s | here sorry guys I was in traffic for the |
58s | last five months |
61s | Look Who's Back speculation can end |
64s | Katie's here alive um before we start I |
67s | just want to touch on something really |
68s | quickly which is we're going to answer a |
70s | bunch of questions here but as you |
72s | noticed in our last forun of tum uh that |
74s | wasn't with us it was just a regular for |
76s | tournament we answered some questions so |
78s | we're going to keep doing that until we |
79s | hear from yall that you don't like it so |
83s | um I the winter Rune Forge mounts there |
86s | uh there's going to be a few more coming |
88s | that go into your questions so don't |
89s | feel bad if we don't get to it here that |
91s | we still might get to it in one of those |
93s | um otherwise I think uh we're ready for |
97s | further questions all right well I'd |
99s | like to begin with a quote um we are |
102s | slowing down to release quality updates |
105s | end quote Scott Lane well so much for |
107s | that well at least we got Cris event I |
111s | guess shrug yeah uh sometimes things get |
114s | a little worse before they get better uh |
117s | this is an example of that um you know |
121s | all I can do is tell you that when we |
123s | make a mistake we do what we call the |
125s | correction of Errors we understand what |
126s | the mistake was and then we try to not |
130s | make that same mistake again |
132s | um we are slowing down as as we've |
135s | talked about and I you know I can |
137s | promise you that we're putting every |
138s | effort we can into make season five a |
141s | smooth super fun awesome eventless uh |
144s | negative eventless release yes exactly |
148s | all right so um every time a player |
151s | leaves or enters an instance they are |
153s | spammed with title achievements this has |
156s | been an issue for the longest time any |
158s | plans on fixing this bug yeah um so the |
162s | first thing to note here is it's not |
164s | anytime someone leaves it's anytime |
165s | certain people leave uh and lucky me I'm |
168s | one of those so I am INF you two yeah I |
171s | am infuriated by this bug but Katie |
173s | doesn't have it I'm still infuriated by |
176s | it but it doesn't affect me uh the |
178s | problem with that is it makes it really |
179s | hard to to fix because we're not sure if |
182s | it's like your persistent state of you |
185s | or something with your thing in the |
186s | world or something that you're doing |
187s | different or with your computer or your |
189s | steam connection so I can't promise it's |
191s | going to be six fixed for season five I |
194s | can promise we're going to try and I can |
196s | promise that I complain it about it to |
197s | the team every single day because it's |
200s | frustrating as so and if it does impact |
202s | you one of the things that you can do is |
204s | when it happens go into the in-game |
207s | feedback tool so open the game menu go |
209s | down to submit feedback and then just |
211s | say that you've hit the in-game spam |
214s | issue because we'll pull a bunch of data |
216s | and a bunch of information from your |
217s | report and that really helps us dig in |
220s | so when it happens to you you don't have |
221s | to do it a bunch of times you just need |
223s | to do it once when you hit it so just |
225s | hit that ingame feedback tool and and to |
227s | add a little bit more to that like for |
229s | the longest time we weren't able to |
230s | reproduce that issue uh internally uh |
233s | with like our QA team and that's changed |
236s | recently we found kind of like what we |
238s | thought was a Smoking Gun with like a |
240s | race condition between our different |
241s | Services connecting and all that um and |
244s | so so there have been uh fixes made to |
247s | to that aspect of it um it looks like |
249s | there's still some parts that that still |
251s | need a little bit more uh love uh so |
254s | it's ongoing but like we're we're making |
257s | good Headway now yep I'm just going to |
259s | ask why limit the number of active |
261s | artifact quests per character at all |
263s | could it be removed or just increased to |
265s | an outrageous number that doesn't get in |
267s | the way of progression if the system |
269s | requires a limit yeah so that's a great |
272s | question uh the reason we do that is |
275s | because there's only so much capacity to |
277s | store data about an individual character |
280s | um and all the different parts of of a |
283s | character all the items they have and |
284s | all their storages and uh you know Quest |
287s | progression and character progression |
289s | all that kind of stuff is kind of stored |
291s | together for us and if that goes over |
294s | our limit then you're going to have |
295s | issues with with players not being able |
297s | to load into the game or play and so we |
299s | have to be very careful careful to make |
300s | sure we're not uh doing anything that's |
302s | going to push us over that limit and so |
305s | to to help us there we've been doing a |
306s | lot of uh optimization work on reducing |
309s | the size of that data we're storing so |
312s | we've done it for items we've done it |
313s | for for some other things we're |
316s | currently in progress of doing that for |
317s | objective data |
318s | specifically um and that will let us |
322s | increase that limit uh in the future we |
324s | actually did increase it from 5 to 10 uh |
327s | recently and for season five and so um |
330s | it'll it'll be a little nicer in the |
333s | near term and then uh we'll be able to |
335s | increase it further in the future when |
337s | will you guys start to look into dead |
339s | servers merge quicker than letting |
341s | people suffer or buy transfer tokens |
344s | well I can assure you that we don't want |
347s | you to suffer and it's not our goal to |
349s | get you to buy transfer tokens that |
351s | should be just something that you want |
353s | to do of your own accord um we are |
356s | currently looking at merges um there's |
359s | some um there's some there's some delays |
362s | just because uh we have the team that |
365s | generally does that we have them working |
366s | on something else that is super exciting |
369s | um but it takes a little bit to get |
371s | those resources back over to help us |
373s | with those merges but I can guarantee |
374s | you that those are in the works and so |
377s | you should be seeing information soon if |
379s | not already um about server merges do |
382s | you look at data on the type of |
384s | activities accounts spend most of their |
386s | Play Time on I'd be interested to see |
388s | here what percentage of players only do |
390s | opr Arena open world flag PVP versus |
393s | those who just run endless Expeditions |
396s | and chest runs yeah so I mean you've all |
399s | seen the the dashboards and things like |
400s | that we definitely track uh player |
403s | activity what they're spending their |
404s | time on we kind of identify what kinds |
406s | of players we have you know heavy PVP |
409s | heavy PVE um we found that most PVP |
413s | players also do a lot of PVE right um |
417s | and so there aren't a ton that are |
419s | solely those activities that were listed |
421s | there only open world PVP only opr um |
425s | and so generally like the the PVP |
428s | intensive players are maybe like a third |
431s | roughly of uh of our player base um as |
436s | of I think right now but at but they |
438s | also around launch and like when the |
439s | populations are bigger that that ratio |
441s | is a little different smaller um but |
443s | also the ones who play PVP primarily |
447s | still do a lot of PVE right we so |
450s | I think what's important about I think |
451s | it was a great question too and what's |
452s | important is when there's a lot of |
454s | questions that come up like we know |
456s | everybody wants this thing I want when |
458s | actually there are segments of people |
460s | there's no there's there's actually I |
462s | mean everybody wants no crashes that's |
464s | kind of stuff I agree with but there are |
465s | not a lot of game features or game play |
467s | or content that everyone wants there's |
469s | what a lot we so we try to hit the |
471s | broadest Spectrum with the big |
473s | paintbrush and over time we also try to |
475s | hit specific needs at other groups as |
477s | well will musket traps affect mounts can |
480s | mounts get trapped and it must get |
482s | trapped and if not why not I'm not sure |
485s | if they will for season five uh I don't |
487s | know the positive answer I think long |
489s | term they will um but the intention is |
492s | when you're on a mount and you're shot |
494s | in PvP or should a shot hit you'll |
497s | Dismount um and I don't know that we got |
500s | there with the traps or not um we'll |
502s | look into that yeah cuz those don't do |
504s | damage it's just a movement impairing |
507s | effect it is the plan but I don't think |
509s | going to make season five but I I think |
512s | the important thing here is |
514s | like it's funny because I've seen some |
516s | people oh my God it's so obvious mounts |
517s | are going to make opr the best and I've |
519s | seen other people mounts are going to |
520s | ruin opr I think the first thing we just |
522s | need to do is like let's just see what |
524s | happens internally we have a lot of fun |
525s | when we're playing with mount in opr |
528s | let's let's see what it does to the to |
529s | the player to the game and if it has a |
532s | positive reaction we'll do more work |
533s | toward it and if it has a negative |
534s | reaction we'll make some changes yeah |
536s | it's supposed to be fun yeah it's a game |
537s | yeah let's have fun you said the loot |
541s | for the worm raid was something you'd |
542s | like to look at in the future but it |
544s | isn't currently on the to-do list I have |
547s | to ask how why has this occurred this is |
550s | your most challenging PVE content in the |
553s | game how is an expansion created and |
555s | launched but the rewards to what is |
557s | essentially the top tier PVE content |
560s | wasn't updated yeah so um it is on our |
564s | to-do list to update the um the wor the |
568s | sandworm trial |
570s | um rewards so that is something that we |
572s | are working on so that's happening uh I |
575s | can't give you an ETA on it but it is |
577s | something literally that we are actively |
578s | working on what is the team's plan to |
580s | fix missing lore notes was documented in |
583s | the old forums as well as multiple bug |
585s | reports while it is understandable that |
587s | without a fixed msq lore will change |
590s | however it is unacceptable that |
592s | unobtainable or straight up missing lore |
594s | Pages have yet to be fixed uh I can take |
596s | that one um so yeah the intention is not |
600s | to have any unobtainable or missing uh |
603s | lore Pages um like the journal should be |
606s | completable by players uh I know that |
608s | for season 5 we have a lot of fixes |
610s | along those lines and if there are other |
612s | missing ones please you know use our bug |
614s | reporting uh tools to to report them um |
618s | and you know we'll prioritize them and |
619s | fix them but yeah like we're not leaving |
622s | that broken intentionally yeah we agree |
624s | it's unacceptable any time frame on when |
626s | the devs will play their first opr MCH |
629s | yeah I think it'll be somewhere around |
632s | 2021 I mean we've been playing it for |
635s | years so I I I I think the question is |
638s | saying that it's not fun or something |
641s | like that but I it is one of our most |
642s | played modes uh and we see the most |
644s | replayability in it um I played I think |
647s | two last night I think this is more a |
649s | question about the meta and like the |
651s | shift in meta like um recently it was |
654s | door PR previous to that b PR which is |
657s | still a little bit of B PR going on um |
659s | um so and then previous to that it was |
662s | just muskets muskets muskets like and |
664s | there's still again like some of that |
666s | coming back as well so well we're doing |
667s | adjustments with every release and I |
669s | think the door one is being adjusted in |
670s | season five if I'm not mistaken so yeah |
674s | uh I can assure you that the the decks |
677s | play the game all the time we're playing |
680s | opr almost every day oh goodness |
684s | gracious since we got crossworld opr and |
687s | Expeditions is there a chance we get |
689s | crossworld arena in the near future near |
693s | H uh yes there is a chance I cannot |
697s | guarantee near but that is definitely |
700s | something that's uh banging around on |
702s | our skulls just be clear near is not |
705s | season five no so like don't one please |
707s | don't misinterpret that no but yes uh |
711s | that is something that we are absolutely |
713s | working |
714s | on okay um those are all the questions I |
717s | got awesome well thank you for all the |
719s | question questions and I'm totally |
720s | looking forward to doing this again next |
722s | month um if you like us follow |
725s | subscribe um like I |
730s | guess you think I'd remember this by |
732s | like episode so good at this since I was |
734s | gone um otherwise thanks Scott thanks |
737s | Katie welcome back and uh we will see |
739s | you all in a |
744s | [Music] |
745s | [Applause] |
748s | turnament |
751s | [Music] |
755s | la |