over 2 years ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 14/09
  • Fixed a number of glitches with cuboid room foundations.
  • Fixed a rare crash related to game mode selection.
  • Fixed a rare crash related to mission notifications.
  • Fixed an issue that could prevent players from being given additional judgements if they claimed a new settlement whilst their previous settlement had a building currently under construction.
  • Fixed an issue that prevented fireworks from syncing in multiplayer.
  • Fixed a rare crash related to settlement placement.
  • Fixed an issue that prevent the Wheel of Hirk firework from spinning correctly.
  • Fixed a glitch with door animations on timber parts.
  • Fixed a number of issues affecting ramp snapping.

Experimental Branch 13/09
  • Introduced an optimisation to base and settlement rendering.
  • Fixed an issue that could cause some base and settlement parts to lose their collision.
  • Settlement NPCs now have appropriate thoughts while under attack by Sentinels or fleeing a storm.
  • Fixed an issue that could prevent players starting a new game if their most recent save was from an incompatible version.
  • The settlement mission now gives more information about when the next decision may occur.
  • Fixed a rare issue that could prevent some players from loading their saves.
  • Fixed an number of snapping issues with cuboid rooms that could cause them to become blocked when used in a multi-storey building.
  • Fixed an issue that could cause Sentinel attacks on settlements to be immediately cancelled without spawning any Sentinels.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.