about 3 years
ago -
Hello Games
-
Direct link
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 07/09
Experimental Branch 06/09
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 07/09
- Fixed an issue that caused some small settlement buildings to have an additional construction stage that did nothing.
- Fixed an issue that caused settlement debt payoff rates to be calculated incorrectly.
- Fixed an issue that caused the build menu grid hints to still be active when loading a different save.
- Fixed an issue that could cause pilots to fail to navigate around their ship after landing on a planet.
- Fixed a crashed related to the ByteBeat UI.
- Fixed a threading crash.
- Fixed an issue that caused the Oxygen Harvester to appear in the wrong group in the build menu.
- Fixed an issue that prevented the wooden material from appearing in the base part recolour UI.
- Fixed an issue that could cause the base building menu to be overly jittery.
- Fixed an issue that caused the base building menu to be too close to the part being placed.
- Fixed an issue that prevented ladders and other technology items from snapping correctly in cuboid rooms.
- Fixed a crash related to NPC navigation.
- Fixed a crash caused by reloading the game with the quick menu open.
- Fixed an issue that caused incorrect audio to play when selecting an option in a settlement decision.
- Fixed a crash related to base generation.
- Fixed a number of issues with localised text.
- Fixed an issue that could cause players to occasionally spawn below the ground.
- Fixed an issue that caused players to take damage when being recovered to the terrain after spawning below the ground.
- Fixed a number of physics-related crashes.
- Fixed an issue that could cause settlement buildings to spawn within the terrain and become blocked (note: this fix may slightly move some existing settlement buildings).
Experimental Branch 06/09
- Fixed an issue that could cause settlement NPCs to become stuck and stop navigating.
- Fixed an issue that caused players to spawn outside the Space Anomaly when joining a friend who was already inside the Anomaly.
- Fixed a crash caused by a memory trample.
- Added a Galaxy Map marker to the player's settlement.
- Fixed an issue that could cause all settlements to be incorrectly labelled as belonging to another player.
- Fixed an issue that caused settlement charts to be used up when they failed to find a settlement.
- Fixed an issue that could cause settlement building timers and states to repeat endlessly.
- Fixed an issue that prevented settlements from being added to the teleport destinations list when starting a settlement in a different galaxy.
- Fixed a number of visual polish issues with settlement walls.
- Fixed an issue that allowed players to delete the freighter room they were standing inside.
- Fixed a crashed related to building spawning.
- Introduced a number of physics optimisations.
- Fixed an issue that caused missing geometry on the underside of some landing pads.
- Fixed an issue that could prevent legacy saves from loading correctly.
- Fixed an issue that could cause stutter animations around the Space Anomaly and the ship salvage station.
- Fixed an issue that caused inconsistent window placement on new timber wall/window pieces.
- Fixed a number of snapping issues with generators, batteries, solar panels and planters.
- Fixed an issue that caused the sunlight direction to be incorrect while in space.
- Fixed a number of collision issues in settlement decoration.
- Added the 'Report Base' option to the Quick Menu, so that bases can be reported without finding any parts.
- Fixed a crash related to the Quick Menu.
- Fixed an issue that caused settlement construction times to be overly long (and costs to be repeated) for landing pads and towers.
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.