11 months ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 12/06
  • Fixed an issue that could cause the Mission Path to be hidden in the Galaxy Map if the mission destination coincided with an Atlas Station or a black hole.
  • Fixed a number of graphical glitches with the Wayfarer's Helm.
  • Fixed an issue that could prevent the "They Hear Us" milestone from completing if the player completed the puzzle before using their scanner to locate the autophage.
  • Fixed a rare issue that could prevent the "Rampancy" milestone from completing when the target number of Corrupted Sentinels were destroyed.
  • Fixed an issue that could cause some customisation options to be hidden in the UI when playing at very specific resolutions.
  • Fixed an issue that prevented the Discordant Jetpack Trail from rendering correctly.
  • Fixed an issue with encrypted milestones that could cause them to fail to list the correct prerequisite for unlocking them.
  • Fixed a Mac crash related to playing the game on a second monitor.
  • Introduced a number of text changes to make the community-focused nature of the "Sentience Echo" milestone more clear.
  • Introduced a new option at Nada's Prime Terminal to hand in 10 Echo Seeds in a single batch.
  • Fixed an issue that could cause the player collision to be too large, particularly in multiplayer.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.