about 3 years ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 24/02
  • The Living Ship can now be repaired without needing advanced bait.
  • Fixed a crash on boot which was exposed by a previous change.

Experimental Branch Update 23/02
  • Fixed a bug that could cause overly dramatic camera shake to occur when the sandworm is spawned.
  • Fixed a PlayStation 5 specific GPU crash.

Experimental Branch Update 22/02
  • Fixed a PC-specific memory leak that could occur when alt-tabbing or changing resolution.
  • Fixed a number of crashes related to replicating creatures and companions.
  • All companions now correctly defend their owner when attacked by a hostile creature.
  • Other player's companions will no longer collide with you in multiplayer.

Experimental Branch Update 19/02
  • Fixed an issue that prevented renaming on PS5.
  • Fixed a crash when using the teleporter.

Experimental Branch 19/02
  • Fixed an issue with cloud rendering when taking screenshots in VR.
  • Fixed a texture rendering issue.
  • Fixed a number of crashes related to terrain rendering.
  • Fixed an issue that could occur when rendering trails in VR.
  • Fixed an issue that caused companion species to be listed incorrectly when viewed in the Companion Manager.
  • Fixed an issue that prevent creatures from being harvested by the Livestock Unit.
  • Fixed an issue that could cause robotic pets to eat pellets rather than Ion Batteries.
  • Fixed an issue that caused the hostile aliens found inside Derelict Freighters to immediately despawn.
  • Fixed a crash that could occur when renaming a companion on Xbox.
  • Fixed an issue that could cause the wrong pet to be renamed when renaming a pet.
  • Fixed an issue that caused your own companion's information to be displayed when viewing another player's companion through the Analysis Visor.
  • Fixed a rare crash that could occur when viewing creatures in the Discovery Page.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.