12 days
ago -
Hello Games
-
Direct link
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 04/02
Experimental Branch 03/02
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 04/02
- Fixed an issue that caused all hermit crabs to be listed as extinct on the Discovery Page.
- Fixed an issue that caused the Stellar Extractor to display an invalid slot.
- Fixed a number of cases where the highest bonus for X-Class Neutron Cannon upgrades was lower than the S-Class bonus.
- Fixed a number of issues that could occur when warping on board someone else's freighter.
- Fixed an issue that could cause life support to drain while in the Nautilon.
- Fixed an issue that prevented some decals from being coloured correctly.
- Fixed an issue that prevented the Mineral Rig from being installed correctly in the Colossus.
- S-Class upgrades to the Grafted Eyes now choose 3 bonuses.
- Fixed a rare mission blocker where players would not know the correct recipes during In Stellar Multitudes.
- Fixed a rare mission blocker that could occur at the start of the Artemis missions.
- Fixed a number of issues that could prevent the Space Anomaly or Atlas Path missions from starting correctly.
- Fixed a number of mission issues that could occur after joining another player in who was already aboard the Space Anomaly.
- Introduced a minor optimisation for video memory usage.
- Fixed a rare crash related to creature navigation.
- Fixed a crash related to memory allocation.
- Fixed a crash related to animations.
Experimental Branch 03/02
- Fixed an issue that could cause flickering glitches with water rendering.
- Fixed a number of additional visual glitches with water rendering.
- Fixed a number of visual issues with lighting.
- Planetary rings and rainbows now reflect correctly in the water.
- Fixed an issue that could cause some ships or Multi-Tools to appear twice in the list of active items in their respective archive UIs.
- Fixed a rare issue that could cause some ships to change colour when being retrieved from cold storage. This fix will restore ships to their correct colour.
- Fixed an issue that caused Multi-Tools to have an incorrect class listed on the weapon rack UI.
- Abandoned Mode saves now indicate their status on the load screen.
management.
- Fixed an issue which prevented some gestures from ending when attempting to move.
- Fixed an issue with the framerate lock UI on Xbox Series S.
- Fixed an issue that prevented dynamic wave simulation from working correctly on PlayStation 5 and Xbox Series.
- Fixed a number of issues with water simulation, including all water vanishing from the oceans on PlayStation 5.
- Introduced a significant improvement to load times while using a large number of mods.
- Fixed a crash related to the animation system.
- Fixed a number of crashes related to memory
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.