over 1 year ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 13/10
  • Player difficulty settings are now visualised next to their name, including a note if they have previously changed to easier settings.

  • Fixed an issue that prevented technology attachments from appearing on Exocraft.
  • Fixed a number of visual issues with inventory slot unlocking.
  • Fixed a number of issues that caused Journey Milestone guidance missions to end too early.
  • Fixed an issue that could cause starship salvage to return an invalid price for the ship.
  • Fixed an issue that prevented players from loading their manual save in Permadeath.
  • Fixed an issue that could prevent bases from correctly uploading.
  • Fixed an experimental-branch only issue that could prevent ships from being salvaged.

  • Fixed a memory-related crash on all platforms.

Experimental Branch 12/10
  • A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
  • The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.
  • As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.

  • Stat bonuses on procedural jetpack upgrades have been increased.
  • Stat bonuses on procedural hazard protection upgrades have been increased.
  • Stat bonuses on procedural pulse engine upgrades have been increased.
  • Stat bonuses on procedural hyperdrive upgrades have been increased.

  • The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
  • Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.

  • Fixed a number of issues where different popups would take the same scrolling input.
  • Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.
  • Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.
  • Hazard Protection now notes on the HUD when it is critically damaged.
  • When reporting a base, the owner's name is now more clearly displayed in the UI.

  • Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.
  • Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.
  • Fixed an issue that allowed players to salvage their only operational starship.

  • Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.
  • Fixed an issue that could leave some players floating in space when reloading their save.

  • Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.
  • Fixed a number of clashes between changing inventory tabs and changing stack sizes.
  • Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.
  • The "Starting Slots" difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.

  • The visual quality of stars has been improved when using TAA and FSR 2.0.
  • The visual effects for the final Atlas Station of the Artemis path have been improved.
  • Fixed a network matchmaking issue.

  • Fixed an Xbox Series S/X crash related to the file system.
  • Fixed a PlayStation 5 crash.
  • Fixed an inventory-related crash that could occur when loading the game.
  • Fixed a memory-related crash on PlayStation 5.
  • Fixed a crashed related to the recipe page within the information portal.

Experimental Branch 11/10
  • Fixed a number of issues where old Cargo slots were visible in the UI, such as when viewing ships through the Analysis Visor.
  • Players upgrading their save to Waypoint are now awarded additional free technology slots (this fix will also apply to players who have already upgraded their save to Waypoint).
  • Fixed an issue that could cause broken tech to permanently block some inventory slots.
  • Fixed an issue that could cause freighters to be missing their hyperdrive after purchase.
  • Fixed an issue that prevented the correct charging of Exocraft technology.
  • Fixed an issue that could prevent large inventories from being fully displayed in some circumstances (such as when using storage containers).
  • Fixed an issue that could cause duplicate hyperdrives to be found in crashed and NPC ships during the tutorial.
  • The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.

  • Fixed an issue that could cause volcanoes to pop out of existence.
  • Fixed an issue that caused Livestock Unit to display too few inventory slots in the UI.
  • Fixed an issue that caused predatory fish to move too slowly.
  • Fixed an issue that could cause improbably large numbers of Sentinels to spawn at player settlements in particular multiplayer scenarios.
  • Fixed an issue that caused the Neutron Cannon to deal nearly no damage.
  • Added a confirm button to the "Delete Base" option when interacting with the Base Computer.

  • Fixed a number of visual issues with freighter engines.
  • Improved the Trade Rocket engine effects.
  • Fixed a number of rendering issues with particle effects.

  • Improved the text displayed when viewing cooking items in the catalogue.
  • Fixed a number of text scrolling issues in the info portal.

  • Optimised the rendering of a number of particle effects.
  • Optimised star and sky rendering.
  • Fixed an issue that prevented FSR 2.0 from being enabled while using HDR.
  • Fixed a number of networking issues.
  • Fixed a crash related to Multi-Tool rendering.
  • Fixed a memory issue related to squadron icon rendering.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.