over 4 years ago - Hello Games - Direct link
Hello everyone,

First of all, thanks so much to everyone who has already spent time playing BEYOND and letting us know about any issues you’ve experienced. It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems seen since release. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Update to Experimental Branch 21/08
  • Fixed a crash caused by invalid customisation data.
  • Fixed a rare crash that could occur on shutting down the game.

Update to Experimental Branch 21/08
  • Fixed an issue where buying technology upgrades with nanites could also remove quicksilver or units.
  • Fixed a rare crash when summoning the Space Anomaly.
  • Fixed a rare crash in matchmaking
  • Fixed a rare crash when viewing parts in a networked base.

Update to Experimental Branch 20/08
  • Fixed a crash affecting AMD GPUs when creating the pipe state on a framebuffer that has not been created yet.
  • Fixed a number of threading-related multiplayer matchmaking issues.
  • Fixed an audio crash when quitting from the initial screen.
  • Fixed a crash when quitting the game during audio initialisation.
  • Fixed Steam VR in Linux.
  • Fixed a rare issue where joining a full lobby causes an incorrect player ID.
  • Fixed an issue where players joining a group can be taken to the wrong system.
  • Fixed an issue that caused some network games not to appear in the Join game screen.
  • Fixed an issue that caused the Exocraft Technician to have an incorrect interaction.
  • Fixed a crash caused by an invalid base index.

Experimental Branch 20/08
  • Maintain forward progress on shader and material load for problematic CPUs.
  • Improved fallbacks for out of video memory in low memory situations.
  • Fix for rare instance of falling through space station when interacting with vendor.
  • Fix for crash when ship pilot being interacted is removed unexpectedly.
  • Improved alignment of video memory allocations.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.