almost 2 years ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 24/07
  • Fixed an issue that prevented teleporters from working correctly on derelict freighters.
  • Fixed a crash related to the Fleet Command room.

Experimental Branch 23/07
  • Fixed an issue that could prevent building within very tall freighter bases.
  • Fixed a rare visual glitch caused by the Exosuit backpack being incorrectly scaled.
  • Fixed an issue that allowed bases from blocked players to still be synced in some circumstances.
  • The UI now displays additional feedback after feeding a living frigate and evolving new traits.
  • The visual effects for harvest plants within freighter bio rooms have been improved.
  • Fixed an issue that caused some posters to use the wrong texture.
  • Fixed an issue that prevented players from claiming earned frigates from the list of past expedition rewards.
  • Fixed an issue that caused too many wires to be removed when deleting a connected base part (such as a switch).
  • Fixed an issue that left ladders behind when deleting their attached room on a freighter.
  • Fixed an issue that caused multiplayer freighter bases to be missing on PlayStation 4.
  • Introduced a number of rendering optimisations for freighter bases.
  • Fixed an issue that prevented people from acquiring a living frigate if they changed their system clock.
  • Fixed a number of cases where base parts (and planters) were not being powered correctly in some freighter base configurations.
  • Fixed an issue that awarded players the resources gathered by NPC asteroid miners.
  • Supporting scaffolds have been added to the underside of elevated freighter base parts.
  • Players now always know the freighter bulkhead door, to prevent them from being trapped if they delete all exits to a room.
  • Fixed an issue that prevented players from skipping cinematic black bars while in an Exocraft.
  • Fixed an issue that could prevent newly-purchased frigates from joining up with the fleet.
  • Fixed a number of visual glitches in freighter room parts.
  • Players may now harvest carbon from the plants growing on the walls of their agricultural freighter rooms.
  • Fixed a number of memory-related crashes, particularly on PlayStation4 and Xbox 1.
  • Fixed a crash related to base building.
  • Fixed a crash related to freighter loading.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.