about 4 years ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 28/09
  • Fixed an issue that caused the build menu to be inaccessible after going through a portal as part of a mission. This issue could previously be worked around by saving and reloading the game.

Experimental Branch Update 25/09
  • Fixed an issue that caused some electromagnetic power hotspots to supply less power than before.
  • Fixed an issue that caused warp tunnel audio to continue to play after the warp had finished.
  • Fixed an issue that caused industrial power grid batteries to be used as bait for robotic creatures, instead of ion batteries.
  • Fixed an issue that could cause a softlock when trying to purchase a frigate in specific star systems.
  • Fixed an issue that caused creatures to spawn in the opposite hemisphere than indicated in the discovery hint.
  • Fixed an issue that caused the portal coordinates for new worlds to be considered invalid.
  • Fixed an issue that could cause volcanoes to be placed upon buildings.
  • Experimental only: Fixed an issue that prevented the Terrain Manipulator from mining substances.
  • Fixed an issue that prevented items from unlocking in the Quicksilver shop.
  • Fixed an issue that caused framerate stuttering on PC.
  • Fixed an issue that caused some buildings to move, which could result in missions leading to distant buildings or in bases being buried under the terrain.
  • Fixed an issue that could prevent games from saving correctly. This fix fully restores any affected saves.

Experimental Branch 24/09
  • Fixed an issue that counted extinct creatures towards the planet total in the Local Information Register.
  • Fixed an issue that caused new creatures to be marked 'Extinct' when discovered.
  • Fixed an issue that caused incorrect creatures to spawn on weird biomes.
  • Fixed an issue that allowed Exocraft to destroy volcanoes and other large objects.
  • Fixed a crash that could occur when an NPC ship took off from the planet surface.
  • Fixed an issue that allowed some traders to continue to sell deprecated items.
  • Fixed a number of crashes specific to AMD video cards.
  • Introduced a significant optimisation for large bases.
  • Fixed a crash that could occur when being hit by a projectile launched by an entity that was destroyed before the projectile hit.
  • Upgraded OpenVR to the latest revision.
  • Fixed an issue that could cause Nexus mission to be abandoned as if the player was AFK, even though they had taken off before the AFK timer finished.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.