It’s as intended currently, as we don’t want to make magic weapons dependent on crits. However, it’s good feedback and has opened internal discussion!
It’s as intended currently, as we don’t want to make magic weapons dependent on crits. However, it’s good feedback and has opened internal discussion!
Hi all! Apologies, I slightly misspoke by providing a broad answer for a specific case, which caused some confusion. In the instance of asking why keen and fire/ice is not applicable on the same ring, it’s because it’s meant to be a choice. To take keen (relying on crits) or any single damage type, including fire/ice (not relying on crits)… not both. Similar to how physical damage / keen are also not available on the same ring. (I notice that someone brought up Heart of Maahebgal. That was a bug and will be resolved soon.)
We are aware of the general and overarching concerns for magic users, especially around mutations, and are looking at ways to address it without negatively impacting the experiences outside of mutations.