PTR: Seasons - Update #1 March 2nd, 2023
Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.
Spotlight
Aeternum is an ever-evolving world, and as such, we continue our efforts in providing an assortment of ongoing new features, content, and changes. Similar to the activities leading up to our latest feature, we are approaching the release of our next major update and would like to invite you all to participate in the next cycle of our Public Test Realm (PTR)!
New Expedition: Empyrean Forge
The Empyrean Forge is a new Level 60+ Expedition set in the Great Cleave. Team up with Sir Loth, a knight of Artorius, to stop the flow of mysterious magic deep within a necropolis.
Rabbit’s Revenge
Corrupted Rabbits have returned to Aeternum. Hunt them down to obtain special event-specific rewards.
Brightwood and Weaver’s Fen New Main Story Questline
The Weaver’s Fen and Brightwood Main Storyline is getting an overhaul based on player feedback and improvements made to the revamped starting experience. Experience these two familiar territories through a fresh narrative, more quest variety, and a few new surprises.
Level 40 Weapon and Armor Quests 2.0
Enjoy new and improved level 40 weapon and armor quests. Each quest will now require less travel and eliminations. Look forward to fresh rewards, narratives, and more.
World Experience
General
- We have modified and optimized our shadow rendering method to allow for shadowing objects in the farther distance on all quality settings. This method also improves shadow performance in areas of the world where light motion - such as time of day changes - does not occur or occurs less frequently.
- Fixes an issue in the quest “Canon and Coin,” where duplicate quest pins showed up over the NPC’s heads, including Granny Pike Marty, Amis, and Dicun.
- Enabled Lifestyle buffs on PTR so players can more easily test end game crafting and enable players to more thoroughly test other features by being able to create the gear they need.
- Fixed a bug where certain Kill tasks wouldn’t progress as expected.
- Fixed issue where general game events wouldn’t properly award seasonal xp
Notable Fixes
- PvP Arenas and Outpost Rush Heal Leaderboards previously counted self-healing. Updated Leaderboards so they only count healing allies.
- Unstuck now teleports players to the start of the expedition.
Audio
- Fixed an issue with audio during the Canon and Coin quest.
- Fixed missing VO lines for Primrose Gabrielis.
Social Groups
- Fixed a low frequency issue that prevented Players from selecting a new Governor in a Company/Settlement if the previous Governor had left under specific conditions.
Economy, Progression, & Gear
Gear, Loot, & Reward Changes
- Added the ability to roll some standard equipment loot onto Sarcophagi in Brimstone Sands.
- Corrected Tempest of Torment to display as a sword rather than a hatchet.
Territory Control
Notes added 3/3, already live in the PTR.
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Territory Upkeep has been reduced across all territories and equalized across all town levels. To maintain the territory revenue economy - we have increased the existing territory revenue sink, meaning an additional percentage of coin that would otherwise be earned through taxes is not added to the revenue pool. The result is lower population worlds will now have a near-guaranteed income for owning territories, while larger population worlds will see a decrease in their total revenue earned. The new, standard upkeep cost is different based on the revenue split of a territory:
- Revenue split 5% - 1000 coin upkeep cost
- Revenue split 7.5% - 1500 coin upkeep cost
- Revenue split 10% - 2000 coin upkeep cost
- Revenue split 12.5% - 2500 coin upkeep cost
New Backstories
Backstories1367×554 53.6 KBThanks for your support! We’ll see you in Aeternum.