over 4 years ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 10/08
  • Fixed object blocking hallways in Derelict Freighters.

Experimental Branch 03/08
  • Fixed an issue that could cause the game to crash during loading.
  • Fixed an issue that affected collision on Abandoned Space Stations with short launch tubes.
  • Fixed an issue that could cause the game to crash while saving.

Experimental Branch 29/07
  • Fixed an issue that caused the hit indicator to flash incorrectly for some ship and Multi-Tool modes.
  • Reduced the priority of the Emergency Broadcast Detector and Salvage Opportunity hints so that they do not block other mission messages.
  • Fixed a number of issues that could cause the Anomaly Detector and Emergency Broadcast Detector to perpetually fail to locate an object, blocking progress.
  • Fixed an issue that could cause inappropriate items to appear in the artifact crates at the heart of buried ruins.
  • Expanded the Nexus exploration mission to also include flora and minerals.
  • Fixed an issue that could prevent other people's discoveries from advancing multiplayer exploration missions.
  • Fixed a number of issues that could cause planetary creatures to fail to spawn.

Experimental Branch 27/07
  • Added procedural atmospheric fog effects to the interior of derelict freighters.
  • Fixed an issue that caused a soft light to follow the player into caves and other dark spaces.
  • Fixed a number of small visual artifacts in the lighting system.
  • Fixed a crash that could occur during loading.
  • Fixed a number of issues that could occur when declining or accepting a group invite.
  • Fixed an issue that prevented the Chef title from unlocking after impressing Cronus.
  • Fixed an issue that caused a number of lighting issues for metallic surfaces.
  • A range of new base building parts have been added. These are based upon the decoration inside derelict freighters. The blueprints can be acquired by searching salvage crates found inside derelict freighters.
  • Fixed an issue that could cause the game to become unresponsive during loading.

Experimental Branch 25/07
  • Fixed a number of visual issues with the intensity of starship trails and engine glow.
  • Fixed a crash that could occur during procedural generation of a derelict freighter.
  • Fixed a crash that could occur when calculating creature navigation paths.
  • Fixed an issue that could cause particle effects to stop playing.
  • Fixed an issue that could cause a unpassable corridor to be generated in certain derelict freighters.
  • Introduced a number of small optimisations.
  • Fixed an issue that could cause very large save games to crash during load.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.