over 4 years ago - Hello Games - Direct link
Hello everyone,

First of all, thanks so much to everyone who has already spent time playing BEYOND and letting us know about any issues you’ve experienced. It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems seen since release. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 29/08
  • Fixed a number of input issues that were causing the free scaling and rotating of base parts to be unavailable (Unfortunately, this will require users with custom bindings to rework their settings)
  • Fixed an issue that was causing players in non-Euclid galaxies to lose or fail to add teleport destinations
  • Fixed a number of issues with the refiner UI, including the increase and decrease amount buttons not working
  • Fixed an issue that could prevent Portal Glyphs being learned from Traveller interactions
  • Fixed an issue that caused a long delay when handing in missions at the Mission Board
  • Added a number of missing base parts to the Construction Research Unit on the Space Anomaly
  • Fixed a number of snapping issues with Landing Pads
  • Fixed a number of snapping/placement issues with Medium Refiners
  • Fixed a number of base part snapping issues that occurred only in multiplayer.
  • Fixed an issue that was causing the planetary north and south pole markers to be invisible.
  • Improved the messaging when completing a mission at the Nexus, to make it more clear where you will be when you exit the Space Anomaly
  • Made a number of cosmetic improvements to automated creature milking
  • Fixed an issue that caused freighter upgrades to cost far too many upgrade tokens
  • Made the HUD markers for players in your group consistent colours
  • Fixed an issue that caused the teleporter on the Space Anomaly not to show screenshots of available bases
  • Fixed a number of visuals issues with the Space Anomaly teleporter UI, including tidying the presentation of mission icons
  • Fixed a number of issues around entering and exiting the Space Anomaly while on a Nexus mission
  • Fixed an issue where the Base Overseer would not start automatically in creative mode after placing a terminal
  • Fixed a number of cases of incorrect text when viewing faction rewards from the Mission Board
  • Fixed an issue where depots in Gek systems had an incorrect number of hitpoints
  • Added a specific HUD marker for biological horrors
  • Removed an incorrect warning about transferring cargo that could occur when purchasing a frigate.
  • Increased the power of the Blaze Javelin
  • Increased the power of the Infra-Knife Accelerator
  • Removed debug information from photo mode screenshots
  • Attempted to restore lost freighters to savegames that were affected by the freighter deletion bug
  • Fixed a crash that can occur when deleting legacy base parts.
  • Adjusted rendering settings to improve stability in dense areas on PC

Experimental Branch Update 30/08
  • Fixed an issue that was causing the portion of the teleporter fix that rectified bad data in the saves of players already beyond Euclid not to apply to some saves.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.