about 6 hours
ago -
Hello Games
-
Direct link
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 30/01
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 30/01
- Fixed an issue that could cause the In Stellar Multitudes to become blocked after failing to learn a required product recipe.
- Fixed an issue that could cause the In Stellar Multitudes to become blocked after creating a new system at the Atlas.
- Fixed an issue that could cause the In Stellar Multitudes to become blocked after arriving in the created system.
- Added a refiner recipe to allow the creation of Quartzite from Activated Quartzite and Carbon.
- Fixed a visual glitch with the mission icon for In Stellar Multitudes.
- Fixed an issue that added a non-functional "Add to Favourites" button to Featured Bases.
- Improved the distinction between purple and red stars in the galaxy map.
- Fixed an issue that caused solar systems to generated their stellar class letter in an insufficiently random way.
- Fixed an issue that could cause the Nautilon to be launched out the sea when the framerate became low.
- Fixed an issue that prevented the Starborn Phoenix from hovering.
- Fixed a number of audio issues.
- Fixed an issue that caused the game to freeze periodically while playing in 120hz mode.
- Fixed a number of animation glitches in the Nomad's suspension when driving over water.
- Fixed a number of visual glitches with sea creature death animations.
- Fixed an issue that caused the Analysis Visor background to fail to render in VR.
- Fixed an issue that caused all Gek eyes to be the deepest black.
- Fixed a rare issue that allowed some water plants to grow forest leaves.
- Fixed a number of visual glitches in the shadow system.
- Fixed an issue that could cause graphical corruption in some particle trails.
- Fixed an issue that made derelict freighters too light.
- Fixed an issue that caused some glowing textures to appear too muted.
- Fixed a number of visual glitches when descending to a planet.
- Fixed an issue that caused a visual glitch around the starship engines.
- Fixed an issue that caused textures on relic worlds to be low resolution Switch.
- Fixed a number of graphical issues on Mac.
- Fixed a number of crashes related to camera positioning.
- Fixed a number of crashes related to starship navigation.
- Fixed a crash related to collision generation.
- Fixed a crash specific to some integrated AMD GPUs.
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.