over 2 years ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:
Experimental Branch Update 28/09
  • Fixed a mission crash present in the Japanese version.
  • Fixed a physics related crash.
  • Fixed a rare issue that could block progress around mission portals.
  • (Experimental Only) Fixed a crash related Settlement NPCs.

Experimental Branch Update 17/09
  • Fixed an issue that could cause previous expedition saves to be reactivated as Cartographers Expedition saves.
  • Fixed an issue that could count other player's objects as your own for the purposes of planet object limits (for example, Exocraft Geobays).
  • Fixed a visual issue with Short-Range Teleporter wires.
  • Fixed an issue that could cause a soft-lock when using mods on PC VR.
  • Fixed a number of visual issues with the Race Initiator.
  • Fixed a crash related to region decoration.
  • Fixed a crash related to noise generation.
  • The base building recolour menu now has hover tips to display the name of the colour.
  • Fixed an issue that could cause two identical NPCs to be spawned for a settlement decision.
  • Fixed an Xbox-specific crash.
  • (Experimental Only) Fixed another set of corner parts that did not snap correctly.
  • Fixed an issue that could cause an error when supplying materials to some specific small settlement buildings.

Experimental Branch Update 17/09
  • Fixed a number of physics-related memory leaks.

Experimental Branch 17/09
  • Introduced a number of optimisations for settlements and large bases.
  • Fixed an issue that caused some islands to disappear, leaving player bases floating or mission-related buildings underwater.
  • Fixed an issue that could cause some settlement buildings to placed outside of the flattened area.
  • Introduced a number of memory optimisations for PS4 and PS5.
  • Fixed an issue that allowed players to delete communications beacons.
  • Fixed an issue that could cause multiple bases on the same planet to share screenshots when viewed on the teleporter page.
  • Fixed an issue that could cause some head elements to be visible when playing in first person.
  • Fixed a crashed related to interactable objects.
  • Fixed an issue that prevented ladders from working correctly when placed in cuboid rooms.
  • Fixed an issue that prevented some corner pieces from snapping correctly.
  • Fixed an issue that could cause two NPCs to occupy the same chair.
  • Improved the behaviours of settlement NPCs, so that they group up and converse more often.
  • Fixed an issue that could allow players to prematurely start the Space Anomly story missions whilst on an expedition.
  • Fixed a rare issue that could cause the settlement mission to become blocked after changing your settlement.
  • Removed a number of obsolete items from the catalogue.
  • Fixed an issue that could cause the interaction with the settlement technology merchant to become blocked if they were interacted with while outside the marketplace.
  • Fixed a crash related to base and settlement rendering.
  • Fixed an issue that prevented some basic floor pieces from flattening the terrain.
  • Fixed a number of physics-related memory leaks.
  • Improved the snapping behaviour of a large number of base parts.
  • Fixed an issue that could cause previous expedition saves to be reactivated as Cartographers Expedition saves.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.