over 2 years ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 02/03
  • Fixed a rare issue in Trace of Metal mission which prevented it from continuing after changing to a new settlement.

Experimental Branch Update 01/03
  • Fixed a rare softlock related to creature spawning near settlements.
  • Fixed an issue that could cause starships to take off from the Space Anomaly but not launch into space, trapping them inside.
  • Fixed an issue that could cause mission-related settlement decisions to be lost when switching settlements during the mission.
  • Fixed a rare issue that could prevent some buildings from spawning.
  • Fixed a rare crashed related to trading.
  • Fixed a rare crash related to frigate expeditions.
  • Fixed a crash related to interacting with mineral and gas extractors.
  • Fixed an issue that caused pet Quads to explode when shutting down hostile Sentinels.
  • Fixed an issue that caused the pet Quads redeemed from the Quicksilver Companion
  • Robot to be orange instead of blue.
  • Fixed an issue that caused blue Quad pets to fail to speak with their correct voice.
  • Fixed an issue that briefly caused the word STEEL to appear when hatching a companion egg.
  • Fixed a physics related crash.
  • Fixed a rare issue that could cause players to die unexpectedly during warp or when getting in their ship.
  • Fixed an issue that prevented the Exobiology reward decals and posters from functioning correctly.
  • Fixed an issue that prevented the friendly drone from navigating correctly while the player was riding a creature.
  • Fixed a number of visual glitches when getting up from a chair.
  • Fixed an issue that prevented an Exobiology expedition reward from teaching the correct number of words.
  • Fixed a rare issue that could prevent the recovery from working correctly after a player deletes their Sentinel Flare.

Experimental Branch Update 28/02
  • Fixed an issue that could prevent expedition data from being correctly downloaded.
  • Fixed a rare issue that could cause the galaxy map to direct players to a system their settlement was not actually in.
  • Added a message to the save select screen to alert players when a new Expedition begins.
  • Fixed an issue that could cause the Minotaur to become distorted when fighting biological horrors.
  • Fixed a crash related to rendering.
  • Introduced a memory optimisation for PS4.
  • Fixed an issue that could prevent Sentinels from spawning around buildings.
  • Fixed an issue that caused Plasma Grenades to recharge infinitely.
  • Fixed an issue that could cause the Expedition to use the wrong number in some text instances.
  • Added an option to the Quick Menu to toggle the Minotaur AI Pilot.
  • Fixed a visual glitch when riding creatures.
  • Fixed an issue that could cause a blocker on Nexus repair missions.
  • Fixed an issue that locked the player in place while receiving rewards from a frigate expedition.
  • Fixed a rare issue in the Trace of Metal mission where players would be asked to build Minotaur parts they did not own.
  • Fixed a crash related to wind.
  • Fixed an issue that could cause the reconstructioned drone to block the spawning of patrol drones.
  • Fixed a hang that could occur when spawning creatures.
  • Fixed an issue that caused the base teleport module to appear as a buildable product in the inventory.
  • Fixed an issue that caused Exocraft weapon upgrades to decrease the fire rate of the main cannon.

Experimental Branch 24/02
  • Fixed an issue that caused Freighter bases to be broken after being reset.
  • Fixed a crash related to input.
  • Fixed an issue that caused screenshots to be black with DLAA enabled.
  • Fixed issue where character's head would become visible for a frame when activating camouflage.
  • Fixed an issue that prevented the Trace of Metal mission from continuing correctly after being reset.
  • Fixed a memory related crash on PS4.
  • Fixed a rare issue where some Space Anomaly NPCs could be missing, which would block progress in A Trace of Metal.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.