over 4 years ago - Hello Games - Direct link
Hello everyone,

First of all, thanks so much to everyone who has already spent time playing 2.15 and letting us know about any issues you’ve experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems seen since release. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Update to Experimental Branch 07/11
  • Fixed a networking issue that could prevent players in the same group from seeing each other after warping.

Update to Experimental Branch 06/11
  • Fixed a rare crash that could occur when starships are incorrectly loaded.
  • Fixed an issue that could cause players to become stranded at a featured base after a save/load, if their ship had no launch fuel.
  • Fixed an issue that caused Atlas Stations to have the wrong interaction during key story moments, blocking progress through the mission.

Update to Experimental Branch 06/11
  • Fixed a crash that could occur when the player has no ship (including when on the other side of a mission-related portal).
  • Fixed a rare crash in the interaction system.
  • Fixed an issue that could send players to a planet with no Knowledge Stones when locating Portal glyphs for the weekend mission.
  • Fixed an issue that could mark weekend missions as encrypted and override their rewards.
  • Prevented terrain edits from being made inside a base that you did not have permission to edit, or within 2km of a featured base.
  • Limited the downloading of small bases made near featured bases.
  • Reduced the display radius for base computer markers made by visiting players near featured bases.

Experimental Branch 01/11
  • Fixed an issue that prevented glyphs being entered into portals more than once.
  • Fixed an issue where portals featured in missions would not activate.
  • Fixed an issue that prevented Communications Stations from being placed outside of bases.
  • Restored Communication Stations and Message modules to the construction research station on the Space Anomaly.
  • Fixed an issue that caused the Sphere Creator to create too many spheres when used in multiplayer.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.