over 1 year ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 20/10
  • Fixed an issue that prevented the "Missions Done" stat from being displayed correctly in the Korvax section of the Journey Milestone page.
  • Fixed an issue that caused some Journey Milestone guidance missions to incorrectly report the milestone as complete.
  • The value and quality of items found in crashed freighter storage containers has been increased.
  • Fixed an experimental branch-only issue that caused the inventory page to be missing in VR.
  • Fixed an experimental branch-only issue that caused players who moved their saves back from the experimental branch to the live version of the game to have their supercharged slots replaced with broken slots.
  • Fixed a rare issue related to saving the game while the disc was busy.
  • Fixed an issue that allowed inventories to be expanded beyond the intended limit for their C/B/A/S class rating.

Experimental Branch 19/10
  • New visuals have been added when reloading a save from within the game menus.
  • Fixed a number of networking issues.
  • Increased the amount of time the information portal displays the preview of unread guide entries before cycling to the next entry.
  • Fixed a number of instances of untranslated text in Journey Milestone guidance missions.
  • Fixed an issue that caused the collision box for the Industrial Pallet to be too big.
  • Fixed an experimental-branch only issue that caused the inventory page not function correctly in VR.
  • Warp Hypercores will now always fully charge the ship hyperdrive, even on the hardest fuel settings.
  • Bases now show the difficulty settings with which they were created.
  • Fixed an issue that prevented the "Missions Done" stat from being displayed correctly in the Korvax section of the Journey Milestone page.

Experimental Branch 18/10
  • Added an "Unread" icon to new entries in the Collected Knowledge catalogue of the information portal.
  • Fixed an issue that could prevent the save summary text from appearing correctly on the final save slot in the list.
  • Fixed a memory issue affecting time-based missions.
  • Fixed an issue that could prevent the technology slot purchase screen from offering more than 30 slots in some rare circumstances.
  • Added an option on the inventory page to temporarily expand large inventories and view them without the need to scroll.
  • Clicking an inventory filter a second time will now disable that filter.
  • Fixed a visual issue that caused some customisation banner options to appear in the wrong place in the UI.
  • Fixed an issue that could cause framerate loss while browsing large freighter inventories.
  • Fixed an issue that could cause entries to disappear from the Plaque, Monolith or Abandoned Building pages of the Collected Knowledge catalogue.
  • Fixed an issue that could cause players to fall through the floor of their freighter when loading in very specific locations.
  • Fixed a number of visual issues with inventory slot purchasing.
  • Fixed an issue that could cause the base building tutorial to fail to progress past the "Powering the Base" section.
  • Fixed a rare issue that could cause mission events involving base NPCs to point to the wrong system. This recovery will take place upon visiting the incorrectly marked system.
  • Launch Fuel canisters now always fully recharge the Launch Thrusters, even on harder difficulty settings.
  • Added additional fuel information to the "Summon Ship" error messages.
  • The chance of technology being broken by incoming damage now scales with the current strength of your shields.
  • The Save Point blueprint is now available for research aboard the Space Anomaly.
  • Fixed an issue that caused some players to have inaccessible slots when viewing storage container inventories on their freighter.

Experimental Branch 15/10
  • Technology inventories now have a chance to contain supercharged slots that offer substantial boosts to the stats of technologies deployed to those slots. The number of supercharged slots is tied to the class of the starship, freighter or Multi-Tool in question, with 1 slots available for C-Class and 4 for S-Class.

  • An icon reflecting the player's current mode is now visible alongside the icon representing their current platform.
  • Players who elect to permanently lock their difficulty settings will have this reflected in their mode icon.

  • Fixed an issue that could cause technology items to fail to install correctly in some weapons or ships acquired from the Quicksilver Synthesis Companion .
  • The technology research trees now stay open when purchasing multiple parts with the difficulty set to zero costs.
  • Fixed an issue that caused the cursor to reset to the centre of the screen upon certain button inputs on the storage container transfer screen.
  • Fixed an issue that could cause Exosuit Upgrade Chart hints to continue displaying after the chart had been used or sold.
  • Fixed an issue that caused the Paralysis Mortar not to be known by default when opting to start with all technologies known.

  • Fixed a number of visual issues related to purchasing new inventory slots.
  • Fixed a minor visual issue with mission icons during Journey Milestone guidance missions.
  • Fixed an issue that could occasionally cause asteroids to appear the wrong colour.

  • Fixed an issue that could cause a softlock on load after triggering a Journey Milestone guidance mission involving the mission board whilst within a pirate-controlled system.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.