13 days ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 08/08
  • Fixed a visual glitch that could occur when warping in the freighter.
  • Freighter storage containers now display their number designation as part of their hologram.
  • Some base parts that were previously restricted as underwater only can now be built on land.
  • Fixed a lighting glitch that affected freighter interiors.
  • Fixed an issue that caused incorrect pricing data within the Quicksilver shop UI.
  • Fixed an issue that could cause sentinels to temporarily stop network synching when a player died.
  • Players can now place internal walls freely around their freighter, including within automatically generated doorways.
  • Fixed a number of visual issues and glitches with the corridors connecting the freighter hangar to the bridge.
  • The freighter industrial expansion room now has a unique floor.
  • Older style freighter industrial expansion rooms have been added as variant parts.
  • Introduced a number of optimisations to freighter NPC pathfinding.
  • Fixed an issue that hid certain storage containers from the build menu if they were not built in that particular base.
  • Freighter storage containers that have already been built within the current base are now greyed out in the parts menu.
  • Fixed an issue that prevented other base parts from being placed upon Shelf Panels.
  • Fixed an issue that could cause other people's freighter base parts to be placed within your own freighter base during an expedition.
  • Fixed an issue that could prevent mission progress during Sentinel Pillar Nexus missions.
  • Fixed an issue that could cause players to fall through their freighter when saving the game at extreme distances from the centre of the solar system.

Experimental Branch 03/08
  • Fixed an issue that could cause the orb of the freighter Trade Room to become detached and drift across the freighter.
  • Fixed a number of minor visual glitches with freighter technology rooms.
  • Fixed an issue that prevented the expedition from correctly ending after completing all objectives early.
  • Fixed a number of memory-related crashes on PlayStation 5 and PC.

Experimental Branch 02/08
  • Fixed a number of network synchronisation issues with Sentinel combat.
  • Fixed an issue that could prevent progress in Sentinel Pillar Nexus missions if players dropped out.
  • Fixed a number of memory-related crashes on PlayStation 4.
  • Fixed an issue that could allow players to get stuck in the freighter bridge teleporter if they were jetpacking on entry.
  • A glass version of the freighter stairs is now available to research and construct.
  • Fixed a number of visual issues with decorative items that glowed too intensely.
  • Fixed a number of issues with freighter customisation that caused areas of paint to be too small or to be incorrectly labelled as primary/secondary/tertiary.
  • Freighter surface details (such as numbers and decals) are now recoloured when changing paint options on the freighter customisation screen.
  • Improved the appearance of landing lights in the freighter hangar.
  • Fixed an issue that could prevent players from claiming expedition reward frigates on other saves.
  • Fixed an issue that could cause a progression blocker in the Taste of Metal mission (and others) during an expedition.
  • Fixed an issue that could prevent players from claiming the reward for the first Polestar
  • Log milestone if they had already maxed out their ship inventory.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.