about 23 hours
ago -
Hello Games
-
Direct link
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 02/04
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 02/04
- Fixed an issue which occured during multiplayer when interacting with a wandering NPC.
- Fixed an issue which could result in very long load times when loading onto a planet.
- Fixed a crash that could occur when using the mining laser while in an exocraft.
- Fixed an issue that prevented the planetary class (e.g. "planet" or "moon") from displaying in the scanned planet details for a marked planet in the Discoveries page.
- Fixed an issue in Abandoned Mode that prevented some products and technologies, including the Atlantid Drive, from appearing in the constructable Research Stations.
- Fixed a rare blocker in In Stellar Multitudes, which caused players to learn the incorrect Reality Anchor recipe for their first purple star system.
- Fixed an issue that could cause the notifications for "An Arm for a Leg" in the Relics expedition to flicker in an empty star system.
- Fixed a lodding issue with relic skulls.
- Fixed an issue that caused the pick-up icon to fail to display when looking at individual placed fossils.
- Fixed an issue that caused relic decorations to be lost when deleting a wall that had a relic attached to it.
- Fixed an issue that could cause a marker to appear above the hologram on the ship communicator.
- Fixed a minor text issue in the Mission Log during the fossil construction milestones in the Relics expedition.
- Prevent duplication of single fossil decorations without the requisite fossil being in the player's inventory.
- Moving and duplicating fossil decoration no longer have a chance of losing the fossil model.
- Fixed an issue which caused wonders and the catalogue to appear empty.
- Fixed an issue that could allow items other than bones to be traded with the Fossil Collector.
- Fixed an issue that could cause players to be spawned in an invalid location when joining a multiplayer game in an inaccessible RGBP system.
- Fixed an issue which caused placeholder text to appear in the catalogue.
- Fixed an issue that caused UI elements attached to fossil plinths to be hard to read in VR.
- Improved texture streaming on PS4.
- Improved stability of fossil exhibits when viewed by a remote player.
- Fix for rare crash when generating a settlement after a warp.
- Fixed a number of other crashes.
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.