almost 3 years ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 17/02
  • Fixed an issue that could cause all Multi-Tools to become Royal Multi-Tools after reloading a save with a Royal Multi-Tool equipped. Pre-existing Multi-Tools have been completely restored to their correct appearance. Unfortunately, some newly acquired Royal Multi-Tools may have changed appearance.
  • Fixed an issue that changed the Multi-Tools offered in shops and space stations. Weapon caches at the same coordinates will now offer the same tools as before 3.80.
  • Fixed an issue that caused some saved Multi-Tools to change appearance.
  • Fixed an issue that could cause a popup with incorrect data to become stuck and block the UI.
  • Fixed a mission text issue.
  • Fixed a crash related to Sentinel's guarding buildings.
  • Fixed a crash related to using weapons in multiplayer.

Experimental Branch 16/02
  • Fixed a number of issues where Sentinels would fail to spawn around settlements.
  • Fixed an issue that could cause freighter bases to fail to load after warping in a freighter.
  • Fixed an issue that caused an empty copy of the player's freighter to spawn in a system after warping.
  • Fixed an issue that could prevent building within a player freighter.
  • Fixed an issue that caused a small glowing cube to occasionally slowly float across the Space Station.
  • Fixed an issue that caused the jetpack to be disabled in Photo Mode.
  • Fixed an issue that prevented the jetpack effects from appearing when using the default backpack.
  • Fixed an issue that caused the wrong full-screen effect to be applied when using the Analysis Visor.
  • Fixed an issue that could cause Exosuit-specific shield messages to display while using an Exocraft.
  • Fixed an issue that caused inappropriate technologies to occasionally be found in the inventory of newly purchased freighters.
  • Fixed an issue that caused insufficiently specific text to be displayed as a mission notification when interacting with the reconstructed drone.
  • Fixed a number of naming consistency issues with the reconstructed drone.
  • Adjusted the fire rate of Sentinel drones, so that recently shot drones will attempt to retaliate more aggressively.
  • Sentinel drones now attempt to keep further away from the Minotaur when in combat.
  • Fixed an issue that prevented stun effects from being correctly applied to creatures on derelict freighters.
  • Adjusted the autoaim strength of the Blaze Javelin, to make pad aiming behave more consistently.
  • Slightly reduced the effect of gravity on Pulse Spitter projectiles.
  • Slightly increased the base damage of the Pulse Spitter.
  • Fixed an issue that could cause Sentinels to respawn in a loop while fighting inside a settlement when using PlayStationVR.
  • Fixed an issue that prevented stunned creatures from dying.
  • Fixed an issue that caused some stunned entities to briefly enter an invalid navigation state after recovering.
  • Fixed a number of issues with the Cloaking Device third person effects on Xbox and PlayStation platforms.
  • Fixed an issue that could cause the transition effects to fail to play when exiting the starship.
  • Reduced the movement levels of the reconstructed drone during interactions.
  • The Blaze Javelin now does a degree of piercing damage to armoured Sentinels, so that damage is done to the drone as well as the armour plating if the plating is destroyed in one shot.
  • Fixed an issue that caused procedurally generated Exosuit shield upgrades to offer extremely high protection against incoming damage, rather than values within the correct range.
  • Fixed an issue that caused the jetpack to be visible in first person.
  • Introduced a number of memory and performance optimisations to creature and Sentinel navigation.
  • Fixed a crash related to multi-axis rotation of base parts.
  • Fixed a crash related to Steam Input.
  • Fixed a physics-related crash.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.