over 2 years
ago -
Hello Games
-
Direct link
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 15/04
Experimental Branch 15/04
Experimental Branch 14/04
Experimental Branch 13/04
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 15/04
- Fixed a collision issue with the wings of Solar class starships.
- Pirates will no longer attack players who are underground, underwater, or in their own base.
- Pirates no longer attack planets in low conflict systems.
- Fixed an issue that could cause the pirate raid warning message to display when there was no pirate attack incoming.
- Fixed an issue that caused pirates to deal too much damage when shooting at the player on the ground, and for the player to receive ship-related warning messages when hit.
- Trader ships now use the red hostile target arrow on the starship HUD if they are attacking the player.
- Fixed an issue that caused repair kits to be too expensive when purchased with tainted metal.
- Fixed an issue that caused pirate raid markers to fail to clear from buildings when the raid ends.
- Fixed a texture streaming memory leak.
Experimental Branch 15/04
- Fixed a crash related to NPC ships.
Experimental Branch 14/04
- Fixed an issue that could cause the camera to be out of focus when repairing or installing ship technologies while onboard the ship.
- Fixed an issue that caused squadron ship engines to be very loud while flying in formation.
- Fixed an issue that caused the solar ship engine vents to constantly flap open and closed in the inventory menu.
- Fixed a number of instances of missing audio effects.
- Fixed a number of glitches and other visual issues with player capes.
- Fixed an issue that caused the starship utility menu to open on the wrong option.
- Fixed an issue that could cause screen flashes in space at low framerates.
- Fixed a number of issues that prevented pirates from attacking planetary buildings with the correct behaviours.
- Improved the appearance of freighter fleet warp-ins.
- Reduced the effectiveness of the Positron Ejector against starship shields.
- Hauler starships can now upgrade their cargo inventory to a greater capacity than other ships.
Experimental Branch 13/04
- Fixed an issue that caused pirates to attack planetary buildings too frequently.
- Fixed an issue that caused smuggling items to sell at an incorrect markup in regulated stations.
- Fixed an issue that could cause items in the ship cargo inventory to be incorrectly cleaned up when sold.
- Fixed a crash related to pirate spawning.
- Fixed a crash related to the player frigate fleet.
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.