almost 3 years ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 12/11
  • Fixed a snapping issue with ByteBeat Cables.

Experimental Branch Update 03/11
  • Fixed an issue that could cause protected terrain edits inside a player's base to occasionally be overwritten when downloading a large number of terrain edits from other player's bases.

Experimental Branch 03/11
  • Fixed an experimental-branch only issue that could cause some powered doors to remain locked in position.

Experimental Branch 02/11
  • Fixed a rare issue that could cause NPCs in settlements to hover above their chairs.
  • Fixed a collision issue with timber roof corner base parts.
  • Fixed a rare issue where grass could grow around the edges of settlement building interiors.
  • Fixed a number of base-building LOD issues.
  • Fixed a number of rare issues that could cause planetary objects to have no collision.
  • Fixed a number of snapping issues with basic shape adornment parts (cubes, pyramids, cylinders, and so on).
  • Fixed a number of collision and terrain carving issues with small paving parts.
  • Fixed a collision issue with one visual variant of the timber wall with windows.
  • Fixed a number of issues that could occur when collecting rewards after a fleet expedition had finished.
  • Fixed an issue that could cause the Armourer mission to become blocked if players destroyed the targeted depot from the air, or before the mission had begun.
  • Fixed an number of issues that could cause settlements to be incorrectly classified on the CBAS scale.
  • Fixed an issue that could cause base part preview holograms to be offset.
  • Fixed an issue that could cause players to fall out of their freighter while constructing new rooms on board.

  • Introduced a significant base-building networking optimisation.
  • Fixed a rare issue that could cause very large player bases to crash when loading.
  • Introduced a number of significant base-building physics optimisations.
  • Introduced a significant memory optimisation for PlayStation 4.
  • Fixed a Xbox-specific crash that could occur when running out of audio memory.
  • Fixed an Xbox-specific crash that could occur when loading corrupted save data.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.