about 1 year ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 12/04
  • Fixed an issues that caused certain wall-mounted base decorations to rotate without engaging the rotate part option.
  • Fixed an issue that cause the Trade Rocket UI to be misplaced in VR.
  • Fixed an issue that prevented some technologies from being installed in freighter inventories.
  • Fixed an issue that prevented the Teleport Receiver from being installed inside a Sentinel interceptor.
  • Fixed a crash related to memory allocation.

Experimental Branch 11/04
  • Fixed an issue that caused refiners and other related technologies to fail to show their charging status correctly.
  • Fixed an issue that could cause a severe performance drop when joining another player's game directly from the frontend, if that other player was aboard the Space Anomaly.
  • Fixed some text issues.
  • Fixed a targeting issue with the Exomech.

Experimental Branch 07/04
  • Fixed a rare issue that could cause a blocker after restarting a mission.
  • Fixed a number of minor text issues.
  • Fixed a number of minor visual glitches affecting the exterior and interior of the Sentinel interceptor.
  • Fixed an issue that could prevent the Sentinel Multi-Tool from being cleared out of its case after being claimed by the player.
  • Fixed an issue that could cause NPC ships to move in a jerky fashion in multiplayer.
  • Fixed an issue that caused the planet popup to be filled with placeholder data in certain views in the Discovery page.
  • Fixed a rare issue that could disable input while viewing a confirmation popup in the UI.
  • The eye textures for corrupted Sentinels have been improved.
  • Fixed a number of visual issues with VR wrist menu projectors.
  • Improved the visual feedback when repositioning VR wrist menus.
  • Fixed an issue that caused some companions to be rendered facing the wrong way inside the UI.
  • An option has been added for VR players to enable a third "twist" axis on the virtual joystick, allowing them to roll or yaw the ship.
  • Fixed a rare issue that could cause the explosion when destroying small freighters / cargo pods to be too small.
  • Fixed an issue that caused the weapons on corrupted Sentinels to be invisible.
  • Fixed a number of issues in the Nexus mission to collect Hadal Cores.
  • Fixed an input issue affecting a number of UI screens in VR.
  • Fixed a number of collision issues with oxygen and sodium plants.
  • The error message displayed when using an Echo Locator in a system without any Harmonic Camps has been improved.
  • The audio balance for Atlantideum crystals has been adjusted.
  • Fixed a rare issue that could cause overly dense/dark fog on some corrupted planets.
  • Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.
  • Fixed an issue that prevented the Base Complexity option from appearing on Xbox One and Xbox One S.
  • Fixed an issue that could cause corrupted Sentinels to appear on non-corrupted worlds when playing on higher difficulty settings.
  • Fixed an issue that caused starship communicator holograms and craftable bobbleheads to intersect with c*ckpit elements in the Sentinel interceptor.
  • Fixed an issue that caused the Galaxy Map to fail to display information about Dissonant systems when playing on lower difficulty settings.
  • Fixed an issue that caused the Analysis Visor to report Sentinel ships as buildings.
  • Fixed an issue that caused the message intended to warn players that their pulse drive had been disabled to incorrectly report that the pulse drive was available to use.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.