No Man's Sky

No Man's Sky Dev Tracker




27 Mar

Post
    Hello Games on Steam Forums - Thread - Direct
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 28/03
  • Fixed an issue that could block interaction with Galactic Palaeology Society representatives at dig sites during the Relics expedition.
  • Fixed a graphics driver related crash.

Experimental Branch 27/03
  • Implemented a recovery for players who have lost their hyperdrive in the Relics expedition.
  • Fixed a number of crashes.

As always, thank you to all players who use Exper... Read more

26 Mar

Post
    Hello Games on Steam Forums - Thread - Direct
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 26/03
  • Fix loading mods causing corrupt game data such as failing to load into saves.

Experimental Branch 26/03
  • Fix an animation issue with pet accessories for the living fossil companion.
  • Fix an issue that caused explosive damage to have no effect.
  • Fixed an issue that caused the suit voice to playback more loudly than intended.
  • Fixed an issue that prevented NPC ships from la...
Read more
Post
Hello!

Following hot on the heels of the massive Worlds Part II[www.nomanssky.com] update back in January which introduced a whole range of visual enhancements, gameplay additions and quality of life improvements, the small No Man’s Sky team have let their imaginations run wild and been having a lot of fun playing around with something really whimsical but remarkably transformative for what is possibly our most surprising update yet. We’re calling it ... Read more

07 Mar

Post
    Hello Games on Steam Forums - Thread - Direct
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 07/03
  • Updated to vulkan.dll version 1.4.307.
  • Fixed some DLSS issues.
  • Fixed some stereo issues which cause certain effects to appear differently in the left and right eye when playing PCVR.
  • Fixed a few rare crashes.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may ... Read more

18 Feb

Post
    Hello Games on Steam Forums - Thread - Direct
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 27/02
  • Fixed an issue which causes holes to appear in terrain that was introduced during a previous iteration of these experimental builds.

Experimental Branch 20/02
  • Fixed an issue that could cause Sentinel Walkers to fail to spawn.
  • Fixed an issue that could cause the base building hologram to fail to collide correctly with the planet surface.
  • Players can now archive their current starship o...
Read more

13 Feb

Post
    Hello Games on Steam Forums - Thread - Direct
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 13/02
  • Fixed an issue with the Hazard Pay milestone in the Titan expedition that could notification messages to flicker.
  • Fixed an issue that prevented an underwater crashed freighter from spawning at the second rendezvous point in the Titan expedition.
  • Implemented a recovery for players who have lost their hyperdrive in the Titan expedition.
  • Fixed a number of issues that could prevent Exocraft scanners from locatin...
Read more

12 Feb

Post
Hello everyone!

Following on from last month’s massive Worlds Part II[www.nomanssky.com] update, today we are launching our seventeenth expedition: TITAN, and inviting the entire community to explore some of the new planets introduced in Worlds Part II[... Read more

07 Feb

Post
    Hello Games on Steam Forums - Thread - Direct
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 07/02
  • Fixed a number of collision issues with Exocraft and lasers.
  • Fixed an issue that caused the Nautilon platform to become unstable in the water.
  • Fixed an issue that caused water to appear too dark when viewed from space.
  • Improved the visibility of underwater jetpack effects.
  • Fixed an issue that caused Favourited teleport destinations to be unfavourited after warping to them.
  • Fix...
Read more

06 Feb

Post
    Hello Games on Steam Forums - Thread - Direct
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 06/02
  • Fixed a PC crash which was introduced in the 5.53 build.

Experimental Branch 06/02
  • Fixed an issue that could cause some plants and minerals to fail to appear on the discoveries list after being scanned.
  • Fixed an issue that caused empty star systems to generate too many synthetic lifeforms.
  • Fixed an issue that could make catching some fish very difficult on gas giants.

  • ...
Read more

03 Feb

Post
    Hello Games on Steam Forums - Thread - Direct
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 04/02
  • Fixed an issue that caused all hermit crabs to be listed as extinct on the Discovery Page.
  • Fixed an issue that caused the Stellar Extractor to display an invalid slot.
  • Fixed a number of cases where the highest bonus for X-Class Neutron Cannon upgrades was lower than the S-Class bonus.
  • Fixed a number of issues that could occur when warping on board someone else's freighter.
  • Fixed an issue that...
Read more

30 Jan

Post
    Hello Games on Steam Forums - Thread - Direct
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 30/01
  • Fixed an issue that could cause the In Stellar Multitudes to become blocked after failing to learn a required product recipe.
  • Fixed an issue that could cause the In Stellar Multitudes to become blocked after creating a new system at the Atlas.
  • Fixed an issue that could cause the In Stellar Multitudes to become blocked after arriving in the created system.
  • Added a refiner recipe to allow the creation of Quart...
Read more

29 Jan

Post
    Hello Games on Steam Forums - Thread - Direct
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 30/01
  • Fixed an issue that allowed inventory sorting to be applied to tech inventories.

Experimental Branch 29/01
  • Fixed an issue resulting in hangs on PS5.

Experimental Branch 29/01
  • Fixed an issue that prevented some new materials from being harvested by planetary extractors.
  • Fixed an issue that prevented some flora and mineral discoveries from appearing in the discov...
Read more
Post
Hello!

No Man’s Sky is a game that we all genuinely truly love. Last year we released Worlds Part I[www.nomanssky.com] and I remember thinking at the time that this is just the beginning. We can’t wait to show people what we’ve been working on! There’s new solar systems, new planets with more variety, new terrain types, even new Gas Giants, and of course new adventures. Our next update is called Worlds Part II. Full patch notes are available ... Read more

08 Jan

Post
Hello!

As part of our season of 2024 Expedition Reduxes, the Aquarius[www.nomanssky.com] Expedition goes live today. It will run for two weeks until 22nd January.



Back in September 2024, we launched the Aquarius update, and with it introduced fishing to No Man's Sky, partly because it's just a fun thing to do alone or with friends, but mostly to show off the new water effects which the ... Read more

03 Jan

Post
    Hello Games on Steam Forums - Thread - Direct
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 07/01
  • Better handling for large numbers of loaded mods.
  • Fix handling of mods with _ in the folder name.
  • Add disable all mods flag to gcmodsettings.mxml, to avoid wiping saved mod settings on crash.
  • Write out default values to gcmodsettings.mxml for clarity.
  • Added an optional loc table per mod that will be loaded from /LocTable.mxml

Experimental Branch 03/01
  • ...
Read more

13 Dec


12 Dec

Post
Hello Everyone!

The first of 2024’s holiday expeditions has just come to an end: the redux of Omega[www.nomanssky.com]. We’ve loved reading everyone’s expedition anecdotes and positive feedback, and seeing the incredible popularity of the Starborn Runner starship. However, if you missed this opportunity to claim the Starborn Runner (or if you just can’t get enough of its hovership design) we have some very good news…

Today, in association with The Game Awards 2024 and to celebrate our Best Community Support nomination, we are excited to reveal the Starborn Phoenix, a limited edition golden st... Read more