over 2 years ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 21/07 Update
  • The player's current ship is now always marked while in the freighter hangar, even if very close by.
  • Fixed an issue that caused a small pink dot to appear on the building info popup.
  • Fixed an issue that could prevent the freighter from being listed as a teleport destination when in visiting another galaxy.
  • Fixed a crash related to freighter networking.
  • Fixed an issue that could cause Nada to repeat '16' forever.
  • Fixed an issue that allowed living frigates to become damaged when they should not have been.
  • Living frigates that are damaged can be fed from the fleet management screen to restore them to health.

Experimental Branch 21/07 Update
  • Fixed an issue that could prevent the infestation Nexus missions from completing.

Experimental Branch 21/07
  • Fixed an issue that could cause freighters to load incorrectly and players to fall through the floor when loading a save made at a save point or beacon placed aboard a freighter.
  • Fixed a number of issues that could stall mission progress when speaking to mission-critical NPCs or interactions, such as Nada on the Space Anomaly or Artemis' simulation terminal.

Experimental Branch 20/07 Update
  • Fixed a crash that could occur when interacting with a Fleet Command Terminal.
  • Fixed an issue that prevented starship automatic recharge from functioning.
  • Fixed a number of collision issues with the Archaic Habitation Heater.
  • Experimental Only Fix: Fixed an issue that prevented players from going straight from the base parts list into editing placed parts.
  • Fixed an issue that prevented the freighter location from being correctly updated when teleporting to the freighter from another teleporter terminus.

Experimental Branch 20/07
  • Fixed a minor visual glitch with particle effects.
  • Fixed an issue that could leave players in space if they were aboard a freighter that was warping to another galaxy.
  • Items gathered by fleet expeditions can now be stored in any inventory, not just the main freighter inventory.
  • Fixed an issue that caused the captain's hologram on the Fleet Command Terminal to appear in the wrong place.
  • Fixed an issue that could allow frigates to warp out while the player was viewing their purchase details.
  • Cargo collected from idle fleet frigates can now be stored in any inventory, not just the main freighter inventory.
  • Fixed a number of collision issues with freighter corridors and ladders.
  • Fixed a number of visual glitches with industrial-themed rooms.
  • Player markers now display more detailed information if that player is aboard their freighter.
  • Fixed an issue that caused a non-functional "Windowed Mode" option to appear in the menu on consoles.
  • Fixed an issue that caused the Overseer's terminal to be missing from their freighter room.
  • Fixed an issue that could prevent the Cycle Part option working properly after using the Swap Part function.
  • Fixed a visual glitch with asteroid creatures.
  • Fixed a lighting issue with the freighter Exocraft terminal.
  • Fixed an issue that allowed players to activate energy shields while aboard a freighter.
  • Fixed a number of visual glitches that could occur when snapping differently-themed freighter parts side-by-side.
  • Improved the appearance of the icon that displays when frigate fleets are deployed to assist in space combat.
  • Fixed an issue that could prevent players from teleporting to their freighter after manually dismissing it.
  • Fixed an issue that could cause the Scientist NPC specialist to become lodged inside their terminal.
  • Fixed a collision issue with technology room windows.
  • Fixed a collision issue with the Overseer's freighter room.
  • Fixed an issue that caused some large freighters not to fit correctly within the warp tunnel.
  • The readability of the mission notification text has been improved while using the starship in first person.
  • Fixed a crash related to Sentinel networking syncing.
  • Fixed a crash that could occur when charging a piece of technology while using the Storage Container UI.
  • Fixed a number of visual glitches that could occur when snapping other technology-themed freighter rooms to a customiser room.
  • Fixed a crash related to asteroids.
  • Players are now given notification hints to explain how to summon or dismiss their freighter in multiplayer.
  • Fixed a crash related to NPC navigation.
  • Fixed a crash related to loading specialist NPC workers.
  • Fixed an issue that could cause incorrect inputs to be registered while browsing the base parts list.
  • Fixed an issue that prevented the 'View Variants' button from working correctly while browsing the base parts list.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.